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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include <ClanLib/gui.h>
- #include <ClanLib/guistylesilver.h>
- #include <ClanLib/core.h>
- #include "globals.hpp"
- #include "gui_manager.hpp"
- GUIManager* GUIManager::current_ = 0;
- class GUIManagerImpl
- {
- public:
- std::stack<CL_Component*> components;
- CL_GUIManager* manager;
- CL_StyleManager* style;
- CL_ResourceManager* resources;
- CL_SlotContainer* slot_container;
- };
- GUIManager::GUIManager()
- : impl(new GUIManagerImpl())
- {
- std::cout << "Creating GUIManager: " << datadir + "/gui/gui.xml" << std::endl;
- impl->slot_container = new CL_SlotContainer();
- impl->resources = new CL_ResourceManager(datadir + "/gui/gui.xml");
- impl->style = new CL_StyleManager_Silver(impl->resources);
- impl->manager = new CL_GUIManager(impl->style);
- current_ = this;
- // Make the manager the first component on the stack
- push_component(impl->manager);
- }
- GUIManager::~GUIManager()
- {
- pop_component();
- delete impl->manager;
- //delete style; FIXME: Memory hole?!
- //delete resources; FIXME: Memory hole?!
- delete impl->slot_container;
- }
- void
- GUIManager::draw()
- {
- if (impl->manager->is_input_enabled())
- impl->manager->show();
- }
- void
- GUIManager::update()
- {
- // nothing to do
- }
- void
- GUIManager::run()
- {
- impl->manager->run();
- }
- CL_Component*
- GUIManager::get_component()
- {
- return impl->components.top();
- }
- CL_SlotContainer*
- GUIManager::get_slot_container()
- {
- return impl->slot_container;
- }
- void
- GUIManager::hide()
- {
- if (impl->manager->is_input_enabled())
- impl->manager->disable_input();
- }
- void
- GUIManager::show()
- {
- if (!impl->manager->is_input_enabled())
- impl->manager->enable_input();
- }
- bool
- GUIManager::is_visible()
- {
- return impl->manager->is_input_enabled();
- }
- void
- GUIManager::quit()
- {
- impl->manager->quit();
- }
- void
- GUIManager::push_component(CL_Component* c)
- {
- impl->components.push(c);
- }
- void
- GUIManager::pop_component()
- {
- impl->components.pop();
- }
- /* EOF */
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