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- ;; Generated by Flexlay Editor
- (supertux-level
- (version 2)
- (name (_ "Ambient Sound Test"))
- (author "basti_")
- (sector
- (name "main")
- (gravity 10.000000)
- (tilemap
- (z-pos 0)
- (solid #t)
- (speed 1.000000)
- (width 30)
- (height 30)
- (tiles
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- 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 61
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- ))
- (camera
- (mode "normal")
- )
- (background
- (image "images/background/arctis.jpg")
- (speed 0.500000)
- )
- (background
- (image "images/background/arctis.jpg")
- (speed 0.500000)
- )
- (spawnpoint (name "main") (x 96) (y 160))
- (ambient_sound (x 128) (y 900) (distance_factor 0.01)
- (distance_bias 200.0) (sample "sounds/rain.wav"))
- (ambient_sound (x 512) (y 900) (distance_factor 0.05)
- (distance_bias 100.0) (sample "sounds/waterfall.wav") (volume 0.2))
- (ambient_sound (x 700) (y 900) (width 300)
- (height 200) (distance_factor 0.1)
- (distance_bias 50.0) (sample "sounds/lava.wav"))
- (ambient_sound (x 704) (y 97) (distance_factor 0.01)
- (distance_bias 200.0) (sample "music/leveldone.ogg"))
- (infoblock (x 704) (y 96)
- (message (_ "-Info
- #An ambient sound
- #leveldone music
- "))
- )
- (infoblock (x 128) (y 864)
- (message (_ "-Info
- #An ambient sound
- #source playing the
- #rain effect should
- #be audible here.
- "))
- )
- (infoblock (x 512) (y 864)
- (message (_ "-Info
- #Waterfall
- #Volume 0.2
- #smaller geometry
- #than rain source
- "))
- )
- (infoblock (x 700) (y 864)
- (message (_ "-Info
- #Lava (Area)
- #extending right
- "))
- )
- )
- )
- ;; EOF ;;
|