room.stl 122 KB

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  1. (supertux-level
  2. (version 2)
  3. (name "Room by room (easy)")
  4. (author "hume") (license "GPL 2+ / CC-by-sa 3.0")
  5. (sector
  6. (name "main") ;startovní sector(povinné)
  7. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  8. (ambient-light 1 1 1)
  9. (camera
  10. (mode "normal")
  11. )
  12. (leveltime
  13. (time 300) ;vloit èasový limit(nepoviné)
  14. )
  15. (ambient-light 1 1 1)
  16. (background ;pozadí(nepoviné)
  17. (speed 0.5)
  18. (image-top "images/background/arctis_top.jpg")
  19. (image "images/background/arctis.jpg")
  20. (image-bottom "images/background/arctis_bottom.jpg")
  21. (y 0)
  22. )
  23. (spawnpoint (name "main") (x 0) (y 0)) ;start(implicitnì 0,0)
  24. (tilemap ;mapa prvkù(jeden pevný je povinný)
  25. (z-pos -100)
  26. (solid #t)
  27. (speed 1)
  28. (width 25)
  29. (height 19)
  30. (tiles 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
  31. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
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  33. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
  34. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
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  37. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
  38. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 66 66 64
  39. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2007 1353 1353 68
  40. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2007 1353 1353 68
  41. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2007 1353 1353 68
  42. 0 0 0 0 0 0 0 0 27 28 28 28 28 28 28 28 28 28 28 28 28 68 65 65 64
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  44. 0 0 0 0 0 0 1000 1036 1007 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
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  46. 0 0 0 0 1000 1036 1040 1013 1015 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
  47. 1001 1001 1001 1001 1036 1040 1020 1022 1015 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
  48. 1005 1005 1005 1005 1040 1013 1026 1028 1015 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64 )
  49. )
  50. (infoblock
  51. (x 608)
  52. (y 288)
  53. (message "#note: Level exit is in room 25"))
  54. (door
  55. (x 704)
  56. (y 288)
  57. (spawnpoint "main")
  58. (sector "room0"))
  59. )
  60. (sector
  61. (name "room0")
  62. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  63. (ambient-light 1 1 1)
  64. (camera
  65. (mode "normal")
  66. )
  67. (ambient-light 0.25 0.125 0.125)
  68. (background ;pozadí(nepoviné)
  69. (speed 0.5)
  70. (image-top "images/background/arctis_dark.jpg")
  71. (image "images/background/arctis_dark.jpg")
  72. (image-bottom "images/background/arctis_dark.jpg")
  73. (y 0)
  74. )
  75. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  76. (init-script "Text.set_text(\"Room #0\");
  77. Text.fade_in(0.2)"
  78. )
  79. (door
  80. (x 96)
  81. (y 480)
  82. (spawnpoint "main")
  83. (sector "room1"))
  84. (door
  85. (x 160)
  86. (y 480)
  87. (spawnpoint "main")
  88. (sector "room2"))
  89. (door
  90. (x 224)
  91. (y 480)
  92. (spawnpoint "main")
  93. (sector "room4"))
  94. (door
  95. (x 288)
  96. (y 480)
  97. (spawnpoint "main")
  98. (sector "room8"))
  99. (door
  100. (x 352)
  101. (y 480)
  102. (spawnpoint "main")
  103. (sector "room16"))
  104. (door
  105. (x 608)
  106. (y 480)
  107. (spawnpoint "main")
  108. (sector "room0"))
  109. (tilemap ;mapa prvkù(jeden pevný je povinný)
  110. (z-pos 0)
  111. (solid #t)
  112. (speed 1)
  113. (width 25)
  114. (height 19)
  115. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  133. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  134. )
  135. )
  136. (sector
  137. (name "room1")
  138. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  139. (ambient-light 1 1 1)
  140. (camera
  141. (mode "normal")
  142. )
  143. (ambient-light 0.25 0.125 0.125)
  144. (background ;pozadí(nepoviné)
  145. (speed 0.5)
  146. (image-top "images/background/arctis_dark.jpg")
  147. (image "images/background/arctis_dark.jpg")
  148. (image-bottom "images/background/arctis_dark.jpg")
  149. (y 0)
  150. )
  151. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  152. (init-script "Text.set_text(\"Room #1\");
  153. Text.fade_in(0.2)"
  154. )
  155. (door
  156. (x 160)
  157. (y 480)
  158. (spawnpoint "main")
  159. (sector "room3"))
  160. (door
  161. (x 224)
  162. (y 480)
  163. (spawnpoint "main")
  164. (sector "room5"))
  165. (door
  166. (x 288)
  167. (y 480)
  168. (spawnpoint "main")
  169. (sector "room9"))
  170. (door
  171. (x 352)
  172. (y 480)
  173. (spawnpoint "main")
  174. (sector "room17"))
  175. (door
  176. (x 608)
  177. (y 480)
  178. (spawnpoint "main")
  179. (sector "room0"))
  180. (tilemap ;mapa prvkù(jeden pevný je povinný)
  181. (z-pos 0)
  182. (solid #t)
  183. (speed 1)
  184. (width 25)
  185. (height 19)
  186. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
  187. 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
  188. 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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  204. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  205. )
