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- /*************************************************************************
- * GLFW 3.4 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
- #ifndef _glfw3_h_
- #define _glfw3_h_
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*************************************************************************
- * Doxygen documentation
- *************************************************************************/
- /*! @file glfw3.h
- * @brief The header of the GLFW 3 API.
- *
- * This is the header file of the GLFW 3 API. It defines all its types and
- * declares all its functions.
- *
- * For more information about how to use this file, see @ref build_include.
- */
- /*! @defgroup context Context reference
- * @brief Functions and types related to OpenGL and OpenGL ES contexts.
- *
- * This is the reference documentation for OpenGL and OpenGL ES context related
- * functions. For more task-oriented information, see the @ref context_guide.
- */
- /*! @defgroup vulkan Vulkan reference
- * @brief Functions and types related to Vulkan.
- *
- * This is the reference documentation for Vulkan related functions and types.
- * For more task-oriented information, see the @ref vulkan_guide.
- */
- /*! @defgroup init Initialization, version and error reference
- * @brief Functions and types related to initialization and error handling.
- *
- * This is the reference documentation for initialization and termination of
- * the library, version management and error handling. For more task-oriented
- * information, see the @ref intro_guide.
- */
- /*! @defgroup input Input reference
- * @brief Functions and types related to input handling.
- *
- * This is the reference documentation for input related functions and types.
- * For more task-oriented information, see the @ref input_guide.
- */
- /*! @defgroup monitor Monitor reference
- * @brief Functions and types related to monitors.
- *
- * This is the reference documentation for monitor related functions and types.
- * For more task-oriented information, see the @ref monitor_guide.
- */
- /*! @defgroup window Window reference
- * @brief Functions and types related to windows.
- *
- * This is the reference documentation for window related functions and types,
- * including creation, deletion and event polling. For more task-oriented
- * information, see the @ref window_guide.
- */
- /*************************************************************************
- * Compiler- and platform-specific preprocessor work
- *************************************************************************/
- /* If we are we on Windows, we want a single define for it.
- */
- #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
- #define _WIN32
- #endif /* _WIN32 */
- /* Include because most Windows GLU headers need wchar_t and
- * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
- * Include it unconditionally to avoid surprising side-effects.
- */
- #include <stddef.h>
- /* Include because it is needed by Vulkan and related functions.
- * Include it unconditionally to avoid surprising side-effects.
- */
- #include <stdint.h>
- #include <stdbool.h>
- #if defined(GLFW_INCLUDE_VULKAN)
- #include <vulkan/vulkan.h>
- #endif /* Vulkan header */
- /* The Vulkan header may have indirectly included windows.h (because of
- * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
- */
- /* It is customary to use APIENTRY for OpenGL function pointer declarations on
- * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
- */
- #if !defined(APIENTRY)
- #if defined(_WIN32)
- #define APIENTRY __stdcall
- #else
- #define APIENTRY
- #endif
- #define GLFW_APIENTRY_DEFINED
- #endif /* APIENTRY */
- /* Some Windows OpenGL headers need this.
- */
- #if !defined(WINGDIAPI) && defined(_WIN32)
- #define WINGDIAPI __declspec(dllimport)
- #define GLFW_WINGDIAPI_DEFINED
- #endif /* WINGDIAPI */
- /* Some Windows GLU headers need this.
- */
- #if !defined(CALLBACK) && defined(_WIN32)
- #define CALLBACK __stdcall
- #define GLFW_CALLBACK_DEFINED
- #endif /* CALLBACK */
- /* Include the chosen OpenGL or OpenGL ES headers.
- */
- #if defined(GLFW_INCLUDE_ES1)
- #include <GLES/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES/glext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES2)
- #include <GLES2/gl2.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES3)
- #include <GLES3/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES31)
- #include <GLES3/gl31.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES32)
- #include <GLES3/gl32.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_GLCOREARB)
- #if defined(__APPLE__)
- #include <OpenGL/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <OpenGL/gl3ext.h>
- #endif /*GLFW_INCLUDE_GLEXT*/
- #else /*__APPLE__*/
- #include <GL/glcorearb.h>
- #endif /*__APPLE__*/
- #elif defined(GLFW_INCLUDE_GLU)
- #if defined(__APPLE__)
- #if defined(GLFW_INCLUDE_GLU)
- #include <OpenGL/glu.h>
- #endif
- #else /*__APPLE__*/
- #if defined(GLFW_INCLUDE_GLU)
- #include <GL/glu.h>
- #endif
- #endif /*__APPLE__*/
- #elif !defined(GLFW_INCLUDE_NONE) && \
- !defined(__gl_h_) && \
- !defined(__gles1_gl_h_) && \
- !defined(__gles2_gl2_h_) && \
- !defined(__gles2_gl3_h_) && \
- !defined(__gles2_gl31_h_) && \
- !defined(__gles2_gl32_h_) && \
- !defined(__gl_glcorearb_h_) && \
- !defined(__gl2_h_) /*legacy*/ && \
- !defined(__gl3_h_) /*legacy*/ && \
- !defined(__gl31_h_) /*legacy*/ && \
- !defined(__gl32_h_) /*legacy*/ && \
- !defined(__glcorearb_h_) /*legacy*/ && \
- !defined(__GL_H__) /*non-standard*/ && \
- !defined(__gltypes_h_) /*non-standard*/ && \
- !defined(__glee_h_) /*non-standard*/
- #if defined(__APPLE__)
- #if !defined(GLFW_INCLUDE_GLEXT)
- #define GL_GLEXT_LEGACY
- #endif
- #include <OpenGL/gl.h>
- #else /*__APPLE__*/
- #include <GL/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GL/glext.h>
- #endif
- #endif /*__APPLE__*/
- #endif /* OpenGL and OpenGL ES headers */
- #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- /* GLFW_DLL must be defined by applications that are linking against the DLL
- * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
- * configuration header when compiling the DLL version of the library.
- */
- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
- #endif
- /* GLFWAPI is used to declare public API functions for export
- * from the DLL / shared library / dynamic library.
- */
- #if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
- #elif defined(_WIN32) && defined(GLFW_DLL)
- /* We are calling GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllimport)
- #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a shared / dynamic library */
- #define GLFWAPI __attribute__((visibility("default")))
- #else
- /* We are building or calling GLFW as a static library */
- #define GLFWAPI
- #endif
- /*************************************************************************
- * GLFW API tokens
- *************************************************************************/
- /*! @name GLFW version macros
- * @{ */
- /*! @brief The major version number of the GLFW library.
- *
- * This is incremented when the API is changed in non-compatible ways.
- * @ingroup init
- */
- #define GLFW_VERSION_MAJOR 3
- /*! @brief The minor version number of the GLFW library.
- *
- * This is incremented when features are added to the API but it remains
- * backward-compatible.
- * @ingroup init
- */
- #define GLFW_VERSION_MINOR 4
- /*! @brief The revision number of the GLFW library.
- *
- * This is incremented when a bug fix release is made that does not contain any
- * API changes.
- * @ingroup init
- */
- #define GLFW_VERSION_REVISION 0
- /*! @} */
- /*! @defgroup hat_state Joystick hat states
- * @brief Joystick hat states.
- *
- * See [joystick hat input](@ref joystick_hat) for how these are used.
- *
- * @ingroup input
- * @{ */
- #define GLFW_HAT_CENTERED 0
- #define GLFW_HAT_UP 1
- #define GLFW_HAT_RIGHT 2
- #define GLFW_HAT_DOWN 4
- #define GLFW_HAT_LEFT 8
- #define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
- #define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
- #define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
- #define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
- /*! @} */
- /*! @defgroup keys Keyboard keys
- * @brief Keyboard key IDs.
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- * put in the 256+ range).
- *
- * The naming of the key codes follow these rules:
- * - The US keyboard layout is used
- * - Names of printable alphanumeric characters are used (e.g. "A", "R",
- * "3", etc.)
- * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- * correspond to the Unicode standard (usually for brevity)
- * - Keys that lack a clear US mapping are named "WORLD_x"
- * - For non-printable keys, custom names are used (e.g. "F4",
- * "BACKSPACE", etc.)
- *
- * @ingroup input
- * @{
- */
- /* start functional key names (auto generated by gen-key-constants.py do not edit) */
- typedef enum {
- GLFW_FKEY_FIRST = 0xe000u,
- GLFW_FKEY_ESCAPE = 0xe000u,
- GLFW_FKEY_ENTER = 0xe001u,
- GLFW_FKEY_TAB = 0xe002u,
- GLFW_FKEY_BACKSPACE = 0xe003u,
- GLFW_FKEY_INSERT = 0xe004u,
- GLFW_FKEY_DELETE = 0xe005u,
- GLFW_FKEY_LEFT = 0xe006u,
- GLFW_FKEY_RIGHT = 0xe007u,
- GLFW_FKEY_UP = 0xe008u,
- GLFW_FKEY_DOWN = 0xe009u,
- GLFW_FKEY_PAGE_UP = 0xe00au,
- GLFW_FKEY_PAGE_DOWN = 0xe00bu,
- GLFW_FKEY_HOME = 0xe00cu,
- GLFW_FKEY_END = 0xe00du,
- GLFW_FKEY_CAPS_LOCK = 0xe00eu,
- GLFW_FKEY_SCROLL_LOCK = 0xe00fu,
- GLFW_FKEY_NUM_LOCK = 0xe010u,
- GLFW_FKEY_PRINT_SCREEN = 0xe011u,
- GLFW_FKEY_PAUSE = 0xe012u,
- GLFW_FKEY_MENU = 0xe013u,
- GLFW_FKEY_F1 = 0xe014u,
- GLFW_FKEY_F2 = 0xe015u,
- GLFW_FKEY_F3 = 0xe016u,
- GLFW_FKEY_F4 = 0xe017u,
- GLFW_FKEY_F5 = 0xe018u,
- GLFW_FKEY_F6 = 0xe019u,
- GLFW_FKEY_F7 = 0xe01au,
- GLFW_FKEY_F8 = 0xe01bu,
- GLFW_FKEY_F9 = 0xe01cu,
- GLFW_FKEY_F10 = 0xe01du,
- GLFW_FKEY_F11 = 0xe01eu,
- GLFW_FKEY_F12 = 0xe01fu,
- GLFW_FKEY_F13 = 0xe020u,
- GLFW_FKEY_F14 = 0xe021u,
- GLFW_FKEY_F15 = 0xe022u,
- GLFW_FKEY_F16 = 0xe023u,
- GLFW_FKEY_F17 = 0xe024u,
- GLFW_FKEY_F18 = 0xe025u,
- GLFW_FKEY_F19 = 0xe026u,
- GLFW_FKEY_F20 = 0xe027u,
- GLFW_FKEY_F21 = 0xe028u,
- GLFW_FKEY_F22 = 0xe029u,
- GLFW_FKEY_F23 = 0xe02au,
- GLFW_FKEY_F24 = 0xe02bu,
- GLFW_FKEY_F25 = 0xe02cu,
- GLFW_FKEY_F26 = 0xe02du,
- GLFW_FKEY_F27 = 0xe02eu,
- GLFW_FKEY_F28 = 0xe02fu,
- GLFW_FKEY_F29 = 0xe030u,
- GLFW_FKEY_F30 = 0xe031u,
- GLFW_FKEY_F31 = 0xe032u,
- GLFW_FKEY_F32 = 0xe033u,
- GLFW_FKEY_F33 = 0xe034u,
- GLFW_FKEY_F34 = 0xe035u,
- GLFW_FKEY_F35 = 0xe036u,
- GLFW_FKEY_KP_0 = 0xe037u,
- GLFW_FKEY_KP_1 = 0xe038u,
- GLFW_FKEY_KP_2 = 0xe039u,
- GLFW_FKEY_KP_3 = 0xe03au,
- GLFW_FKEY_KP_4 = 0xe03bu,
- GLFW_FKEY_KP_5 = 0xe03cu,
- GLFW_FKEY_KP_6 = 0xe03du,
- GLFW_FKEY_KP_7 = 0xe03eu,
- GLFW_FKEY_KP_8 = 0xe03fu,
- GLFW_FKEY_KP_9 = 0xe040u,
- GLFW_FKEY_KP_DECIMAL = 0xe041u,
- GLFW_FKEY_KP_DIVIDE = 0xe042u,
- GLFW_FKEY_KP_MULTIPLY = 0xe043u,
- GLFW_FKEY_KP_SUBTRACT = 0xe044u,
- GLFW_FKEY_KP_ADD = 0xe045u,
- GLFW_FKEY_KP_ENTER = 0xe046u,
- GLFW_FKEY_KP_EQUAL = 0xe047u,
- GLFW_FKEY_KP_SEPARATOR = 0xe048u,
- GLFW_FKEY_KP_LEFT = 0xe049u,
- GLFW_FKEY_KP_RIGHT = 0xe04au,
- GLFW_FKEY_KP_UP = 0xe04bu,
- GLFW_FKEY_KP_DOWN = 0xe04cu,
- GLFW_FKEY_KP_PAGE_UP = 0xe04du,
- GLFW_FKEY_KP_PAGE_DOWN = 0xe04eu,
- GLFW_FKEY_KP_HOME = 0xe04fu,
- GLFW_FKEY_KP_END = 0xe050u,
- GLFW_FKEY_KP_INSERT = 0xe051u,
- GLFW_FKEY_KP_DELETE = 0xe052u,
- GLFW_FKEY_KP_BEGIN = 0xe053u,
- GLFW_FKEY_MEDIA_PLAY = 0xe054u,
- GLFW_FKEY_MEDIA_PAUSE = 0xe055u,
- GLFW_FKEY_MEDIA_PLAY_PAUSE = 0xe056u,
- GLFW_FKEY_MEDIA_REVERSE = 0xe057u,
- GLFW_FKEY_MEDIA_STOP = 0xe058u,
- GLFW_FKEY_MEDIA_FAST_FORWARD = 0xe059u,
- GLFW_FKEY_MEDIA_REWIND = 0xe05au,
- GLFW_FKEY_MEDIA_TRACK_NEXT = 0xe05bu,
- GLFW_FKEY_MEDIA_TRACK_PREVIOUS = 0xe05cu,
- GLFW_FKEY_MEDIA_RECORD = 0xe05du,
- GLFW_FKEY_LOWER_VOLUME = 0xe05eu,
- GLFW_FKEY_RAISE_VOLUME = 0xe05fu,
- GLFW_FKEY_MUTE_VOLUME = 0xe060u,
- GLFW_FKEY_LEFT_SHIFT = 0xe061u,
- GLFW_FKEY_LEFT_CONTROL = 0xe062u,
- GLFW_FKEY_LEFT_ALT = 0xe063u,
- GLFW_FKEY_LEFT_SUPER = 0xe064u,
- GLFW_FKEY_LEFT_HYPER = 0xe065u,
- GLFW_FKEY_LEFT_META = 0xe066u,
- GLFW_FKEY_RIGHT_SHIFT = 0xe067u,
- GLFW_FKEY_RIGHT_CONTROL = 0xe068u,
- GLFW_FKEY_RIGHT_ALT = 0xe069u,
- GLFW_FKEY_RIGHT_SUPER = 0xe06au,
- GLFW_FKEY_RIGHT_HYPER = 0xe06bu,
- GLFW_FKEY_RIGHT_META = 0xe06cu,
- GLFW_FKEY_ISO_LEVEL3_SHIFT = 0xe06du,
- GLFW_FKEY_ISO_LEVEL5_SHIFT = 0xe06eu,
- GLFW_FKEY_LAST = 0xe06eu
- } GLFWFunctionKey;
- /* end functional key names */
- /*! @} */
- /*! @defgroup mods Modifier key flags
- * @brief Modifier key flags.
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * @ingroup input
- * @{ */
- /*! @brief If this bit is set one or more Shift keys were held down.
- *
- * If this bit is set one or more Shift keys were held down.
- */
- #define GLFW_MOD_SHIFT 0x0001
- /*! @brief If this bit is set one or more Alt keys were held down.
