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- // SPDX-License-Identifier: GPL-2.0+
- /* Copyright (C) 2014-2018 Broadcom */
- #include <drm/drmP.h>
- #include <drm/drm_syncobj.h>
- #include <linux/module.h>
- #include <linux/platform_device.h>
- #include <linux/pm_runtime.h>
- #include <linux/device.h>
- #include <linux/io.h>
- #include <linux/sched/signal.h>
- #include "uapi/drm/v3d_drm.h"
- #include "v3d_drv.h"
- #include "v3d_regs.h"
- #include "v3d_trace.h"
- static void
- v3d_init_core(struct v3d_dev *v3d, int core)
- {
- /* Set OVRTMUOUT, which means that the texture sampler uniform
- * configuration's tmu output type field is used, instead of
- * using the hardware default behavior based on the texture
- * type. If you want the default behavior, you can still put
- * "2" in the indirect texture state's output_type field.
- */
- V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
- /* Whenever we flush the L2T cache, we always want to flush
- * the whole thing.
- */
- V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
- V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
- }
- /* Sets invariant state for the HW. */
- static void
- v3d_init_hw_state(struct v3d_dev *v3d)
- {
- v3d_init_core(v3d, 0);
- }
- static void
- v3d_idle_axi(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
- if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
- (V3D_GMP_STATUS_RD_COUNT_MASK |
- V3D_GMP_STATUS_WR_COUNT_MASK |
- V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
- DRM_ERROR("Failed to wait for safe GMP shutdown\n");
- }
- }
- static void
- v3d_idle_gca(struct v3d_dev *v3d)
- {
- if (v3d->ver >= 41)
- return;
- V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
- if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
- V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
- V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
- DRM_ERROR("Failed to wait for safe GCA shutdown\n");
- }
- }
- static void
- v3d_reset_v3d(struct v3d_dev *v3d)
- {
- int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
- if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
- V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
- /* GFXH-1383: The SW_INIT may cause a stray write to address 0
- * of the unit, so reset it to its power-on value here.
- */
- V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
- } else {
- WARN_ON_ONCE(V3D_GET_FIELD(version,
- V3D_TOP_GR_BRIDGE_MAJOR) != 7);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
- V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
- V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
- }
- v3d_init_hw_state(v3d);
- }
- void
- v3d_reset(struct v3d_dev *v3d)
- {
- struct drm_device *dev = &v3d->drm;
- DRM_ERROR("Resetting GPU.\n");
- trace_v3d_reset_begin(dev);
- /* XXX: only needed for safe powerdown, not reset. */
- if (false)
- v3d_idle_axi(v3d, 0);
- v3d_idle_gca(v3d);
- v3d_reset_v3d(v3d);
- v3d_mmu_set_page_table(v3d);
- v3d_irq_reset(v3d);
- trace_v3d_reset_end(dev);
- }
- static void
- v3d_flush_l3(struct v3d_dev *v3d)
- {
- if (v3d->ver < 41) {
- u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
- V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
- gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
- if (v3d->ver < 33) {
- V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
- gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
- }
- }
- }
- /* Invalidates the (read-only) L2 cache. */
- static void
- v3d_invalidate_l2(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
- V3D_L2CACTL_L2CCLR |
- V3D_L2CACTL_L2CENA);
- }
- static void
- v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_L2TFLS), 100)) {
- DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
- }
- }
- /* Invalidates texture L2 cachelines */
- static void
- v3d_flush_l2t(struct v3d_dev *v3d, int core)
- {
- v3d_invalidate_l1td(v3d, core);
- V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
- V3D_L2TCACTL_L2TFLS |
- V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_L2TFLS), 100)) {
- DRM_ERROR("Timeout waiting for L2T flush\n");
- }
- }
- /* Invalidates the slice caches. These are read-only caches. */