  206. )
  207. (sector
  208. (name "room2")
  209. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  210. (ambient-light 1 1 1)
  211. (camera
  212. (mode "normal")
  213. )
  214. (ambient-light 0.25 0.125 0.125)
  215. (background ;pozadí(nepoviné)
  216. (speed 0.5)
  217. (image-top "images/background/arctis_dark.jpg")
  218. (image "images/background/arctis_dark.jpg")
  219. (image-bottom "images/background/arctis_dark.jpg")
  220. (y 0)
  221. )
  222. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  223. (init-script "Text.set_text(\"Room #2\");
  224. Text.fade_in(0.2)"
  225. )
  226. (door
  227. (x 96)
  228. (y 480)
  229. (spawnpoint "main")
  230. (sector "room3"))
  231. (door
  232. (x 224)
  233. (y 480)
  234. (spawnpoint "main")
  235. (sector "room6"))
  236. (door
  237. (x 288)
  238. (y 480)
  239. (spawnpoint "main")
  240. (sector "room10"))
  241. (door
  242. (x 352)
  243. (y 480)
  244. (spawnpoint "main")
  245. (sector "room18"))
  246. (door
  247. (x 608)
  248. (y 480)
  249. (spawnpoint "main")
  250. (sector "room0"))
  251. (tilemap ;mapa prvkù(jeden pevný je povinný)
  252. (z-pos 0)
  253. (solid #t)
  254. (speed 1)
  255. (width 25)
  256. (height 19)
  257. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
  258. 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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  275. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  276. )
  277. )
  278. (sector
  279. (name "room3")
  280. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  281. (ambient-light 1 1 1)
  282. (camera
  283. (mode "normal")
  284. )
  285. (ambient-light 0.25 0.125 0.125)
  286. (background ;pozadí(nepoviné)
  287. (speed 0.5)
  288. (image-top "images/background/arctis_dark.jpg")
  289. (image "images/background/arctis_dark.jpg")
  290. (image-bottom "images/background/arctis_dark.jpg")
  291. (y 0)
  292. )
  293. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  294. (init-script "Text.set_text(\"Room #3\");
  295. Text.fade_in(0.2)"
  296. )
  297. (door
  298. (x 224)
  299. (y 480)
  300. (spawnpoint "main")
  301. (sector "room7"))
  302. (door
  303. (x 288)
  304. (y 480)
  305. (spawnpoint "main")
  306. (sector "room11"))
  307. (door
  308. (x 352)
  309. (y 480)
  310. (spawnpoint "main")
  311. (sector "room19"))
  312. (door
  313. (x 608)
  314. (y 480)
  315. (spawnpoint "main")
  316. (sector "room0"))
  317. (tilemap ;mapa prvkù(jeden pevný je povinný)
  318. (z-pos 0)
  319. (solid #t)
  320. (speed 1)
  321. (width 25)
  322. (height 19)
  323. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  342. )
  343. )
  344. (sector
  345. (name "room4")
  346. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  347. (ambient-light 1 1 1)
  348. (camera
  349. (mode "normal")
  350. )
  351. (ambient-light 0.25 0.125 0.125)
  352. (background ;pozadí(nepoviné)
  353. (speed 0.5)
  354. (image-top "images/background/arctis_dark.jpg")
  355. (image "images/background/arctis_dark.jpg")
  356. (image-bottom "images/background/arctis_dark.jpg")
  357. (y 0)
  358. )
  359. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  360. (init-script "Text.set_text(\"Room #4\");
  361. Text.fade_in(0.2)"
  362. )
  363. (door
  364. (x 96)
  365. (y 480)
  366. (spawnpoint "main")
  367. (sector "room5"))
  368. (door
  369. (x 160)
  370. (y 480)
  371. (spawnpoint "main")
  372. (sector "room6"))
  373. (door
  374. (x 288)
  375. (y 480)
  376. (spawnpoint "main")
  377. (sector "room12"))
  378. (door
  379. (x 352)
  380. (y 480)
  381. (spawnpoint "main")
  382. (sector "room20"))
  383. (door
  384. (x 608)
  385. (y 480)
  386. (spawnpoint "main")
  387. (sector "room0"))
  388. (tilemap ;mapa prvkù(jeden pevný je povinný)
  389. (z-pos 0)
  390. (solid #t)
  391. (speed 1)
  392. (width 25)
  393. (height 19)
  394. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  413. )
  414. )
  415. (sector
  416. (name "room5")
  417. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  418. (ambient-light 1 1 1)
  419. (camera
  420. (mode "normal")
  421. )
  422. (ambient-light 0.25 0.125 0.125)
  423. (background ;pozadí(nepoviné)
  424. (speed 0.5)
  425. (image-top "images/background/arctis_dark.jpg")
  426. (image "images/background/arctis_dark.jpg")
  427. (image-bottom "images/background/arctis_dark.jpg")
  428. (y 0)
  429. )
  430. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  431. (init-script "Text.set_text(\"Room #5\");
  432. Text.fade_in(0.2)"
  433. )
  434. (door
  435. (x 160)
  436. (y 480)
  437. (spawnpoint "main")
  438. (sector "room7"))
  439. (door
  440. (x 288)
  441. (y 480)
  442. (spawnpoint "main")
  443. (sector "room13"))
  444. (door
  445. (x 352)
  446. (y 480)
  447. (spawnpoint "main")
  448. (sector "room21"))
  449. (door
  450. (x 608)
  451. (y 480)
  452. (spawnpoint "main")
  453. (sector "room0"))
  454. (tilemap ;mapa prvkù(jeden pevný je povinný)
  455. (z-pos 0)
  456. (solid #t)
  457. (speed 1)
  458. (width 25)
  459. (height 19)
  460. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  479. )
  480. )
