Commit History

Autor SHA1 Mensaxe Data
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule %!s(int64=9) %!d(string=hai) anos
  Benjamin Leduc 6e63e749d1 Few level polish %!s(int64=10) %!d(string=hai) anos
  Mathnerd314 3f2c416d6d Move the invisible block in Via Nostalgica. Its current position reminds me too much of https://www.youtube.com/watch?v=koMIQipNbeA#t=76 %!s(int64=10) %!d(string=hai) anos
  LMH a94fb5d5b5 Added ability to define a 'target time' for levels which is taken into consideration when marking a level 'perfect'. %!s(int64=11) %!d(string=hai) anos
  LMH 517b25b9d9 Tweaked first four levels of Icy Island- removed several bottomless pits, added parallax backgrounds, replaced several badguys and graphics %!s(int64=11) %!d(string=hai) anos
  CT. da'Bomb 2230d3e143 Lowered spawn points and added more music variety to world 1 levels %!s(int64=12) %!d(string=hai) anos
  Florian Forster fcc8e71ad3 Level 1-03 "Via Nostalgica": Remove some "tile abuse". %!s(int64=15) %!d(string=hai) anos
  Florian Forster 54729accf5 Level 1-03 "Via Nostalgica": Resize level to height 25 tiles. %!s(int64=15) %!d(string=hai) anos
  Florian Forster 50eee4f7ad Level 1-03 "Via Nostalgica": Create unisolid platform for Mr. Bomb. %!s(int64=15) %!d(string=hai) anos
  Christoph Sommer 6f815b8654 Explicitly added license tag to all Icyisland levels %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 64745c7a21 Fixed small background problem in world1 levels by adding image-top/image-bottom %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 6604ef9756 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 8627bb0a1b Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 761198abe2 change notion from layers to z-pos in levelfiles %!s(int64=18) %!d(string=hai) anos
  Matthias Braun fb1d67f767 - remove pointless leveltime from world1 levels %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 2dff252bfc renamed world1 levels so they include the level's title %!s(int64=19) %!d(string=hai) anos