Commit History

Autor SHA1 Mensaxe Data
  Hume2 20f0c6820c Secret area fix in "data/levels/world1/18 - Ice in the Hole.stl" %!s(int64=8) %!d(string=hai) anos
  Hume2 65fcd310c1 Reduced file size of world1 %!s(int64=9) %!d(string=hai) anos
  Hume2 4a6ddeefd4 Added target times to some World1 levels on brmbrmcar's request %!s(int64=9) %!d(string=hai) anos
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" %!s(int64=9) %!d(string=hai) anos
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule %!s(int64=9) %!d(string=hai) anos
  LMH db457d5c34 Replaced holes with spikes and removed useless badguys in level 'Ice in the Hole' %!s(int64=11) %!d(string=hai) anos
  CT. da'Bomb 2230d3e143 Lowered spawn points and added more music variety to world 1 levels %!s(int64=12) %!d(string=hai) anos
  Mathnerd314 64ddb350f6 Ice in the hole: Fix secret area tiles + move ceiling up one tile to allow access to platform %!s(int64=14) %!d(string=hai) anos
  Florian Forster cf60e62b34 Level 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers. %!s(int64=15) %!d(string=hai) anos
  Florian Forster b9c6690a0a Level 1-18 "Ice in the Hole": Resize level to height 25 tiles. %!s(int64=15) %!d(string=hai) anos
  Marek Moeckel 15b203ad0c replaced green pipes with new icy graphics in world1 levels %!s(int64=16) %!d(string=hai) anos
  Christoph Sommer 6f815b8654 Explicitly added license tag to all Icyisland levels %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 626131e008 Resaved levels to remove the duplicate tiles. Also removed the messages.pot files from the levels directories as they caused problems on svn up all the time. (They will still be created locally) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 6604ef9756 Loaded and resaved all levels without changes in world1 as well to get rid of resorting in future changes (would make diffs/patches larger and harder to read) %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 8627bb0a1b Opened and resaved all old world1 levels to fix problems with tilemaps on one line and other old ways of indent/format of level files (as decided after discussion on IRC). Hope nothings breaks by this. %!s(int64=18) %!d(string=hai) anos
  Arvid Norlander 1f91d107d1 Fixed edge tiles of some cave levels (that use dark snow) in world1. %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 319d85d82c Adjusted levels for new CD and backscrolling %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer ca998c3b75 Modified World1 levels' secret areas so they cannot be just walked in by backscrolling %!s(int64=18) %!d(string=hai) anos
  Matthias Braun 761198abe2 change notion from layers to z-pos in levelfiles %!s(int64=18) %!d(string=hai) anos
  Christoph Sommer 7a4a71ee12 Added secretarea triggers / refined world2 levels a bit %!s(int64=18) %!d(string=hai) anos
  Matthias Braun fb1d67f767 - remove pointless leveltime from world1 levels %!s(int64=19) %!d(string=hai) anos
  Marek Moeckel 2dff252bfc renamed world1 levels so they include the level's title %!s(int64=19) %!d(string=hai) anos