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- /*
- ** 2024-09-24
- **
- ** The author disclaims copyright to this source code. In place of
- ** a legal notice, here is a blessing:
- **
- ** May you do good and not evil.
- ** May you find forgiveness for yourself and forgive others.
- ** May you share freely, never taking more than you give.
- **
- *************************************************************************
- **
- ** Implementation of standard I/O interfaces for UTF-8 that are missing
- ** on Windows.
- */
- #ifdef _WIN32 /* This file is a no-op on all platforms except Windows */
- #ifndef _SQLITE3_STDIO_H_
- #include "sqlite3_stdio.h"
- #endif
- #undef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <stdlib.h>
- #include <string.h>
- #include <stdio.h>
- #include <assert.h>
- #include "sqlite3.h"
- #include <ctype.h>
- #include <stdarg.h>
- #include <io.h>
- #include <fcntl.h>
- /*
- ** If the SQLITE_U8TEXT_ONLY option is defined, then use O_U8TEXT
- ** when appropriate on all output. (Sometimes use O_BINARY when
- ** rendering ASCII text in cases where NL-to-CRLF expansion would
- ** not be correct.)
- **
- ** If the SQLITE_U8TEXT_STDIO option is defined, then use O_U8TEXT
- ** when appropriate when writing to stdout or stderr. Use O_BINARY
- ** or O_TEXT (depending on things like the .mode and the .crlf setting
- ** in the CLI, or other context clues in other applications) for all
- ** other output channels.
- **
- ** The default behavior, if neither of the above is defined is to
- ** use O_U8TEXT when writing to the Windows console (or anything
- ** else for which _isatty() returns true) and to use O_BINARY or O_TEXT
- ** for all other output channels.
- */
- #if defined(SQLITE_U8TEXT_ONLY)
- # define UseWtextForOutput(fd) 1
- # define UseWtextForInput(fd) 1
- # define IsConsole(fd) _isatty(_fileno(fd))
- #elif defined(SQLITE_U8TEXT_STDIO)
- # define UseWtextForOutput(fd) ((fd)==stdout || (fd)==stderr)
- # define UseWtextForInput(fd) ((fd)==stdin)
- # define IsConsole(fd) _isatty(_fileno(fd))
- #else
- # define UseWtextForOutput(fd) _isatty(_fileno(fd))
- # define UseWtextForInput(fd) _isatty(_fileno(fd))
- # define IsConsole(fd) 1
- #endif
- /*
- ** Global variables determine if simulated O_BINARY mode is to be
- ** used for stdout or other, respectively. Simulated O_BINARY mode
- ** means the mode is usually O_BINARY, but switches to O_U8TEXT for
- ** unicode characters U+0080 or greater (any character that has a
- ** multi-byte representation in UTF-8). This is the only way we
- ** have found to render Unicode characters on a Windows console while
- ** at the same time avoiding undesirable \n to \r\n translation.
- */
- static int simBinaryStdout = 0;
- static int simBinaryOther = 0;
- /*
- ** Determine if simulated binary mode should be used for output to fd
- */
- static int UseBinaryWText(FILE *fd){
- if( fd==stdout || fd==stderr ){
- return simBinaryStdout;
- }else{
- return simBinaryOther;
- }
- }
- /*
- ** Work-alike for the fopen() routine from the standard C library.
- */
- FILE *sqlite3_fopen(const char *zFilename, const char *zMode){
- FILE *fp = 0;
- wchar_t *b1, *b2;
- int sz1, sz2;
- sz1 = (int)strlen(zFilename);
- sz2 = (int)strlen(zMode);
- b1 = sqlite3_malloc( (sz1+1)*sizeof(b1[0]) );
- b2 = sqlite3_malloc( (sz2+1)*sizeof(b1[0]) );
- if( b1 && b2 ){
- sz1 = MultiByteToWideChar(CP_UTF8, 0, zFilename, sz1, b1, sz1);
- b1[sz1] = 0;
- sz2 = MultiByteToWideChar(CP_UTF8, 0, zMode, sz2, b2, sz2);
- b2[sz2] = 0;
- fp = _wfopen(b1, b2);
- }
- sqlite3_free(b1);
- sqlite3_free(b2);
- simBinaryOther = 0;
- return fp;
- }
- /*
- ** Work-alike for the popen() routine from the standard C library.
- */
- FILE *sqlite3_popen(const char *zCommand, const char *zMode){
- FILE *fp = 0;
- wchar_t *b1, *b2;
- int sz1, sz2;
- sz1 = (int)strlen(zCommand);
- sz2 = (int)strlen(zMode);
- b1 = sqlite3_malloc( (sz1+1)*sizeof(b1[0]) );
- b2 = sqlite3_malloc( (sz2+1)*sizeof(b1[0]) );
- if( b1 && b2 ){
- sz1 = MultiByteToWideChar(CP_UTF8, 0, zCommand, sz1, b1, sz1);
- b1[sz1] = 0;
- sz2 = MultiByteToWideChar(CP_UTF8, 0, zMode, sz2, b2, sz2);
- b2[sz2] = 0;
- fp = _wpopen(b1, b2);
- }
- sqlite3_free(b1);
- sqlite3_free(b2);
- return fp;
- }
- /*
- ** Work-alike for fgets() from the standard C library.
