Ingo Ruhnke
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c8a3d180fd
Add remaining type annotations
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%!s(int64=2) %!d(string=hai) anos |
Ingo Ruhnke
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0e8f90d4ca
Use specific imports to avoid circular imports
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%!s(int64=2) %!d(string=hai) anos |
Ingo Ruhnke
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d88b673d45
Add some type annotations
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%!s(int64=2) %!d(string=hai) anos |
Ingo Ruhnke
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c8007d3e85
Added some newlines for better spacing
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%!s(int64=6) %!d(string=hai) anos |
Daniel Butum
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111066b923
Run PEP8 cleaner on the project
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%!s(int64=9) %!d(string=hai) anos |
Ingo Ruhnke
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330d2f35f4
Cleaned up some flex warnings
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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606970243f
Fixed sector resize
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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b6a504d6cd
Fixed some more GameObj types, editor now loads all levels aside from some old_test/ ones
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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f976c35e59
Updated test
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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32a5654de3
Moved Config to flexlay/
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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7b573f4322
Switched to using SExprWriter for saving, brought Flexlay a little closer to the output of the C# editor
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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34b28208be
Fixed some issues with Level save
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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a85a9467ff
Misc fixes
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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687fcce2c9
Fixed some issues with new level file format
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%!s(int64=10) %!d(string=hai) anos |
Ingo Ruhnke
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a552fe5c84
Added test case for level parsing
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%!s(int64=10) %!d(string=hai) anos |