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- local S = farming.intllib
- -- add soil types to existing dirt blocks
- minetest.override_item("default:dirt", {
- soil = {
- base = "default:dirt",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- }
- })
- minetest.override_item("default:dirt_with_grass", {
- soil = {
- base = "default:dirt_with_grass",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- }
- })
- minetest.override_item("default:dirt_with_dry_grass", {
- soil = {
- base = "default:dirt_with_dry_grass",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- }
- })
- minetest.override_item("default:dirt_with_rainforest_litter", {
- soil = {
- base = "default:dirt_with_rainforest_litter",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- }
- })
- minetest.override_item("default:dirt_with_coniferous_litter", {
- soil = {
- base = "default:dirt_with_coniferous_litter",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- }
- })
- minetest.override_item("default:dry_dirt", {
- soil = {
- base = "default:dry_dirt",
- dry = "farming:dry_soil",
- wet = "farming:dry_soil_wet"
- }
- })
- minetest.override_item("default:dry_dirt_with_dry_grass", {
- soil = {
- base = "default:dry_dirt_with_dry_grass",
- dry = "farming:dry_soil",
- wet = "farming:dry_soil_wet"
- }
- })
- -- normal soil
- minetest.register_node("farming:soil", {
- description = S("Soil"),
- tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
- drop = "default:dirt",
- groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
- sounds = default.node_sound_dirt_defaults(),
- soil = {
- base = "default:dirt",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- }
- })
- -- wet soil
- minetest.register_node("farming:soil_wet", {
- description = S("Wet Soil"),
- tiles = {
- "default_dirt.png^farming_soil_wet.png",
- "default_dirt.png^farming_soil_wet_side.png"},
- drop = "default:dirt",
- groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 4, field = 1},
- sounds = default.node_sound_dirt_defaults(),
- soil = {
- base = "default:dirt",
- dry = "farming:soil",
- wet = "farming:soil_wet"
- }
- })
- -- savanna soil
- if minetest.registered_nodes["default:dry_dirt"] then
- minetest.register_node("farming:dry_soil", {
- description = S("Savanna Soil"),
- tiles = {
- "default_dry_dirt.png^farming_soil.png",
- "default_dry_dirt.png"},
- drop = "default:dry_dirt",
- groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
- sounds = default.node_sound_dirt_defaults(),
- soil = {
- base = "default:dry_dirt",
- dry = "farming:dry_soil",
- wet = "farming:dry_soil_wet"
- }
- })
- minetest.register_node("farming:dry_soil_wet", {
- description = S("Wet Savanna Soil"),
- tiles = {
- "default_dry_dirt.png^farming_soil_wet.png",
- "default_dry_dirt.png^farming_soil_wet_side.png"},
- drop = "default:dry_dirt",
- groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1},
- sounds = default.node_sound_dirt_defaults(),
- soil = {
- base = "default:dry_dirt",
- dry = "farming:dry_soil",
- wet = "farming:dry_soil_wet"
- }
- })
- end
- -- sand is not soil, change existing sand-soil to use dry soil
- minetest.register_alias("farming:desert_sand_soil", "farming:dry_soil")
- minetest.register_alias("farming:desert_sand_soil_wet", "farming:dry_soil_wet")
- -- if water near soil then change to wet soil
- minetest.register_abm({
- nodenames = {"group:field"},
- interval = 15,
- chance = 4,
- catch_up = false,
- action = function(pos, node)
- local ndef = minetest.registered_nodes[node.name]
- if not ndef or not ndef.soil or not ndef.soil.wet
- or not ndef.soil.base or not ndef.soil.dry then return end
- pos.y = pos.y + 1
- local nn = minetest.get_node_or_nil(pos)
- pos.y = pos.y - 1
- if nn then nn = nn.name else return end
- -- what's on top of soil, if solid/not plant change soil to dirt
- if minetest.registered_nodes[nn]
- and minetest.registered_nodes[nn].walkable
- and minetest.get_item_group(nn, "plant") == 0 then
- minetest.set_node(pos, {name = ndef.soil.base})
- return
- end
- -- if map around soil not loaded then skip until loaded
- if minetest.find_node_near(pos, 3, {"ignore"}) then
- return
- end
- -- check if water is within 3 nodes horizontally and 1 below
- if #minetest.find_nodes_in_area(
- {x = pos.x + 3, y = pos.y - 1, z = pos.z + 3},
- {x = pos.x - 3, y = pos.y , z = pos.z - 3},
- {"group:water"}) > 0 then
- minetest.set_node(pos, {name = ndef.soil.wet})
- elseif node.name == ndef.soil.wet then
- minetest.set_node(pos, {name = ndef.soil.dry})
- elseif node.name == ndef.soil.dry
- and minetest.get_item_group(nn, "plant") == 0 then
- minetest.set_node(pos, {name = ndef.soil.base})
- end
- end
- })
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