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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "box.hpp"
- #include <ClanLib/Display/display.h>
- CL_Color background (210, 210, 210);
- CL_Color background_hl(240, 240, 240);
- CL_Color background_sw(200, 200, 200);
- CL_Color highlight (255, 255, 255);
- CL_Color midtone (150, 150, 150);
- CL_Color shadow (100, 100, 100);
- void
- Box::draw_button_up(const CL_Rect& rect)
- {
- CL_Display::fill_rect(rect, background_hl);
- CL_Display::draw_line(rect.left, rect.top,
- rect.right, rect.top, highlight);
- CL_Display::draw_line(rect.left, rect.top,
- rect.left, rect.bottom, highlight);
- CL_Display::draw_line(rect.left, rect.bottom,
- rect.right, rect.bottom, shadow);
- CL_Display::draw_line(rect.right, rect.top,
- rect.right, rect.bottom, shadow);
- }
- void
- Box::draw_button_down(const CL_Rect& rect)
- {
- CL_Display::fill_rect(rect, background_sw);
- CL_Display::draw_line(rect.left, rect.bottom,
- rect.right, rect.bottom, highlight);
- CL_Display::draw_line(rect.right, rect.top,
- rect.right, rect.bottom, highlight);
- CL_Display::draw_line(rect.left, rect.top,
- rect.right, rect.top, shadow);
- CL_Display::draw_line(rect.left, rect.top,
- rect.left, rect.bottom, shadow);
- }
- void
- Box::draw_button_neutral(const CL_Rect& rect)
- {
- CL_Display::fill_rect(rect, background);
- }
- void
- Box::draw_panel(const CL_Rect& rect)
- {
- CL_Display::fill_rect(rect, background);
- CL_Display::draw_line(rect.left, rect.top,
- rect.right, rect.top, highlight);
- CL_Display::draw_line(rect.left, rect.top,
- rect.left, rect.bottom, highlight);
- CL_Display::draw_line(rect.left, rect.bottom,
- rect.right, rect.bottom, shadow);
- CL_Display::draw_line(rect.right, rect.top,
- rect.right, rect.bottom, shadow);
- }
- void
- Box::draw_panel_down(const CL_Rect& rect)
- {
- CL_Display::fill_rect(rect, background);
- CL_Display::draw_line(rect.left, rect.top,
- rect.right, rect.top, shadow);
- CL_Display::draw_line(rect.left, rect.top,
- rect.left, rect.bottom, shadow);
- CL_Display::draw_line(rect.left, rect.bottom,
- rect.right, rect.bottom, highlight);
- CL_Display::draw_line(rect.right, rect.top,
- rect.right, rect.bottom, highlight);
- }
- void
- Box::draw_window(const CL_Rect& rect)
- {
- draw_panel(CL_Rect(rect.left+1, rect.top+1, rect.right-2, rect.bottom-2));
- CL_Display::draw_rect(rect, CL_Color(0, 0, 0));
- }
- /* EOF */
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