Commit History

Author SHA1 Message Date
  Ingo Ruhnke 4e277618b3 Moved flexlay/ to top level directory 10 years ago
  Ingo Ruhnke 9191e96c4d - move flexlay from trunk into subdirectory 18 years ago
  Ingo Ruhnke 44af739e5d - fixed enum support for generic dialog 18 years ago
  Ingo Ruhnke ddf656613c - made the transparent tile a special case again, speeds up drawing a lot (might break netpanzer a bit) 18 years ago
  Matthias Braun efc47d06a8 fix for background/gradient split 19 years ago
  Matthias Braun b4feafa3b6 Support for loading supertux sprites, new scripted object GameObject 19 years ago
  Matthias Braun cea55abe5c old files 19 years ago
  Marek Moeckel 774cefe0bb added moving platforms and a temporary point object to help building paths until the path object is implemented 19 years ago
  Marek Moeckel d17bacfca1 updated ambient_sound 19 years ago
  Marek Moeckel d5f79d1f27 renamed "type" to "sprite" in poweup object 19 years ago
  Marek Moeckel c59887be7c added powerup object 19 years ago
  Matthias Braun 6c0d5c7d9a - Updated for latest supertux 20 years ago
  Marek Moeckel 3bca81cc6a fixed saving ambient sound object 20 years ago
  Matthias Braun d242b817bf some images moved around in supertux 20 years ago
  Matthias Braun efdaab1cb5 applied mareks patch for poisonivy, dispenser and mrtree 20 years ago
  Matthias Braun e7144e5d02 improve parsing of old levels that contain gradients 20 years ago
  Matthias Braun 0e5857a0e4 make flexlay handle gradients for supertux 20 years ago
  Matthias Braun 0918e94f1f -Improved swig handling in SConstruct file 20 years ago
  Ingo Ruhnke 46105aaac7 - fixed placement bug of rect object 20 years ago
  Matthias Braun e472ecf8b7 fixed a bug in the door object 20 years ago
  Matthias Braun 0191518992 added implementation of InfoBlock object 20 years ago
  Matthias Braun ce7d2b0589 - Improved parsing of version 1 supertux maps 20 years ago
  Matthias Braun 6008e5b1e0 - Added more supertux objects: background, particle systems, bell, unstable_tile 20 years ago
  Ingo Ruhnke 73a7287793 - fixed load save of gameobjects 20 years ago
  Ingo Ruhnke 8d088d5cc0 - more objectmap rect support 20 years ago
  Ingo Ruhnke 9e1a8ae94b - support for secret areas 20 years ago
  Ingo Ruhnke d24939a062 - made the callback stuff a bit more flexible 20 years ago
  Ingo Ruhnke e9ee107acd - flexlay should be compilable again 20 years ago