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- using System;
- using UnityEngine;
- public class Medal {
- //public static const ICON_WIDTH:uint = 50;
- //public static const ICON_HEIGHT:uint = 50;
- public const string DIFFICULTY_EASY = "Easy";
- public const string DIFFICULTY_MODERATE = "Moderate";
- public const string DIFFICULTY_CHALLENGING = "Challenging";
- public const string DIFFICULTY_DIFFICULT = "Difficult";
- public const string DIFFICULTY_BRUTAL = "Brutal";
- private static string[] DIFFICULTIES = new string[] {DIFFICULTY_EASY, DIFFICULTY_MODERATE, DIFFICULTY_CHALLENGING, DIFFICULTY_DIFFICULT, DIFFICULTY_BRUTAL};
- //public static const DEFAULT_ICON:BitmapData = new DefaultMedalIcon(ICON_WIDTH, ICON_HEIGHT);
- // ================================================================================================================
- // CONSTRUCTOR ----------------------------------------------------------------------------------------------------
- public Medal(Action __successCallback) {
- }
- // ================================================================================================================
- // PUBLIC INTERFACE -----------------------------------------------------------------------------------------------
- // ================================================================================================================
- // INTERNAL INTERFACE ---------------------------------------------------------------------------------------------
- }
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