Commit History

Autor SHA1 Mensaxe Data
  brmbrmcar d637d26c6b Update worldmap.stwm %!s(int64=9) %!d(string=hai) anos
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule %!s(int64=9) %!d(string=hai) anos
  Mathnerd314 d5685908c3 Worldmap tile fixes and shortened underground transition %!s(int64=9) %!d(string=hai) anos
  LMH 2edfb4555a Removed level 'The Mountain Pass' introduced climbing instead of wind in 'A Fork in the Road' and a couple of subsequent level tweaks. %!s(int64=11) %!d(string=hai) anos
  LMH 0ec4b5b49c New level: 'The Mountain Pass' designed to introduce players to some of the newer game elements. %!s(int64=11) %!d(string=hai) anos
  LMH 81477ed5eb Icy Island levels 8-9 parallax backgrounds and graphics/badguy tweaks %!s(int64=11) %!d(string=hai) anos
  LMH 755a707214 New level to introduce players to switches, trampolines, and wind %!s(int64=11) %!d(string=hai) anos
  LMH d4e762724b Reworked naming scheme for 'icy' worldmap graphics to resolve issues with some add-ons %!s(int64=11) %!d(string=hai) anos
  LMH 524e3c949a Cleaned up underground area a bit for new Icy Island %!s(int64=12) %!d(string=hai) anos
  LMH 90cebad26c Alternative Icy Island design for review: uses new graphics, progression slightly less linear, features underground area, and is readily expandable (for Incubator Island levels for example). %!s(int64=12) %!d(string=hai) anos
  Florian Forster 50afd7e17e Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1. %!s(int64=15) %!d(string=hai) anos
  Mathnerd314 b455d6664a Possible new Milestone1-like worldmap %!s(int64=15) %!d(string=hai) anos
  Arvid Norlander d7a63433f1 Added contact/license to worldmaps and menu level. %!s(int64=18) %!d(string=hai) anos
  Ondřej Hošek aa1ff8714f * B140: Hack alarm: "fixed" the black-fading screen as requested by jonaskoelker. %!s(int64=18) %!d(string=hai) anos
  Ondřej Hošek 22c6e48da7 * B140: Screen now doesn't fade out if Tux is returning from World 2. %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 178243d228 - fix tux not advancing on worldmap after solving a level %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 6604ef9756 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) %!s(int64=18) %!d(string=hai) anos
  Wolfgang Becker 06953cb57b set 'world' when leaving iceicland %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 8627bb0a1b Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. %!s(int64=18) %!d(string=hai) anos
  chrism 9f68dda818 svn:eol-style native %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander c305306564 Fixed a non-stopping t-junction in world1/worldmap.stwm. %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 337961cc65 Icyisland intro is now an ordinary level set to "auto-play". / %!s(int64=18) %!d(string=hai) anos
  Wolfgang Becker 52e11c71b1 Fixed intro. Fade out worldmaps when sailing to other map. %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 0e64d5f5fe New stay_group of SpriteChange objects ensures in_stay_action is synchronized, i.e. worldmap boat is only displayed in one place at a time %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 487e7de337 More work on Teleporter and SpriteChange / %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer eddac7a034 Added "interactive" Teleporters / %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 592c5e2710 Added Teleporters to switch between world1 and world2 %!s(int64=18) %!d(string=hai) anos
  Wolfgang Becker d66b5ec90d Don't reactivate badguys on screen. %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 91d9573f40 set worldmap spawn point below igloo %!s(int64=19) %!d(string=hai) anos