  481. (sector
  482. (name "room6")
  483. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  484. (ambient-light 1 1 1)
  485. (camera
  486. (mode "normal")
  487. )
  488. (ambient-light 0.25 0.125 0.125)
  489. (background ;pozadí(nepoviné)
  490. (speed 0.5)
  491. (image-top "images/background/arctis_dark.jpg")
  492. (image "images/background/arctis_dark.jpg")
  493. (image-bottom "images/background/arctis_dark.jpg")
  494. (y 0)
  495. )
  496. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  497. (init-script "Text.set_text(\"Room #6\");
  498. Text.fade_in(0.2)"
  499. )
  500. (door
  501. (x 96)
  502. (y 480)
  503. (spawnpoint "main")
  504. (sector "room7"))
  505. (door
  506. (x 288)
  507. (y 480)
  508. (spawnpoint "main")
  509. (sector "room14"))
  510. (door
  511. (x 352)
  512. (y 480)
  513. (spawnpoint "main")
  514. (sector "room22"))
  515. (door
  516. (x 608)
  517. (y 480)
  518. (spawnpoint "main")
  519. (sector "room0"))
  520. (tilemap ;mapa prvkù(jeden pevný je povinný)
  521. (z-pos 0)
  522. (solid #t)
  523. (speed 1)
  524. (width 25)
  525. (height 19)
  526. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  545. )
  546. )
  547. (sector
  548. (name "room7")
  549. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  550. (ambient-light 1 1 1)
  551. (camera
  552. (mode "normal")
  553. )
  554. (ambient-light 0.25 0.125 0.125)
  555. (background ;pozadí(nepoviné)
  556. (speed 0.5)
  557. (image-top "images/background/arctis_dark.jpg")
  558. (image "images/background/arctis_dark.jpg")
  559. (image-bottom "images/background/arctis_dark.jpg")
  560. (y 0)
  561. )
  562. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  563. (init-script "Text.set_text(\"Room #7\");
  564. Text.fade_in(0.2)"
  565. )
  566. (door
  567. (x 288)
  568. (y 480)
  569. (spawnpoint "main")
  570. (sector "room15"))
  571. (door
  572. (x 352)
  573. (y 480)
  574. (spawnpoint "main")
  575. (sector "room23"))
  576. (door
  577. (x 608)
  578. (y 480)
  579. (spawnpoint "main")
  580. (sector "room0"))
  581. (tilemap ;mapa prvkù(jeden pevný je povinný)
  582. (z-pos 0)
  583. (solid #t)
  584. (speed 1)
  585. (width 25)
  586. (height 19)
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  606. )
  607. )
  608. (sector
  609. (name "room8")
  610. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  611. (ambient-light 1 1 1)
  612. (camera
  613. (mode "normal")
  614. )
  615. (ambient-light 0.25 0.125 0.125)
  616. (background ;pozadí(nepoviné)
  617. (speed 0.5)
  618. (image-top "images/background/arctis_dark.jpg")
  619. (image "images/background/arctis_dark.jpg")
  620. (image-bottom "images/background/arctis_dark.jpg")
  621. (y 0)
  622. )
  623. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  624. (init-script "Text.set_text(\"Room #8\");
  625. Text.fade_in(0.2)"
  626. )
  627. (door
  628. (x 96)
  629. (y 480)
  630. (spawnpoint "main")
  631. (sector "room9"))
  632. (door
  633. (x 160)
  634. (y 480)
  635. (spawnpoint "main")
  636. (sector "room10"))
  637. (door
  638. (x 224)
  639. (y 480)
  640. (spawnpoint "main")
  641. (sector "room12"))
  642. (door
  643. (x 352)
  644. (y 480)
  645. (spawnpoint "main")
  646. (sector "room24"))
  647. (door
  648. (x 608)
  649. (y 480)
  650. (spawnpoint "main")
  651. (sector "room0"))
  652. (tilemap ;mapa prvkù(jeden pevný je povinný)
  653. (z-pos 0)
  654. (solid #t)
  655. (speed 1)
  656. (width 25)
  657. (height 19)
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  677. )
  678. )
  679. (sector
  680. (name "room9")
  681. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  682. (ambient-light 1 1 1)
  683. (camera
  684. (mode "normal")
  685. )
  686. (ambient-light 0.25 0.125 0.125)
  687. (background ;pozadí(nepoviné)
  688. (speed 0.5)
  689. (image-top "images/background/arctis_dark.jpg")
  690. (image "images/background/arctis_dark.jpg")
  691. (image-bottom "images/background/arctis_dark.jpg")
  692. (y 0)
  693. )
  694. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  695. (init-script "Text.set_text(\"Room #9\");
  696. Text.fade_in(0.2)"
  697. )
  698. (door
  699. (x 160)
  700. (y 480)
  701. (spawnpoint "main")
  702. (sector "room11"))
  703. (door
  704. (x 224)
  705. (y 480)
  706. (spawnpoint "main")
  707. (sector "room13"))
  708. (door
  709. (x 352)
  710. (y 480)
  711. (spawnpoint "main")
  712. (sector "room25"))
  713. (door
  714. (x 608)
  715. (y 480)
  716. (spawnpoint "main")
  717. (sector "room0"))
  718. (tilemap ;mapa prvkù(jeden pevný je povinný)
  719. (z-pos 0)
  720. (solid #t)
  721. (speed 1)
  722. (width 25)
  723. (height 19)
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  743. )
  744. )
  745. (sector
  746. (name "room10")
  747. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  748. (ambient-light 1 1 1)
  749. (camera
  750. (mode "normal")
  751. )
  752. (ambient-light 0.25 0.125 0.125)
  753. (background ;pozadí(nepoviné)
  754. (speed 0.5)
  755. (image-top "images/background/arctis_dark.jpg")
  756. (image "images/background/arctis_dark.jpg")
  757. (image-bottom "images/background/arctis_dark.jpg")
  758. (y 0)
  759. )
