drm_fourcc.h 24 KB

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  1. /*
  2. * Copyright 2011 Intel Corporation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  19. * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  20. * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. * OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #ifndef DRM_FOURCC_H
  24. #define DRM_FOURCC_H
  25. #include "drm.h"
  26. #if defined(__cplusplus)
  27. extern "C" {
  28. #endif
  29. #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
  30. ((__u32)(c) << 16) | ((__u32)(d) << 24))
  31. #define DRM_FORMAT_BIG_ENDIAN (1<<31) /* format is big endian instead of little endian */
  32. /* color index */
  33. #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
  34. /* 8 bpp Red */
  35. #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
  36. /* 16 bpp Red */
  37. #define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
  38. /* 16 bpp RG */
  39. #define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
  40. #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
  41. /* 32 bpp RG */
  42. #define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
  43. #define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
  44. /* 8 bpp RGB */
  45. #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
  46. #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
  47. /* 16 bpp RGB */
  48. #define DRM_FORMAT_XRGB4444 fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
  49. #define DRM_FORMAT_XBGR4444 fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
  50. #define DRM_FORMAT_RGBX4444 fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
  51. #define DRM_FORMAT_BGRX4444 fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
  52. #define DRM_FORMAT_ARGB4444 fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
  53. #define DRM_FORMAT_ABGR4444 fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
  54. #define DRM_FORMAT_RGBA4444 fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
  55. #define DRM_FORMAT_BGRA4444 fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
  56. #define DRM_FORMAT_XRGB1555 fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
  57. #define DRM_FORMAT_XBGR1555 fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
  58. #define DRM_FORMAT_RGBX5551 fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
  59. #define DRM_FORMAT_BGRX5551 fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
  60. #define DRM_FORMAT_ARGB1555 fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
  61. #define DRM_FORMAT_ABGR1555 fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
  62. #define DRM_FORMAT_RGBA5551 fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
  63. #define DRM_FORMAT_BGRA5551 fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
  64. #define DRM_FORMAT_RGB565 fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
  65. #define DRM_FORMAT_BGR565 fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
  66. /* 24 bpp RGB */
  67. #define DRM_FORMAT_RGB888 fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
  68. #define DRM_FORMAT_BGR888 fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
  69. /* 32 bpp RGB */
  70. #define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
  71. #define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
  72. #define DRM_FORMAT_RGBX8888 fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
  73. #define DRM_FORMAT_BGRX8888 fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
  74. #define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
  75. #define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
  76. #define DRM_FORMAT_RGBA8888 fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
  77. #define DRM_FORMAT_BGRA8888 fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
  78. #define DRM_FORMAT_XRGB2101010 fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
  79. #define DRM_FORMAT_XBGR2101010 fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
  80. #define DRM_FORMAT_RGBX1010102 fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
  81. #define DRM_FORMAT_BGRX1010102 fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
  82. #define DRM_FORMAT_ARGB2101010 fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
  83. #define DRM_FORMAT_ABGR2101010 fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
  84. #define DRM_FORMAT_RGBA1010102 fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
  85. #define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
  86. /* packed YCbCr */
  87. #define DRM_FORMAT_YUYV fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
  88. #define DRM_FORMAT_YVYU fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
  89. #define DRM_FORMAT_UYVY fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
  90. #define DRM_FORMAT_VYUY fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
  91. #define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
  92. /*
  93. * 2 plane RGB + A
  94. * index 0 = RGB plane, same format as the corresponding non _A8 format has
  95. * index 1 = A plane, [7:0] A
  96. */
  97. #define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8')
  98. #define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8')
  99. #define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8')
  100. #define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8')