- *
- * If this bit is set one or more Alt keys were held down.
- */
- #define GLFW_MOD_ALT 0x0002
- /*! @brief If this bit is set one or more Alt keys were held down.
- *
- * If this bit is set one or more Alt keys were held down.
- */
- #define GLFW_MOD_CONTROL 0x0004
- /*! @brief If this bit is set one or more Super keys were held down.
- *
- * If this bit is set one or more Super keys were held down.
- */
- #define GLFW_MOD_SUPER 0x0008
- /*! @brief If this bit is set one or more Hyper keys were held down.
- *
- * If this bit is set one or more Hyper keys were held down.
- */
- #define GLFW_MOD_HYPER 0x0010
- /*! @brief If this bit is set one or more Meta keys were held down.
- *
- * If this bit is set one or more Meta keys were held down.
- */
- #define GLFW_MOD_META 0x0020
- /*! @brief If this bit is set the Caps Lock key is enabled.
- *
- * If this bit is set the Caps Lock key is enabled and the @ref
- * GLFW_LOCK_KEY_MODS input mode is set.
- */
- #define GLFW_MOD_CAPS_LOCK 0x0040
- /*! @brief If this bit is set the Num Lock key is enabled.
- *
- * If this bit is set the Num Lock key is enabled and the @ref
- * GLFW_LOCK_KEY_MODS input mode is set.
- */
- #define GLFW_MOD_NUM_LOCK 0x0080
- #define GLFW_MOD_LAST GLFW_MOD_NUM_LOCK
- #define GLFW_LOCK_MASK (GLFW_MOD_NUM_LOCK | GLFW_MOD_CAPS_LOCK)
- /*! @} */
- /*! @defgroup buttons Mouse buttons
- * @brief Mouse button IDs.
- *
- * See [mouse button input](@ref input_mouse_button) for how these are used.
- *
- * @ingroup input
- * @{ */
- typedef enum GLFWMouseButton {
- GLFW_MOUSE_BUTTON_1 = 0,
- GLFW_MOUSE_BUTTON_LEFT = 0,
- GLFW_MOUSE_BUTTON_2 = 1,
- GLFW_MOUSE_BUTTON_RIGHT = 1,
- GLFW_MOUSE_BUTTON_3 = 2,
- GLFW_MOUSE_BUTTON_MIDDLE = 2,
- GLFW_MOUSE_BUTTON_4 = 3,
- GLFW_MOUSE_BUTTON_5 = 4,
- GLFW_MOUSE_BUTTON_6 = 5,
- GLFW_MOUSE_BUTTON_7 = 6,
- GLFW_MOUSE_BUTTON_8 = 7,
- GLFW_MOUSE_BUTTON_LAST = 7
- } GLFWMouseButton;
- /*! @} */
- typedef enum GLFWColorScheme {
- GLFW_COLOR_SCHEME_NO_PREFERENCE = 0,
- GLFW_COLOR_SCHEME_DARK = 1,
- GLFW_COLOR_SCHEME_LIGHT = 2
- } GLFWColorScheme;
- /*! @defgroup joysticks Joysticks
- * @brief Joystick IDs.
- *
- * See [joystick input](@ref joystick) for how these are used.
- *
- * @ingroup input
- * @{ */
- #define GLFW_JOYSTICK_1 0
- #define GLFW_JOYSTICK_2 1
- #define GLFW_JOYSTICK_3 2
- #define GLFW_JOYSTICK_4 3
- #define GLFW_JOYSTICK_5 4
- #define GLFW_JOYSTICK_6 5
- #define GLFW_JOYSTICK_7 6
- #define GLFW_JOYSTICK_8 7
- #define GLFW_JOYSTICK_9 8
- #define GLFW_JOYSTICK_10 9
- #define GLFW_JOYSTICK_11 10
- #define GLFW_JOYSTICK_12 11
- #define GLFW_JOYSTICK_13 12
- #define GLFW_JOYSTICK_14 13
- #define GLFW_JOYSTICK_15 14
- #define GLFW_JOYSTICK_16 15
- #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
- /*! @} */
- /*! @defgroup gamepad_buttons Gamepad buttons
- * @brief Gamepad buttons.
- *
- * See @ref gamepad for how these are used.
- *
- * @ingroup input
- * @{ */
- #define GLFW_GAMEPAD_BUTTON_A 0
- #define GLFW_GAMEPAD_BUTTON_B 1
- #define GLFW_GAMEPAD_BUTTON_X 2
- #define GLFW_GAMEPAD_BUTTON_Y 3
- #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
- #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
- #define GLFW_GAMEPAD_BUTTON_BACK 6
- #define GLFW_GAMEPAD_BUTTON_START 7
- #define GLFW_GAMEPAD_BUTTON_GUIDE 8
- #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
- #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
- #define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
- #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
- #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
- #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
- #define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- #define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
- #define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
- #define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
- #define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
- /*! @} */
- /*! @defgroup gamepad_axes Gamepad axes
- * @brief Gamepad axes.
- *
- * See @ref gamepad for how these are used.
- *
- * @ingroup input
- * @{ */
- #define GLFW_GAMEPAD_AXIS_LEFT_X 0
- #define GLFW_GAMEPAD_AXIS_LEFT_Y 1
- #define GLFW_GAMEPAD_AXIS_RIGHT_X 2
- #define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
- #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
- #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
- #define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- /*! @} */
- /*! @defgroup errors Error codes
- * @brief Error codes.
- *
- * See [error handling](@ref error_handling) for how these are used.
- *
- * @ingroup init
- * @{ */
- /*! @brief No error has occurred.
- *
- * No error has occurred.
- *
- * @analysis Yay.
- */
- #define GLFW_NO_ERROR 0
- /*! @brief GLFW has not been initialized.
- *
- * This occurs if a GLFW function was called that must not be called unless the
- * library is [initialized](@ref intro_init).
- *
- * @analysis Application programmer error. Initialize GLFW before calling any
- * function that requires initialization.
- */
- #define GLFW_NOT_INITIALIZED 0x00010001
- /*! @brief No context is current for this thread.
- *
- * This occurs if a GLFW function was called that needs and operates on the
- * current OpenGL or OpenGL ES context but no context is current on the calling
- * thread. One such function is @ref glfwSwapInterval.
- *
- * @analysis Application programmer error. Ensure a context is current before
- * calling functions that require a current context.
- */
- #define GLFW_NO_CURRENT_CONTEXT 0x00010002
- /*! @brief One of the arguments to the function was an invalid enum value.
- *
- * One of the arguments to the function was an invalid enum value, for example
- * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
- #define GLFW_INVALID_ENUM 0x00010003
- /*! @brief One of the arguments to the function was an invalid value.
- *
- * One of the arguments to the function was an invalid value, for example
- * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
- *
- * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
- * result in a @ref GLFW_VERSION_UNAVAILABLE error.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
- #define GLFW_INVALID_VALUE 0x00010004
- /*! @brief A memory allocation failed.
- *
- * A memory allocation failed.
- *
- * @analysis A bug in GLFW or the underlying operating system. Report the bug
- * to our [issue tracker](https://github.com/glfw/glfw/issues).
- */
- #define GLFW_OUT_OF_MEMORY 0x00010005
- /*! @brief GLFW could not find support for the requested API on the system.
- *
- * GLFW could not find support for the requested API on the system.
- *
- * @analysis The installed graphics driver does not support the requested
- * API, or does not support it via the chosen context creation backend.
- * Below are a few examples.
- *
- * @par
- * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
- * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
- * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
- * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
- * driver. Older graphics drivers do not support Vulkan.
- */
- #define GLFW_API_UNAVAILABLE 0x00010006
- /*! @brief The requested OpenGL or OpenGL ES version is not available.
- *
- * The requested OpenGL or OpenGL ES version (including any requested context
- * or framebuffer hints) is not available on this machine.
- *
- * @analysis The machine does not support your requirements. If your
- * application is sufficiently flexible, downgrade your requirements and try
- * again. Otherwise, inform the user that their machine does not match your
- * requirements.
- *
- * @par
- * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
- * comes out before the 4.x series gets that far, also fail with this error and
- * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
- * will exist.
- */
- #define GLFW_VERSION_UNAVAILABLE 0x00010007
- /*! @brief A platform-specific error occurred that does not match any of the
- * more specific categories.
- *
- * A platform-specific error occurred that does not match any of the more
- * specific categories.
- *
- * @analysis A bug or configuration error in GLFW, the underlying operating
- * system or its drivers, or a lack of required resources. Report the issue to
- * our [issue tracker](https://github.com/glfw/glfw/issues).
- */
- #define GLFW_PLATFORM_ERROR 0x00010008
- /*! @brief The requested format is not supported or available.
- *
- * If emitted during window creation, the requested pixel format is not
- * supported.
- *
- * If emitted when querying the clipboard, the contents of the clipboard could
- * not be converted to the requested format.
- *
- * @analysis If emitted during window creation, one or more
- * [hard constraints](@ref window_hints_hard) did not match any of the
- * available pixel formats. If your application is sufficiently flexible,
- * downgrade your requirements and try again. Otherwise, inform the user that
- * their machine does not match your requirements.
- *
- * @par
- * If emitted when querying the clipboard, ignore the error or report it to
- * the user, as appropriate.
- */
- #define GLFW_FORMAT_UNAVAILABLE 0x00010009
- /*! @brief The specified window does not have an OpenGL or OpenGL ES context.
- *
- * A window that does not have an OpenGL or OpenGL ES context was passed to
- * a function that requires it to have one.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
- #define GLFW_NO_WINDOW_CONTEXT 0x0001000A
- /*! @brief The requested feature is not provided by the platform.
- *
- * The requested feature is not provided by the platform, so GLFW is unable to
- * implement it. The documentation for each function notes if it could emit
- * this error.
- *
- * @analysis Platform or platform version limitation. The error can be ignored
- * unless the feature is critical to the application.
- *
- * @par
- * A function call that emits this error has no effect other than the error and
- * updating any existing out parameters.
- */
- #define GLFW_FEATURE_UNAVAILABLE 0x0001000C
- /*! @brief The requested feature is not implemented for the platform.
- *
- * The requested feature has not yet been implemented in GLFW for this platform.
- *
- * @analysis An incomplete implementation of GLFW for this platform, hopefully
- * fixed in a future release. The error can be ignored unless the feature is
- * critical to the application.
- *
- * @par
- * A function call that emits this error has no effect other than the error and
- * updating any existing out parameters.
- */
- #define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
- /*! @} */
- /*! @addtogroup window
- * @{ */
- /*! @brief Input focus window hint and attribute
- *
- * Input focus [window hint](@ref GLFW_FOCUSED_hint) or
- * [window attribute](@ref GLFW_FOCUSED_attrib).
- */
- #define GLFW_FOCUSED 0x00020001
- /*! @brief Window iconification window attribute
- *
- * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
- */
- #define GLFW_ICONIFIED 0x00020002
- /*! @brief Window resize-ability window hint and attribute
- *
- * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
- * [window attribute](@ref GLFW_RESIZABLE_attrib).
- */
- #define GLFW_RESIZABLE 0x00020003
- /*! @brief Window visibility window hint and attribute
- *
- * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
- * [window attribute](@ref GLFW_VISIBLE_attrib).
- */
- #define GLFW_VISIBLE 0x00020004
- /*! @brief Window decoration window hint and attribute
- *
- * Window decoration [window hint](@ref GLFW_DECORATED_hint) and
- * [window attribute](@ref GLFW_DECORATED_attrib).
- */
- #define GLFW_DECORATED 0x00020005
- /*! @brief Window auto-iconification window hint and attribute
- *
- * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
- * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
- */
- #define GLFW_AUTO_ICONIFY 0x00020006
- /*! @brief Window decoration window hint and attribute
- *
- * Window decoration [window hint](@ref GLFW_FLOATING_hint) and
- * [window attribute](@ref GLFW_FLOATING_attrib).
- */
- #define GLFW_FLOATING 0x00020007
- /*! @brief Window maximization window hint and attribute
- *
- * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
- * [window attribute](@ref GLFW_MAXIMIZED_attrib).
- */
- #define GLFW_MAXIMIZED 0x00020008
- /*! @brief Cursor centering window hint
- *
- * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
- */
- #define GLFW_CENTER_CURSOR 0x00020009
- /*! @brief Window framebuffer transparency hint and attribute
- *
- * Window framebuffer transparency
- * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
- * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
- */
- #define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
- /*! @brief Mouse cursor hover window attribute.
- *
- * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
- */
- #define GLFW_HOVERED 0x0002000B
- /*! @brief Input focus on calling show window hint and attribute
- *
- * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
- * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
- */
- #define GLFW_FOCUS_ON_SHOW 0x0002000C
- /*! @brief Mouse input transparency window hint and attribute
- *
- * Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
- * [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
- */
- #define GLFW_MOUSE_PASSTHROUGH 0x0002000D
- /*! @brief Occlusion window attribute
- *
- * Occlusion [window attribute](@ref GLFW_OCCLUDED_attrib).
- */
- #define GLFW_OCCLUDED 0x0002000E
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
- */
- #define GLFW_RED_BITS 0x00021001
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
- */
- #define GLFW_GREEN_BITS 0x00021002
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
- */
- #define GLFW_BLUE_BITS 0x00021003
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
- */
- #define GLFW_ALPHA_BITS 0x00021004
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
- */
- #define GLFW_DEPTH_BITS 0x00021005
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
- */
- #define GLFW_STENCIL_BITS 0x00021006
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
- */
- #define GLFW_ACCUM_RED_BITS 0x00021007
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
- */
- #define GLFW_ACCUM_GREEN_BITS 0x00021008
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
- */
- #define GLFW_ACCUM_BLUE_BITS 0x00021009
- /*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
- */
- #define GLFW_ACCUM_ALPHA_BITS 0x0002100A
- /*! @brief Framebuffer auxiliary buffer hint.
- *
- * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
- */
- #define GLFW_AUX_BUFFERS 0x0002100B
- /*! @brief OpenGL stereoscopic rendering hint.
- *
- * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
- */
- #define GLFW_STEREO 0x0002100C
- /*! @brief Framebuffer MSAA samples hint.
- *
- * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
- */
- #define GLFW_SAMPLES 0x0002100D
- /*! @brief Framebuffer sRGB hint.
- *
- * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
- */
- #define GLFW_SRGB_CAPABLE 0x0002100E
- /*! @brief Monitor refresh rate hint.
- *
- * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
- */
- #define GLFW_REFRESH_RATE 0x0002100F
- /*! @brief Framebuffer double buffering hint.
- *
- * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
- */
- #define GLFW_DOUBLEBUFFER 0x00021010
- /*! @brief Context client API hint and attribute.
- *
- * Context client API [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
- #define GLFW_CLIENT_API 0x00022001
- /*! @brief Context client API major version hint and attribute.
- *
- * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
- * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
- */
- #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
- /*! @brief Context client API minor version hint and attribute.
- *
- * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
- * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
- */
- #define GLFW_CONTEXT_VERSION_MINOR 0x00022003
- /*! @brief Context client API revision number hint and attribute.
- *
- * Context client API revision number
- * [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
- */
- #define GLFW_CONTEXT_REVISION 0x00022004
- /*! @brief Context robustness hint and attribute.
- *
- * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
- * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
- */
- #define GLFW_CONTEXT_ROBUSTNESS 0x00022005
- /*! @brief OpenGL forward-compatibility hint and attribute.
- *
- * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
- * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
- */
- #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
- /*! @brief Debug mode context hint and attribute.
- *
- * Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
- * [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
- */
- #define GLFW_CONTEXT_DEBUG 0x00022007
- /*! @brief Legacy name for compatibility.
- *
- * This is an alias for compatibility with earlier versions.
- */
- #define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG
- /*! @brief OpenGL profile hint and attribute.
- *
- * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
- * [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
- */
- #define GLFW_OPENGL_PROFILE 0x00022008
- /*! @brief Context flush-on-release hint and attribute.