  760. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  761. (init-script "Text.set_text(\"Room #10\");
  762. Text.fade_in(0.2)"
  763. )
  764. (door
  765. (x 96)
  766. (y 480)
  767. (spawnpoint "main")
  768. (sector "room11"))
  769. (door
  770. (x 224)
  771. (y 480)
  772. (spawnpoint "main")
  773. (sector "room14"))
  774. (door
  775. (x 352)
  776. (y 480)
  777. (spawnpoint "main")
  778. (sector "room26"))
  779. (door
  780. (x 608)
  781. (y 480)
  782. (spawnpoint "main")
  783. (sector "room0"))
  784. (tilemap ;mapa prvkù(jeden pevný je povinný)
  785. (z-pos 0)
  786. (solid #t)
  787. (speed 1)
  788. (width 25)
  789. (height 19)
  790. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  808. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  809. )
  810. )
  811. (sector
  812. (name "room11")
  813. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  814. (ambient-light 1 1 1)
  815. (camera
  816. (mode "normal")
  817. )
  818. (ambient-light 0.25 0.125 0.125)
  819. (background ;pozadí(nepoviné)
  820. (speed 0.5)
  821. (image-top "images/background/arctis_dark.jpg")
  822. (image "images/background/arctis_dark.jpg")
  823. (image-bottom "images/background/arctis_dark.jpg")
  824. (y 0)
  825. )
  826. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  827. (init-script "Text.set_text(\"Room #11\");
  828. Text.fade_in(0.2)"
  829. )
  830. (door
  831. (x 224)
  832. (y 480)
  833. (spawnpoint "main")
  834. (sector "room15"))
  835. (door
  836. (x 352)
  837. (y 480)
  838. (spawnpoint "main")
  839. (sector "room27"))
  840. (door
  841. (x 608)
  842. (y 480)
  843. (spawnpoint "main")
  844. (sector "room0"))
  845. (tilemap ;mapa prvkù(jeden pevný je povinný)
  846. (z-pos 0)
  847. (solid #t)
  848. (speed 1)
  849. (width 25)
  850. (height 19)
  851. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  869. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  870. )
  871. )
  872. (sector
  873. (name "room12")
  874. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  875. (ambient-light 1 1 1)
  876. (camera
  877. (mode "normal")
  878. )
  879. (ambient-light 0.25 0.125 0.125)
  880. (background ;pozadí(nepoviné)
  881. (speed 0.5)
  882. (image-top "images/background/arctis_dark.jpg")
  883. (image "images/background/arctis_dark.jpg")
  884. (image-bottom "images/background/arctis_dark.jpg")
  885. (y 0)
  886. )
  887. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  888. (init-script "Text.set_text(\"Room #12\");
  889. Text.fade_in(0.2)"
  890. )
  891. (door
  892. (x 96)
  893. (y 480)
  894. (spawnpoint "main")
  895. (sector "room13"))
  896. (door
  897. (x 160)
  898. (y 480)
  899. (spawnpoint "main")
  900. (sector "room14"))
  901. (door
  902. (x 352)
  903. (y 480)
  904. (spawnpoint "main")
  905. (sector "room28"))
  906. (door
  907. (x 608)
  908. (y 480)
  909. (spawnpoint "main")
  910. (sector "room0"))
  911. (tilemap ;mapa prvkù(jeden pevný je povinný)
  912. (z-pos 0)
  913. (solid #t)
  914. (speed 1)
  915. (width 25)
  916. (height 19)
  917. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  936. )
  937. )
  938. (sector
  939. (name "room13")
  940. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  941. (ambient-light 1 1 1)
  942. (camera
  943. (mode "normal")
  944. )
  945. (ambient-light 0.25 0.125 0.125)
  946. (background ;pozadí(nepoviné)
  947. (speed 0.5)
  948. (image-top "images/background/arctis_dark.jpg")
  949. (image "images/background/arctis_dark.jpg")
  950. (image-bottom "images/background/arctis_dark.jpg")
  951. (y 0)
  952. )
  953. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  954. (init-script "Text.set_text(\"Room #13\");
  955. Text.fade_in(0.2)"
  956. )
  957. (door
  958. (x 160)
  959. (y 480)
  960. (spawnpoint "main")
  961. (sector "room15"))
  962. (door
  963. (x 352)
  964. (y 480)
  965. (spawnpoint "main")
  966. (sector "room29"))
  967. (door
  968. (x 608)
  969. (y 480)
  970. (spawnpoint "main")
  971. (sector "room0"))
  972. (tilemap ;mapa prvkù(jeden pevný je povinný)
  973. (z-pos 0)
  974. (solid #t)
  975. (speed 1)
  976. (width 25)
  977. (height 19)
  978. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  996. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  997. )
  998. )
  999. (sector
  1000. (name "room14")
  1001. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1002. (ambient-light 1 1 1)
  1003. (camera
  1004. (mode "normal")
  1005. )
  1006. (ambient-light 0.25 0.125 0.125)
  1007. (background ;pozadí(nepoviné)
  1008. (speed 0.5)
  1009. (image-top "images/background/arctis_dark.jpg")
  1010. (image "images/background/arctis_dark.jpg")
  1011. (image-bottom "images/background/arctis_dark.jpg")
  1012. (y 0)
  1013. )
  1014. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1015. (init-script "Text.set_text(\"Room #14\");
  1016. Text.fade_in(0.2)"
  1017. )
  1018. (door
  1019. (x 96)
  1020. (y 480)
  1021. (spawnpoint "main")
  1022. (sector "room15"))
  1023. (door
  1024. (x 352)
  1025. (y 480)
  1026. (spawnpoint "main")
  1027. (sector "room30"))
  1028. (door
  1029. (x 608)
  1030. (y 480)
  1031. (spawnpoint "main")
  1032. (sector "room0"))
