Commit History

Autor SHA1 Mensaxe Data
  Ingo Ruhnke c8a3d180fd Add remaining type annotations %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke 0e8f90d4ca Use specific imports to avoid circular imports %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke d88b673d45 Add some type annotations %!s(int64=2) %!d(string=hai) anos
  Ingo Ruhnke c8007d3e85 Added some newlines for better spacing %!s(int64=6) %!d(string=hai) anos
  Daniel Butum 111066b923 Run PEP8 cleaner on the project %!s(int64=9) %!d(string=hai) anos
  Ingo Ruhnke 330d2f35f4 Cleaned up some flex warnings %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 606970243f Fixed sector resize %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke b6a504d6cd Fixed some more GameObj types, editor now loads all levels aside from some old_test/ ones %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke f976c35e59 Updated test %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 32a5654de3 Moved Config to flexlay/ %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 7b573f4322 Switched to using SExprWriter for saving, brought Flexlay a little closer to the output of the C# editor %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 34b28208be Fixed some issues with Level save %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke a85a9467ff Misc fixes %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke 687fcce2c9 Fixed some issues with new level file format %!s(int64=10) %!d(string=hai) anos
  Ingo Ruhnke a552fe5c84 Added test case for level parsing %!s(int64=10) %!d(string=hai) anos