- *
- * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
- * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
- */
- #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
- /*! @brief Context error suppression hint and attribute.
- *
- * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
- * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
- */
- #define GLFW_CONTEXT_NO_ERROR 0x0002200A
- /*! @brief Context creation API hint and attribute.
- *
- * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
- * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
- */
- #define GLFW_CONTEXT_CREATION_API 0x0002200B
- /*! @brief Window content area scaling window
- * [window hint](@ref GLFW_SCALE_TO_MONITOR).
- */
- #define GLFW_SCALE_TO_MONITOR 0x0002200C
- /*! @brief macOS specific
- * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
- */
- #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
- /*! @brief macOS specific
- * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
- */
- #define GLFW_COCOA_FRAME_NAME 0x00023002
- /*! @brief macOS specific
- * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
- */
- #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
- /*! @brief macOS specific
- * [window hint](@ref GLFW_COCOA_COLOR_SPACE_hint).
- */
- #define GLFW_COCOA_COLOR_SPACE 0x00023004
- typedef enum {
- DEFAULT_COLORSPACE = 0,
- SRGB_COLORSPACE = 1,
- DISPLAY_P3_COLORSPACE = 2,
- } GlfwCocoaColorSpaces;
- /*! @brief Blur Radius. On macOS the actual radius is used. On Linux it is treated as a bool.
- * [window hint](@ref GLFW_BLUR_RADIUS).
- */
- #define GLFW_BLUR_RADIUS 0x0002305
- /*! @brief X11 specific
- * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
- */
- #define GLFW_X11_CLASS_NAME 0x00024001
- /*! @brief X11 specific
- * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
- */
- #define GLFW_X11_INSTANCE_NAME 0x00024002
- #define GLFW_WAYLAND_APP_ID 0x00025001
- #define GLFW_WAYLAND_BGCOLOR 0x00025002
- /*! @} */
- #define GLFW_NO_API 0
- #define GLFW_OPENGL_API 0x00030001
- #define GLFW_OPENGL_ES_API 0x00030002
- #define GLFW_NO_ROBUSTNESS 0
- #define GLFW_NO_RESET_NOTIFICATION 0x00031001
- #define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
- #define GLFW_OPENGL_ANY_PROFILE 0
- #define GLFW_OPENGL_CORE_PROFILE 0x00032001
- #define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
- #define GLFW_CURSOR 0x00033001
- #define GLFW_STICKY_KEYS 0x00033002
- #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
- #define GLFW_LOCK_KEY_MODS 0x00033004
- #define GLFW_RAW_MOUSE_MOTION 0x00033005
- #define GLFW_CURSOR_NORMAL 0x00034001
- #define GLFW_CURSOR_HIDDEN 0x00034002
- #define GLFW_CURSOR_DISABLED 0x00034003
- #define GLFW_ANY_RELEASE_BEHAVIOR 0
- #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
- #define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
- #define GLFW_NATIVE_CONTEXT_API 0x00036001
- #define GLFW_EGL_CONTEXT_API 0x00036002
- #define GLFW_OSMESA_CONTEXT_API 0x00036003
- #define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
- #define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
- #define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
- #define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
- #define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
- #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
- #define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
- /*! @defgroup shapes Standard cursor shapes
- * @brief Standard system cursor shapes.
- *
- * See [standard cursor creation](@ref cursor_standard) for how these are used.
- *
- * @ingroup input
- * @{ */
- typedef enum {
- /* start mouse cursor shapes (auto generated by gen-key-constants.py do not edit) */
- GLFW_DEFAULT_CURSOR,
- GLFW_TEXT_CURSOR,
- GLFW_POINTER_CURSOR,
- GLFW_HELP_CURSOR,
- GLFW_WAIT_CURSOR,
- GLFW_PROGRESS_CURSOR,
- GLFW_CROSSHAIR_CURSOR,
- GLFW_CELL_CURSOR,
- GLFW_VERTICAL_TEXT_CURSOR,
- GLFW_MOVE_CURSOR,
- GLFW_E_RESIZE_CURSOR,
- GLFW_NE_RESIZE_CURSOR,
- GLFW_NW_RESIZE_CURSOR,
- GLFW_N_RESIZE_CURSOR,
- GLFW_SE_RESIZE_CURSOR,
- GLFW_SW_RESIZE_CURSOR,
- GLFW_S_RESIZE_CURSOR,
- GLFW_W_RESIZE_CURSOR,
- GLFW_EW_RESIZE_CURSOR,
- GLFW_NS_RESIZE_CURSOR,
- GLFW_NESW_RESIZE_CURSOR,
- GLFW_NWSE_RESIZE_CURSOR,
- GLFW_ZOOM_IN_CURSOR,
- GLFW_ZOOM_OUT_CURSOR,
- GLFW_ALIAS_CURSOR,
- GLFW_COPY_CURSOR,
- GLFW_NOT_ALLOWED_CURSOR,
- GLFW_NO_DROP_CURSOR,
- GLFW_GRAB_CURSOR,
- GLFW_GRABBING_CURSOR,
- GLFW_INVALID_CURSOR,
- /* end mouse cursor shapes */
- } GLFWCursorShape;
- /*! @} */
- #define GLFW_CONNECTED 0x00040001
- #define GLFW_DISCONNECTED 0x00040002
- /*! @addtogroup init
- * @{ */
- /*! @brief Joystick hat buttons init hint.
- *
- * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
- */
- #define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
- /*! @brief ANGLE rendering backend init hint.
- *
- * ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
- */
- #define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
- #define GLFW_DEBUG_KEYBOARD 0x00050003
- #define GLFW_DEBUG_RENDERING 0x00050004
- /*! @brief macOS specific init hint.
- *
- * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
- */
- #define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
- /*! @brief macOS specific init hint.
- *
- * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
- */
- #define GLFW_COCOA_MENUBAR 0x00051002
- #define GLFW_WAYLAND_IME 0x00051003
- /*! @} */
- #define GLFW_DONT_CARE -1
- /*************************************************************************
- * GLFW API types
- *************************************************************************/
- /*! @brief Client API function pointer type.
- *
- * Generic function pointer used for returning client API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref context_glext
- * @sa @ref glfwGetProcAddress
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
- typedef void (*GLFWglproc)(void);
- /*! @brief Vulkan API function pointer type.
- *
- * Generic function pointer used for returning Vulkan API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref vulkan_proc
- * @sa @ref glfwGetInstanceProcAddress
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- typedef void (*GLFWvkproc)(void);
- /*! @brief Opaque monitor object.
- *
- * Opaque monitor object.
- *
- * @see @ref monitor_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- typedef struct GLFWmonitor GLFWmonitor;
- /*! @brief Opaque window object.
- *
- * Opaque window object.
- *
- * @see @ref window_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef struct GLFWwindow GLFWwindow;
- /*! @brief Opaque cursor object.
- *
- * Opaque cursor object.
- *
- * @see @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- typedef struct GLFWcursor GLFWcursor;
- typedef enum {
- GLFW_RELEASE = 0,
- GLFW_PRESS = 1,
- GLFW_REPEAT = 2
- } GLFWKeyAction;
- typedef enum {
- GLFW_IME_NONE,
- GLFW_IME_PREEDIT_CHANGED,
- GLFW_IME_COMMIT_TEXT,
- GLFW_IME_WAYLAND_DONE_EVENT,
- } GLFWIMEState;
- typedef enum {
- GLFW_IME_UPDATE_FOCUS = 1,
- GLFW_IME_UPDATE_CURSOR_POSITION = 2
- } GLFWIMEUpdateType;
- typedef struct GLFWIMEUpdateEvent {
- GLFWIMEUpdateType type;
- const char *before_text, *at_text, *after_text;
- bool focused;
- struct {
- int left, top, width, height;
- } cursor;
- } GLFWIMEUpdateEvent;
- typedef struct GLFWkeyevent
- {
- // The [keyboard key](@ref keys) that was pressed or released.
- uint32_t key, shifted_key, alternate_key;
- // The platform-specific identifier of the key.
- int native_key;
- // The event action. Either `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
- GLFWKeyAction action;
- // Bit field describing which [modifier keys](@ref mods) were held down.
- int mods;
- // UTF-8 encoded text generated by this key event or empty string or NULL
- const char *text;
- // Used for Input Method events. Zero for normal key events.
- // A value of GLFW_IME_PREEDIT_CHANGED means the pre-edit text for the input event has been changed.
- // A value of GLFW_IME_COMMIT_TEXT means the text should be committed.
- GLFWIMEState ime_state;
- // For internal use only. On Linux it is the actual keycode reported by the windowing system, in contrast
- // to native_key which can be the result of a compose operation. On macOS it is the same as native_key.
- uint32_t native_key_id;
- // True if this is a synthesized event on focus change
- bool fake_event_on_focus_change;
- } GLFWkeyevent;
- typedef enum { GLFW_LAYER_SHELL_NONE, GLFW_LAYER_SHELL_BACKGROUND, GLFW_LAYER_SHELL_PANEL } GLFWLayerShellType;
- typedef enum { GLFW_EDGE_TOP, GLFW_EDGE_BOTTOM, GLFW_EDGE_LEFT, GLFW_EDGE_RIGHT } GLFWEdge;
- typedef enum { GLFW_FOCUS_NOT_ALLOWED, GLFW_FOCUS_EXCLUSIVE, GLFW_FOCUS_ON_DEMAND} GLFWFocusPolicy;
- typedef struct GLFWLayerShellConfig {
- GLFWLayerShellType type;
- GLFWEdge edge;
- char output_name[64];
- GLFWFocusPolicy focus_policy;
- unsigned size_in_cells;
- void (*size_callback)(GLFWwindow *window, const struct GLFWLayerShellConfig *config, unsigned monitor_width, unsigned monitor_height, uint32_t *width, uint32_t *height);
- } GLFWLayerShellConfig;
- typedef struct GLFWDBUSNotificationData {
- const char *app_name, *icon, *summary, *body, *category, **actions; size_t num_actions;
- int32_t timeout; uint8_t urgency; uint32_t replaces; int muted;
- } GLFWDBUSNotificationData;
- /*! @brief The function pointer type for error callbacks.
- *
- * This is the function pointer type for error callbacks. An error callback
- * function has the following signature:
- * @code
- * void callback_name(int error_code, const char* description)
- * @endcode
- *
- * @param[in] error_code An [error code](@ref errors). Future releases may add
- * more error codes.
- * @param[in] description A UTF-8 encoded string describing the error.
- *
- * @pointer_lifetime The error description string is valid until the callback
- * function returns.
- *
- * @sa @ref error_handling
- * @sa @ref glfwSetErrorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
- typedef void (* GLFWerrorfun)(int,const char*);
- /*! @brief The function pointer type for window position callbacks.
- *
- * This is the function pointer type for window position callbacks. A window
- * position callback function has the following signature:
- * @code
- * void callback_name(GLFWwindow* window, int xpos, int ypos)
- * @endcode
- *
- * @param[in] window The window that was moved.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the
- * upper-left corner of the content area of the window.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the
- * upper-left corner of the content area of the window.
- *
- * @sa @ref window_pos
- * @sa @ref glfwSetWindowPosCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
- /*! @brief The function pointer type for window size callbacks.
- *
- * This is the function pointer type for window size callbacks. A window size
- * callback function has the following signature:
- * @code
- * void callback_name(GLFWwindow* window, int width, int height)
- * @endcode
- *
- * @param[in] window The window that was resized.
- * @param[in] width The new width, in screen coordinates, of the window.
- * @param[in] height The new height, in screen coordinates, of the window.
- *
- * @sa @ref window_size
- * @sa @ref glfwSetWindowSizeCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
- /*! @brief The function pointer type for window close callbacks.
- *
- * This is the function pointer type for window close callbacks. A window
- * close callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window)
- * @endcode
- *
- * @param[in] window The window that the user attempted to close.
- *
- * @sa @ref window_close
- * @sa @ref glfwSetWindowCloseCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowclosefun)(GLFWwindow*);
- /*! @brief The function pointer type for application close callbacks.
- *
- * This is the function pointer type for application close callbacks. A application
- * close callback function has the following signature:
- * @code
- * void function_name(int flags)
- * @endcode
- *
- * @param[in] flags 0 for a user requested application quit, 1 if a fatal error occurred and application should quit ASAP
- *
- * @sa @ref glfwSetApplicationCloseCallback
- *
- * @ingroup window
- */
- typedef void (* GLFWapplicationclosefun)(int);
- /*! @brief The function pointer type for system color theme change callbacks.
- *
- * This is the function pointer type for system color theme changes.
- * @code
- * void function_name(int theme_type)
- * @endcode
- *
- * @param[in] theme_type 0 for unknown, 1 for dark and 2 for light
- *
- * @sa @ref glfwSetSystemColorThemeChangeCallback
- *
- * @ingroup window
- */
- typedef void (* GLFWsystemcolorthemechangefun)(GLFWColorScheme);
- /*! @brief The function pointer type for window content refresh callbacks.
- *
- * This is the function pointer type for window content refresh callbacks.
- * A window content refresh callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window);
- * @endcode
- *
- * @param[in] window The window whose content needs to be refreshed.
- *
- * @sa @ref window_refresh
- * @sa @ref glfwSetWindowRefreshCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
- /*! @brief The function pointer type for window focus callbacks.
- *
- * This is the function pointer type for window focus callbacks. A window
- * focus callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int focused)
- * @endcode
- *
- * @param[in] window The window that gained or lost input focus.
- * @param[in] focused `true` if the window was given input focus, or
- * `false` if it lost it.
- *
- * @sa @ref window_focus
- * @sa @ref glfwSetWindowFocusCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
- /*! @brief The function signature for window occlusion callbacks.
- *
- * This is the function signature for window occlusion callback functions.
- *
- * @param[in] window The window whose occlusion state changed.
- * @param[in] occluded `true` if the window was occluded, or `false`
- * if the window is no longer occluded.
- *
- * @sa @ref window_occlusion
- * @sa @ref glfwSetWindowOcclusionCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowocclusionfun)(GLFWwindow*, bool);
- /*! @brief The function pointer type for window iconify callbacks.
- *
- * This is the function pointer type for window iconify callbacks. A window
- * iconify callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int iconified)
- * @endcode
- *
- * @param[in] window The window that was iconified or restored.
- * @param[in] iconified `true` if the window was iconified, or
- * `false` if it was restored.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwSetWindowIconifyCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
- /*! @brief The function pointer type for window maximize callbacks.
- *
- * This is the function pointer type for window maximize callbacks. A window
- * maximize callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int maximized)
- * @endcode
- *
- * @param[in] window The window that was maximized or restored.
- * @param[in] maximized `true` if the window was maximized, or
- * `false` if it was restored.
- *
- * @sa @ref window_maximize
- * @sa glfwSetWindowMaximizeCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
- /*! @brief The function pointer type for framebuffer size callbacks.
- *
- * This is the function pointer type for framebuffer size callbacks.
- * A framebuffer size callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int width, int height)
- * @endcode
- *
- * @param[in] window The window whose framebuffer was resized.
- * @param[in] width The new width, in pixels, of the framebuffer.
- * @param[in] height The new height, in pixels, of the framebuffer.
- *
- * @sa @ref window_fbsize
- * @sa @ref glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
- /*! @brief The function pointer type for window content scale callbacks.
- *
- * This is the function pointer type for window content scale callbacks.
- * A window content scale callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, float xscale, float yscale)
- * @endcode
- *
- * @param[in] window The window whose content scale changed.
- * @param[in] xscale The new x-axis content scale of the window.
- * @param[in] yscale The new y-axis content scale of the window.
- *
- * @sa @ref window_scale
- * @sa @ref glfwSetWindowContentScaleCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
- /*! @brief The function pointer type for mouse button callbacks.
- *
- * This is the function pointer type for mouse button callback functions.
- * A mouse button callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int button, int action, int mods)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] button The [mouse button](@ref buttons) that was pressed or
- * released.
- * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
- * may add more actions.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_mouse_button
- * @sa @ref glfwSetMouseButtonCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle and modifier mask parameters.
- *
- * @ingroup input
- */
- typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
- /*! @brief The function pointer type for cursor position callbacks.
- *
- * This is the function pointer type for cursor position callbacks. A cursor
- * position callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, double xpos, double ypos);
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
- * the content area.
- * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
- * content area.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwSetCursorPosCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
- *
- * @ingroup input
- */
- typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
- /*! @brief The function pointer type for cursor enter/leave callbacks.
- *
- * This is the function pointer type for cursor enter/leave callbacks.
- * A cursor enter/leave callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int entered)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] entered `true` if the cursor entered the window's content
- * area, or `false` if it left it.
- *
- * @sa @ref cursor_enter
- * @sa @ref glfwSetCursorEnterCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
- /*! @brief The function pointer type for scroll callbacks.
- *
- * This is the function pointer type for scroll callbacks. A scroll callback
- * function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, double xoffset, double yoffset)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] xoffset The scroll offset along the x-axis.
- * @param[in] yoffset The scroll offset along the y-axis.
- * @param[in] flags A bit-mask providing extra data about the event.
- * flags & 1 will be true if and only if the offset values are "high-precision",
- * typically pixel values. Otherwise the offset values are number of lines.
- * (flags >> 1) & 7 will have value 1 for the start of momentum scrolling,
- * value 2 for stationary momentum scrolling, value 3 for momentum scrolling
- * in progress, value 4 for momentum scrolling ended, value 5 for momentum
- * scrolling cancelled and value 6 if scrolling may begin soon.
- * @param[int] mods The keyboard modifiers
- *
- * @sa @ref scrolling
- * @sa @ref glfwSetScrollCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
- * @since Changed in version 4.0. Added `flags` parameter.
- *
- * @ingroup input
- */
- typedef void (* GLFWscrollfun)(GLFWwindow*,double,double,int,int);
- /*! @brief The function pointer type for key callbacks.
- *
- * This is the function pointer type for key callbacks. A keyboard
- * key callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, uint32_t key, int native_key, int action, int mods)
- * @endcode
- * The semantics of this function are that the key that is interacted with on the
- * keyboard is reported, and the text, if any generated by the key is reported.
- * So, for example, if on a US-ASCII keyboard the user presses Shift+= GLFW
- * will report the text "+" and the key as GLFW_KEY_EQUAL. The reported key takes into
- * account any current keyboard maps defined in the OS. So with a dvorak mapping, pressing
- * the "s" key will generate text "o" and GLFW_KEY_O.
- *
- * @param[in] window The window that received the event.
- * @param[in] ev The key event, see GLFWkeyevent. The data in this event is only valid for
- * the lifetime of the callback.
- *
- * @note On X11/Wayland if a modifier other than the modifiers GLFW reports
- * (ctrl/shift/alt/super) is used, GLFW will report the shifted key rather
- * than the unshifted key. So for example, if ISO_Shift_Level_5 is used to
- * convert the key A into UP GLFW will report the key as UP with no modifiers.
- *
- * @sa @ref input_key
- * @sa @ref glfwSetKeyboardCallback
- *
- * @since Added in version 4.0.
- *
- * @ingroup input
- */
- typedef void (* GLFWkeyboardfun)(GLFWwindow*, GLFWkeyevent*);
- /*! @brief The function pointer type for drag and drop callbacks.
- *
- * This is the function pointer type for drop callbacks. A drop
- * callback function has the following signature:
- * @code
- * int function_name(GLFWwindow* window, const char* mime, const char* text)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] mime The UTF-8 encoded drop mime-type
- * @param[in] data The dropped data or NULL for drag enter events
- * @param[in] sz The size of the dropped data
- * @return For drag events should return the priority for the specified mime type. A priority of zero
- * or lower means the mime type is not accepted. Highest priority will be the finally accepted mime-type.
- *
- * @pointer_lifetime The text is valid until the
- * callback function returns.
- *
- * @sa @ref path_drop
- * @sa @ref glfwSetDropCallback
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- typedef int (* GLFWdropfun)(GLFWwindow*, const char *, const char*, size_t);
- typedef void (* GLFWliveresizefun)(GLFWwindow*, bool);
- /*! @brief The function pointer type for monitor configuration callbacks.
- *
- * This is the function pointer type for monitor configuration callbacks.
- * A monitor callback function has the following signature:
- * @code
- * void function_name(GLFWmonitor* monitor, int event)
- * @endcode
- *
- * @param[in] monitor The monitor that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
- * releases may add more events.
- *
- * @sa @ref monitor_event
- * @sa @ref glfwSetMonitorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
- /*! @brief The function pointer type for joystick configuration callbacks.
- *
- * This is the function pointer type for joystick configuration callbacks.
- * A joystick configuration callback function has the following signature:
- * @code
- * void function_name(int jid, int event)
- * @endcode
- *
- * @param[in] jid The joystick that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
- * releases may add more events.
- *
- * @sa @ref joystick_event
- * @sa @ref glfwSetJoystickCallback
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- typedef void (* GLFWjoystickfun)(int,int);
- typedef void (* GLFWuserdatafun)(unsigned long long, void*);
- typedef void (* GLFWtickcallback)(void*);
- typedef void (* GLFWactivationcallback)(GLFWwindow *window, const char *token, void *data);
- typedef bool (* GLFWdrawtextfun)(GLFWwindow *window, const char *text, uint32_t fg, uint32_t bg, uint8_t *output_buf, size_t width, size_t height, float x_offset, float y_offset, size_t right_margin, bool is_single_glyph);
- typedef char* (* GLFWcurrentselectionfun)(void);
- typedef bool (* GLFWhascurrentselectionfun)(void);
- typedef void (* GLFWclipboarddatafreefun)(void* data);
- typedef struct GLFWDataChunk {
- const char *data;
- size_t sz;
- GLFWclipboarddatafreefun free;
- void *iter, *free_data;
- } GLFWDataChunk;
- typedef enum {
- GLFW_CLIPBOARD, GLFW_PRIMARY_SELECTION
- } GLFWClipboardType;
- typedef GLFWDataChunk (* GLFWclipboarditerfun)(const char *mime_type, void *iter, GLFWClipboardType ctype);
- typedef bool (* GLFWclipboardwritedatafun)(void *object, const char *data, size_t sz);
- typedef bool (* GLFWimecursorpositionfun)(GLFWwindow *window, GLFWIMEUpdateEvent *ev);
- /*! @brief Video mode type.
- *
- * This describes a single video mode.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoMode
- * @sa @ref glfwGetVideoModes
- *
- * @since Added in version 1.0.
- * @glfw3 Added refresh rate member.
- *
- * @ingroup monitor
- */
- typedef struct GLFWvidmode
- {
- /*! The width, in screen coordinates, of the video mode.
- */
- int width;
- /*! The height, in screen coordinates, of the video mode.
- */
- int height;
- /*! The bit depth of the red channel of the video mode.
- */
- int redBits;
- /*! The bit depth of the green channel of the video mode.
- */
- int greenBits;
- /*! The bit depth of the blue channel of the video mode.
- */
- int blueBits;
- /*! The refresh rate, in Hz, of the video mode.
- */
- int refreshRate;
- } GLFWvidmode;
- /*! @brief Gamma ramp.
- *
- * This describes the gamma ramp for a monitor.
- *
- * @sa @ref monitor_gamma
- * @sa @ref glfwGetGammaRamp
- * @sa @ref glfwSetGammaRamp
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- typedef struct GLFWgammaramp
- {
- /*! An array of value describing the response of the red channel.
- */
- unsigned short* red;
- /*! An array of value describing the response of the green channel.
- */
- unsigned short* green;
- /*! An array of value describing the response of the blue channel.
- */
- unsigned short* blue;
- /*! The number of elements in each array.
- */
- unsigned int size;
- } GLFWgammaramp;
- /*! @brief Image data.
- *
- * This describes a single 2D image. See the documentation for each related
- * function what the expected pixel format is.
- *
- * @sa @ref cursor_custom
- * @sa @ref window_icon
- *
- * @since Added in version 2.1.
- * @glfw3 Removed format and bytes-per-pixel members.
- *
- * @ingroup window
- */
- typedef struct GLFWimage
- {
- /*! The width, in pixels, of this image.
- */
- int width;
- /*! The height, in pixels, of this image.
- */
- int height;
- /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
- */
- unsigned char* pixels;
- } GLFWimage;
- /*! @brief Gamepad input state
- *
- * This describes the input state of a gamepad.
- *
- * @sa @ref gamepad
- * @sa @ref glfwGetGamepadState
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- typedef struct GLFWgamepadstate
- {
- /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
- * or `GLFW_RELEASE`.
- */
- unsigned char buttons[15];
- /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
- * to 1.0 inclusive.
- */
- float axes[6];
- } GLFWgamepadstate;
- /*************************************************************************
- * GLFW API functions
- *************************************************************************/
- /*! @brief Initializes the GLFW library.
- *
- * This function initializes the GLFW library. Before most GLFW functions can
- * be used, GLFW must be initialized, and before an application terminates GLFW
- * should be terminated in order to free any resources allocated during or
- * after initialization.
- *
- * If this function fails, it calls @ref glfwTerminate before returning. If it
- * succeeds, you should call @ref glfwTerminate before the application exits.
- *
- * Additional calls to this function after successful initialization but before
- * termination will return `true` immediately.
- *
- * @return `true` if successful, or `false` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @macos This function will change the current directory of the
- * application to the `Contents/Resources` subdirectory of the application's
- * bundle, if present. This can be disabled with the @ref
- * GLFW_COCOA_CHDIR_RESOURCES init hint.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa @ref glfwTerminate
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
- GLFWAPI int glfwInit(monotonic_t start_time);
- GLFWAPI void glfwRunMainLoop(GLFWtickcallback callback, void *callback_data);
- GLFWAPI void glfwStopMainLoop(void);
- GLFWAPI unsigned long long glfwAddTimer(monotonic_t interval, bool repeats, GLFWuserdatafun callback, void * callback_data, GLFWuserdatafun free_callback);
- GLFWAPI void glfwUpdateTimer(unsigned long long timer_id, monotonic_t interval, bool enabled);
- GLFWAPI void glfwRemoveTimer(unsigned long long);
- GLFWAPI GLFWdrawtextfun glfwSetDrawTextFunction(GLFWdrawtextfun function);
- GLFWAPI GLFWcurrentselectionfun glfwSetCurrentSelectionCallback(GLFWcurrentselectionfun callback);
- GLFWAPI GLFWhascurrentselectionfun glfwSetHasCurrentSelectionCallback(GLFWhascurrentselectionfun callback);
- GLFWAPI GLFWimecursorpositionfun glfwSetIMECursorPositionCallback(GLFWimecursorpositionfun callback);
- /*! @brief Terminates the GLFW library.
- *
- * This function destroys all remaining windows and cursors, restores any
- * modified gamma ramps and frees any other allocated resources. Once this
- * function is called, you must again call @ref glfwInit successfully before
- * you will be able to use most GLFW functions.
- *
- * If GLFW has been successfully initialized, this function should be called
- * before the application exits. If initialization fails, there is no need to
- * call this function, as it is called by @ref glfwInit before it returns
- * failure.
- *
- * This function has no effect if GLFW is not initialized.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @warning The contexts of any remaining windows must not be current on any
- * other thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa @ref glfwInit
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
- GLFWAPI void glfwTerminate(void);
- /*! @brief Sets the specified init hint to the desired value.
- *
- * This function sets hints for the next initialization of GLFW.
- *
- * The values you set hints to are never reset by GLFW, but they only take
- * effect during initialization. Once GLFW has been initialized, any values
- * you set will be ignored until the library is terminated and initialized
- * again.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [init hint](@ref init_hints) to set.
- * @param[in] value The new value of the init hint.
- *
- * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
- * GLFW_INVALID_VALUE.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa init_hints
- * @sa glfwInit
- *
- * @since Added in version 3.3.
- *
- * @ingroup init
- */
- GLFWAPI void glfwInitHint(int hint, int value);
- /*! @brief Retrieves the version of the GLFW library.
- *
- * This function retrieves the major, minor and revision numbers of the GLFW
- * library. It is intended for when you are using GLFW as a shared library and
- * want to ensure that you are using the minimum required version.
- *
- * Any or all of the version arguments may be `NULL`.
- *
- * @param[out] major Where to store the major version number, or `NULL`.
- * @param[out] minor Where to store the minor version number, or `NULL`.
- * @param[out] rev Where to store the revision number, or `NULL`.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa @ref glfwGetVersionString
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
- GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
- /*! @brief Returns a string describing the compile-time configuration.
- *
- * This function returns the compile-time generated
- * [version string](@ref intro_version_string) of the GLFW library binary. It
- * describes the version, platform, compiler and any platform-specific
- * compile-time options. It should not be confused with the OpenGL or OpenGL
- * ES version string, queried with `glGetString`.
- *
- * __Do not use the version string__ to parse the GLFW library version. The
- * @ref glfwGetVersion function provides the version of the running library
- * binary in numerical format.
- *
- * @return The ASCII encoded GLFW version string.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @pointer_lifetime The returned string is static and compile-time generated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa @ref glfwGetVersion
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
- GLFWAPI const char* glfwGetVersionString(void);
- /*! @brief Returns and clears the last error for the calling thread.
- *
- * This function returns and clears the [error code](@ref errors) of the last
- * error that occurred on the calling thread, and optionally a UTF-8 encoded
- * human-readable description of it. If no error has occurred since the last
- * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
- * set to `NULL`.
- *
- * @param[in] description Where to store the error description pointer, or `NULL`.
- * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
- * (zero).
- *
- * @errors None.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * next error occurs or the library is terminated.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref error_handling
- * @sa @ref glfwSetErrorCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup init
- */
- GLFWAPI int glfwGetError(const char** description);
- /*! @brief Sets the error callback.
- *
- * This function sets the error callback, which is called with an error code
- * and a human-readable description each time a GLFW error occurs.
- *
- * The error code is set before the callback is called. Calling @ref
- * glfwGetError from the error callback will return the same value as the error
- * code argument.
- *
- * The error callback is called on the thread where the error occurred. If you
- * are using GLFW from multiple threads, your error callback needs to be
- * written accordingly.
- *
- * Because the description string may have been generated specifically for that
- * error, it is not guaranteed to be valid after the callback has returned. If
- * you wish to use it after the callback returns, you need to make a copy.
- *
- * Once set, the error callback remains set even after the library has been
- * terminated.
- *
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set.
- *
- * @callback_signature
- * @code
- * void callback_name(int error_code, const char* description)
- * @endcode
- * For more information about the callback parameters, see the
- * [callback pointer type](@ref GLFWerrorfun).
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref error_handling
- * @sa @ref glfwGetError
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
- GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
- /*! @brief Returns the currently connected monitors.
- *
- * This function returns an array of handles for all currently connected
- * monitors. The primary monitor is always first in the returned array. If no
- * monitors were found, this function returns `NULL`.
- *
- * @param[out] count Where to store the number of monitors in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of monitor handles, or `NULL` if no monitors were found or
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * monitor configuration changes or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_monitors
- * @sa @ref monitor_event
- * @sa @ref glfwGetPrimaryMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
- /*! @brief Returns the primary monitor.
- *
- * This function returns the primary monitor. This is usually the monitor
- * where elements like the task bar or global menu bar are located.
- *
- * @return The primary monitor, or `NULL` if no monitors were found or if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @remark The primary monitor is always first in the array returned by @ref
- * glfwGetMonitors.
- *
- * @sa @ref monitor_monitors
- * @sa @ref glfwGetMonitors
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
- /*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the specified monitor.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
- /*! @brief Retrieves the work area of the monitor.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the work area of the specified monitor along with the work area
- * size in screen coordinates. The work area is defined as the area of the
- * monitor not occluded by the operating system task bar where present. If no
- * task bar exists then the work area is the monitor resolution in screen
- * coordinates.