  1033. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1034. (z-pos 0)
  1035. (solid #t)
  1036. (speed 1)
  1037. (width 25)
  1038. (height 19)
  1039. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1057. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1058. )
  1059. )
  1060. (sector
  1061. (name "room15")
  1062. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1063. (ambient-light 1 1 1)
  1064. (camera
  1065. (mode "normal")
  1066. )
  1067. (ambient-light 0.25 0.125 0.125)
  1068. (background ;pozadí(nepoviné)
  1069. (speed 0.5)
  1070. (image-top "images/background/arctis_dark.jpg")
  1071. (image "images/background/arctis_dark.jpg")
  1072. (image-bottom "images/background/arctis_dark.jpg")
  1073. (y 0)
  1074. )
  1075. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1076. (init-script "Text.set_text(\"Room #15\");
  1077. Text.fade_in(0.2)"
  1078. )
  1079. (door
  1080. (x 352)
  1081. (y 480)
  1082. (spawnpoint "main")
  1083. (sector "room31"))
  1084. (door
  1085. (x 608)
  1086. (y 480)
  1087. (spawnpoint "main")
  1088. (sector "room0"))
  1089. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1090. (z-pos 0)
  1091. (solid #t)
  1092. (speed 1)
  1093. (width 25)
  1094. (height 19)
  1095. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1113. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1114. )
  1115. )
  1116. (sector
  1117. (name "room16")
  1118. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1119. (ambient-light 1 1 1)
  1120. (camera
  1121. (mode "normal")
  1122. )
  1123. (ambient-light 0.25 0.125 0.125)
  1124. (background ;pozadí(nepoviné)
  1125. (speed 0.5)
  1126. (image-top "images/background/arctis_dark.jpg")
  1127. (image "images/background/arctis_dark.jpg")
  1128. (image-bottom "images/background/arctis_dark.jpg")
  1129. (y 0)
  1130. )
  1131. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1132. (init-script "Text.set_text(\"Room #16\");
  1133. Text.fade_in(0.2)"
  1134. )
  1135. (door
  1136. (x 96)
  1137. (y 480)
  1138. (spawnpoint "main")
  1139. (sector "room17"))
  1140. (door
  1141. (x 160)
  1142. (y 480)
  1143. (spawnpoint "main")
  1144. (sector "room18"))
  1145. (door
  1146. (x 224)
  1147. (y 480)
  1148. (spawnpoint "main")
  1149. (sector "room20"))
  1150. (door
  1151. (x 288)
  1152. (y 480)
  1153. (spawnpoint "main")
  1154. (sector "room24"))
  1155. (door
  1156. (x 608)
  1157. (y 480)
  1158. (spawnpoint "main")
  1159. (sector "room0"))
  1160. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1161. (z-pos 0)
  1162. (solid #t)
  1163. (speed 1)
  1164. (width 25)
  1165. (height 19)
  1166. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1184. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1185. )
  1186. )
  1187. (sector
  1188. (name "room17")
  1189. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1190. (ambient-light 1 1 1)
  1191. (camera
  1192. (mode "normal")
  1193. )
  1194. (ambient-light 0.25 0.125 0.125)
  1195. (background ;pozadí(nepoviné)
  1196. (speed 0.5)
  1197. (image-top "images/background/arctis_dark.jpg")
  1198. (image "images/background/arctis_dark.jpg")
  1199. (image-bottom "images/background/arctis_dark.jpg")
  1200. (y 0)
  1201. )
  1202. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1203. (init-script "Text.set_text(\"Room #17\");
  1204. Text.fade_in(0.2)"
  1205. )
  1206. (door
  1207. (x 160)
  1208. (y 480)
  1209. (spawnpoint "main")
  1210. (sector "room19"))
  1211. (door
  1212. (x 224)
  1213. (y 480)
  1214. (spawnpoint "main")
  1215. (sector "room21"))
  1216. (door
  1217. (x 288)
  1218. (y 480)
  1219. (spawnpoint "main")
  1220. (sector "room25"))
  1221. (door
  1222. (x 608)
  1223. (y 480)
  1224. (spawnpoint "main")
  1225. (sector "room0"))
  1226. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1227. (z-pos 0)
  1228. (solid #t)
  1229. (speed 1)
  1230. (width 25)
  1231. (height 19)
  1232. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1250. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1251. )
  1252. )
  1253. (sector
  1254. (name "room18")
  1255. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1256. (ambient-light 1 1 1)
  1257. (camera
  1258. (mode "normal")
  1259. )
  1260. (ambient-light 0.25 0.125 0.125)
  1261. (background ;pozadí(nepoviné)
  1262. (speed 0.5)
  1263. (image-top "images/background/arctis_dark.jpg")
  1264. (image "images/background/arctis_dark.jpg")
  1265. (image-bottom "images/background/arctis_dark.jpg")
  1266. (y 0)
  1267. )
  1268. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1269. (init-script "Text.set_text(\"Room #18\");
  1270. Text.fade_in(0.2)"
  1271. )
  1272. (door
  1273. (x 96)
  1274. (y 480)
  1275. (spawnpoint "main")
  1276. (sector "room19"))
  1277. (door
  1278. (x 224)
  1279. (y 480)
  1280. (spawnpoint "main")
  1281. (sector "room22"))
  1282. (door
  1283. (x 288)
  1284. (y 480)
  1285. (spawnpoint "main")
  1286. (sector "room26"))
  1287. (door
  1288. (x 608)
  1289. (y 480)
  1290. (spawnpoint "main")
  1291. (sector "room0"))
  1292. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1293. (z-pos 0)
  1294. (solid #t)
  1295. (speed 1)
  1296. (width 25)
  1297. (height 19)
