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- #ifndef HEADER_FLEXLAY_BITMAP_LAYER_HPP
- #define HEADER_FLEXLAY_BITMAP_LAYER_HPP
- #include "objmap_object.hpp"
- #include "stroke.hpp"
- class BitmapLayerImpl;
- class CL_Canvas;
- class BitmapLayer
- {
- friend class BitmapLayerImpl;
- private:
- static BitmapLayer* current_;
- public:
- static BitmapLayer* current() { return current_; }
- static void set_current(BitmapLayer* c) { current_ = c; }
- BitmapLayer(CL_Surface surface);
- BitmapLayer(CL_PixelBuffer buffer);
- BitmapLayer(int width, int height);
- void add_stroke(const Stroke&);
- std::vector<Stroke> get_strokes();
- CL_Surface get_background_surface();
- void set_pixeldata(CL_PixelBuffer buffer);
- CL_PixelBuffer get_pixeldata() const;
- CL_Canvas* get_canvas() const;
- bool is_null() const { return !impl.get(); }
- ObjMapObject to_object();
- private:
- std::shared_ptr<BitmapLayerImpl> impl;
- };
- #endif
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