- *
- * Any or all of the position and size arguments may be `NULL`. If an error
- * occurs, all non-`NULL` position and size arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- * @param[out] width Where to store the monitor width, or `NULL`.
- * @param[out] height Where to store the monitor height, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_workarea
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
- /*! @brief Returns the physical size of the monitor.
- *
- * This function returns the size, in millimetres, of the display area of the
- * specified monitor.
- *
- * Some systems do not provide accurate monitor size information, either
- * because the monitor
- * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
- * data is incorrect or because the driver does not report it accurately.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] widthMM Where to store the width, in millimetres, of the
- * monitor's display area, or `NULL`.
- * @param[out] heightMM Where to store the height, in millimetres, of the
- * monitor's display area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @win32 calculates the returned physical size from the
- * current resolution and system DPI instead of querying the monitor EDID data.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
- /*! @brief Retrieves the content scale for the specified monitor.
- *
- * This function retrieves the content scale for the specified monitor. The
- * content scale is the ratio between the current DPI and the platform's
- * default DPI. This is especially important for text and any UI elements. If
- * the pixel dimensions of your UI scaled by this look appropriate on your
- * machine then it should appear at a reasonable size on other machines
- * regardless of their DPI and scaling settings. This relies on the system DPI
- * and scaling settings being somewhat correct.
- *
- * The content scale may depend on both the monitor resolution and pixel
- * density and on user settings. It may be very different from the raw DPI
- * calculated from the physical size and current resolution.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
- * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_scale
- * @sa @ref glfwGetWindowContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
- /*! @brief Returns the name of the specified monitor.
- *
- * This function returns a human-readable name, encoded as UTF-8, of the
- * specified monitor. The name typically reflects the make and model of the
- * monitor and is not guaranteed to be unique among the connected monitors.
- *
- * @param[in] monitor The monitor to query.
- * @return The UTF-8 encoded name of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
- /*! @brief Sets the user pointer of the specified monitor.
- *
- * This function sets the user-defined pointer of the specified monitor. The
- * current value is retained until the monitor is disconnected. The initial
- * value is `NULL`.
- *
- * This function may be called from the monitor callback, even for a monitor
- * that is being disconnected.
- *
- * @param[in] monitor The monitor whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref monitor_userptr
- * @sa @ref glfwGetMonitorUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
- /*! @brief Returns the user pointer of the specified monitor.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified monitor. The initial value is `NULL`.
- *
- * This function may be called from the monitor callback, even for a monitor
- * that is being disconnected.
- *
- * @param[in] monitor The monitor whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref monitor_userptr
- * @sa @ref glfwSetMonitorUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
- GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
- /*! @brief Sets the monitor configuration callback.
- *
- * This function sets the monitor configuration callback, or removes the
- * currently set callback. This is called when a monitor is connected to or
- * disconnected from the system.
- *
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWmonitor* monitor, int event)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWmonitorfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_event
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
- /*! @brief Returns the available video modes for the specified monitor.
- *
- * This function returns an array of all video modes supported by the specified
- * monitor. The returned array is sorted in ascending order, first by color
- * bit depth (the sum of all channel depths) and then by resolution area (the
- * product of width and height).
- *
- * @param[in] monitor The monitor to query.
- * @param[out] count Where to store the number of video modes in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of video modes, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected, this function is called again for that monitor or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoMode
- *
- * @since Added in version 1.0.
- * @glfw3 Changed to return an array of modes for a specific monitor.
- *
- * @ingroup monitor
- */
- GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
- /*! @brief Returns the current mode of the specified monitor.
- *
- * This function returns the current video mode of the specified monitor. If
- * you have created a full screen window for that monitor, the return value
- * will depend on whether that window is iconified.
- *
- * @param[in] monitor The monitor to query.
- * @return The current mode of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoModes
- *
- * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
- *
- * @ingroup monitor
- */
- GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
- /*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- * This function generates an appropriately sized gamma ramp from the specified
- * exponent and then calls @ref glfwSetGammaRamp with it. The value must be
- * a finite number greater than zero.
- *
- * The software controlled gamma ramp is applied _in addition_ to the hardware
- * gamma correction, which today is usually an approximation of sRGB gamma.
- * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
- * the default (usually sRGB-like) behavior.
- *
- * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
- * GLFW_SRGB_CAPABLE hint.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] gamma The desired exponent.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Gamma handling is a privileged protocol, this function
- * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
- /*! @brief Returns the current gamma ramp for the specified monitor.
- *
- * This function returns the current gamma ramp of the specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @return The current gamma ramp, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Gamma handling is a privileged protocol, this function
- * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
- * returning `NULL`.
- *
- * @pointer_lifetime The returned structure and its arrays are allocated and
- * freed by GLFW. You should not free them yourself. They are valid until the
- * specified monitor is disconnected, this function is called again for that
- * monitor or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
- /*! @brief Sets the current gamma ramp for the specified monitor.
- *
- * This function sets the current gamma ramp for the specified monitor. The
- * original gamma ramp for that monitor is saved by GLFW the first time this
- * function is called and is restored by @ref glfwTerminate.
- *
- * The software controlled gamma ramp is applied _in addition_ to the hardware
- * gamma correction, which today is usually an approximation of sRGB gamma.
- * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
- * the default (usually sRGB-like) behavior.
- *
- * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
- * GLFW_SRGB_CAPABLE hint.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] ramp The gamma ramp to use.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark The size of the specified gamma ramp should match the size of the
- * current ramp for that monitor.
- *
- * @remark @win32 The gamma ramp size must be 256.
- *
- * @remark @wayland Gamma handling is a privileged protocol, this function
- * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified gamma ramp is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
- GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
- /*! @brief Resets all window hints to their default values.
- *
- * This function resets all window hints to their
- * [default values](@ref window_hints_values).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHint
- * @sa @ref glfwWindowHintString
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwDefaultWindowHints(void);
- /*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to this
- * function or @ref glfwDefaultWindowHints, or until the library is terminated.
- *
- * Only integer value hints can be set with this function. String value hints
- * are set with @ref glfwWindowHintString.
- *
- * This function does not check whether the specified hint values are valid.
- * If you set hints to invalid values this will instead be reported by the next
- * call to @ref glfwCreateWindow.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [window hint](@ref window_hints) to set.
- * @param[in] value The new value of the window hint.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHintString
- * @sa @ref glfwDefaultWindowHints
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
- *
- * @ingroup window
- */
- GLFWAPI void glfwWindowHint(int hint, int value);
- /*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to this
- * function or @ref glfwDefaultWindowHints, or until the library is terminated.
- *
- * Only string type hints can be set with this function. Integer value hints
- * are set with @ref glfwWindowHint.
- *
- * This function does not check whether the specified hint values are valid.
- * If you set hints to invalid values this will instead be reported by the next
- * call to @ref glfwCreateWindow.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [window hint](@ref window_hints) to set.
- * @param[in] value The new value of the window hint.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHint
- * @sa @ref glfwDefaultWindowHints
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI void glfwWindowHintString(int hint, const char* value);
- /*! @brief Creates a window and its associated context.
- *
- * This function creates a window and its associated OpenGL or OpenGL ES
- * context. Most of the options controlling how the window and its context
- * should be created are specified with [window hints](@ref window_hints).
- *
- * Successful creation does not change which context is current. Before you
- * can use the newly created context, you need to
- * [make it current](@ref context_current). For information about the `share`
- * parameter, see @ref context_sharing.
- *
- * The created window, framebuffer and context may differ from what you
- * requested, as not all parameters and hints are
- * [hard constraints](@ref window_hints_hard). This includes the size of the
- * window, especially for full screen windows. To query the actual attributes
- * of the created window, framebuffer and context, see @ref
- * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
- *
- * To create a full screen window, you need to specify the monitor the window
- * will cover. If no monitor is specified, the window will be windowed mode.
- * Unless you have a way for the user to choose a specific monitor, it is
- * recommended that you pick the primary monitor. For more information on how
- * to query connected monitors, see @ref monitor_monitors.
- *
- * For full screen windows, the specified size becomes the resolution of the
- * window's _desired video mode_. As long as a full screen window is not
- * iconified, the supported video mode most closely matching the desired video
- * mode is set for the specified monitor. For more information about full
- * screen windows, including the creation of so called _windowed full screen_
- * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
- *
- * Once you have created the window, you can switch it between windowed and
- * full screen mode with @ref glfwSetWindowMonitor. This will not affect its
- * OpenGL or OpenGL ES context.
- *
- * By default, newly created windows use the placement recommended by the
- * window system. To create the window at a specific position, make it
- * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
- * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
- * it.
- *
- * As long as at least one full screen window is not iconified, the screensaver
- * is prohibited from starting.
- *
- * Window systems put limits on window sizes. Very large or very small window
- * dimensions may be overridden by the window system on creation. Check the
- * actual [size](@ref window_size) after creation.
- *
- * The [swap interval](@ref buffer_swap) is not set during window creation and
- * the initial value may vary depending on driver settings and defaults.
- *
- * @param[in] width The desired width, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] height The desired height, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] title The initial, UTF-8 encoded window title.
- * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
- * windowed mode.
- * @param[in] share The window whose context to share resources with, or `NULL`
- * to not share resources.
- * @return The handle of the created window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
- * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @win32 Window creation will fail if the Microsoft GDI software
- * OpenGL implementation is the only one available.
- *
- * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
- * will be set as the initial icon for the window. If no such icon is present,
- * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
- * see @ref glfwSetWindowIcon.
- *
- * @remark @win32 The context to share resources with must not be current on
- * any other thread.
- *
- * @remark @macos The OS only supports forward-compatible core profile contexts
- * for OpenGL versions 3.2 and later. Before creating an OpenGL context of
- * version 3.2 or later you must set the
- * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
- * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
- * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
- *
- * @remark @macos The GLFW window has no icon, as it is not a document
- * window, but the dock icon will be the same as the application bundle's icon.
- * For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
- *
- * @remark @macos The first time a window is created the menu bar is created.
- * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
- * bar. Otherwise a minimal menu bar is created manually with common commands
- * like Hide, Quit and About. The About entry opens a minimal about dialog
- * with information from the application's bundle. Menu bar creation can be
- * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
- *
- * @remark @macos On OS X 10.10 and later the window frame will not be rendered
- * at full resolution on Retina displays unless the
- * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
- * hint is `true` and the `NSHighResolutionCapable` key is enabled in the
- * application bundle's `Info.plist`. For more information, see
- * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
- * in the Mac Developer Library. The GLFW test and example programs use
- * a custom `Info.plist` template for this, which can be found as
- * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
- *
- * @remark @macos When activating frame autosaving with
- * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
- * window size and position may be overridden by previously saved values.
- *
- * @remark @x11 Some window managers will not respect the placement of
- * initially hidden windows.
- *
- * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
- * a window to reach its requested state. This means you may not be able to
- * query the final size, position or other attributes directly after window
- * creation.
- *
- * @remark @x11 The class part of the `WM_CLASS` window property will by
- * default be set to the window title passed to this function. The instance
- * part will use the contents of the `RESOURCE_NAME` environment variable, if
- * present and not empty, or fall back to the window title. Set the
- * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
- * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
- * override this.
- *
- * @remark @wayland Compositors should implement the xdg-decoration protocol
- * for GLFW to decorate the window properly. If this protocol isn't
- * supported, or if the compositor prefers client-side decorations, a very
- * simple fallback frame will be drawn using the wp_viewporter protocol. A
- * compositor can still emit close, maximize or fullscreen events, using for
- * instance a keybind mechanism. If neither of these protocols is supported,
- * the window won't be decorated.
- *
- * @remark @wayland A full screen window will not attempt to change the mode,
- * no matter what the requested size or refresh rate.
- *
- * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
- * to be implemented in the user's compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa @ref glfwDestroyWindow
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindow`.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
- GLFWAPI bool glfwToggleFullscreen(GLFWwindow *window, unsigned int flags);
- GLFWAPI bool glfwIsFullscreen(GLFWwindow *window, unsigned int flags);
- GLFWAPI bool glfwAreSwapsAllowed(const GLFWwindow* window);
- /*! @brief Destroys the specified window and its context.
- *
- * This function destroys the specified window and its context. On calling
- * this function, no further callbacks will be called for that window.
- *
- * If the context of the specified window is current on the main thread, it is
- * detached before being destroyed.
- *
- * @param[in] window The window to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @note The context of the specified window must not be current on any other
- * thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa @ref glfwCreateWindow
- *
- * @since Added in version 3.0. Replaces `glfwCloseWindow`.
- *
- * @ingroup window
- */
- GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
- /*! @brief Checks the close flag of the specified window.
- *
- * This function returns the value of the close flag of the specified window.
- *
- * @param[in] window The window to query.
- * @return The value of the close flag.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
- /*! @brief Sets the close flag of the specified window.
- *
- * This function sets the value of the close flag of the specified window.
- * This can be used to override the user's attempt to close the window, or
- * to signal that it should be closed.
- *
- * @param[in] window The window whose flag to change.
- * @param[in] value The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
- /*! @brief Sets the title of the specified window.
- *
- * This function sets the window title, encoded as UTF-8, of the specified
- * window.
- *
- * @param[in] window The window whose title to change.
- * @param[in] title The UTF-8 encoded window title.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos The window title will not be updated until the next time you
- * process events.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_title
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
- /*! @brief Sets the icon for the specified window.
- *
- * This function sets the icon of the specified window. If passed an array of
- * candidate images, those of or closest to the sizes desired by the system are
- * selected. If no images are specified, the window reverts to its default
- * icon.
- *
- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- * bits per channel with the red channel first. They are arranged canonically
- * as packed sequential rows, starting from the top-left corner.
- *
- * The desired image sizes varies depending on platform and system settings.
- * The selected images will be rescaled as needed. Good sizes include 16x16,
- * 32x32 and 48x48.
- *
- * @param[in] window The window whose icon to set.
- * @param[in] count The number of images in the specified array, or zero to
- * revert to the default window icon.
- * @param[in] images The images to create the icon from. This is ignored if
- * count is zero.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @remark @macos Regular windows do not have icons on macOS. This function
- * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
- * the application bundle's icon. For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
- *
- * @remark @wayland There is no existing protocol to change an icon, the
- * window will thus inherit the one defined in the application's desktop file.
- * This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_icon
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
- /*! @brief Retrieves the position of the content area of the specified window.
- *
- * This function retrieves the position, in screen coordinates, of the
- * upper-left corner of the content area of the specified window.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The window to query.
- * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- * the content area, or `NULL`.
- * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- * the content area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland There is no way for an application to retrieve the global
- * position of its windows. This function will emit @ref
- * GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa @ref glfwSetWindowPos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
- /*! @brief Sets the position of the content area of the specified window.
- *
- * This function sets the position, in screen coordinates, of the upper-left
- * corner of the content area of the specified windowed mode window. If the
- * window is a full screen window, this function does nothing.
- *
- * __Do not use this function__ to move an already visible window unless you
- * have very good reasons for doing so, as it will confuse and annoy the user.
- *
- * The window manager may put limits on what positions are allowed. GLFW
- * cannot and should not override these limits.
- *
- * @param[in] window The window to query.
- * @param[in] xpos The x-coordinate of the upper-left corner of the content area.
- * @param[in] ypos The y-coordinate of the upper-left corner of the content area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland There is no way for an application to set the global
- * position of its windows. This function will emit @ref
- * GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa @ref glfwGetWindowPos
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
- /*! @brief Retrieves the size of the content area of the specified window.
- *
- * This function retrieves the size, in screen coordinates, of the content area
- * of the specified window. If you wish to retrieve the size of the
- * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose size to retrieve.
- * @param[out] width Where to store the width, in screen coordinates, of the
- * content area, or `NULL`.
- * @param[out] height Where to store the height, in screen coordinates, of the
- * content area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa @ref glfwSetWindowSize
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
- /*! @brief Sets the size limits of the specified window.