  1298. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1316. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1317. )
  1318. )
  1319. (sector
  1320. (name "room19")
  1321. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1322. (ambient-light 1 1 1)
  1323. (camera
  1324. (mode "normal")
  1325. )
  1326. (ambient-light 0.25 0.125 0.125)
  1327. (background ;pozadí(nepoviné)
  1328. (speed 0.5)
  1329. (image-top "images/background/arctis_dark.jpg")
  1330. (image "images/background/arctis_dark.jpg")
  1331. (image-bottom "images/background/arctis_dark.jpg")
  1332. (y 0)
  1333. )
  1334. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1335. (init-script "Text.set_text(\"Room #19\");
  1336. Text.fade_in(0.2)"
  1337. )
  1338. (door
  1339. (x 224)
  1340. (y 480)
  1341. (spawnpoint "main")
  1342. (sector "room23"))
  1343. (door
  1344. (x 288)
  1345. (y 480)
  1346. (spawnpoint "main")
  1347. (sector "room27"))
  1348. (door
  1349. (x 608)
  1350. (y 480)
  1351. (spawnpoint "main")
  1352. (sector "room0"))
  1353. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1354. (z-pos 0)
  1355. (solid #t)
  1356. (speed 1)
  1357. (width 25)
  1358. (height 19)
  1359. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1377. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1378. )
  1379. )
  1380. (sector
  1381. (name "room20")
  1382. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1383. (ambient-light 1 1 1)
  1384. (camera
  1385. (mode "normal")
  1386. )
  1387. (ambient-light 0.25 0.125 0.125)
  1388. (background ;pozadí(nepoviné)
  1389. (speed 0.5)
  1390. (image-top "images/background/arctis_dark.jpg")
  1391. (image "images/background/arctis_dark.jpg")
  1392. (image-bottom "images/background/arctis_dark.jpg")
  1393. (y 0)
  1394. )
  1395. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1396. (init-script "Text.set_text(\"Room #20\");
  1397. Text.fade_in(0.2)"
  1398. )
  1399. (door
  1400. (x 96)
  1401. (y 480)
  1402. (spawnpoint "main")
  1403. (sector "room21"))
  1404. (door
  1405. (x 160)
  1406. (y 480)
  1407. (spawnpoint "main")
  1408. (sector "room22"))
  1409. (door
  1410. (x 288)
  1411. (y 480)
  1412. (spawnpoint "main")
  1413. (sector "room28"))
  1414. (door
  1415. (x 608)
  1416. (y 480)
  1417. (spawnpoint "main")
  1418. (sector "room0"))
  1419. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1420. (z-pos 0)
  1421. (solid #t)
  1422. (speed 1)
  1423. (width 25)
  1424. (height 19)
  1425. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
  1426. 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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  1443. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1444. )
  1445. )
  1446. (sector
  1447. (name "room21")
  1448. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1449. (ambient-light 1 1 1)
  1450. (camera
  1451. (mode "normal")
  1452. )
  1453. (ambient-light 0.25 0.125 0.125)
  1454. (background ;pozadí(nepoviné)
  1455. (speed 0.5)
  1456. (image-top "images/background/arctis_dark.jpg")
  1457. (image "images/background/arctis_dark.jpg")
  1458. (image-bottom "images/background/arctis_dark.jpg")
  1459. (y 0)
  1460. )
  1461. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1462. (init-script "Text.set_text(\"Room #21\");
  1463. Text.fade_in(0.2)"
  1464. )
  1465. (door
  1466. (x 160)
  1467. (y 480)
  1468. (spawnpoint "main")
  1469. (sector "room23"))
  1470. (door
  1471. (x 288)
  1472. (y 480)
  1473. (spawnpoint "main")
  1474. (sector "room29"))
  1475. (door
  1476. (x 608)
  1477. (y 480)
  1478. (spawnpoint "main")
  1479. (sector "room0"))
  1480. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1481. (z-pos 0)
  1482. (solid #t)
  1483. (speed 1)
  1484. (width 25)
  1485. (height 19)
  1486. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
  1487. 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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  1504. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1505. )
  1506. )
  1507. (sector
  1508. (name "room22")
  1509. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1510. (ambient-light 1 1 1)
  1511. (camera
  1512. (mode "normal")
  1513. )
  1514. (ambient-light 0.25 0.125 0.125)
  1515. (background ;pozadí(nepoviné)
  1516. (speed 0.5)
  1517. (image-top "images/background/arctis_dark.jpg")
  1518. (image "images/background/arctis_dark.jpg")
  1519. (image-bottom "images/background/arctis_dark.jpg")
  1520. (y 0)
  1521. )
  1522. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1523. (init-script "Text.set_text(\"Room #22\");
  1524. Text.fade_in(0.2)"
  1525. )
  1526. (door
  1527. (x 96)
  1528. (y 480)
  1529. (spawnpoint "main")
  1530. (sector "room23"))
  1531. (door
  1532. (x 288)
  1533. (y 480)
  1534. (spawnpoint "main")
  1535. (sector "room30"))
  1536. (door
  1537. (x 608)
  1538. (y 480)
  1539. (spawnpoint "main")
  1540. (sector "room0"))
  1541. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1542. (z-pos 0)
  1543. (solid #t)
  1544. (speed 1)
  1545. (width 25)
  1546. (height 19)
  1547. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
