Commit History

Author SHA1 Message Date
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" 9 years ago
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule 9 years ago
  Ryan Flegel 14ae7457c6 #318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut. 16 years ago
  Christoph Sommer 1a9780993e Explicitly added license tag to all Forest World levels (except airkey.stl) 18 years ago
  Arvid Norlander 9782ce39c1 Loaded and resaved all levels without changes to them to make future patches and svn diffs simpler as there was still some levels not edited after sorting was added to the editor and some from before the change to write tilemaps on several lines. 18 years ago
  Christoph Sommer 9c33475224 Added backflip action (no gfx yet) / 18 years ago
  Stephen Groundwater a129db4e17 Added key level dots graphics to the worldmap, to help in placing the final levels which will contain keys. 18 years ago
  Stephen Groundwater 104f1c5e00 Using Grumbel's original Tux flip, this is a start on creating a Tux finds key -Tada Dnace Flip Dance- sprite, still WIP. See world2/key1.stl 18 years ago
  Matthias Braun 2cb14fab1a fix bug with player not stopping when deactivated, make key support code simpler 18 years ago
  Stephen Groundwater cb4fe4c585 adding nolok keys and sample levels for forest key testing 18 years ago