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- /*
- * Copyright 2015 Advanced Micro Devices, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- */
- #ifndef _DRM_GPU_SCHEDULER_H_
- #define _DRM_GPU_SCHEDULER_H_
- #include <drm/spsc_queue.h>
- #include <linux/dma-fence.h>
- #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
- struct drm_gpu_scheduler;
- struct drm_sched_rq;
- enum drm_sched_priority {
- DRM_SCHED_PRIORITY_MIN,
- DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
- DRM_SCHED_PRIORITY_NORMAL,
- DRM_SCHED_PRIORITY_HIGH_SW,
- DRM_SCHED_PRIORITY_HIGH_HW,
- DRM_SCHED_PRIORITY_KERNEL,
- DRM_SCHED_PRIORITY_MAX,
- DRM_SCHED_PRIORITY_INVALID = -1,
- DRM_SCHED_PRIORITY_UNSET = -2
- };
- /**
- * struct drm_sched_entity - A wrapper around a job queue (typically
- * attached to the DRM file_priv).
- *
- * @list: used to append this struct to the list of entities in the
- * runqueue.
- * @rq: runqueue to which this entity belongs.
- * @rq_lock: lock to modify the runqueue to which this entity belongs.
- * @job_queue: the list of jobs of this entity.
- * @fence_seq: a linearly increasing seqno incremented with each
- * new &drm_sched_fence which is part of the entity.
- * @fence_context: a unique context for all the fences which belong
- * to this entity.
- * The &drm_sched_fence.scheduled uses the
- * fence_context but &drm_sched_fence.finished uses
- * fence_context + 1.
- * @dependency: the dependency fence of the job which is on the top
- * of the job queue.
- * @cb: callback for the dependency fence above.
- * @guilty: points to ctx's guilty.
- * @fini_status: contains the exit status in case the process was signalled.
- * @last_scheduled: points to the finished fence of the last scheduled job.
- * @last_user: last group leader pushing a job into the entity.
- *
- * Entities will emit jobs in order to their corresponding hardware
- * ring, and the scheduler will alternate between entities based on
- * scheduling policy.
- */
- struct drm_sched_entity {
- struct list_head list;
- struct drm_sched_rq *rq;
- spinlock_t rq_lock;
- struct spsc_queue job_queue;
- atomic_t fence_seq;
- uint64_t fence_context;
- struct dma_fence *dependency;
- struct dma_fence_cb cb;
- atomic_t *guilty;
- struct dma_fence *last_scheduled;
- struct task_struct *last_user;
- };
- /**
- * struct drm_sched_rq - queue of entities to be scheduled.
- *
- * @lock: to modify the entities list.
- * @sched: the scheduler to which this rq belongs to.
- * @entities: list of the entities to be scheduled.
- * @current_entity: the entity which is to be scheduled.
- *
- * Run queue is a set of entities scheduling command submissions for
- * one specific ring. It implements the scheduling policy that selects
- * the next entity to emit commands from.
- */
- struct drm_sched_rq {
- spinlock_t lock;
- struct drm_gpu_scheduler *sched;
- struct list_head entities;
- struct drm_sched_entity *current_entity;
- };
- /**
- * struct drm_sched_fence - fences corresponding to the scheduling of a job.
- */
- struct drm_sched_fence {
- /**
- * @scheduled: this fence is what will be signaled by the scheduler
- * when the job is scheduled.
- */
- struct dma_fence scheduled;
- /**
- * @finished: this fence is what will be signaled by the scheduler
- * when the job is completed.
- *
- * When setting up an out fence for the job, you should use
- * this, since it's available immediately upon
- * drm_sched_job_init(), and the fence returned by the driver
- * from run_job() won't be created until the dependencies have
- * resolved.
- */
- struct dma_fence finished;
- /**
- * @cb: the callback for the parent fence below.
- */
- struct dma_fence_cb cb;
- /**
- * @parent: the fence returned by &drm_sched_backend_ops.run_job
- * when scheduling the job on hardware. We signal the
- * &drm_sched_fence.finished fence once parent is signalled.
- */
- struct dma_fence *parent;
- /**
- * @sched: the scheduler instance to which the job having this struct
- * belongs to.
- */
- struct drm_gpu_scheduler *sched;
- /**
- * @lock: the lock used by the scheduled and the finished fences.
- */
- spinlock_t lock;
- /**
- * @owner: job owner for debugging
- */
- void *owner;
- };
- struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
- /**
- * struct drm_sched_job - A job to be run by an entity.
- *
- * @queue_node: used to append this struct to the queue of jobs in an entity.
- * @sched: the scheduler instance on which this job is scheduled.
- * @s_fence: contains the fences for the scheduling of job.
- * @finish_cb: the callback for the finished fence.
- * @finish_work: schedules the function @drm_sched_job_finish once the job has
- * finished to remove the job from the
- * @drm_gpu_scheduler.ring_mirror_list.
- * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
- * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
- * interval is over.
- * @id: a unique id assigned to each job scheduled on the scheduler.
- * @karma: increment on every hang caused by this job. If this exceeds the hang
- * limit of the scheduler then the job is marked guilty and will not
- * be scheduled further.
- * @s_priority: the priority of the job.
- * @entity: the entity to which this job belongs.
- *
- * A job is created by the driver using drm_sched_job_init(), and
- * should call drm_sched_entity_push_job() once it wants the scheduler
- * to schedule the job.
- */
- struct drm_sched_job {
- struct spsc_node queue_node;
- struct drm_gpu_scheduler *sched;
- struct drm_sched_fence *s_fence;
- struct dma_fence_cb finish_cb;
- struct work_struct finish_work;
- struct list_head node;
- struct delayed_work work_tdr;
- uint64_t id;
- atomic_t karma;
- enum drm_sched_priority s_priority;
- struct drm_sched_entity *entity;
- };
- static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
- int threshold)
- {
- return (s_job && atomic_inc_return(&s_job->karma) > threshold);
- }
- /**
- * struct drm_sched_backend_ops
- *
- * Define the backend operations called by the scheduler,
- * these functions should be implemented in driver side.
- */
- struct drm_sched_backend_ops {
- /**
- * @dependency: Called when the scheduler is considering scheduling
- * this job next, to get another struct dma_fence for this job to
- * block on. Once it returns NULL, run_job() may be called.
- */
- struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
- struct drm_sched_entity *s_entity);
- /**
- * @run_job: Called to execute the job once all of the dependencies
- * have been resolved. This may be called multiple times, if
- * timedout_job() has happened and drm_sched_job_recovery()
- * decides to try it again.
- */
- struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
- /**
- * @timedout_job: Called when a job has taken too long to execute,
- * to trigger GPU recovery.
- */
- void (*timedout_job)(struct drm_sched_job *sched_job);
- /**
- * @free_job: Called once the job's finished fence has been signaled
- * and it's time to clean it up.
- */
- void (*free_job)(struct drm_sched_job *sched_job);
- };
- /**
- * struct drm_gpu_scheduler
- *
- * @ops: backend operations provided by the driver.
- * @hw_submission_limit: the max size of the hardware queue.
- * @timeout: the time after which a job is removed from the scheduler.
- * @name: name of the ring for which this scheduler is being used.
- * @sched_rq: priority wise array of run queues.
- * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
- * is ready to be scheduled.
- * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
- * waits on this wait queue until all the scheduled jobs are
- * finished.
- * @hw_rq_count: the number of jobs currently in the hardware queue.
- * @job_id_count: used to assign unique id to the each job.
- * @thread: the kthread on which the scheduler which run.
- * @ring_mirror_list: the list of jobs which are currently in the job queue.
- * @job_list_lock: lock to protect the ring_mirror_list.
- * @hang_limit: once the hangs by a job crosses this limit then it is marked
- * guilty and it will be considered for scheduling further.
- *
- * One scheduler is implemented for each hardware ring.
- */
- struct drm_gpu_scheduler {
- const struct drm_sched_backend_ops *ops;
- uint32_t hw_submission_limit;
- long timeout;
- const char *name;
- struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_MAX];
- wait_queue_head_t wake_up_worker;
- wait_queue_head_t job_scheduled;
- atomic_t hw_rq_count;
- atomic64_t job_id_count;
- struct task_struct *thread;
- struct list_head ring_mirror_list;
- spinlock_t job_list_lock;
- int hang_limit;
- };
- int drm_sched_init(struct drm_gpu_scheduler *sched,
- const struct drm_sched_backend_ops *ops,
- uint32_t hw_submission, unsigned hang_limit, long timeout,
- const char *name);
- void drm_sched_fini(struct drm_gpu_scheduler *sched);
- int drm_sched_entity_init(struct drm_sched_entity *entity,
- struct drm_sched_rq **rq_list,
- unsigned int num_rq_list,
- atomic_t *guilty);
- long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
- void drm_sched_entity_fini(struct drm_sched_entity *entity);
- void drm_sched_entity_destroy(struct drm_sched_entity *entity);
- void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
- struct drm_sched_entity *entity);
- void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
- struct drm_sched_rq *rq);
- struct drm_sched_fence *drm_sched_fence_create(
- struct drm_sched_entity *s_entity, void *owner);
- void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
- void drm_sched_fence_finished(struct drm_sched_fence *fence);
- int drm_sched_job_init(struct drm_sched_job *job,
- struct drm_sched_entity *entity,
- void *owner);
- void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
- struct drm_sched_job *job);
- void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
- bool drm_sched_dependency_optimized(struct dma_fence* fence,
- struct drm_sched_entity *entity);
- void drm_sched_job_kickout(struct drm_sched_job *s_job);
- #endif
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