  101. #define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8')
  102. #define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8')
  103. #define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8')
  104. #define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8')
  105. /*
  106. * 2 plane YCbCr
  107. * index 0 = Y plane, [7:0] Y
  108. * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
  109. * or
  110. * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
  111. */
  112. #define DRM_FORMAT_NV12 fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
  113. #define DRM_FORMAT_NV21 fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
  114. #define DRM_FORMAT_NV16 fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
  115. #define DRM_FORMAT_NV61 fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
  116. #define DRM_FORMAT_NV24 fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
  117. #define DRM_FORMAT_NV42 fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
  118. /*
  119. * 3 plane YCbCr
  120. * index 0: Y plane, [7:0] Y
  121. * index 1: Cb plane, [7:0] Cb
  122. * index 2: Cr plane, [7:0] Cr
  123. * or
  124. * index 1: Cr plane, [7:0] Cr
  125. * index 2: Cb plane, [7:0] Cb
  126. */
  127. #define DRM_FORMAT_YUV410 fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
  128. #define DRM_FORMAT_YVU410 fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
  129. #define DRM_FORMAT_YUV411 fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
  130. #define DRM_FORMAT_YVU411 fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
  131. #define DRM_FORMAT_YUV420 fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
  132. #define DRM_FORMAT_YVU420 fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
  133. #define DRM_FORMAT_YUV422 fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
  134. #define DRM_FORMAT_YVU422 fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
  135. #define DRM_FORMAT_YUV444 fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
  136. #define DRM_FORMAT_YVU444 fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
  137. /*
  138. * Format Modifiers:
  139. *
  140. * Format modifiers describe, typically, a re-ordering or modification
  141. * of the data in a plane of an FB. This can be used to express tiled/
  142. * swizzled formats, or compression, or a combination of the two.
  143. *
  144. * The upper 8 bits of the format modifier are a vendor-id as assigned
  145. * below. The lower 56 bits are assigned as vendor sees fit.
  146. */
  147. /* Vendor Ids: */
  148. #define DRM_FORMAT_MOD_NONE 0
  149. #define DRM_FORMAT_MOD_VENDOR_NONE 0
  150. #define DRM_FORMAT_MOD_VENDOR_INTEL 0x01
  151. #define DRM_FORMAT_MOD_VENDOR_AMD 0x02
  152. #define DRM_FORMAT_MOD_VENDOR_NVIDIA 0x03
  153. #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
  154. #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
  155. #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
  156. #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
  157. #define DRM_FORMAT_MOD_VENDOR_ARM 0x08
  158. /* add more to the end as needed */
  159. #define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
  160. #define fourcc_mod_code(vendor, val) \
  161. ((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
  162. /*
  163. * Format Modifier tokens:
  164. *
  165. * When adding a new token please document the layout with a code comment,
  166. * similar to the fourcc codes above. drm_fourcc.h is considered the
  167. * authoritative source for all of these.
  168. */
  169. /*
  170. * Invalid Modifier
  171. *
  172. * This modifier can be used as a sentinel to terminate the format modifiers
  173. * list, or to initialize a variable with an invalid modifier. It might also be
  174. * used to report an error back to userspace for certain APIs.
  175. */
  176. #define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
  177. /*
  178. * Linear Layout
  179. *
  180. * Just plain linear layout. Note that this is different from no specifying any
  181. * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
  182. * which tells the driver to also take driver-internal information into account
  183. * and so might actually result in a tiled framebuffer.
  184. */
  185. #define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0)
  186. /* Intel framebuffer modifiers */
  187. /*
  188. * Intel X-tiling layout
  189. *
  190. * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
  191. * in row-major layout. Within the tile bytes are laid out row-major, with
  192. * a platform-dependent stride. On top of that the memory can apply
  193. * platform-depending swizzling of some higher address bits into bit6.
  194. *
  195. * This format is highly platforms specific and not useful for cross-driver
  196. * sharing. It exists since on a given platform it does uniquely identify the
  197. * layout in a simple way for i915-specific userspace.
  198. */
  199. #define I915_FORMAT_MOD_X_TILED fourcc_mod_code(INTEL, 1)
  200. /*
  201. * Intel Y-tiling layout
  202. *
  203. * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
  204. * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
  205. * chunks column-major, with a platform-dependent height. On top of that the
  206. * memory can apply platform-depending swizzling of some higher address bits
  207. * into bit6.