- *
- * This function sets the size limits of the content area of the specified
- * window. If the window is full screen, the size limits only take effect
- * once it is made windowed. If the window is not resizable, this function
- * does nothing.
- *
- * The size limits are applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * The maximum dimensions must be greater than or equal to the minimum
- * dimensions and all must be greater than or equal to zero.
- *
- * @param[in] window The window to set limits for.
- * @param[in] minwidth The minimum width, in screen coordinates, of the content
- * area, or `GLFW_DONT_CARE`.
- * @param[in] minheight The minimum height, in screen coordinates, of the
- * content area, or `GLFW_DONT_CARE`.
- * @param[in] maxwidth The maximum width, in screen coordinates, of the content
- * area, or `GLFW_DONT_CARE`.
- * @param[in] maxheight The maximum height, in screen coordinates, of the
- * content area, or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @remark @wayland The size limits will not be applied until the window is
- * actually resized, either by the user or by the compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa @ref glfwSetWindowAspectRatio
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
- /*! @brief Sets the aspect ratio of the specified window.
- *
- * This function sets the required aspect ratio of the content area of the
- * specified window. If the window is full screen, the aspect ratio only takes
- * effect once it is made windowed. If the window is not resizable, this
- * function does nothing.
- *
- * The aspect ratio is specified as a numerator and a denominator and both
- * values must be greater than zero. For example, the common 16:9 aspect ratio
- * is specified as 16 and 9, respectively.
- *
- * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
- * ratio limit is disabled.
- *
- * The aspect ratio is applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * @param[in] window The window to set limits for.
- * @param[in] numer The numerator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- * @param[in] denom The denominator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @remark @wayland The aspect ratio will not be applied until the window is
- * actually resized, either by the user or by the compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa @ref glfwSetWindowSizeLimits
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowSizeIncrements(GLFWwindow* window, int widthincr, int heightincr);
- /*! @brief Sets the size increments of the specified window.
- *
- * This function sets the size increments of the content area of the specified
- * window. If the window is full screen, the size limits only take effect
- * once it is made windowed. If the window is not resizable, this function
- * does nothing.
- *
- * The size increments are applied immediately to a windowed mode window and
- * may cause it to be resized.
- *
- * The dimension increments must be greater than zero.
- *
- * @param[in] window The window to set limits for.
- * @param[in] widthincr The width increments, in screen coordinates, of the
- * content area, or `GLFW_DONT_CARE`.
- * @param[in] heightincr The height increments, in screen coordinates, of the
- * content area, or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @remark @wayland The size limits will not be applied until the window is
- * actually resized, either by the user or by the compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa @ref glfwSetWindowSizeLimits
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
- /*! @brief Sets the size of the content area of the specified window.
- *
- * This function sets the size, in screen coordinates, of the content area of
- * the specified window.
- *
- * For full screen windows, this function updates the resolution of its desired
- * video mode and switches to the video mode closest to it, without affecting
- * the window's context. As the context is unaffected, the bit depths of the
- * framebuffer remain unchanged.
- *
- * If you wish to update the refresh rate of the desired video mode in addition
- * to its resolution, see @ref glfwSetWindowMonitor.
- *
- * The window manager may put limits on what sizes are allowed. GLFW cannot
- * and should not override these limits.
- *
- * @param[in] window The window to resize.
- * @param[in] width The desired width, in screen coordinates, of the window
- * content area.
- * @param[in] height The desired height, in screen coordinates, of the window
- * content area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland A full screen window will not attempt to change the mode,
- * no matter what the requested size.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa @ref glfwGetWindowSize
- * @sa @ref glfwSetWindowMonitor
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
- /*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- * This function retrieves the size, in pixels, of the framebuffer of the
- * specified window. If you wish to retrieve the size of the window in screen
- * coordinates, see @ref glfwGetWindowSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose framebuffer to query.
- * @param[out] width Where to store the width, in pixels, of the framebuffer,
- * or `NULL`.
- * @param[out] height Where to store the height, in pixels, of the framebuffer,
- * or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- * @sa @ref glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
- /*! @brief Retrieves the size of the frame of the window.
- *
- * This function retrieves the size, in screen coordinates, of each edge of the
- * frame of the specified window. This size includes the title bar, if the
- * window has one. The size of the frame may vary depending on the
- * [window-related hints](@ref window_hints_wnd) used to create it.
- *
- * Because this function retrieves the size of each window frame edge and not
- * the offset along a particular coordinate axis, the retrieved values will
- * always be zero or positive.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose frame size to query.
- * @param[out] left Where to store the size, in screen coordinates, of the left
- * edge of the window frame, or `NULL`.
- * @param[out] top Where to store the size, in screen coordinates, of the top
- * edge of the window frame, or `NULL`.
- * @param[out] right Where to store the size, in screen coordinates, of the
- * right edge of the window frame, or `NULL`.
- * @param[out] bottom Where to store the size, in screen coordinates, of the
- * bottom edge of the window frame, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
- /*! @brief Retrieves the content scale for the specified window.
- *
- * This function retrieves the content scale for the specified window. The
- * content scale is the ratio between the current DPI and the platform's
- * default DPI. This is especially important for text and any UI elements. If
- * the pixel dimensions of your UI scaled by this look appropriate on your
- * machine then it should appear at a reasonable size on other machines
- * regardless of their DPI and scaling settings. This relies on the system DPI
- * and scaling settings being somewhat correct.
- *
- * On systems where each monitors can have its own content scale, the window
- * content scale will depend on which monitor the system considers the window
- * to be on.
- *
- * @param[in] window The window to query.
- * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
- * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_scale
- * @sa @ref glfwSetWindowContentScaleCallback
- * @sa @ref glfwGetMonitorContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
- /*! @brief Returns the double click time interval.
- *
- * This function returns the maximum time between clicks to count as a
- * double click.
- *
- * The double click interval is a positive finite number greater than zero,
- * where zero means that no click is ever recognized as a double click. If the
- * system does not support a double click interval, this function always returns one half.
- *
- * @return The double click interval.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref double_click
- * @sa @ref click_interval
- * @sa @ref double_click_interval
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI monotonic_t glfwGetDoubleClickInterval(GLFWwindow* window);
- /*! @brief Returns the opacity of the whole window.
- *
- * This function returns the opacity of the window, including any decorations.
- *
- * The opacity (or alpha) value is a positive finite number between zero and
- * one, where zero is fully transparent and one is fully opaque. If the system
- * does not support whole window transparency, this function always returns one.
- *
- * The initial opacity value for newly created windows is one.
- *
- * @param[in] window The window to query.
- * @return The opacity value of the specified window.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_transparency
- * @sa @ref glfwSetWindowOpacity
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
- /*! @brief Sets the opacity of the whole window.
- *
- * This function sets the opacity of the window, including any decorations.
- *
- * The opacity (or alpha) value is a positive finite number between zero and
- * one, where zero is fully transparent and one is fully opaque.
- *
- * The initial opacity value for newly created windows is one.
- *
- * A window created with framebuffer transparency may not use whole window
- * transparency. The results of doing this are undefined.
- *
- * @param[in] window The window to set the opacity for.
- * @param[in] opacity The desired opacity of the specified window.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland There is no way to set an opacity factor for a window.
- * This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_transparency
- * @sa @ref glfwGetWindowOpacity
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
- /*! @brief Iconifies the specified window.
- *
- * This function iconifies (minimizes) the specified window if it was
- * previously restored. If the window is already iconified, this function does
- * nothing.
- *
- * If the specified window is a full screen window, the original monitor
- * resolution is restored until the window is restored.
- *
- * @param[in] window The window to iconify.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t
- * be able to restore it. This is a design decision of the xdg-shell
- * protocol.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwRestoreWindow
- * @sa @ref glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
- /*! @brief Restores the specified window.
- *
- * This function restores the specified window if it was previously iconified
- * (minimized) or maximized. If the window is already restored, this function
- * does nothing.
- *
- * If the specified window is a full screen window, the resolution chosen for
- * the window is restored on the selected monitor.
- *
- * @param[in] window The window to restore.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwIconifyWindow
- * @sa @ref glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
- /*! @brief Maximizes the specified window.
- *
- * This function maximizes the specified window if it was previously not
- * maximized. If the window is already maximized, this function does nothing.
- *
- * If the specified window is a full screen window, this function does nothing.
- *
- * @param[in] window The window to maximize.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwIconifyWindow
- * @sa @ref glfwRestoreWindow
- *
- * @since Added in GLFW 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
- /*! @brief Makes the specified window visible.
- *
- * This function makes the specified window visible if it was previously
- * hidden. If the window is already visible or is in full screen mode, this
- * function does nothing.
- *
- * By default, windowed mode windows are focused when shown
- * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
- * to change this behavior for all newly created windows, or change the
- * behavior for an existing window with @ref glfwSetWindowAttrib.
- *
- * @param[in] window The window to make visible.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa @ref glfwHideWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwShowWindow(GLFWwindow* window);
- /*! @brief Hides the specified window.
- *
- * This function hides the specified window if it was previously visible. If
- * the window is already hidden or is in full screen mode, this function does
- * nothing.
- *
- * @param[in] window The window to hide.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa @ref glfwShowWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwHideWindow(GLFWwindow* window);
- /*! @brief Brings the specified window to front and sets input focus.
- *
- * This function brings the specified window to front and sets input focus.
- * The window should already be visible and not iconified.
- *
- * By default, both windowed and full screen mode windows are focused when
- * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
- * disable this behavior.
- *
- * Also by default, windowed mode windows are focused when shown
- * with @ref glfwShowWindow. Set the
- * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
- *
- * __Do not use this function__ to steal focus from other applications unless
- * you are certain that is what the user wants. Focus stealing can be
- * extremely disruptive.
- *
- * For a less disruptive way of getting the user's attention, see
- * [attention requests](@ref window_attention).
- *
- * @param[in] window The window to give input focus.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland It is not possible for an application to set the input
- * focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- * @sa @ref window_attention
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwFocusWindow(GLFWwindow* window);
- /*! @brief Requests user attention to the specified window.
- *
- * This function requests user attention to the specified window. On
- * platforms where this is not supported, attention is requested to the
- * application as a whole.
- *
- * Once the user has given attention, usually by focusing the window or
- * application, the system will end the request automatically.
- *
- * @param[in] window The window to request attention to.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos Attention is requested to the application as a whole, not the
- * specific window.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attention
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
- /*! @brief Sounds an audible bell associated with the window
- *
- * This function sounds an audible bell, on platforms where it is
- * supported. Currently (macOS, Windows, X11 and Wayland).
- *
- * @param[in] window The window with which the bell is associated.
- * @return true if the bell succeeded otherwise false
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos Bell is associated to the application as a whole, not the
- * specific window.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI int glfwWindowBell(GLFWwindow* window);
- /*! @brief Returns the monitor that the window uses for full screen mode.
- *
- * This function returns the handle of the monitor that the specified window is
- * in full screen on.
- *
- * @param[in] window The window to query.
- * @return The monitor, or `NULL` if the window is in windowed mode or an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa @ref glfwSetWindowMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
- /*! @brief Sets the mode, monitor, video mode and placement of a window.
- *
- * This function sets the monitor that the window uses for full screen mode or,
- * if the monitor is `NULL`, makes it windowed mode.
- *
- * When setting a monitor, this function updates the width, height and refresh
- * rate of the desired video mode and switches to the video mode closest to it.
- * The window position is ignored when setting a monitor.
- *
- * When the monitor is `NULL`, the position, width and height are used to
- * place the window content area. The refresh rate is ignored when no monitor
- * is specified.
- *
- * If you only wish to update the resolution of a full screen window or the
- * size of a windowed mode window, see @ref glfwSetWindowSize.
- *
- * When a window transitions from full screen to windowed mode, this function
- * restores any previous window settings such as whether it is decorated,
- * floating, resizable, has size or aspect ratio limits, etc.
- *
- * @param[in] window The window whose monitor, size or video mode to set.
- * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
- * @param[in] xpos The desired x-coordinate of the upper-left corner of the
- * content area.
- * @param[in] ypos The desired y-coordinate of the upper-left corner of the
- * content area.
- * @param[in] width The desired with, in screen coordinates, of the content
- * area or video mode.
- * @param[in] height The desired height, in screen coordinates, of the content
- * area or video mode.
- * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
- * or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
- * affected by any resizing or mode switching, although you may need to update
- * your viewport if the framebuffer size has changed.
- *
- * @remark @wayland The desired window position is ignored, as there is no way
- * for an application to set this property.
- *
- * @remark @wayland Setting the window to full screen will not attempt to
- * change the mode, no matter what the requested size or refresh rate.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa @ref window_full_screen
- * @sa @ref glfwGetWindowMonitor
- * @sa @ref glfwSetWindowSize
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
- /*! @brief Returns an attribute of the specified window.
- *
- * This function returns the value of an attribute of the specified window or
- * its OpenGL or OpenGL ES context.
- *
- * @param[in] window The window to query.
- * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- * return.
- * @return The value of the attribute, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark Framebuffer related hints are not window attributes. See @ref
- * window_attribs_fb for more information.
- *
- * @remark Zero is a valid value for many window and context related
- * attributes so you cannot use a return value of zero as an indication of
- * errors. However, this function should not fail as long as it is passed
- * valid arguments and the library has been [initialized](@ref intro_init).
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attribs
- * @sa @ref glfwSetWindowAttrib
- *
- * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
- * `glfwGetGLVersion`.
- *
- * @ingroup window
- */
- GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
- /*! @brief Sets an attribute of the specified window.
- *
- * This function sets the value of an attribute of the specified window.
- *
- * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
- * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
- * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
- * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
- * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
- * [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
- *
- * Some of these attributes are ignored for full screen windows. The new
- * value will take effect if the window is later made windowed.
- *
- * Some of these attributes are ignored for windowed mode windows. The new
- * value will take effect if the window is later made full screen.
- *
- * @param[in] window The window to set the attribute for.
- * @param[in] attrib A supported window attribute.
- * @param[in] value `true` or `false`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark Calling @ref glfwGetWindowAttrib will always return the latest
- * value, even if that value is ignored by the current mode of the window.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attribs
- * @sa @ref glfwGetWindowAttrib
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
- GLFWAPI int glfwSetWindowBlur(GLFWwindow* window, int value);
- /*! @brief Sets the user pointer of the specified window.
- *
- * This function sets the user-defined pointer of the specified window. The
- * current value is retained until the window is destroyed. The initial value
- * is `NULL`.
- *
- * @param[in] window The window whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa @ref glfwGetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
- /*! @brief Returns the user pointer of the specified window.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified window. The initial value is `NULL`.
- *
- * @param[in] window The window whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa @ref glfwSetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
- /*! @brief Sets the position callback for the specified window.
- *
- * This function sets the position callback of the specified window, which is
- * called when the window is moved. The callback is provided with the
- * position, in screen coordinates, of the upper-left corner of the content
- * area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int xpos, int ypos)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowposfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @wayland This callback will never be called, as there is no way for
- * an application to know its global position.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
- /*! @brief Sets the size callback for the specified window.
- *
- * This function sets the size callback of the specified window, which is
- * called when the window is resized. The callback is provided with the size,
- * in screen coordinates, of the content area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int width, int height)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowsizefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
- /*! @brief Sets the close callback for the specified window.
- *
- * This function sets the close callback of the specified window, which is
- * called when the user attempts to close the window, for example by clicking
- * the close widget in the title bar.
- *
- * The close flag is set before this callback is called, but you can modify it
- * at any time with @ref glfwSetWindowShouldClose.
