ambient_sound.stl 3.8 KB

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  1. ;; Generated by Flexlay Editor
  2. (supertux-level
  3. (version 2)
  4. (name (_ "Ambient Sound Test"))
  5. (author "basti_")
  6. (sector
  7. (name "main")
  8. (gravity 10.000000)
  9. (tilemap
  10. (z-pos 0)
  11. (solid #t)
  12. (speed 1.000000)
  13. (width 30)
  14. (height 30)
  15. (tiles
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  46. ))
  47. (camera
  48. (mode "normal")
  49. )
  50. (background
  51. (image "images/background/arctis.jpg")
  52. (speed 0.500000)
  53. )
  54. (background
  55. (image "images/background/arctis.jpg")
  56. (speed 0.500000)
  57. )
  58. (spawnpoint (name "main") (x 96) (y 160))
  59. (ambient_sound (x 128) (y 900) (distance_factor 0.01)
  60. (distance_bias 200.0) (sample "sounds/rain.wav"))
  61. (ambient_sound (x 512) (y 900) (distance_factor 0.05)
  62. (distance_bias 100.0) (sample "sounds/waterfall.wav") (volume 0.2))
  63. (ambient_sound (x 700) (y 900) (width 300)
  64. (height 200) (distance_factor 0.1)
  65. (distance_bias 50.0) (sample "sounds/lava.wav"))
  66. (ambient_sound (x 704) (y 97) (distance_factor 0.01)
  67. (distance_bias 200.0) (sample "music/leveldone.ogg"))
  68. (infoblock (x 704) (y 96)
  69. (message (_ "-Info
  70. #An ambient sound
  71. #leveldone music
  72. "))
  73. )
  74. (infoblock (x 128) (y 864)
  75. (message (_ "-Info
  76. #An ambient sound
  77. #source playing the
  78. #rain effect should
  79. #be audible here.
  80. "))
  81. )
  82. (infoblock (x 512) (y 864)
  83. (message (_ "-Info
  84. #Waterfall
  85. #Volume 0.2
  86. #smaller geometry
  87. #than rain source
  88. "))
  89. )
  90. (infoblock (x 700) (y 864)
  91. (message (_ "-Info
  92. #Lava (Area)
  93. #extending right
  94. "))
  95. )
  96. )
  97. )
  98. ;; EOF ;;