  208. *
  209. * This format is highly platforms specific and not useful for cross-driver
  210. * sharing. It exists since on a given platform it does uniquely identify the
  211. * layout in a simple way for i915-specific userspace.
  212. */
  213. #define I915_FORMAT_MOD_Y_TILED fourcc_mod_code(INTEL, 2)
  214. /*
  215. * Intel Yf-tiling layout
  216. *
  217. * This is a tiled layout using 4Kb tiles in row-major layout.
  218. * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
  219. * are arranged in four groups (two wide, two high) with column-major layout.
  220. * Each group therefore consits out of four 256 byte units, which are also laid
  221. * out as 2x2 column-major.
  222. * 256 byte units are made out of four 64 byte blocks of pixels, producing
  223. * either a square block or a 2:1 unit.
  224. * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
  225. * in pixel depends on the pixel depth.
  226. */
  227. #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
  228. /*
  229. * Intel color control surface (CCS) for render compression
  230. *
  231. * The framebuffer format must be one of the 8:8:8:8 RGB formats.
  232. * The main surface will be plane index 0 and must be Y/Yf-tiled,
  233. * the CCS will be plane index 1.
  234. *
  235. * Each CCS tile matches a 1024x512 pixel area of the main surface.
  236. * To match certain aspects of the 3D hardware the CCS is
  237. * considered to be made up of normal 128Bx32 Y tiles, Thus
  238. * the CCS pitch must be specified in multiples of 128 bytes.
  239. *
  240. * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
  241. * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
  242. * But that fact is not relevant unless the memory is accessed
  243. * directly.
  244. */
  245. #define I915_FORMAT_MOD_Y_TILED_CCS fourcc_mod_code(INTEL, 4)
  246. #define I915_FORMAT_MOD_Yf_TILED_CCS fourcc_mod_code(INTEL, 5)
  247. /*
  248. * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
  249. *
  250. * Macroblocks are laid in a Z-shape, and each pixel data is following the
  251. * standard NV12 style.
  252. * As for NV12, an image is the result of two frame buffers: one for Y,
  253. * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
  254. * Alignment requirements are (for each buffer):
  255. * - multiple of 128 pixels for the width
  256. * - multiple of 32 pixels for the height
  257. *
  258. * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
  259. */
  260. #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1)
  261. /*
  262. * Qualcomm Compressed Format
  263. *
  264. * Refers to a compressed variant of the base format that is compressed.
  265. * Implementation may be platform and base-format specific.
  266. *
  267. * Each macrotile consists of m x n (mostly 4 x 4) tiles.
  268. * Pixel data pitch/stride is aligned with macrotile width.
  269. * Pixel data height is aligned with macrotile height.
  270. * Entire pixel data buffer is aligned with 4k(bytes).
  271. */
  272. #define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1)
  273. /* Vivante framebuffer modifiers */
  274. /*
  275. * Vivante 4x4 tiling layout
  276. *
  277. * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
  278. * layout.
  279. */
  280. #define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1)
  281. /*
  282. * Vivante 64x64 super-tiling layout
  283. *
  284. * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
  285. * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
  286. * major layout.
  287. *
  288. * For more information: see
  289. * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
  290. */
  291. #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2)
  292. /*
  293. * Vivante 4x4 tiling layout for dual-pipe
  294. *
  295. * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
  296. * different base address. Offsets from the base addresses are therefore halved
  297. * compared to the non-split tiled layout.
  298. */
  299. #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3)
  300. /*
  301. * Vivante 64x64 super-tiling layout for dual-pipe
  302. *
  303. * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
  304. * starts at a different base address. Offsets from the base addresses are
  305. * therefore halved compared to the non-split super-tiled layout.
  306. */
  307. #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
  308. /* NVIDIA frame buffer modifiers */
  309. /*
  310. * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
  311. *
  312. * Pixels are arranged in simple tiles of 16 x 16 bytes.
