Commit History

Autor SHA1 Mensaxe Data
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule %!s(int64=9) %!d(string=hai) anos
  LMH a94fb5d5b5 Added ability to define a 'target time' for levels which is taken into consideration when marking a level 'perfect'. %!s(int64=11) %!d(string=hai) anos
  LMH 517b25b9d9 Tweaked first four levels of Icy Island- removed several bottomless pits, added parallax backgrounds, replaced several badguys and graphics %!s(int64=11) %!d(string=hai) anos
  CT. da'Bomb 2230d3e143 Lowered spawn points and added more music variety to world 1 levels %!s(int64=12) %!d(string=hai) anos
  Florian Forster 73908b9fd9 Level 1-04 "Tobgle Road": Added some background tiles. %!s(int64=15) %!d(string=hai) anos
  Ingo Ruhnke 04467703cc Use proper background tiles for secret area %!s(int64=15) %!d(string=hai) anos
  Florian Forster 3a3f0aa9de Level 1-04 "Tobgle Road": Resize level to height 25 tiles. %!s(int64=15) %!d(string=hai) anos
  Florian Forster 4a3f9a57b7 Bug 570: Level 1-04 "Tobgle Road": Add fading secret area tilemap. %!s(int64=15) %!d(string=hai) anos
  Christoph Sommer 6f815b8654 Explicitly added license tag to all Icyisland levels %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 626131e008 Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 64745c7a21 Fixed small background problem in world1 levels by adding image-top/image-bottom %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 6604ef9756 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 8627bb0a1b Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 761198abe2 change notion from layers to z-pos in levelfiles %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 7a4a71ee12 Added secretarea triggers / refined world2 levels a bit %!s(int64=18) %!d(string=hai) anos
  Matthias Braun fb1d67f767 - remove pointless leveltime from world1 levels %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 2dff252bfc renamed world1 levels so they include the level's title %!s(int64=19) %!d(string=hai) anos