- */
- char *sqlite3_fgets(char *buf, int sz, FILE *in){
- if( UseWtextForInput(in) ){
- /* When reading from the command-prompt in Windows, it is necessary
- ** to use _O_WTEXT input mode to read UTF-16 characters, then translate
- ** that into UTF-8. Otherwise, non-ASCII characters all get translated
- ** into '?'.
- */
- wchar_t *b1 = sqlite3_malloc( sz*sizeof(wchar_t) );
- if( b1==0 ) return 0;
- #ifndef SQLITE_USE_STDIO_FOR_CONSOLE
- DWORD nRead = 0;
- if( IsConsole(in)
- && ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), b1, sz, &nRead, 0)
- ){
- b1[nRead] = 0;
- }else
- #endif
- {
- _setmode(_fileno(in), IsConsole(in) ? _O_WTEXT : _O_U8TEXT);
- if( fgetws(b1, sz/4, in)==0 ){
- sqlite3_free(b1);
- return 0;
- }
- }
- WideCharToMultiByte(CP_UTF8, 0, b1, -1, buf, sz, 0, 0);
- sqlite3_free(b1);
- return buf;
- }else{
- /* Reading from a file or other input source, just read bytes without
- ** any translation. */
- return fgets(buf, sz, in);
- }
- }
- /*
- ** Send ASCII text as O_BINARY. But for Unicode characters U+0080 and
- ** greater, switch to O_U8TEXT.
- */
- static void piecemealOutput(wchar_t *b1, int sz, FILE *out){
- int i;
- wchar_t c;
- while( sz>0 ){
- for(i=0; i<sz && b1[i]>=0x80; i++){}
- if( i>0 ){
- c = b1[i];
- b1[i] = 0;
- fflush(out);
- _setmode(_fileno(out), _O_U8TEXT);
- fputws(b1, out);
- fflush(out);
- b1 += i;
- b1[0] = c;
- sz -= i;
- }else{
- fflush(out);
- _setmode(_fileno(out), _O_TEXT);
- _setmode(_fileno(out), _O_BINARY);
- fwrite(&b1[0], 1, 1, out);
- for(i=1; i<sz && b1[i]<0x80; i++){
- fwrite(&b1[i], 1, 1, out);
- }
- fflush(out);
- _setmode(_fileno(out), _O_U8TEXT);
- b1 += i;
- sz -= i;
- }
- }
- }
- /*
- ** Work-alike for fputs() from the standard C library.
- */
- int sqlite3_fputs(const char *z, FILE *out){
- if( !UseWtextForOutput(out) ){
- /* Writing to a file or other destination, just write bytes without
- ** any translation. */
- return fputs(z, out);
- }else{
- /* One must use UTF16 in order to get unicode support when writing
- ** to the console on Windows.
- */
- int sz = (int)strlen(z);
- wchar_t *b1 = sqlite3_malloc( (sz+1)*sizeof(wchar_t) );
- if( b1==0 ) return 0;
- sz = MultiByteToWideChar(CP_UTF8, 0, z, sz, b1, sz);
- b1[sz] = 0;
- #ifndef SQLITE_STDIO_FOR_CONSOLE
- DWORD nWr = 0;
- if( IsConsole(out)
- && WriteConsoleW(GetStdHandle(STD_OUTPUT_HANDLE),b1,sz,&nWr,0)
- ){
- /* If writing to the console, then the WriteConsoleW() is all we
- ** need to do. */
- }else
- #endif
- {
- /* For non-console I/O, or if SQLITE_USE_STDIO_FOR_CONSOLE is defined
- ** then write using the standard library. */
- _setmode(_fileno(out), _O_U8TEXT);
- if( UseBinaryWText(out) ){
- piecemealOutput(b1, sz, out);
- }else{
- fputws(b1, out);
- }
- }
- sqlite3_free(b1);
- return 0;
- }
- }
- /*
- ** Work-alike for fprintf() from the standard C library.
- */
- int sqlite3_fprintf(FILE *out, const char *zFormat, ...){
- int rc;
- if( UseWtextForOutput(out) ){
- /* When writing to the command-prompt in Windows, it is necessary
- ** to use _O_WTEXT input mode and write UTF-16 characters.
- */
- char *z;
- va_list ap;
- va_start(ap, zFormat);
- z = sqlite3_vmprintf(zFormat, ap);
- va_end(ap);
- sqlite3_fputs(z, out);
- rc = (int)strlen(z);
- sqlite3_free(z);
- }else{
- /* Writing to a file or other destination, just write bytes without
- ** any translation. */
- va_list ap;
- va_start(ap, zFormat);
- rc = vfprintf(out, zFormat, ap);
- va_end(ap);
- }
- return rc;
- }
- /*
- ** Set the mode for an output stream. mode argument is typically _O_BINARY or
- ** _O_TEXT.
- */
- void sqlite3_fsetmode(FILE *fp, int mode){
- if( !UseWtextForOutput(fp) ){
- fflush(fp);
- _setmode(_fileno(fp), mode);
- }else if( fp==stdout || fp==stderr ){
- simBinaryStdout = (mode==_O_BINARY);
- }else{
- simBinaryOther = (mode==_O_BINARY);
- }
- }
- #endif /* defined(_WIN32) */
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