  313. */
  314. #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
  315. /*
  316. * 16Bx2 Block Linear layout, used by desktop GPUs, and Tegra K1 and later
  317. *
  318. * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
  319. * vertically by a power of 2 (1 to 32 GOBs) to form a block.
  320. *
  321. * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
  322. *
  323. * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
  324. * Valid values are:
  325. *
  326. * 0 == ONE_GOB
  327. * 1 == TWO_GOBS
  328. * 2 == FOUR_GOBS
  329. * 3 == EIGHT_GOBS
  330. * 4 == SIXTEEN_GOBS
  331. * 5 == THIRTYTWO_GOBS
  332. *
  333. * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
  334. * in full detail.
  335. */
  336. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
  337. fourcc_mod_code(NVIDIA, 0x10 | ((v) & 0xf))
  338. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
  339. fourcc_mod_code(NVIDIA, 0x10)
  340. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
  341. fourcc_mod_code(NVIDIA, 0x11)
  342. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
  343. fourcc_mod_code(NVIDIA, 0x12)
  344. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
  345. fourcc_mod_code(NVIDIA, 0x13)
  346. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
  347. fourcc_mod_code(NVIDIA, 0x14)
  348. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
  349. fourcc_mod_code(NVIDIA, 0x15)
  350. /*
  351. * Some Broadcom modifiers take parameters, for example the number of
  352. * vertical lines in the image. Reserve the lower 32 bits for modifier
  353. * type, and the next 24 bits for parameters. Top 8 bits are the
  354. * vendor code.
  355. */
  356. #define __fourcc_mod_broadcom_param_shift 8
  357. #define __fourcc_mod_broadcom_param_bits 48
  358. #define fourcc_mod_broadcom_code(val, params) \
  359. fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
  360. #define fourcc_mod_broadcom_param(m) \
  361. ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \
  362. ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
  363. #define fourcc_mod_broadcom_mod(m) \
  364. ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \
  365. __fourcc_mod_broadcom_param_shift))
  366. /*
  367. * Broadcom VC4 "T" format
  368. *
  369. * This is the primary layout that the V3D GPU can texture from (it
  370. * can't do linear). The T format has:
  371. *
  372. * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
  373. * pixels at 32 bit depth.
  374. *
  375. * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
  376. * 16x16 pixels).
  377. *
  378. * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
  379. * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
  380. * they're (TR, BR, BL, TL), where bottom left is start of memory.
  381. *
  382. * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
  383. * tiles) or right-to-left (odd rows of 4k tiles).
  384. */
  385. #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
  386. /*
  387. * Broadcom SAND format
  388. *
  389. * This is the native format that the H.264 codec block uses. For VC4
  390. * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
  391. *
  392. * The image can be considered to be split into columns, and the
  393. * columns are placed consecutively into memory. The width of those
  394. * columns can be either 32, 64, 128, or 256 pixels, but in practice
  395. * only 128 pixel columns are used.
  396. *
  397. * The pitch between the start of each column is set to optimally
  398. * switch between SDRAM banks. This is passed as the number of lines
  399. * of column width in the modifier (we can't use the stride value due
  400. * to various core checks that look at it , so you should set the
  401. * stride to width*cpp).
  402. *
  403. * Note that the column height for this format modifier is the same
  404. * for all of the planes, assuming that each column contains both Y
  405. * and UV. Some SAND-using hardware stores UV in a separate tiled
  406. * image from Y to reduce the column height, which is not supported
  407. * with these modifiers.
  408. */
  409. #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
  410. fourcc_mod_broadcom_code(2, v)
  411. #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
  412. fourcc_mod_broadcom_code(3, v)
  413. #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
  414. fourcc_mod_broadcom_code(4, v)
  415. #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
  416. fourcc_mod_broadcom_code(5, v)
  417. #define DRM_FORMAT_MOD_BROADCOM_SAND32 \
  418. DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
  419. #define DRM_FORMAT_MOD_BROADCOM_SAND64 \
  420. DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
  421. #define DRM_FORMAT_MOD_BROADCOM_SAND128 \
  422. DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
  423. #define DRM_FORMAT_MOD_BROADCOM_SAND256 \
  424. DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
  425. /* Broadcom UIF format
  426. *
  427. * This is the common format for the current Broadcom multimedia
  428. * blocks, including V3D 3.x and newer, newer video codecs, and
  429. * displays.
