Ingo Ruhnke
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e76bbe89cf
Revert "Replace data directory with a reference to the data submodule"
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9 years ago |
Tobias Markus
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2f0807408a
Replace data directory with a reference to the data submodule
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9 years ago |
Ryan Flegel
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14ae7457c6
#318: Automatically run default.nut for each level/sector and worldmap. We may want to consider moving world.nut functionality into default.nut.
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16 years ago |
Christoph Sommer
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1a9780993e
Explicitly added license tag to all Forest World levels (except airkey.stl)
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18 years ago |
Arvid Norlander
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9782ce39c1
Loaded and resaved all levels without changes to them to make future patches and svn diffs simpler as there was still some levels not edited after sorting was added to the editor and some from before the change to write tilemaps on several lines.
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18 years ago |
Christoph Sommer
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9c33475224
Added backflip action (no gfx yet) /
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18 years ago |
Stephen Groundwater
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a129db4e17
Added key level dots graphics to the worldmap, to help in placing the final levels which will contain keys.
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18 years ago |
Stephen Groundwater
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104f1c5e00
Using Grumbel's original Tux flip, this is a start on creating a Tux finds key -Tada Dnace Flip Dance- sprite, still WIP. See world2/key1.stl
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18 years ago |
Matthias Braun
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2cb14fab1a
fix bug with player not stopping when deactivated, make key support code simpler
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18 years ago |
Stephen Groundwater
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cb4fe4c585
adding nolok keys and sample levels for forest key testing
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18 years ago |