Commit History

Author SHA1 Message Date
  brmbrmcar d637d26c6b Update worldmap.stwm 9 years ago
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" 9 years ago
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule 9 years ago
  Hume2 3e48206888 Moved the Grumbel's signature to the background in world2/worldmap.stwm 9 years ago
  Sydney Dykstra 5083ea2da8 Rename some Forest world levels closes #175 [ci skip] 9 years ago
  Florian Forster 50afd7e17e Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1. 15 years ago
  Mathnerd314 d82e99fe78 Use decal for forest worldmap. 15 years ago
  Mathnerd314 879d1eb8bd Tile fixes. 15 years ago
  Mathnerd314 a4b6a43593 Stuff from Some_Person. 15 years ago
  Ryan Flegel a4ea06c968 #355: Applied MMlosh's patch to fix worldmap bugs 16 years ago
  Ryan Flegel 14ae7457c6 #318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut. 16 years ago
  Christoph Sommer c134ce9a6e Added secret path to world2. Type "worldmap.secret1.fade(1, 2)" in the console to reveal it. 18 years ago
  Arvid Norlander d7a63433f1 Added contact/license to worldmaps and menu level. 18 years ago
  Arvid Norlander 58330fc488 Tried to cleanup the mess in world2/worldmap.stwm and made worldmap.strf better 18 years ago
  Ondřej Hošek aa1ff8714f * B140: Hack alarm: "fixed" the black-fading screen as requested by jonaskoelker. 18 years ago
  Arvid Norlander 85f84fafdd Removed duplicate leveldot from world2/worldmap.stwm to make it possible to solve 18 years ago
  Arvid Norlander 9782ce39c1 Loaded and resaved all levels without changes to them to make future patches and svn diffs simpler as there was still some levels not edited after sorting was added to the editor and some from before the change to write tilemaps on several lines. 18 years ago
  Wolfgang Becker caa11d9822 Patch by Peter Ritshwumm: 18 years ago
  Wolfgang Becker 06953cb57b set 'world' when leaving iceicland 18 years ago
  Wolfgang Becker fb74437083 Worldmap tile 723 had wrong image 18 years ago
  Wolfgang Becker e79c89148c Changed ocean on worlmap2 to use tile #9 (water without path) 18 years ago
  Stephen Groundwater 36dea584c7 More forest map updates. Added underground nolok statue. Working on the underground tiles in updown.stl. 18 years ago
  Stephen Groundwater 6148cb5fb8 Reverted to multi-tile forest map, cleaned up map castle, removed older level testing dots, added the key display to the stat area of updown.stl. 18 years ago
  Christoph Sommer 337961cc65 Icyisland intro is now an ordinary level set to "auto-play". / 18 years ago
  Christoph Sommer 9a29ec9510 Made worldmap playable 18 years ago
  Stephen Groundwater 750fe5d2a6 More work on the newer worldmap concept. Fixed so new map launces as default for world 2. 18 years ago
  Wolfgang Becker 52e11c71b1 Fixed intro. Fade out worldmaps when sailing to other map. 18 years ago
  Wolfgang Becker f1c1f42df1 New forrest level. 18 years ago
  Stephen Groundwater 1490483e77 World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed. 18 years ago
  Wolfgang Becker 504384c531 Another forrest level. 18 years ago