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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmail.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #include "object_brush.hpp"
- class ObjectBrushImpl
- {
- public:
- Sprite sprite;
- MetaData data;
- };
- ObjectBrush::ObjectBrush()
- {
- }
- ObjectBrush::ObjectBrush(const Sprite& sprite_,
- const MetaData& data_)
- : impl(new ObjectBrushImpl())
- {
- impl->sprite = sprite_;
- impl->data = data_;
- }
- Sprite
- ObjectBrush::get_sprite()
- {
- return impl->sprite;
- }
- MetaData
- ObjectBrush::get_data()
- {
- return impl->data;
- }
- ObjMapSpriteObject
- ObjectBrush::to_sprite_object(const Pointf& pos)
- {
- ObjMapSpriteObject obj(impl->sprite, pos, impl->data);
- return obj;
- }
- /* EOF */
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