- static void
- v3d_invalidate_slices(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
- V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
- V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
- }
- /* Invalidates texture L2 cachelines */
- static void
- v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
- {
- V3D_CORE_WRITE(core,
- V3D_CTL_L2TCACTL,
- V3D_L2TCACTL_L2TFLS |
- V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
- V3D_L2TCACTL_L2TFLS), 100)) {
- DRM_ERROR("Timeout waiting for L2T invalidate\n");
- }
- }
- void
- v3d_invalidate_caches(struct v3d_dev *v3d)
- {
- v3d_flush_l3(v3d);
- v3d_invalidate_l2(v3d, 0);
- v3d_invalidate_slices(v3d, 0);
- v3d_flush_l2t(v3d, 0);
- }
- void
- v3d_flush_caches(struct v3d_dev *v3d)
- {
- v3d_invalidate_l1td(v3d, 0);
- v3d_invalidate_l2t(v3d, 0);
- }
- static void
- v3d_attach_object_fences(struct v3d_exec_info *exec)
- {
- struct dma_fence *out_fence = &exec->render.base.s_fence->finished;
- struct v3d_bo *bo;
- int i;
- for (i = 0; i < exec->bo_count; i++) {
- bo = to_v3d_bo(&exec->bo[i]->base);
- /* XXX: Use shared fences for read-only objects. */
- reservation_object_add_excl_fence(bo->resv, out_fence);
- }
- }
- static void
- v3d_unlock_bo_reservations(struct drm_device *dev,
- struct v3d_exec_info *exec,
- struct ww_acquire_ctx *acquire_ctx)
- {
- int i;
- for (i = 0; i < exec->bo_count; i++) {
- struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
- ww_mutex_unlock(&bo->resv->lock);
- }
- ww_acquire_fini(acquire_ctx);
- }
- /* Takes the reservation lock on all the BOs being referenced, so that
- * at queue submit time we can update the reservations.
- *
- * We don't lock the RCL the tile alloc/state BOs, or overflow memory
- * (all of which are on exec->unref_list). They're entirely private
- * to v3d, so we don't attach dma-buf fences to them.
- */
- static int
- v3d_lock_bo_reservations(struct drm_device *dev,
- struct v3d_exec_info *exec,
- struct ww_acquire_ctx *acquire_ctx)
- {
- int contended_lock = -1;
- int i, ret;
- struct v3d_bo *bo;
- ww_acquire_init(acquire_ctx, &reservation_ww_class);
- retry:
- if (contended_lock != -1) {
- bo = to_v3d_bo(&exec->bo[contended_lock]->base);
- ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
- acquire_ctx);
- if (ret) {
- ww_acquire_done(acquire_ctx);
- return ret;
- }
- }
- for (i = 0; i < exec->bo_count; i++) {
- if (i == contended_lock)
- continue;
- bo = to_v3d_bo(&exec->bo[i]->base);
- ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
- if (ret) {
- int j;
- for (j = 0; j < i; j++) {
- bo = to_v3d_bo(&exec->bo[j]->base);
- ww_mutex_unlock(&bo->resv->lock);
- }
- if (contended_lock != -1 && contended_lock >= i) {
- bo = to_v3d_bo(&exec->bo[contended_lock]->base);
- ww_mutex_unlock(&bo->resv->lock);
- }
- if (ret == -EDEADLK) {
- contended_lock = i;
- goto retry;
- }
- ww_acquire_done(acquire_ctx);
- return ret;
- }
- }
- ww_acquire_done(acquire_ctx);
- /* Reserve space for our shared (read-only) fence references,
- * before we commit the CL to the hardware.
- */
- for (i = 0; i < exec->bo_count; i++) {
- bo = to_v3d_bo(&exec->bo[i]->base);
- ret = reservation_object_reserve_shared(bo->resv);
- if (ret) {
- v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
- return ret;
- }
- }
- return 0;
- }
- /**
- * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
- * referenced by the job.
- * @dev: DRM device
- * @file_priv: DRM file for this fd
- * @exec: V3D job being set up
- *
- * The command validator needs to reference BOs by their index within
- * the submitted job's BO list. This does the validation of the job's
- * BO list and reference counting for the lifetime of the job.
- *
- * Note that this function doesn't need to unreference the BOs on
- * failure, because that will happen at v3d_exec_cleanup() time.
- */
- static int
- v3d_cl_lookup_bos(struct drm_device *dev,
- struct drm_file *file_priv,
- struct drm_v3d_submit_cl *args,
- struct v3d_exec_info *exec)
- {
- u32 *handles;
- int ret = 0;
- int i;
- exec->bo_count = args->bo_handle_count;
- if (!exec->bo_count) {
- /* See comment on bo_index for why we have to check
- * this.
