object_transform_command.cpp 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "object_transform_command.hpp"
  17. class ObjectTransformCommandImpl : public CommandImpl
  18. {
  19. public:
  20. typedef std::vector<ObjMapObject*> Objects;
  21. Objects objects;
  22. ObjectTransformCommandImpl() {}
  23. virtual ~ObjectTransformCommandImpl() {}
  24. };
  25. ObjectTransformCommand::ObjectTransformCommand()
  26. {
  27. }
  28. ObjectTransformCommand::~ObjectTransformCommand()
  29. {
  30. }
  31. void
  32. ObjectTransformCommand::excute()
  33. {
  34. }
  35. void
  36. ObjectTransformCommand::undo()
  37. {
  38. }
  39. void
  40. ObjectTransformCommand::redo()
  41. {
  42. }
  43. /* EOF */