  1548. 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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  1565. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1566. )
  1567. )
  1568. (sector
  1569. (name "room23")
  1570. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1571. (ambient-light 1 1 1)
  1572. (camera
  1573. (mode "normal")
  1574. )
  1575. (ambient-light 0.25 0.125 0.125)
  1576. (background ;pozadí(nepoviné)
  1577. (speed 0.5)
  1578. (image-top "images/background/arctis_dark.jpg")
  1579. (image "images/background/arctis_dark.jpg")
  1580. (image-bottom "images/background/arctis_dark.jpg")
  1581. (y 0)
  1582. )
  1583. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1584. (init-script "Text.set_text(\"Room #23\");
  1585. Text.fade_in(0.2)"
  1586. )
  1587. (door
  1588. (x 288)
  1589. (y 480)
  1590. (spawnpoint "main")
  1591. (sector "room31"))
  1592. (door
  1593. (x 608)
  1594. (y 480)
  1595. (spawnpoint "main")
  1596. (sector "room0"))
  1597. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1598. (z-pos 0)
  1599. (solid #t)
  1600. (speed 1)
  1601. (width 25)
  1602. (height 19)
  1603. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
  1604. 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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  1621. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1622. )
  1623. )
  1624. (sector
  1625. (name "room24")
  1626. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1627. (ambient-light 1 1 1)
  1628. (camera
  1629. (mode "normal")
  1630. )
  1631. (ambient-light 0.25 0.125 0.125)
  1632. (background ;pozadí(nepoviné)
  1633. (speed 0.5)
  1634. (image-top "images/background/arctis_dark.jpg")
  1635. (image "images/background/arctis_dark.jpg")
  1636. (image-bottom "images/background/arctis_dark.jpg")
  1637. (y 0)
  1638. )
  1639. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1640. (init-script "Text.set_text(\"Room #24\");
  1641. Text.fade_in(0.2)"
  1642. )
  1643. (door
  1644. (x 96)
  1645. (y 480)
  1646. (spawnpoint "main")
  1647. (sector "room25"))
  1648. (door
  1649. (x 160)
  1650. (y 480)
  1651. (spawnpoint "main")
  1652. (sector "room26"))
  1653. (door
  1654. (x 224)
  1655. (y 480)
  1656. (spawnpoint "main")
  1657. (sector "room28"))
  1658. (door
  1659. (x 608)
  1660. (y 480)
  1661. (spawnpoint "main")
  1662. (sector "room0"))
  1663. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1664. (z-pos 0)
  1665. (solid #t)
  1666. (speed 1)
  1667. (width 25)
  1668. (height 19)
  1669. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1687. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1688. )
  1689. )
  1690. (sector
  1691. (name "room25")
  1692. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1693. (ambient-light 1 1 1)
  1694. (camera
  1695. (mode "normal")
  1696. )
  1697. (ambient-light 0.25 0.125 0.125)
  1698. (background ;pozadí(nepoviné)
  1699. (speed 0.5)
  1700. (image-top "images/background/arctis_dark.jpg")
  1701. (image "images/background/arctis_dark.jpg")
  1702. (image-bottom "images/background/arctis_dark.jpg")
  1703. (y 0)
  1704. )
  1705. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1706. (init-script "Text.set_text(\"Room #25\");
  1707. Text.fade_in(0.2)"
  1708. )
  1709. (door
  1710. (x 160)
  1711. (y 480)
  1712. (spawnpoint "main")
  1713. (sector "room27"))
  1714. (door
  1715. (x 224)
  1716. (y 480)
  1717. (spawnpoint "main")
  1718. (sector "room29"))
  1719. (door
  1720. (x 608)
  1721. (y 480)
  1722. (spawnpoint "main")
  1723. (sector "room0"))
  1724. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1725. (z-pos 0)
  1726. (solid #t)
  1727. (speed 1)
  1728. (width 25)
  1729. (height 19)
  1730. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1748. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1749. )
  1750. )
  1751. (sector
  1752. (name "room26")
  1753. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1754. (ambient-light 1 1 1)
  1755. (camera
  1756. (mode "normal")
  1757. )
  1758. (ambient-light 0.25 0.125 0.125)
  1759. (background ;pozadí(nepoviné)
  1760. (speed 0.5)
  1761. (image-top "images/background/arctis_dark.jpg")
  1762. (image "images/background/arctis_dark.jpg")
  1763. (image-bottom "images/background/arctis_dark.jpg")
  1764. (y 0)
  1765. )
  1766. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1767. (init-script "Text.set_text(\"Room #26\");
  1768. Text.fade_in(0.2)"
  1769. )
  1770. (door
  1771. (x 96)
  1772. (y 480)
  1773. (spawnpoint "main")
  1774. (sector "room27"))
  1775. (door
  1776. (x 224)
  1777. (y 480)
  1778. (spawnpoint "main")
  1779. (sector "room30"))
  1780. (door
  1781. (x 608)
  1782. (y 480)
  1783. (spawnpoint "main")
  1784. (sector "room0"))
  1785. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1786. (z-pos 0)
  1787. (solid #t)
  1788. (speed 1)
  1789. (width 25)
  1790. (height 19)
  1791. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1809. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1810. )
  1811. )
  1812. (sector
  1813. (name "room27")
  1814. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1815. (ambient-light 1 1 1)
  1816. (camera
