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- --[[
- Farming Redo Mod
- by TenPlus1
- NEW growing routine by prestidigitator
- auto-refill by crabman77
- ]]
- farming = {
- mod = "redo",
- version = "20190111",
- path = minetest.get_modpath("farming"),
- select = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
- },
- registered_plants = {}
- }
- local creative_mode_cache = minetest.settings:get_bool("creative_mode")
- function farming.is_creative(name)
- return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
- end
- local statistics = dofile(farming.path .. "/statistics.lua")
- -- Intllib
- local S = dofile(farming.path .. "/intllib.lua")
- farming.intllib = S
- -- Utility Function
- local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
- local SECS_PER_CYCLE = (time_speed > 0 and (24 * 60 * 60) / time_speed) or 0
- local function clamp(x, min, max)
- return (x < min and min) or (x > max and max) or x
- end
- -- return amount of day or night that has elapsed
- -- dt is time elapsed, count_day if true counts day, otherwise night
- local function day_or_night_time(dt, count_day)
- local t_day = minetest.get_timeofday()
- local t1_day = t_day - dt / SECS_PER_CYCLE
- local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
- if count_day then
- if t_day < 0.25 then
- t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
- t2_c = t_day + 0.75
- else
- t1_c = t1_day - 0.25 -- Relative to sunup, today
- t2_c = t_day - 0.25
- end
- else
- if t_day < 0.75 then
- t1_c = t1_day + 0.25 -- Relative to sundown, yesterday
- t2_c = t_day + 0.25
- else
- t1_c = t1_day - 0.75 -- Relative to sundown, today
- t2_c = t_day - 0.75
- end
- end
- local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
- if t1_c < -0.5 then
- local nc = math.floor(-t1_c)
- t1_c = t1_c + nc
- dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5)
- end
- return dt_c * SECS_PER_CYCLE
- end
- -- Growth Logic
- local STAGE_LENGTH_AVG = 160.0
- local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
- -- return plant name and stage from node provided
- local function plant_name_stage(node)
- local name
- if type(node) == "table" then
- if node.name then
- name = node.name
- elseif node.x and node.y and node.z then
- node = minetest.get_node_or_nil(node)
- name = node and node.name
- end
- else
- name = tostring(node)
- end
- if not name or name == "ignore" then
- return nil
- end
- local sep_pos = name:find("_[^_]+$")
- if sep_pos and sep_pos > 1 then
- local stage = tonumber(name:sub(sep_pos + 1))
- if stage and stage >= 0 then
- return name:sub(1, sep_pos - 1), stage
- end
- end
- return name, 0
- end
- -- Map from node name to
- -- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
- local plant_stages = {}
- farming.plant_stages = plant_stages
- --- Registers the stages of growth of a (possible plant) node.
- --
- -- @param node
- -- Node or position table, or node name.
- -- @return
- -- The (possibly zero) number of stages of growth the plant will go through
- -- before being fully grown, or nil if not a plant.
