Commit History

Autor SHA1 Mensaxe Data
  Hume2 7d80364911 levels/world1/(level22): Fix secret area %!s(int64=8) %!d(string=hai) anos
  Hume2 65fcd310c1 Reduced file size of world1 %!s(int64=9) %!d(string=hai) anos
  Hume2 4a6ddeefd4 Added target times to some World1 levels on brmbrmcar's request %!s(int64=9) %!d(string=hai) anos
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule %!s(int64=9) %!d(string=hai) anos
  LMH 7644f2eba1 Parallax background to 'A Mysterious House of Ice' %!s(int64=11) %!d(string=hai) anos
  CT. da'Bomb 2230d3e143 Lowered spawn points and added more music variety to world 1 levels %!s(int64=12) %!d(string=hai) anos
  Florian Forster eac0045095 Level 1-22 "A Mysterious House of Ice": Replace some forgotten "ice" background tiles. %!s(int64=15) %!d(string=hai) anos
  Mathnerd314 e0c13a05d1 Change Mysterious House of Ice to use dark bg tiles. %!s(int64=15) %!d(string=hai) anos
  Florian Forster 86f13b5e6b Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way. %!s(int64=15) %!d(string=hai) anos
  Florian Forster e36f2ca8da Level 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles. %!s(int64=15) %!d(string=hai) anos
  Florian Forster 9b10a91201 Bug 576: Level 1-22 "A Mysterious House of Ice": Use different background tiles. %!s(int64=15) %!d(string=hai) anos
  Marek Moeckel 615757d93f added .music script for fortress music %!s(int64=16) %!d(string=hai) anos
  Christoph Sommer 6f815b8654 Explicitly added license tag to all Icyisland levels %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 64745c7a21 Fixed small background problem in world1 levels by adding image-top/image-bottom %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 6604ef9756 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 8627bb0a1b Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer de6a3505ab Added fading secret-area covers to some levels %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 761198abe2 change notion from layers to z-pos in levelfiles %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 995b6219cf replaced invisible "bonus-type" tiles with solid variant where needed %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 7a4a71ee12 Added secretarea triggers / refined world2 levels a bit %!s(int64=18) %!d(string=hai) anos
  Matthias Braun fb1d67f767 - remove pointless leveltime from world1 levels %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 2dff252bfc renamed world1 levels so they include the level's title %!s(int64=19) %!d(string=hai) anos