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|
- (supertux-level
- (version 2)
- (name "Room by room (easy)")
- (author "hume") (license "GPL 2+ / CC-by-sa 3.0")
- (sector
- (name "main") ;startovní sector(povinné)
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (leveltime
- (time 300) ;vloit èasový limit(nepoviné)
- )
- (ambient-light 1 1 1)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_top.jpg")
- (image "images/background/arctis.jpg")
- (image-bottom "images/background/arctis_bottom.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 0) (y 0)) ;start(implicitnì 0,0)
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos -100)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
- (tiles 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
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- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 68 66 66 64
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2007 1353 1353 68
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2007 1353 1353 68
- 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2007 1353 1353 68
- 0 0 0 0 0 0 0 0 27 28 28 28 28 28 28 28 28 28 28 28 28 68 65 65 64
- 0 0 0 0 0 0 0 1000 48 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 0 1000 1036 1007 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 0 1000 1036 1040 1015 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 0 0 0 0 1000 1036 1040 1013 1015 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 1001 1001 1001 1001 1036 1040 1020 1022 1015 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64
- 1005 1005 1005 1005 1040 1013 1026 1028 1015 0 0 0 0 0 0 0 0 0 0 0 0 68 64 64 64 )
- )
- (infoblock
- (x 608)
- (y 288)
- (message "#note: Level exit is in room 25"))
- (door
- (x 704)
- (y 288)
- (spawnpoint "main")
- (sector "room0"))
- )
- (sector
- (name "room0")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #0\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room1"))
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room2"))
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room4"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room8"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room16"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
- (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 26 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room1")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #1\");
- Text.fade_in(0.2)"
- )
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room3"))
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room5"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room9"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room17"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
- (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 26 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room2")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #2\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room3"))
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room6"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room10"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room18"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
- (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 26 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room3")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #3\");
- Text.fade_in(0.2)"
- )
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room7"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room11"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room19"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
- (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
- 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 48
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- )
- )
- (sector
- (name "room4")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #4\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room5"))
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room6"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room12"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room20"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
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- (z-pos 0)
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- )
- )
- (sector
- (name "room5")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #5\");
- Text.fade_in(0.2)"
- )
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room7"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room13"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room21"))
- (door
- (x 608)
- (y 480)
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- )
- )
- (sector
- (name "room6")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #6\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room7"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
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- (x 352)
- (y 480)
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- (door
- (x 608)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
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- (name "room7")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
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- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
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- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #7\");
- Text.fade_in(0.2)"
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- (x 288)
- (y 480)
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- (sector "room15"))
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- (door
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- )
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- (name "room8")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
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- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
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- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #8\");
- Text.fade_in(0.2)"
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- (x 96)
- (y 480)
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- (sector "room9"))
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- (name "room9")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #9\");
- Text.fade_in(0.2)"
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- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room11"))
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- (y 480)
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- (name "room10")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
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- )
- (ambient-light 0.25 0.125 0.125)
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- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #10\");
- Text.fade_in(0.2)"
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- (x 96)
- (y 480)
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- (name "room11")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
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- )
- (ambient-light 0.25 0.125 0.125)
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- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #11\");
- Text.fade_in(0.2)"
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- (x 224)
- (y 480)
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- )
- )
- (sector
- (name "room12")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #12\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room13"))
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room14"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room28"))
- (door
- (x 608)
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- (sector "room0"))
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- )
- (sector
- (name "room13")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #13\");
- Text.fade_in(0.2)"
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- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room15"))
- (door
- (x 352)
- (y 480)
- (spawnpoint "main")
- (sector "room29"))
- (door
- (x 608)
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- (sector "room0"))
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- )
- )
- (sector
- (name "room14")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
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- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #14\");
- Text.fade_in(0.2)"
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- (x 96)
- (y 480)
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- (door
- (x 352)
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- (door
- (x 608)
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- )
- )
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- (name "room15")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
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- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #15\");
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- (x 352)
- (y 480)
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- (door
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- )
- )
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- (name "room16")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
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- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #16\");
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- (y 480)
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- (sector "room17"))
- (door
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- )
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- (name "room17")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
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- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #17\");
- Text.fade_in(0.2)"
- )
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
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- (door
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- (y 480)
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- (door
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- (spawnpoint "main")
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- )
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- (name "room18")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
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- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
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- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #18\");
- Text.fade_in(0.2)"
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- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room19"))
- (door
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- )
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- (name "room19")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
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- (image "images/background/arctis_dark.jpg")
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- (init-script "Text.set_text(\"Room #19\");
- Text.fade_in(0.2)"
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- (x 224)
- (y 480)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
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- (sector
- (name "room20")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #20\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room21"))
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room22"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room28"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room21")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #21\");
- Text.fade_in(0.2)"
- )
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room23"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room29"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room22")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #22\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room23"))
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room30"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room23")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #23\");
- Text.fade_in(0.2)"
- )
- (door
- (x 288)
- (y 480)
- (spawnpoint "main")
- (sector "room31"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room24")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #24\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room25"))
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room26"))
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room28"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room25")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #25\");
- Text.fade_in(0.2)"
- )
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room27"))
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room29"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room26")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #26\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room27"))
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room30"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
- (speed 1)
- (width 25)
- (height 19)
- (tiles 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room27")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #27\");
- Text.fade_in(0.2)"
- )
- (door
- (x 224)
- (y 480)
- (spawnpoint "main")
- (sector "room31"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
- (z-pos 0)
- (solid #t)
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- (height 19)
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- 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 48 )
- )
- )
- (sector
- (name "room28")
- (music "music/chipdisko.ogg") ;vloit hudbu(nepoviné)
- (ambient-light 1 1 1)
- (camera
- (mode "normal")
- )
- (ambient-light 0.25 0.125 0.125)
- (background ;pozadí(nepoviné)
- (speed 0.5)
- (image-top "images/background/arctis_dark.jpg")
- (image "images/background/arctis_dark.jpg")
- (image-bottom "images/background/arctis_dark.jpg")
- (y 0)
- )
- (spawnpoint (name "main") (x 96) (y 96)) ;start(implicitnì 0,0)
- (init-script "Text.set_text(\"Room #28\");
- Text.fade_in(0.2)"
- )
- (door
- (x 96)
- (y 480)
- (spawnpoint "main")
- (sector "room29"))
- (door
- (x 160)
- (y 480)
- (spawnpoint "main")
- (sector "room30"))
- (door
- (x 608)
- (y 480)
- (spawnpoint "main")
- (sector "room0"))
- (tilemap ;mapa prvkù(jeden pevný je povinný)
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