  1817. (mode "normal")
  1818. )
  1819. (ambient-light 0.25 0.125 0.125)
  1820. (background ;pozadí(nepoviné)
  1821. (speed 0.5)
  1822. (image-top "images/background/arctis_dark.jpg")
  1823. (image "images/background/arctis_dark.jpg")
  1824. (image-bottom "images/background/arctis_dark.jpg")
  1825. (y 0)
  1826. )
  1827. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1828. (init-script "Text.set_text(\"Room #27\");
  1829. Text.fade_in(0.2)"
  1830. )
  1831. (door
  1832. (x 224)
  1833. (y 480)
  1834. (spawnpoint "main")
  1835. (sector "room31"))
  1836. (door
  1837. (x 608)
  1838. (y 480)
  1839. (spawnpoint "main")
  1840. (sector "room0"))
  1841. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1842. (z-pos 0)
  1843. (solid #t)
  1844. (speed 1)
  1845. (width 25)
  1846. (height 19)
  1847. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1865. 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
  1866. )
  1867. )
  1868. (sector
  1869. (name "room28")
  1870. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1871. (ambient-light 1 1 1)
  1872. (camera
  1873. (mode "normal")
  1874. )
  1875. (ambient-light 0.25 0.125 0.125)
  1876. (background ;pozadí(nepoviné)
  1877. (speed 0.5)
  1878. (image-top "images/background/arctis_dark.jpg")
  1879. (image "images/background/arctis_dark.jpg")
  1880. (image-bottom "images/background/arctis_dark.jpg")
  1881. (y 0)
  1882. )
  1883. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1884. (init-script "Text.set_text(\"Room #28\");
  1885. Text.fade_in(0.2)"
  1886. )
  1887. (door
  1888. (x 96)
  1889. (y 480)
  1890. (spawnpoint "main")
  1891. (sector "room29"))
  1892. (door
  1893. (x 160)
  1894. (y 480)
  1895. (spawnpoint "main")
  1896. (sector "room30"))
  1897. (door
  1898. (x 608)
  1899. (y 480)
  1900. (spawnpoint "main")
  1901. (sector "room0"))
  1902. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1903. (z-pos 0)
  1904. (solid #t)
  1905. (speed 1)
  1906. (width 25)
  1907. (height 19)
  1908. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1927. )
  1928. )
  1929. (sector
  1930. (name "room29")
  1931. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1932. (ambient-light 1 1 1)
  1933. (camera
  1934. (mode "normal")
  1935. )
  1936. (ambient-light 0.25 0.125 0.125)
  1937. (background ;pozadí(nepoviné)
  1938. (speed 0.5)
  1939. (image-top "images/background/arctis_dark.jpg")
  1940. (image "images/background/arctis_dark.jpg")
  1941. (image-bottom "images/background/arctis_dark.jpg")
  1942. (y 0)
  1943. )
  1944. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  1945. (init-script "Text.set_text(\"Room #29\");
  1946. Text.fade_in(0.2)"
  1947. )
  1948. (door
  1949. (x 160)
  1950. (y 480)
  1951. (spawnpoint "main")
  1952. (sector "room31"))
  1953. (door
  1954. (x 608)
  1955. (y 480)
  1956. (spawnpoint "main")
  1957. (sector "room0"))
  1958. (tilemap ;mapa prvkù(jeden pevný je povinný)
  1959. (z-pos 0)
  1960. (solid #t)
  1961. (speed 1)
  1962. (width 25)
  1963. (height 19)
  1964. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  1983. )
  1984. )
  1985. (sector
  1986. (name "room30")
  1987. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  1988. (ambient-light 1 1 1)
  1989. (camera
  1990. (mode "normal")
  1991. )
  1992. (ambient-light 0.25 0.125 0.125)
  1993. (background ;pozadí(nepoviné)
  1994. (speed 0.5)
  1995. (image-top "images/background/arctis_dark.jpg")
  1996. (image "images/background/arctis_dark.jpg")
  1997. (image-bottom "images/background/arctis_dark.jpg")
  1998. (y 0)
  1999. )
  2000. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  2001. (init-script "Text.set_text(\"Room #30\");
  2002. Text.fade_in(0.2)"
  2003. )
  2004. (door
  2005. (x 96)
  2006. (y 480)
  2007. (spawnpoint "main")
  2008. (sector "room31"))
  2009. (door
  2010. (x 608)
  2011. (y 480)
  2012. (spawnpoint "main")
  2013. (sector "room0"))
  2014. (tilemap ;mapa prvkù(jeden pevný je povinný)
  2015. (z-pos 0)
  2016. (solid #t)
  2017. (speed 1)
  2018. (width 25)
  2019. (height 19)
  2020. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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  2039. )
  2040. )
  2041. (sector
  2042. (name "room31")
  2043. (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
  2044. (ambient-light 1 1 1)
  2045. (camera
  2046. (mode "normal")
  2047. )
  2048. (ambient-light 0.25 0.125 0.125)
  2049. (background ;pozadí(nepoviné)
  2050. (speed 0.5)
  2051. (image-top "images/background/arctis_dark.jpg")
  2052. (image "images/background/arctis_dark.jpg")
  2053. (image-bottom "images/background/arctis_dark.jpg")
  2054. (y 0)
  2055. )
  2056. (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
  2057. (init-script "Text.set_text(\"Room #31\");
  2058. Text.fade_in(0.2)"
  2059. )
  2060. (door
  2061. (x 608)
  2062. (y 480)
  2063. (spawnpoint "main")
  2064. (sector "room0"))
  2065. (tilemap ;mapa prvkù(jeden pevný je povinný)
  2066. (z-pos 0)
  2067. (solid #t)
  2068. (speed 1)
  2069. (width 25)
  2070. (height 19)
  2071. (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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