bitmap_layer.hpp 1.9 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_BITMAP_LAYER_HPP
  17. #define HEADER_FLEXLAY_BITMAP_LAYER_HPP
  18. #include "objmap_object.hpp"
  19. #include "pixel_buffer.hpp"
  20. #include "stroke.hpp"
  21. #include "surface.hpp"
  22. class BitmapLayerImpl;
  23. class CL_Canvas;
  24. /** This layer holds a simple bitmap, size and color format are
  25. configurable, it works similar to the SketchLayer, however it
  26. doesn't rerender the image all the time, but simply holds it in a
  27. CL_Canvas making it a whole lot faster. */
  28. class BitmapLayer
  29. {
  30. friend class BitmapLayerImpl;
  31. private:
  32. static BitmapLayer* current_;
  33. public:
  34. static BitmapLayer* current() { return current_; }
  35. static void set_current(BitmapLayer* c) { current_ = c; }
  36. BitmapLayer(Surface surface);
  37. BitmapLayer(PixelBuffer buffer);
  38. BitmapLayer(int width, int height);
  39. void add_stroke(const Stroke&);
  40. std::vector<Stroke> get_strokes();
  41. Surface get_background_surface();
  42. void set_pixeldata(PixelBuffer buffer);
  43. PixelBuffer get_pixeldata() const;
  44. CL_Canvas* get_canvas() const;
  45. bool is_null() const { return !impl.get(); }
  46. ObjMapObject to_object();
  47. private:
  48. std::shared_ptr<BitmapLayerImpl> impl;
  49. };
  50. #endif
  51. /* EOF */