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- # Flexlay - A Generic 2D Game Editor
- # Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- from typing import Any, Optional
- from flexlay.util.signal import Signal
- from flexlay.math import Pointf, Rectf
- from flexlay.graphic_context import GraphicContext
- class ObjMapObject:
- def __init__(self, pos: Pointf, metadata: Any) -> None:
- self.to_draw: bool = True
- self.pos: Pointf = pos
- self.metadata: Any = metadata
- self.sig_select = Signal()
- self.sig_deselect = Signal()
- self.sig_move = Signal()
- def draw(self, gc: GraphicContext) -> None:
- pass
- def is_inside(self, click_pos: Pointf) -> bool:
- rect = self.get_bound_rect()
- if rect is None:
- return False
- return rect.is_inside(click_pos)
- def get_bound_rect(self) -> Optional[Rectf]:
- return None
- def get_pos(self) -> Pointf:
- return self.pos
- def set_pos(self, pos: Pointf) -> None:
- self.pos = pos
- def add_control_points(self) -> None:
- pass
- def update_control_points(self) -> None:
- pass
- # EOF #
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