История коммитов

Автор SHA1 Сообщение Дата
  Ingo Ruhnke 0e8f90d4ca Use specific imports to avoid circular imports 2 лет назад
  Ingo Ruhnke 77ebf89716 Add more type annotations 2 лет назад
  Ingo Ruhnke d88b673d45 Add some type annotations 2 лет назад
  Ingo Ruhnke 775de6a103 Tweaked more properties and added some objects 6 лет назад
  Ingo Ruhnke 30f54a5415 Added some more missing properties 6 лет назад
  Ingo Ruhnke bdb910cc98 Only write tileset path when it's different from default 6 лет назад
  Ingo Ruhnke c8007d3e85 Added some newlines for better spacing 6 лет назад
  Ingo Ruhnke cf543d7dc0 Switched over to absolute imports, some more cleanup 6 лет назад
  Ingo Ruhnke 02badbff4b Merge commit '44972054f1f4d3df705f014f909547ae5af4bcac' (aka 'text-editor') 6 лет назад
  Karkus 8e41d093e4 New Level Wizard Fix 9 лет назад
  Karkus ac2c2a7340 Flexlay uses Python's logging module 9 лет назад
  Karkus a3a8095e2b Adds "main" spawnpoint to new sector 9 лет назад
  Karkus 1e82b39bfe Creates Camera object automatically, forces user to save new level. 9 лет назад
  Karkus c52eaf33cd Most FileDialogs now look nicer and have suggested file extensions 9 лет назад
  Karkus 8b97cc0604 Adds SuperTuxArguments object to handle command-line args. 9 лет назад
  Karkus e2544e8214 Worldmaps load as worldmaps, but don't work. 9 лет назад
  Karkus 4e84d343a0 Writes tileset to file, and repaints editormap when changed 9 лет назад
  Tobias Markus ead9eaf8bc Move tileset_path setting to level.py 9 лет назад
  Tobias Markus bec89b3d7c Take tileset setting into account 9 лет назад
  Daniel Butum 111066b923 Run PEP8 cleaner on the project 9 лет назад
  Tobias Markus d33c05a7c0 Move tileset_path setting to level.py 9 лет назад
  Tobias Markus e28161834f Take tileset setting into account 9 лет назад
  Ingo Ruhnke 408cec071f Some more compatibility fixes 10 лет назад
  Ingo Ruhnke 465a72ad6d Added Torch, Candle and brought SecretArea and target_time in line with the C# editor 10 лет назад
  Ingo Ruhnke ad154c5129 Some more adjustments to the level format 10 лет назад
  Ingo Ruhnke fd177b502e Renamed save to write and Sector.objects to Sector.object_layer 10 лет назад
  Ingo Ruhnke c5f72b50e9 Some more fixes to handle V2 level format properly 10 лет назад
  Ingo Ruhnke 66b421f975 More fixes to object loading and saving 10 лет назад
  Ingo Ruhnke 0eace66100 Rewrote SuperTux GameObj and ObjectBrush handling, removed V1 load/save support 10 лет назад
  Ingo Ruhnke 2664d7ff59 Some module dependency cleanup 10 лет назад