brmbrmcar
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d637d26c6b
Update worldmap.stwm
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9 years ago |
Ingo Ruhnke
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e76bbe89cf
Revert "Replace data directory with a reference to the data submodule"
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9 years ago |
Tobias Markus
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2f0807408a
Replace data directory with a reference to the data submodule
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9 years ago |
Hume2
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3e48206888
Moved the Grumbel's signature to the background in world2/worldmap.stwm
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9 years ago |
Sydney Dykstra
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5083ea2da8
Rename some Forest world levels closes #175 [ci skip]
|
9 years ago |
Florian Forster
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50afd7e17e
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
|
15 years ago |
Mathnerd314
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d82e99fe78
Use decal for forest worldmap.
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15 years ago |
Mathnerd314
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879d1eb8bd
Tile fixes.
|
15 years ago |
Mathnerd314
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a4b6a43593
Stuff from Some_Person.
|
15 years ago |
Ryan Flegel
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a4ea06c968
#355: Applied MMlosh's patch to fix worldmap bugs
|
16 years ago |
Ryan Flegel
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14ae7457c6
#318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut.
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16 years ago |
Christoph Sommer
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c134ce9a6e
Added secret path to world2. Type "worldmap.secret1.fade(1, 2)" in the console to reveal it.
|
18 years ago |
Arvid Norlander
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d7a63433f1
Added contact/license to worldmaps and menu level.
|
18 years ago |
Arvid Norlander
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58330fc488
Tried to cleanup the mess in world2/worldmap.stwm and made worldmap.strf better
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18 years ago |
Ondřej Hošek
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aa1ff8714f
* B140: Hack alarm: "fixed" the black-fading screen as requested by jonaskoelker.
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18 years ago |
Arvid Norlander
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85f84fafdd
Removed duplicate leveldot from world2/worldmap.stwm to make it possible to solve
|
18 years ago |
Arvid Norlander
|
9782ce39c1
Loaded and resaved all levels without changes to them to make future patches and svn diffs simpler as there was still some levels not edited after sorting was added to the editor and some from before the change to write tilemaps on several lines.
|
18 years ago |
Wolfgang Becker
|
caa11d9822
Patch by Peter Ritshwumm:
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18 years ago |
Wolfgang Becker
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06953cb57b
set 'world' when leaving iceicland
|
18 years ago |
Wolfgang Becker
|
fb74437083
Worldmap tile 723 had wrong image
|
18 years ago |
Wolfgang Becker
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e79c89148c
Changed ocean on worlmap2 to use tile #9 (water without path)
|
18 years ago |
Stephen Groundwater
|
36dea584c7
More forest map updates. Added underground nolok statue. Working on the underground tiles in updown.stl.
|
18 years ago |
Stephen Groundwater
|
6148cb5fb8
Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl.
|
18 years ago |
Christoph Sommer
|
337961cc65
Icyisland intro is now an ordinary level set to "auto-play". /
|
18 years ago |
Christoph Sommer
|
9a29ec9510
Made worldmap playable
|
18 years ago |
Stephen Groundwater
|
750fe5d2a6
More work on the newer worldmap concept. Fixed so new map launces as default for world 2.
|
18 years ago |
Wolfgang Becker
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52e11c71b1
Fixed intro. Fade out worldmaps when sailing to other map.
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18 years ago |
Wolfgang Becker
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f1c1f42df1
New forrest level.
|
18 years ago |
Stephen Groundwater
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1490483e77
World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed.
|
18 years ago |
Wolfgang Becker
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504384c531
Another forrest level.
|
18 years ago |