Commit Verlauf

Autor SHA1 Nachricht Datum
  brmbrmcar d637d26c6b Update worldmap.stwm vor 9 Jahren
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" vor 9 Jahren
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule vor 9 Jahren
  Mathnerd314 d5685908c3 Worldmap tile fixes and shortened underground transition vor 9 Jahren
  LMH 2edfb4555a Removed level 'The Mountain Pass' introduced climbing instead of wind in 'A Fork in the Road' and a couple of subsequent level tweaks. vor 11 Jahren
  LMH 0ec4b5b49c New level: 'The Mountain Pass' designed to introduce players to some of the newer game elements. vor 11 Jahren
  LMH 81477ed5eb Icy Island levels 8-9 parallax backgrounds and graphics/badguy tweaks vor 11 Jahren
  LMH 755a707214 New level to introduce players to switches, trampolines, and wind vor 11 Jahren
  LMH d4e762724b Reworked naming scheme for 'icy' worldmap graphics to resolve issues with some add-ons vor 11 Jahren
  LMH 524e3c949a Cleaned up underground area a bit for new Icy Island vor 12 Jahren
  LMH 90cebad26c Alternative Icy Island design for review: uses new graphics, progression slightly less linear, features underground area, and is readily expandable (for Incubator Island levels for example). vor 12 Jahren
  Florian Forster 50afd7e17e Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1. vor 15 Jahren
  Mathnerd314 b455d6664a Possible new Milestone1-like worldmap vor 15 Jahren
  Arvid Norlander d7a63433f1 Added contact/license to worldmaps and menu level. vor 18 Jahren
  Ondřej Hošek aa1ff8714f * B140: Hack alarm: "fixed" the black-fading screen as requested by jonaskoelker. vor 18 Jahren
  Ondřej Hošek 22c6e48da7 * B140: Screen now doesn't fade out if Tux is returning from World 2. vor 18 Jahren
  Matthias Braun 178243d228 - fix tux not advancing on worldmap after solving a level vor 18 Jahren
  Arvid Norlander 6604ef9756 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) vor 18 Jahren
  Wolfgang Becker 06953cb57b set 'world' when leaving iceicland vor 18 Jahren
  Arvid Norlander 8627bb0a1b Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. vor 18 Jahren
  chrism 9f68dda818 svn:eol-style native vor 18 Jahren
  Arvid Norlander c305306564 Fixed a non-stopping t-junction in world1/worldmap.stwm. vor 18 Jahren
  Christoph Sommer 337961cc65 Icyisland intro is now an ordinary level set to "auto-play". / vor 18 Jahren
  Wolfgang Becker 52e11c71b1 Fixed intro. Fade out worldmaps when sailing to other map. vor 18 Jahren
  Christoph Sommer 0e64d5f5fe New stay_group of SpriteChange objects ensures in_stay_action is synchronized, i.e. worldmap boat is only displayed in one place at a time vor 18 Jahren
  Christoph Sommer 487e7de337 More work on Teleporter and SpriteChange / vor 18 Jahren
  Christoph Sommer eddac7a034 Added "interactive" Teleporters / vor 18 Jahren
  Christoph Sommer 592c5e2710 Added Teleporters to switch between world1 and world2 vor 18 Jahren
  Wolfgang Becker d66b5ec90d Don't reactivate badguys on screen. vor 18 Jahren
  Matthias Braun 91d9573f40 set worldmap spawn point below igloo vor 18 Jahren