- *
- * The close callback is not triggered by @ref glfwDestroyWindow.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowclosefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @macos Selecting Quit from the application menu will trigger the
- * close callback for all windows.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_close
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
- GLFWAPI GLFWapplicationclosefun glfwSetApplicationCloseCallback(GLFWapplicationclosefun callback);
- GLFWAPI GLFWsystemcolorthemechangefun glfwSetSystemColorThemeChangeCallback(GLFWsystemcolorthemechangefun callback);
- GLFWAPI GLFWColorScheme glfwGetCurrentSystemColorTheme(void);
- /*! @brief Sets the refresh callback for the specified window.
- *
- * This function sets the refresh callback of the specified window, which is
- * called when the content area of the window needs to be redrawn, for example
- * if the window has been exposed after having been covered by another window.
- *
- * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
- * the window contents are saved off-screen, this callback may be called only
- * very infrequently or never at all.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window);
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowrefreshfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_refresh
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
- /*! @brief Sets the focus callback for the specified window.
- *
- * This function sets the focus callback of the specified window, which is
- * called when the window gains or loses input focus.
- *
- * After the focus callback is called for a window that lost input focus,
- * synthetic key and mouse button release events will be generated for all such
- * that had been pressed. For more information, see @ref glfwSetKeyCallback
- * and @ref glfwSetMouseButtonCallback.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int focused)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowfocusfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
- /*! @brief Sets the occlusion callback for the specified window.
- *
- * This function sets the occlusion callback of the specified window, which is
- * called when the window becomes (fully) occluded by other windows or when (a
- * part of) the window becomes visible again because an overlapping window is
- * moved away.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int iconified)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowiconifyfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_occlusion
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowocclusionfun glfwSetWindowOcclusionCallback(GLFWwindow* window, GLFWwindowocclusionfun callback);
- /*! @brief Sets the iconify callback for the specified window.
- *
- * This function sets the iconification callback of the specified window, which
- * is called when the window is iconified or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int iconified)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowiconifyfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
- /*! @brief Sets the maximize callback for the specified window.
- *
- * This function sets the maximization callback of the specified window, which
- * is called when the window is maximized or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int maximized)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowmaximizefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_maximize
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
- /*! @brief Sets the framebuffer resize callback for the specified window.
- *
- * This function sets the framebuffer resize callback of the specified window,
- * which is called when the framebuffer of the specified window is resized.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int width, int height)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWframebuffersizefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
- GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
- /*! @brief Sets the window content scale callback for the specified window.
- *
- * This function sets the window content scale callback of the specified window,
- * which is called when the content scale of the specified window changes.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, float xscale, float yscale)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowcontentscalefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_scale
- * @sa @ref glfwGetWindowContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
- GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
- /*! @brief Posts an empty event to the event queue.
- *
- * This function posts an empty event from the current thread to the event
- * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref events
- * @sa @ref glfwWaitEvents
- * @sa @ref glfwWaitEventsTimeout
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
- GLFWAPI void glfwPostEmptyEvent(void);
- GLFWAPI bool glfwGetIgnoreOSKeyboardProcessing(void);
- GLFWAPI void glfwSetIgnoreOSKeyboardProcessing(bool enabled);
- /*! @brief Returns the value of an input option for the specified window.
- *
- * This function returns the value of an input option for the specified window.
- * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
- * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
- * @ref GLFW_RAW_MOUSE_MOTION.
- *
- * @param[in] window The window to query.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
- * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
- * `GLFW_RAW_MOUSE_MOTION`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref glfwSetInputMode
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
- /*! @brief Sets an input option for the specified window.
- *
- * This function sets an input mode option for the specified window. The mode
- * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
- * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
- * @ref GLFW_RAW_MOUSE_MOTION.
- *
- * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
- * modes:
- * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
- * content area of the window but does not restrict the cursor from leaving.
- * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
- * and unlimited cursor movement. This is useful for implementing for
- * example 3D camera controls.
- *
- * If the mode is `GLFW_STICKY_KEYS`, the value must be either `true` to
- * enable sticky keys, or `false` to disable it. If sticky keys are
- * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
- * the next time it is called even if the key had been released before the
- * call. This is useful when you are only interested in whether keys have been
- * pressed but not when or in which order.
- *
- * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
- * `true` to enable sticky mouse buttons, or `false` to disable it.
- * If sticky mouse buttons are enabled, a mouse button press will ensure that
- * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
- * if the mouse button had been released before the call. This is useful when
- * you are only interested in whether mouse buttons have been pressed but not
- * when or in which order.
- *
- * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `true` to
- * enable lock key modifier bits, or `false` to disable them. If enabled,
- * callbacks that receive modifier bits will also have the @ref
- * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
- * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
- *
- * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `true`
- * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
- * disabled, or `false` to disable it. If raw motion is not supported,
- * attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
- * glfwRawMouseMotionSupported to check for support.
- *
- * @param[in] window The window whose input mode to set.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
- * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
- * `GLFW_RAW_MOUSE_MOTION`.
- * @param[in] value The new value of the specified input mode.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
- * GLFW_FEATURE_UNAVAILABLE (see above).
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref glfwGetInputMode
- *
- * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
- /*! @brief Returns whether raw mouse motion is supported.
- *
- * This function returns whether raw mouse motion is supported on the current
- * system. This status does not change after GLFW has been initialized so you
- * only need to check this once. If you attempt to enable raw motion on
- * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
- *
- * Raw mouse motion is closer to the actual motion of the mouse across
- * a surface. It is not affected by the scaling and acceleration applied to
- * the motion of the desktop cursor. That processing is suitable for a cursor
- * while raw motion is better for controlling for example a 3D camera. Because
- * of this, raw mouse motion is only provided when the cursor is disabled.
- *
- * @return `true` if raw mouse motion is supported on the current machine,
- * or `false` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref raw_mouse_motion
- * @sa @ref glfwSetInputMode
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI int glfwRawMouseMotionSupported(void);
- /*! @brief Returns the layout-specific name of the specified printable key.
- *
- * This function returns the name of the specified printable key, encoded as
- * UTF-8. This is typically the character that key would produce without any
- * modifier keys, intended for displaying key bindings to the user. For dead
- * keys, it is typically the diacritic it would add to a character.
- *
- * __Do not use this function__ for [text input](@ref input_char). You will
- * break text input for many languages even if it happens to work for yours.
- *
- * If the key is `0`, the keycode is used to identify the key,
- * otherwise the keycode is ignored. If you specify a non-printable key, or
- * `0` and a keycode that maps to a non-printable key, this
- * function returns `NULL` but does not emit an error.
- *
- * This behavior allows you to always pass in the arguments in the
- * [key callback](@ref input_key) without modification.
- *
- * Names for printable keys depend on keyboard layout, while names for
- * non-printable keys are the same across layouts but depend on the application
- * language and should be localized along with other user interface text.
- *
- * @param[in] key The key to query, or `0`.
- * @param[in] native_key The platform-specifc identifier of the key to query.
- * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark The contents of the returned string may change when a keyboard
- * layout change event is received.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key_name
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- GLFWAPI const char* glfwGetKeyName(uint32_t key, int native_key);
- /*! @brief Returns the platform-specific identifier of the specified key.
- *
- * This function returns the platform-specific identifier of the specified key.
- *
- * If the key is `0` or does not exist on the keyboard this
- * method will return `-1`.
- *
- * @param[in] key Any [named key](@ref keys).
- * @return The platform-specific identifier for the key, or `-1` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI int glfwGetNativeKeyForKey(uint32_t key);
- /*! @brief Returns the last reported state of a keyboard key for the specified
- * window.
- *
- * This function returns the last state reported for the specified key to the
- * specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
- * the key callback.
- *
- * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
- * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
- * that key has already been released.
- *
- * The key functions deal with physical keys, with [key tokens](@ref keys)
- * named after their use on the standard US keyboard layout. If you want to
- * input text, use the Unicode character callback instead.
- *
- * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
- * used with this function.
- *
- * __Do not use this function__ to implement [text input](@ref input_char).
- *
- * @param[in] window The desired window.
- * @param[in] key The desired [keyboard key](@ref keys). `0` is
- * not a valid key for this function.
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
- GLFWAPI GLFWKeyAction glfwGetKey(GLFWwindow* window, uint32_t key);
- /*! @brief Returns the last reported state of a mouse button for the specified
- * window.
- *
- * This function returns the last state reported for the specified mouse button
- * to the specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`.
- *
- * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
- * returns `GLFW_PRESS` the first time you call it for a mouse button that was
- * pressed, even if that mouse button has already been released.
- *
- * @param[in] window The desired window.
- * @param[in] button The desired [mouse button](@ref buttons).
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
- GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
- /*! @brief Retrieves the position of the cursor relative to the content area of
- * the window.
- *
- * This function returns the position of the cursor, in screen coordinates,
- * relative to the upper-left corner of the content area of the specified
- * window.
- *
- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- * position is unbounded and limited only by the minimum and maximum values of
- * a `double`.
- *
- * The coordinate can be converted to their integer equivalents with the
- * `floor` function. Casting directly to an integer type works for positive
- * coordinates, but fails for negative ones.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The desired window.
- * @param[out] xpos Where to store the cursor x-coordinate, relative to the
- * left edge of the content area, or `NULL`.
- * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- * top edge of the content area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwSetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwGetMousePos`.
- *
- * @ingroup input
- */
- GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
- /*! @brief Sets the position of the cursor, relative to the content area of the
- * window.
- *
- * This function sets the position, in screen coordinates, of the cursor
- * relative to the upper-left corner of the content area of the specified
- * window. The window must have input focus. If the window does not have
- * input focus when this function is called, it fails silently.
- *
- * __Do not use this function__ to implement things like camera controls. GLFW
- * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
- * cursor, transparently re-centers it and provides unconstrained cursor
- * motion. See @ref glfwSetInputMode for more information.
- *
- * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
- * unconstrained and limited only by the minimum and maximum values of
- * a `double`.
- *
- * @param[in] window The desired window.
- * @param[in] xpos The desired x-coordinate, relative to the left edge of the
- * content area.
- * @param[in] ypos The desired y-coordinate, relative to the top edge of the
- * content area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland This function will only work when the cursor mode is
- * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwGetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePos`.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
- /*! @brief Creates a custom cursor.
- *
- * Creates a new custom cursor image that can be set for a window with @ref
- * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
- * Any remaining cursors are destroyed by @ref glfwTerminate.
- *
- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- * bits per channel with the red channel first. They are arranged canonically
- * as packed sequential rows, starting from the top-left corner.
- *
- * The cursor hotspot is specified in pixels, relative to the upper-left corner
- * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
- * points to the right and the Y-axis points down.
- *
- * @param[in] image The desired cursor image.
- * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
- * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
- * @param[in] count The number of images. Used on Cocoa for retina cursors. The first image should be the 1:1 scale image.
- * @return The handle of the created cursor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwDestroyCursor
- * @sa @ref glfwCreateStandardCursor
- *
- * @since Added in version 3.1. Changed in 4.0 to add the count parameter.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot, int count);
- /*! @brief Creates a cursor with a standard shape.
- *
- * Returns a cursor with a [standard shape](@ref shapes), that can be set for
- * a window with @ref glfwSetCursor.
- *
- * @param[in] shape One of the [standard shapes](@ref shapes).
- * @return A new cursor ready to use or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursor* glfwCreateStandardCursor(GLFWCursorShape shape);
- /*! @brief Destroys a cursor.
- *
- * This function destroys a cursor previously created with @ref
- * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
- * glfwTerminate.
- *
- * If the specified cursor is current for any window, that window will be
- * reverted to the default cursor. This does not affect the cursor mode.
- *
- * @param[in] cursor The cursor object to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
- /*! @brief Sets the cursor for the window.
- *
- * This function sets the cursor image to be used when the cursor is over the
- * content area of the specified window. The set cursor will only be visible
- * when the [cursor mode](@ref cursor_mode) of the window is
- * `GLFW_CURSOR_NORMAL`.
- *
- * On some platforms, the set cursor may not be visible unless the window also
- * has input focus.
- *
- * @param[in] window The window to set the cursor for.
- * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
- * arrow cursor.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
- /*! @brief Sets the callback for handling keyboard events.
- *
- * @ingroup input
- */
- GLFWAPI GLFWkeyboardfun glfwSetKeyboardCallback(GLFWwindow* window, GLFWkeyboardfun callback);
- /*! @brief Notifies the OS Input Method Event system of changes to application input state
- *
- * Used to notify the IME system of changes in state such as focus gained/lost
- * and text cursor position.
- *
- * @param ev: What data to notify.
- *
- * @ingroup input
- * @since Added in version 4.0
- */
- GLFWAPI void glfwUpdateIMEState(GLFWwindow* window, const GLFWIMEUpdateEvent *ev);
- /*! @brief Sets the mouse button callback.
- *
- * This function sets the mouse button callback of the specified window, which
- * is called when a mouse button is pressed or released.
- *
- * When a window loses input focus, it will generate synthetic mouse button
- * release events for all pressed mouse buttons. You can tell these events
- * from user-generated events by the fact that the synthetic ones are generated
- * after the focus loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int button, int action, int mods)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWmousebuttonfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
- GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
- /*! @brief Sets the cursor position callback.
- *
- * This function sets the cursor position callback of the specified window,
- * which is called when the cursor is moved. The callback is provided with the
- * position, in screen coordinates, relative to the upper-left corner of the
- * content area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, double xpos, double ypos);
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWcursorposfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
- /*! @brief Sets the cursor enter/leave callback.
- *
- * This function sets the cursor boundary crossing callback of the specified
- * window, which is called when the cursor enters or leaves the content area of
- * the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int entered)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWcursorenterfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_enter
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
- /*! @brief Sets the scroll callback.
- *
- * This function sets the scroll callback of the specified window, which is
- * called when a scrolling device is used, such as a mouse wheel or scrolling
- * area of a touchpad.
- *
- * The scroll callback receives all scrolling input, like that from a mouse
- * wheel or a touchpad scrolling area.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new scroll callback, or `NULL` to remove the
- * currently set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, double xoffset, double yoffset)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWscrollfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref scrolling
- *
- * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
- *
- * @ingroup input
- */
- GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
- /*! @brief Sets the path drop callback.
- *
- * This function sets the path drop callback of the specified window, which is
- * called when one or more dragged paths are dropped on the window.
- *
- * Because the path array and its strings may have been generated specifically
- * for that event, they are not guaranteed to be valid after the callback has
- * returned. If you wish to use them after the callback returns, you need to
- * make a deep copy.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new file drop callback, or `NULL` to remove the
- * currently set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int path_count, const char* paths[])
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWdropfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @wayland File drop is currently unimplemented.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref path_drop
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
- GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
- GLFWAPI GLFWliveresizefun glfwSetLiveResizeCallback(GLFWwindow* window, GLFWliveresizefun callback);
- /*! @brief Returns whether the specified joystick is present.
- *
- * This function returns whether the specified joystick is present.
- *
- * There is no need to call this function before other functions that accept
- * a joystick ID, as they all check for presence before performing any other
- * work.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return `true` if the joystick is present, or `false` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
- *
- * @ingroup input
- */
- GLFWAPI int glfwJoystickPresent(int jid);
- /*! @brief Returns the values of all axes of the specified joystick.
- *
- * This function returns the values of all axes of the specified joystick.
- * Each element in the array is a value between -1.0 and 1.0.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of axis values in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of axis values, or `NULL` if the joystick is not present or
- * an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_axis
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
- *
- * @ingroup input
- */
- GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
- /*! @brief Returns the state of all buttons of the specified joystick.
- *
- * This function returns the state of all buttons of the specified joystick.
- * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * For backward compatibility with earlier versions that did not have @ref
- * glfwGetJoystickHats, the button array also includes all hats, each
- * represented as four buttons. The hats are in the same order as returned by
- * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
- * _left_. To disable these extra buttons, set the @ref
- * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of button states in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of button states, or `NULL` if the joystick is not present
- * or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_button
- *
- * @since Added in version 2.2.
- * @glfw3 Changed to return a dynamic array.
- *
- * @ingroup input
- */
- GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
- /*! @brief Returns the state of all hats of the specified joystick.