- local register_plant_node
- -- Recursive helper
- local function reg_plant_stages(plant_name, stage, force_last)
- local node_name = plant_name and plant_name .. "_" .. stage
- local node_def = node_name and minetest.registered_nodes[node_name]
- if not node_def then
- return nil
- end
- local stages = plant_stages[node_name]
- if stages then
- return stages
- end
- if minetest.get_item_group(node_name, "growing") > 0 then
- local ns = reg_plant_stages(plant_name, stage + 1, true)
- local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
- stages = {
- plant_name = plant_name,
- name = node_name,
- stage = stage,
- stages_left = stages_left
- }
- if #stages_left > 0 then
- local old_constr = node_def.on_construct
- local old_destr = node_def.on_destruct
- minetest.override_item(node_name,
- {
- on_construct = function(pos)
- if old_constr then
- old_constr(pos)
- end
- farming.handle_growth(pos)
- end,
- on_destruct = function(pos)
- minetest.get_node_timer(pos):stop()
- if old_destr then
- old_destr(pos)
- end
- end,
- on_timer = function(pos, elapsed)
- return farming.plant_growth_timer(pos, elapsed, node_name)
- end,
- })
- end
- elseif force_last then
- stages = {
- plant_name = plant_name,
- name = node_name,
- stage = stage,
- stages_left = {}
- }
- else
- return nil
- end
- plant_stages[node_name] = stages
- return stages
- end
- local register_plant_node = function(node)
- local plant_name, stage = plant_name_stage(node)
- if plant_name then
- local stages = reg_plant_stages(plant_name, stage, false)
- return stages and #stages.stages_left
- else
- return nil
- end
- end
- local function set_growing(pos, stages_left)
- if not stages_left then
- return
- end
- local timer = minetest.get_node_timer(pos)
- if stages_left > 0 then
- if not timer:is_started() then
- local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
- stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
- timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
- end
- elseif timer:is_started() then
- timer:stop()
- end
- end
- -- detects a crop at given position, starting or stopping growth timer when needed
- function farming.handle_growth(pos, node)
- if not pos then
- return
- end
- local stages_left = register_plant_node(node or pos)
- if stages_left then
- set_growing(pos, stages_left)
- end
- end
- minetest.after(0, function()
- for _, node_def in ipairs(minetest.registered_nodes) do
- register_plant_node(node_def)
- end
- end)
- -- Just in case a growing type or added node is missed (also catches existing
- -- nodes added to map before timers were incorporated).
- minetest.register_abm({
- nodenames = { "group:growing" },
- interval = 300,
- chance = 1,
- catch_up = false,
- action = function(pos, node)
- farming.handle_growth(pos, node)
- end
- })
- -- Plant timer function that grows plants under the right conditions.
- function farming.plant_growth_timer(pos, elapsed, node_name)
- local stages = plant_stages[node_name]
- if not stages then
- return false
- end
- local max_growth = #stages.stages_left
- if max_growth <= 0 then
- return false
- end
- -- custom growth check
- local chk = minetest.registered_nodes[node_name].growth_check
- if chk then
- if chk(pos, node_name) then
- return true
- end
- -- otherwise check for wet soil beneath crop
- else
- local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
- if minetest.get_item_group(under.name, "soil") < 3 then
- return true
- end
- end
- local growth
- local light_pos = {x = pos.x, y = pos.y, z = pos.z} -- was y + 1
- local lambda = elapsed / STAGE_LENGTH_AVG
- if lambda < 0.1 then
- return true
- end
- local MIN_LIGHT = minetest.registered_nodes[node_name].minlight or 13
- local MAX_LIGHT = minetest.registered_nodes[node_name].maxlight or 15
- --print ("---", MIN_LIGHT, MAX_LIGHT)
- if max_growth == 1 or lambda < 2.0 then
- local light = (minetest.get_node_light(light_pos) or 0)
- --print ("light level:", light)
- if light < MIN_LIGHT or light > MAX_LIGHT then
- return true
- end
- growth = 1
- else
- local night_light = (minetest.get_node_light(light_pos, 0) or 0)
- local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
- local night_growth = night_light >= MIN_LIGHT and night_light <= MAX_LIGHT
- local day_growth = day_light >= MIN_LIGHT and day_light <= MAX_LIGHT
- if not night_growth then
- if not day_growth then
- return true
- end
- lambda = day_or_night_time(elapsed, true) / STAGE_LENGTH_AVG
- elseif not day_growth then
- lambda = day_or_night_time(elapsed, false) / STAGE_LENGTH_AVG
- end
- growth = statistics.poisson(lambda, max_growth)
- if growth < 1 then
- return true
- end
- end
- if minetest.registered_nodes[stages.stages_left[growth]] then
- local p2 = minetest.registered_nodes[stages.stages_left[growth] ].place_param2 or 1
- minetest.swap_node(pos, {name = stages.stages_left[growth], param2 = p2})
- else
- return true
- end
- return growth ~= max_growth
- end
- -- refill placed plant by crabman (26/08/2015) updated by TenPlus1
- function farming.refill_plant(player, plantname, index)
- local inv = player:get_inventory()
- local old_stack = inv:get_stack("main", index)
- if old_stack:get_name() ~= "" then
- return
- end
- for i, stack in ipairs(inv:get_list("main")) do
- if stack:get_name() == plantname and i ~= index then
- inv:set_stack("main", index, stack)
- stack:clear()
- inv:set_stack("main", i, stack)
- return
- end
- end
- end
- -- Place Seeds on Soil
- function farming.place_seed(itemstack, placer, pointed_thing, plantname)
- local pt = pointed_thing
- -- check if pointing at a node
- if not pt or pt.type ~= "node" then
- return
- end
- local under = minetest.get_node(pt.under)
- -- am I right-clicking on something that has a custom on_place set?