- */
- DRM_DEBUG("Rendering requires BOs\n");
- return -EINVAL;
- }
- exec->bo = kvmalloc_array(exec->bo_count,
- sizeof(struct drm_gem_cma_object *),
- GFP_KERNEL | __GFP_ZERO);
- if (!exec->bo) {
- DRM_DEBUG("Failed to allocate validated BO pointers\n");
- return -ENOMEM;
- }
- handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
- if (!handles) {
- ret = -ENOMEM;
- DRM_DEBUG("Failed to allocate incoming GEM handles\n");
- goto fail;
- }
- if (copy_from_user(handles,
- (void __user *)(uintptr_t)args->bo_handles,
- exec->bo_count * sizeof(u32))) {
- ret = -EFAULT;
- DRM_DEBUG("Failed to copy in GEM handles\n");
- goto fail;
- }
- spin_lock(&file_priv->table_lock);
- for (i = 0; i < exec->bo_count; i++) {
- struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
- handles[i]);
- if (!bo) {
- DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
- i, handles[i]);
- ret = -ENOENT;
- spin_unlock(&file_priv->table_lock);
- goto fail;
- }
- drm_gem_object_get(bo);
- exec->bo[i] = to_v3d_bo(bo);
- }
- spin_unlock(&file_priv->table_lock);
- fail:
- kvfree(handles);
- return ret;
- }
- static void
- v3d_exec_cleanup(struct kref *ref)
- {
- struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
- refcount);
- struct v3d_dev *v3d = exec->v3d;
- unsigned int i;
- struct v3d_bo *bo, *save;
- dma_fence_put(exec->bin.in_fence);
- dma_fence_put(exec->render.in_fence);
- dma_fence_put(exec->bin.done_fence);
- dma_fence_put(exec->render.done_fence);
- dma_fence_put(exec->bin_done_fence);
- for (i = 0; i < exec->bo_count; i++)
- drm_gem_object_put_unlocked(&exec->bo[i]->base);
- kvfree(exec->bo);
- list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
- drm_gem_object_put_unlocked(&bo->base);
- }
- pm_runtime_mark_last_busy(v3d->dev);
- pm_runtime_put_autosuspend(v3d->dev);
- kfree(exec);
- }
- void v3d_exec_put(struct v3d_exec_info *exec)
- {
- kref_put(&exec->refcount, v3d_exec_cleanup);
- }
- int
- v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- int ret;
- struct drm_v3d_wait_bo *args = data;
- struct drm_gem_object *gem_obj;
- struct v3d_bo *bo;
- ktime_t start = ktime_get();
- u64 delta_ns;
- unsigned long timeout_jiffies =
- nsecs_to_jiffies_timeout(args->timeout_ns);
- if (args->pad != 0)
- return -EINVAL;
- gem_obj = drm_gem_object_lookup(file_priv, args->handle);
- if (!gem_obj) {
- DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
- return -EINVAL;
- }
- bo = to_v3d_bo(gem_obj);
- ret = reservation_object_wait_timeout_rcu(bo->resv,
- true, true,
- timeout_jiffies);
- if (ret == 0)
- ret = -ETIME;
- else if (ret > 0)
- ret = 0;
- /* Decrement the user's timeout, in case we got interrupted
- * such that the ioctl will be restarted.
- */
- delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
- if (delta_ns < args->timeout_ns)
- args->timeout_ns -= delta_ns;
- else
- args->timeout_ns = 0;
- /* Asked to wait beyond the jiffie/scheduler precision? */
- if (ret == -ETIME && args->timeout_ns)
- ret = -EAGAIN;
- drm_gem_object_put_unlocked(gem_obj);
- return ret;
- }
- /**
- * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * This is the main entrypoint for userspace to submit a 3D frame to
- * the GPU. Userspace provides the binner command list (if
- * applicable), and the kernel sets up the render command list to draw
- * to the framebuffer described in the ioctl, using the command lists
- * that the 3D engine's binner will produce.