  430. *
  431. * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
  432. * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are
  433. * stored in columns, with padding between the columns to ensure that
  434. * moving from one column to the next doesn't hit the same SDRAM page
  435. * bank.
  436. *
  437. * To calculate the padding, it is assumed that each hardware block
  438. * and the software driving it knows the platform's SDRAM page size,
  439. * number of banks, and XOR address, and that it's identical between
  440. * all blocks using the format. This tiling modifier will use XOR as
  441. * necessary to reduce the padding. If a hardware block can't do XOR,
  442. * the assumption is that a no-XOR tiling modifier will be created.
  443. */
  444. #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
  445. /*
  446. * Arm Framebuffer Compression (AFBC) modifiers
  447. *
  448. * AFBC is a proprietary lossless image compression protocol and format.
  449. * It provides fine-grained random access and minimizes the amount of data
  450. * transferred between IP blocks.
  451. *
  452. * AFBC has several features which may be supported and/or used, which are
  453. * represented using bits in the modifier. Not all combinations are valid,
  454. * and different devices or use-cases may support different combinations.
  455. */
  456. #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode)
  457. /*
  458. * AFBC superblock size
  459. *
  460. * Indicates the superblock size(s) used for the AFBC buffer. The buffer
  461. * size (in pixels) must be aligned to a multiple of the superblock size.
  462. * Four lowest significant bits(LSBs) are reserved for block size.
  463. */
  464. #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf
  465. #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL)
  466. #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL)
  467. /*
  468. * AFBC lossless colorspace transform
  469. *
  470. * Indicates that the buffer makes use of the AFBC lossless colorspace
  471. * transform.
  472. */
  473. #define AFBC_FORMAT_MOD_YTR (1ULL << 4)
  474. /*
  475. * AFBC block-split
  476. *
  477. * Indicates that the payload of each superblock is split. The second
  478. * half of the payload is positioned at a predefined offset from the start
  479. * of the superblock payload.
  480. */
  481. #define AFBC_FORMAT_MOD_SPLIT (1ULL << 5)
  482. /*
  483. * AFBC sparse layout
  484. *
  485. * This flag indicates that the payload of each superblock must be stored at a
  486. * predefined position relative to the other superblocks in the same AFBC
  487. * buffer. This order is the same order used by the header buffer. In this mode
  488. * each superblock is given the same amount of space as an uncompressed
  489. * superblock of the particular format would require, rounding up to the next
  490. * multiple of 128 bytes in size.
  491. */
  492. #define AFBC_FORMAT_MOD_SPARSE (1ULL << 6)
  493. /*
  494. * AFBC copy-block restrict
  495. *
  496. * Buffers with this flag must obey the copy-block restriction. The restriction
  497. * is such that there are no copy-blocks referring across the border of 8x8
  498. * blocks. For the subsampled data the 8x8 limitation is also subsampled.
  499. */
  500. #define AFBC_FORMAT_MOD_CBR (1ULL << 7)
  501. /*
  502. * AFBC tiled layout
  503. *
  504. * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
  505. * superblocks inside a tile are stored together in memory. 8x8 tiles are used
  506. * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
  507. * larger bpp formats. The order between the tiles is scan line.
  508. * When the tiled layout is used, the buffer size (in pixels) must be aligned
  509. * to the tile size.
  510. */
  511. #define AFBC_FORMAT_MOD_TILED (1ULL << 8)
  512. /*
  513. * AFBC solid color blocks
  514. *
  515. * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
  516. * can be reduced if a whole superblock is a single color.
  517. */
  518. #define AFBC_FORMAT_MOD_SC (1ULL << 9)
  519. #if defined(__cplusplus)
  520. }
  521. #endif
  522. #endif /* DRM_FOURCC_H */