- -- thanks to Krock for helping with this issue :)
- local def = minetest.registered_nodes[under.name]
- if placer and def and def.on_rightclick then
- return def.on_rightclick(pt.under, under, placer, itemstack)
- end
- local above = minetest.get_node(pt.above)
- -- check if pointing at the top of the node
- if pt.above.y ~= pt.under.y + 1 then
- return
- end
- -- return if any of the nodes is not registered
- if not minetest.registered_nodes[under.name]
- or not minetest.registered_nodes[above.name] then
- return
- end
- -- can I replace above node, and am I pointing at soil
- if not minetest.registered_nodes[above.name].buildable_to
- or minetest.get_item_group(under.name, "soil") < 2
- -- avoid multiple seed placement bug
- or minetest.get_item_group(above.name, "plant") ~= 0 then
- return
- end
- -- is player planting seed?
- local name = placer and placer:get_player_name() or ""
- -- if not protected then add node and remove 1 item from the itemstack
- if not minetest.is_protected(pt.above, name) then
- local p2 = minetest.registered_nodes[plantname].place_param2 or 1
- minetest.set_node(pt.above, {name = plantname, param2 = p2})
- --minetest.get_node_timer(pt.above):start(1)
- farming.handle_growth(pt.above)--, node)
- minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
- if placer and not farming.is_creative(placer:get_player_name()) then
- local name = itemstack:get_name()
- itemstack:take_item()
- -- check for refill
- if itemstack:get_count() == 0 then
- minetest.after(0.10,
- farming.refill_plant,
- placer,
- name,
- placer:get_wield_index()
- )
- end
- end
- return itemstack
- end
- end
- -- Function to register plants (default farming compatibility)
- farming.register_plant = function(name, def)
- if not def.steps then
- return nil
- end
- local mname = name:split(":")[1]
- local pname = name:split(":")[2]
- -- Check def
- def.description = def.description or S("Seed")
- def.inventory_image = def.inventory_image or "unknown_item.png"
- def.minlight = def.minlight or 13
- def.maxlight = def.maxlight or 15
- -- Register seed
- minetest.register_node(":" .. mname .. ":seed_" .. pname, {
- description = def.description,
- tiles = {def.inventory_image},
- inventory_image = def.inventory_image,
- wield_image = def.inventory_image,
- drawtype = "signlike",
- groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2},
- paramtype = "light",
- paramtype2 = "wallmounted",
- walkable = false,
- sunlight_propagates = true,
- selection_box = farming.select,
- place_param2 = def.place_param2 or nil,
- next_plant = mname .. ":" .. pname .. "_1",
- on_place = function(itemstack, placer, pointed_thing)
- return farming.place_seed(itemstack, placer,
- pointed_thing, mname .. ":" .. pname .. "_1")
- end,
- })
- -- Register harvest
- minetest.register_craftitem(":" .. mname .. ":" .. pname, {
- description = pname:gsub("^%l", string.upper),
- inventory_image = mname .. "_" .. pname .. ".png",
- groups = def.groups or {flammable = 2},
- })
- -- Register growing steps
- for i = 1, def.steps do
- local base_rarity = 1
- if def.steps ~= 1 then
- base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
- end
- local drop = {
- items = {
- {items = {mname .. ":" .. pname}, rarity = base_rarity},
- {items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
- {items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
- {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
- }
- }
- local g = {
- snappy = 3, flammable = 2, plant = 1, growing = 1,
- attached_node = 1, not_in_creative_inventory = 1,
- }
- -- Last step doesn't need growing=1 so Abm never has to check these
- if i == def.steps then
- g.growing = 0
- end