- */
- int
- v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- struct drm_v3d_submit_cl *args = data;
- struct v3d_exec_info *exec;
- struct ww_acquire_ctx acquire_ctx;
- struct drm_syncobj *sync_out;
- int ret = 0;
- if (args->pad != 0) {
- DRM_INFO("pad must be zero: %d\n", args->pad);
- return -EINVAL;
- }
- exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
- if (!exec)
- return -ENOMEM;
- ret = pm_runtime_get_sync(v3d->dev);
- if (ret < 0) {
- kfree(exec);
- return ret;
- }
- kref_init(&exec->refcount);
- ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
- &exec->bin.in_fence);
- if (ret == -EINVAL)
- goto fail;
- ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
- &exec->render.in_fence);
- if (ret == -EINVAL)
- goto fail;
- exec->qma = args->qma;
- exec->qms = args->qms;
- exec->qts = args->qts;
- exec->bin.exec = exec;
- exec->bin.start = args->bcl_start;
- exec->bin.end = args->bcl_end;
- exec->render.exec = exec;
- exec->render.start = args->rcl_start;
- exec->render.end = args->rcl_end;
- exec->v3d = v3d;
- INIT_LIST_HEAD(&exec->unref_list);
- ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
- if (ret)
- goto fail;
- ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
- if (ret)
- goto fail;
- mutex_lock(&v3d->sched_lock);
- if (exec->bin.start != exec->bin.end) {
- ret = drm_sched_job_init(&exec->bin.base,
- &v3d_priv->sched_entity[V3D_BIN],
- v3d_priv);
- if (ret)
- goto fail_unreserve;
- exec->bin_done_fence =
- dma_fence_get(&exec->bin.base.s_fence->finished);
- kref_get(&exec->refcount); /* put by scheduler job completion */
- drm_sched_entity_push_job(&exec->bin.base,
- &v3d_priv->sched_entity[V3D_BIN]);
- }
- ret = drm_sched_job_init(&exec->render.base,
- &v3d_priv->sched_entity[V3D_RENDER],
- v3d_priv);
- if (ret)
- goto fail_unreserve;
- kref_get(&exec->refcount); /* put by scheduler job completion */
- drm_sched_entity_push_job(&exec->render.base,
- &v3d_priv->sched_entity[V3D_RENDER]);
- mutex_unlock(&v3d->sched_lock);
- v3d_attach_object_fences(exec);
- v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
- /* Update the return sync object for the */
- sync_out = drm_syncobj_find(file_priv, args->out_sync);
- if (sync_out) {
- drm_syncobj_replace_fence(sync_out,
- &exec->render.base.s_fence->finished);
- drm_syncobj_put(sync_out);
- }
- v3d_exec_put(exec);
- return 0;
- fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
- v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
- fail:
- v3d_exec_put(exec);
- return ret;
- }
- int
- v3d_gem_init(struct drm_device *dev)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- u32 pt_size = 4096 * 1024;
- int ret, i;
- for (i = 0; i < V3D_MAX_QUEUES; i++)
- v3d->queue[i].fence_context = dma_fence_context_alloc(1);
- spin_lock_init(&v3d->mm_lock);
- spin_lock_init(&v3d->job_lock);
- mutex_init(&v3d->bo_lock);
- mutex_init(&v3d->reset_lock);
- mutex_init(&v3d->sched_lock);
- /* Note: We don't allocate address 0. Various bits of HW
- * treat 0 as special, such as the occlusion query counters
- * where 0 means "disabled".
- */
- drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
- v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
- &v3d->pt_paddr,
- GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
- if (!v3d->pt) {
- drm_mm_takedown(&v3d->mm);
- dev_err(v3d->dev,
- "Failed to allocate page tables. "
- "Please ensure you have CMA enabled.\n");
- return -ENOMEM;
- }
- v3d_init_hw_state(v3d);
- v3d_mmu_set_page_table(v3d);
- ret = v3d_sched_init(v3d);
- if (ret) {
- drm_mm_takedown(&v3d->mm);
- dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
- v3d->pt_paddr);
- }
- return 0;
- }
- void
- v3d_gem_destroy(struct drm_device *dev)
- {
- struct v3d_dev *v3d = to_v3d_dev(dev);
- v3d_sched_fini(v3d);
- /* Waiting for exec to finish would need to be done before
- * unregistering V3D.
- */
- WARN_ON(v3d->bin_job);
- WARN_ON(v3d->render_job);
- drm_mm_takedown(&v3d->mm);
- dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
- }
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