Commit History

Autor SHA1 Mensaxe Data
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule %!s(int64=9) %!d(string=hai) anos
  Hume2 31697b45fa Bonus Island 1,2 :: Extended height and added tile backgrounds %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 094eefef8a Fix small worldmap path issue %!s(int64=9) %!d(string=hai) anos
  CT. da'Bomb 45a3bf24b6 updated bonus1 worldmap to use the new snow tiles to the the path tiles issue. visuals can be improved now also %!s(int64=10) %!d(string=hai) anos
  Arvid Norlander d7a63433f1 Added contact/license to worldmaps and menu level. %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander b46576afed Loaded and resaved all levels without changes in bonus1 and bonus2 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander ec05d52030 Opened and resaved all old bonus levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 487e7de337 More work on Teleporter and SpriteChange / %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 761198abe2 change notion from layers to z-pos in levelfiles %!s(int64=18) %!d(string=hai) anos
  Matthias Braun c2a441f1f4 split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage (hopefully this doesn't introduce jerkiness on slower systems) %!s(int64=19) %!d(string=hai) anos
  Matthias Braun b7c45bd164 fix gettext warnings %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 760bcab2b9 world maps again %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 935b2fad0c fix bonus1 worldmap %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 93997d5c5c change worldmap format to be the same as levels (basically) %!s(int64=19) %!d(string=hai) anos
  Matthias Braun 8bd8bb82c8 music and image paths in levels are now absolute (from datadir) %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 8fd2468950 converted all music files to Ogg Vorbis %!s(int64=19) %!d(string=hai) anos
  Ondřej Hošek 83c2d93e7f * Fixed some mistakes in the Bonus1 extro and worldmap %!s(int64=19) %!d(string=hai) anos
  Matthias Braun ff705f1719 - Refactored worldmap a bit to reuse GameObject from the rest of the game %!s(int64=19) %!d(string=hai) anos
  Matthias Braun baf2365a5d changed worldmap format a bit to be more consistent with level format %!s(int64=19) %!d(string=hai) anos
  Matthias Braun e40bbc3a91 rename basest back to data %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel ac29206d3c removed old data and contrib, new files will follow %!s(int64=19) %!d(string=hai) anos
  Matthias Braun c9969121b3 -Incorporated Marcin Ko��cielnicki patch that reintroduces the flying %!s(int64=20) %!d(string=hai) anos
  Matthias Braun 264d3e1695 Made lispfiles translatable. This time the translations are stored externally %!s(int64=20) %!d(string=hai) anos
  Matthias Braun be43d94bd5 changed worldmap to be stored inside the same directory as the levelsubset, fixed badguys writing out their current position instead of their startposition when saving levelfile %!s(int64=20) %!d(string=hai) anos