- local node_name = mname .. ":" .. pname .. "_" .. i
- local next_plant = nil
- if i < def.steps then
- next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
- end
- minetest.register_node(node_name, {
- drawtype = "plantlike",
- waving = 1,
- tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
- paramtype = "light",
- paramtype2 = def.paramtype2,
- place_param2 = def.place_param2,
- walkable = false,
- buildable_to = true,
- sunlight_propagates = true,
- drop = drop,
- selection_box = farming.select,
- groups = g,
- sounds = default.node_sound_leaves_defaults(),
- minlight = def.minlight,
- maxlight = def.maxlight,
- next_plant = next_plant,
- })
- end
- -- add to farming.registered_plants
- farming.registered_plants[mname .. ":" .. pname] = {
- crop = mname .. ":" .. pname,
- seed = mname .. ":seed_" .. pname,
- steps = def.steps,
- minlight = def.minlight,
- maxlight = def.maxlight
- }
- --print(dump(farming.registered_plants[mname .. ":" .. pname]))
- -- Return info
- return {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
- end
- -- default settings
- farming.carrot = true
- farming.potato = true
- farming.tomato = true
- farming.cucumber = true
- farming.corn = true
- farming.coffee = true
- farming.melon = true
- farming.pumpkin = true
- farming.cocoa = true
- farming.raspberry = true
- farming.blueberry = true
- farming.rhubarb = true
- farming.beans = true
- farming.grapes = true
- farming.barley = true
- farming.chili = true
- farming.hemp = true
- farming.garlic = true
- farming.onion = true
- farming.pepper = true
- farming.pineapple = true
- farming.peas = true
- farming.beetroot = true
- farming.grains = true
- farming.rarety = 0.002 -- 0.006
- -- Load new global settings if found inside mod folder
- local input = io.open(farming.path.."/farming.conf", "r")
- if input then
- dofile(farming.path .. "/farming.conf")
- input:close()
- end
- -- load new world-specific settings if found inside world folder
- local worldpath = minetest.get_worldpath()
- input = io.open(worldpath.."/farming.conf", "r")
- if input then
- dofile(worldpath .. "/farming.conf")
- input:close()
- end
- -- important items
- dofile(farming.path.."/soil.lua")
- dofile(farming.path.."/hoes.lua")
- dofile(farming.path.."/grass.lua")
- dofile(farming.path.."/utensils.lua")
- -- default crops
- dofile(farming.path.."/crops/wheat.lua")
- dofile(farming.path.."/crops/cotton.lua")
- -- helper function
- local function ddoo(file, check)
- if check then
- dofile(farming.path .. "/crops/" .. file)
- end
- end
- -- add additional crops and food (if enabled)
- ddoo("carrot.lua", farming.carrot)
- ddoo("potato.lua", farming.potato)
- ddoo("tomato.lua", farming.tomato)
- ddoo("cucumber.lua", farming.cucumber)
- ddoo("corn.lua", farming.corn)
- ddoo("coffee.lua", farming.coffee)
- ddoo("melon.lua", farming.melon)
- ddoo("pumpkin.lua", farming.pumpkin)
- ddoo("cocoa.lua", farming.cocoa)
- ddoo("raspberry.lua", farming.raspberry)
- ddoo("blueberry.lua", farming.blueberry)
- ddoo("rhubarb.lua", farming.rhubarb)
- ddoo("beans.lua", farming.beans)
- ddoo("grapes.lua", farming.grapes)
- ddoo("barley.lua", farming.barley)
- ddoo("hemp.lua", farming.hemp)
- ddoo("garlic.lua", farming.garlic)
- ddoo("onion.lua", farming.onion)
- ddoo("pepper.lua", farming.pepper)
- ddoo("pineapple.lua", farming.pineapple)
- ddoo("peas.lua", farming.peas)
- ddoo("beetroot.lua", farming.beetroot)
- ddoo("chili.lua", farming.chili)
- ddoo("ryeoatrice.lua", farming.grains)
- dofile(farming.path.."/food.lua")
- dofile(farming.path.."/mapgen.lua")
- dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
- dofile(farming.path.."/lucky_block.lua")
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