object_brush.cpp 1.3 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "object_brush.hpp"
  17. class ObjectBrushImpl
  18. {
  19. public:
  20. Sprite sprite;
  21. MetaData data;
  22. };
  23. ObjectBrush::ObjectBrush()
  24. {
  25. }
  26. ObjectBrush::ObjectBrush(const Sprite& sprite_,
  27. const MetaData& data_)
  28. : impl(new ObjectBrushImpl())
  29. {
  30. impl->sprite = sprite_;
  31. impl->data = data_;
  32. }
  33. Sprite
  34. ObjectBrush::get_sprite()
  35. {
  36. return impl->sprite;
  37. }
  38. MetaData
  39. ObjectBrush::get_data()
  40. {
  41. return impl->data;
  42. }
  43. ObjMapSpriteObject
  44. ObjectBrush::to_sprite_object(const Pointf& pos)
  45. {
  46. ObjMapSpriteObject obj(impl->sprite, pos, impl->data);
  47. return obj;
  48. }
  49. /* EOF */