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- // SPDX-License-Identifier: GPL-2.0
- /*
- * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
- */
- #include <asm/div64.h>
- #include "clk.h"
- #define div_mask(w) ((1 << (w)) - 1)
- int div_frac_get(unsigned long rate, unsigned parent_rate, u8 width,
- u8 frac_width, u8 flags)
- {
- u64 divider_ux1 = parent_rate;
- int mul;
- if (!rate)
- return 0;
- mul = 1 << frac_width;
- if (!(flags & TEGRA_DIVIDER_INT))
- divider_ux1 *= mul;
- if (flags & TEGRA_DIVIDER_ROUND_UP)
- divider_ux1 += rate - 1;
- do_div(divider_ux1, rate);
- if (flags & TEGRA_DIVIDER_INT)
- divider_ux1 *= mul;
- if (divider_ux1 < mul)
- return 0;
- divider_ux1 -= mul;
- if (divider_ux1 > div_mask(width))
- return div_mask(width);
- return divider_ux1;
- }
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