- *
- * This function returns the state of all hats of the specified joystick.
- * Each element in the array is one of the following values:
- *
- * Name | Value
- * ---- | -----
- * `GLFW_HAT_CENTERED` | 0
- * `GLFW_HAT_UP` | 1
- * `GLFW_HAT_RIGHT` | 2
- * `GLFW_HAT_DOWN` | 4
- * `GLFW_HAT_LEFT` | 8
- * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
- * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
- * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
- * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
- *
- * The diagonal directions are bitwise combinations of the primary (up, right,
- * down and left) directions and you can test for these individually by ANDing
- * it with the corresponding direction.
- *
- * @code
- * if (hats[2] & GLFW_HAT_RIGHT)
- * {
- * // State of hat 2 could be right-up, right or right-down
- * }
- * @endcode
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of hat states in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of hat states, or `NULL` if the joystick is not present
- * or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, this function is called again for that joystick or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_hat
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
- /*! @brief Returns the name of the specified joystick.
- *
- * This function returns the name, encoded as UTF-8, of the specified joystick.
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
- * is not present or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_name
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
- GLFWAPI const char* glfwGetJoystickName(int jid);
- /*! @brief Returns the SDL compatible GUID of the specified joystick.
- *
- * This function returns the SDL compatible GUID, as a UTF-8 encoded
- * hexadecimal string, of the specified joystick. The returned string is
- * allocated and freed by GLFW. You should not free it yourself.
- *
- * The GUID is what connects a joystick to a gamepad mapping. A connected
- * joystick will always have a GUID even if there is no gamepad mapping
- * assigned to it.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
- * uniquely identify the make and model of a joystick but does not identify
- * a specific unit, e.g. all wired Xbox 360 controllers will have the same
- * GUID on that platform. The GUID for a unit may vary between platforms
- * depending on what hardware information the platform specific APIs provide.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
- * is not present or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI const char* glfwGetJoystickGUID(int jid);
- /*! @brief Sets the user pointer of the specified joystick.
- *
- * This function sets the user-defined pointer of the specified joystick. The
- * current value is retained until the joystick is disconnected. The initial
- * value is `NULL`.
- *
- * This function may be called from the joystick callback, even for a joystick
- * that is being disconnected.
- *
- * @param[in] jid The joystick whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref joystick_userptr
- * @sa @ref glfwGetJoystickUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
- /*! @brief Returns the user pointer of the specified joystick.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified joystick. The initial value is `NULL`.
- *
- * This function may be called from the joystick callback, even for a joystick
- * that is being disconnected.
- *
- * @param[in] jid The joystick whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref joystick_userptr
- * @sa @ref glfwSetJoystickUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI void* glfwGetJoystickUserPointer(int jid);
- /*! @brief Returns whether the specified joystick has a gamepad mapping.
- *
- * This function returns whether the specified joystick is both present and has
- * a gamepad mapping.
- *
- * If the specified joystick is present but does not have a gamepad mapping
- * this function will return `false` but will not generate an error. Call
- * @ref glfwJoystickPresent to check if a joystick is present regardless of
- * whether it has a mapping.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return `true` if a joystick is both present and has a gamepad mapping,
- * or `false` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwGetGamepadState
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI int glfwJoystickIsGamepad(int jid);
- /*! @brief Sets the joystick configuration callback.
- *
- * This function sets the joystick configuration callback, or removes the
- * currently set callback. This is called when a joystick is connected to or
- * disconnected from the system.
- *
- * For joystick connection and disconnection events to be delivered on all
- * platforms, you need to call one of the [event processing](@ref events)
- * functions. Joystick disconnection may also be detected and the callback
- * called by joystick functions. The function will then return whatever it
- * returns if the joystick is not present.
- *
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(int jid, int event)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWjoystickfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_event
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
- GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
- /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
- *
- * This function parses the specified ASCII encoded string and updates the
- * internal list with any gamepad mappings it finds. This string may
- * contain either a single gamepad mapping or many mappings separated by
- * newlines. The parser supports the full format of the `gamecontrollerdb.txt`
- * source file including empty lines and comments.
- *
- * See @ref gamepad_mapping for a description of the format.
- *
- * If there is already a gamepad mapping for a given GUID in the internal list,
- * it will be replaced by the one passed to this function. If the library is
- * terminated and re-initialized the internal list will revert to the built-in
- * default.
- *
- * @param[in] string The string containing the gamepad mappings.
- * @return `true` if successful, or `false` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_VALUE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwJoystickIsGamepad
- * @sa @ref glfwGetGamepadName
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI int glfwUpdateGamepadMappings(const char* string);
- /*! @brief Returns the human-readable gamepad name for the specified joystick.
- *
- * This function returns the human-readable name of the gamepad from the
- * gamepad mapping assigned to the specified joystick.
- *
- * If the specified joystick is not present or does not have a gamepad mapping
- * this function will return `NULL` but will not generate an error. Call
- * @ref glfwJoystickPresent to check whether it is present regardless of
- * whether it has a mapping.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the gamepad, or `NULL` if the
- * joystick is not present, does not have a mapping or an
- * [error](@ref error_handling) occurred.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, the gamepad mappings are updated or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwJoystickIsGamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI const char* glfwGetGamepadName(int jid);
- /*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
- *
- * This function retrieves the state of the specified joystick remapped to
- * an Xbox-like gamepad.
- *
- * If the specified joystick is not present or does not have a gamepad mapping
- * this function will return `false` but will not generate an error. Call
- * @ref glfwJoystickPresent to check whether it is present regardless of
- * whether it has a mapping.
- *
- * The Guide button may not be available for input as it is often hooked by the
- * system or the Steam client.
- *
- * Not all devices have all the buttons or axes provided by @ref
- * GLFWgamepadstate. Unavailable buttons and axes will always report
- * `GLFW_RELEASE` and 0.0 respectively.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] state The gamepad input state of the joystick.
- * @return `true` if successful, or `false` if no joystick is
- * connected, it has no gamepad mapping or an [error](@ref error_handling)
- * occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwUpdateGamepadMappings
- * @sa @ref glfwJoystickIsGamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
- GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
- GLFWAPI void glfwSetClipboardDataTypes(GLFWClipboardType clipboard_type, const char* const *mime_types, size_t num_mime_types, GLFWclipboarditerfun get_iter);
- GLFWAPI void glfwGetClipboard(GLFWClipboardType clipboard_type, const char* mime_type, GLFWclipboardwritedatafun write_data, void *object);
- /*! @brief Returns the GLFW time.
- *
- * This function returns the current GLFW time, in seconds. Unless the time
- * has been set using @ref glfwSetTime it measures time elapsed since GLFW was
- * initialized.
- *
- * The resolution of the timer is system dependent, but is usually on the order
- * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
- * time source on each supported platform.
- *
- * @return The current time, in seconds, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Reading and
- * writing of the internal base time is not atomic, so it needs to be
- * externally synchronized with calls to @ref glfwSetTime.
- *
- * @sa @ref time
- *
- * @since Added in version 1.0.
- *
- * @ingroup input
- */
- GLFWAPI monotonic_t glfwGetTime(void);
- /*! @brief Makes the context of the specified window current for the calling
- * thread.
- *
- * This function makes the OpenGL or OpenGL ES context of the specified window
- * current on the calling thread. A context must only be made current on
- * a single thread at a time and each thread can have only a single current
- * context at a time.
- *
- * When moving a context between threads, you must make it non-current on the
- * old thread before making it current on the new one.
- *
- * By default, making a context non-current implicitly forces a pipeline flush.
- * On machines that support `GL_KHR_context_flush_control`, you can control
- * whether a context performs this flush by setting the
- * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
- * hint.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * @param[in] window The window whose context to make current, or `NULL` to
- * detach the current context.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa @ref glfwGetCurrentContext
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
- GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
- /*! @brief Returns the window whose context is current on the calling thread.
- *
- * This function returns the window whose OpenGL or OpenGL ES context is
- * current on the calling thread.
- *
- * @return The window whose context is current, or `NULL` if no window's
- * context is current.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa @ref glfwMakeContextCurrent
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
- GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
- /*! @brief Swaps the front and back buffers of the specified window.
- *
- * This function swaps the front and back buffers of the specified window when
- * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
- * zero, the GPU driver waits the specified number of screen updates before
- * swapping the buffers.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see `vkQueuePresentKHR` instead.
- *
- * @param[in] window The window whose buffers to swap.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark __EGL:__ The context of the specified window must be current on the
- * calling thread.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa @ref glfwSwapInterval
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
- GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
- /*! @brief Sets the swap interval for the current context.
- *
- * This function sets the swap interval for the current OpenGL or OpenGL ES
- * context, i.e. the number of screen updates to wait from the time @ref
- * glfwSwapBuffers was called before swapping the buffers and returning. This
- * is sometimes called _vertical synchronization_, _vertical retrace
- * synchronization_ or just _vsync_.
- *
- * A context that supports either of the `WGL_EXT_swap_control_tear` and
- * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
- * intervals, which allows the driver to swap immediately even if a frame
- * arrives a little bit late. You can check for these extensions with @ref
- * glfwExtensionSupported.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see the present mode of your swapchain instead.
- *
- * @param[in] interval The minimum number of screen updates to wait for
- * until the buffers are swapped by @ref glfwSwapBuffers.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function is not called during context creation, leaving the
- * swap interval set to whatever is the default on that platform. This is done
- * because some swap interval extensions used by GLFW do not allow the swap
- * interval to be reset to zero once it has been set to a non-zero value.
- *
- * @remark Some GPU drivers do not honor the requested swap interval, either
- * because of a user setting that overrides the application's request or due to
- * bugs in the driver.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa @ref glfwSwapBuffers
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
- GLFWAPI void glfwSwapInterval(int interval);
- /*! @brief Returns whether the specified extension is available.
- *
- * This function returns whether the specified
- * [API extension](@ref context_glext) is supported by the current OpenGL or
- * OpenGL ES context. It searches both for client API extension and context
- * creation API extensions.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * As this functions retrieves and searches one or more extension strings each
- * call, it is recommended that you cache its results if it is going to be used
- * frequently. The extension strings will not change during the lifetime of
- * a context, so there is no danger in doing this.
- *
- * This function does not apply to Vulkan. If you are using Vulkan, see @ref
- * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
- * and `vkEnumerateDeviceExtensionProperties` instead.
- *
- * @param[in] extension The ASCII encoded name of the extension.
- * @return `true` if the extension is available, or `false`
- * otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa @ref glfwGetProcAddress
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
- GLFWAPI int glfwExtensionSupported(const char* extension);
- /*! @brief Returns the address of the specified function for the current
- * context.
- *
- * This function returns the address of the specified OpenGL or OpenGL ES
- * [core or extension function](@ref context_glext), if it is supported
- * by the current context.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
- * `vkGetDeviceProcAddr` instead.
- *
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark The address of a given function is not guaranteed to be the same
- * between contexts.
- *
- * @remark This function may return a non-`NULL` address despite the
- * associated version or extension not being available. Always check the
- * context version or extension string first.
- *
- * @pointer_lifetime The returned function pointer is valid until the context
- * is destroyed or the library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa @ref glfwExtensionSupported
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
- GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
- /*! @brief Returns whether the Vulkan loader and an ICD have been found.
- *
- * This function returns whether the Vulkan loader and any minimally functional
- * ICD have been found.
- *
- * The availability of a Vulkan loader and even an ICD does not by itself
- * guarantee that surface creation or even instance creation is possible.
- * For example, on Fermi systems Nvidia will install an ICD that provides no
- * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check
- * whether the extensions necessary for Vulkan surface creation are available
- * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
- * family of a physical device supports image presentation.
- *
- * @return `true` if Vulkan is minimally available, or `false`
- * otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_support
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI int glfwVulkanSupported(void);
- /*! @brief Returns the Vulkan instance extensions required by GLFW.
- *
- * This function returns an array of names of Vulkan instance extensions required
- * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
- * list will always contain `VK_KHR_surface`, so if you don't require any
- * additional extensions you can pass this list directly to the
- * `VkInstanceCreateInfo` struct.
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available.
- *
- * If Vulkan is available but no set of extensions allowing window surface
- * creation was found, this function returns `NULL`. You may still use Vulkan
- * for off-screen rendering and compute work.
- *
- * @param[out] count Where to store the number of extensions in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of ASCII encoded extension names, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @remark Additional extensions may be required by future versions of GLFW.
- * You should check if any extensions you wish to enable are already in the
- * returned array, as it is an error to specify an extension more than once in
- * the `VkInstanceCreateInfo` struct.
- *
- * @remark @macos This function currently supports either the
- * `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface`
- * extension.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_ext
- * @sa @ref glfwCreateWindowSurface
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
- #if defined(VK_VERSION_1_0)
- /*! @brief Returns the address of the specified Vulkan instance function.
- *
- * This function returns the address of the specified Vulkan core or extension
- * function for the specified instance. If instance is set to `NULL` it can
- * return any function exported from the Vulkan loader, including at least the
- * following functions:
- *
- * - `vkEnumerateInstanceExtensionProperties`
- * - `vkEnumerateInstanceLayerProperties`
- * - `vkCreateInstance`
- * - `vkGetInstanceProcAddr`
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available.
- *
- * This function is equivalent to calling `vkGetInstanceProcAddr` with
- * a platform-specific query of the Vulkan loader as a fallback.
- *
- * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
- * functions related to instance creation.
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @pointer_lifetime The returned function pointer is valid until the library
- * is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_proc
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
- /*! @brief Returns whether the specified queue family can present images.
- *
- * This function returns whether the specified queue family of the specified
- * physical device supports presentation to the platform GLFW was built for.
- *
- * If Vulkan or the required window surface creation instance extensions are
- * not available on the machine, or if the specified instance was not created
- * with the required extensions, this function returns `false` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available and @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * @param[in] instance The instance that the physical device belongs to.
- * @param[in] device The physical device that the queue family belongs to.
- * @param[in] queuefamily The index of the queue family to query.
- * @return `true` if the queue family supports presentation, or
- * `false` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @macos This function currently always returns `true`, as the
- * `VK_MVK_macos_surface` extension does not provide
- * a `vkGetPhysicalDevice*PresentationSupport` type function.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_present
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
- /*! @brief Creates a Vulkan surface for the specified window.
- *
- * This function creates a Vulkan surface for the specified window.
- *
- * If the Vulkan loader or at least one minimally functional ICD were not found,
- * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
- * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
- * Vulkan is at least minimally available.
- *
- * If the required window surface creation instance extensions are not
- * available or if the specified instance was not created with these extensions
- * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * The window surface cannot be shared with another API so the window must
- * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
- * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
- * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
- *
- * The window surface must be destroyed before the specified Vulkan instance.
- * It is the responsibility of the caller to destroy the window surface. GLFW
- * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
- * surface.
- *
- * @param[in] instance The Vulkan instance to create the surface in.
- * @param[in] window The window to create the surface for.
- * @param[in] allocator The allocator to use, or `NULL` to use the default
- * allocator.
- * @param[out] surface Where to store the handle of the surface. This is set
- * to `VK_NULL_HANDLE` if an error occurred.
- * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
- *
- * @remark If an error occurs before the creation call is made, GLFW returns
- * the Vulkan error code most appropriate for the error. Appropriate use of
- * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
- * eliminate almost all occurrences of these errors.
- *
- * @remark @macos This function currently only supports the
- * `VK_MVK_macos_surface` extension from MoltenVK.
- *
- * @remark @macos This function creates and sets a `CAMetalLayer` instance for
- * the window content view, which is required for MoltenVK to function.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_surface
- * @sa @ref glfwGetRequiredInstanceExtensions
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
- GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
- #endif /*VK_VERSION_1_0*/
- /*************************************************************************
- * Global definition cleanup
- *************************************************************************/
- /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
- #ifdef GLFW_WINGDIAPI_DEFINED
- #undef WINGDIAPI
- #undef GLFW_WINGDIAPI_DEFINED
- #endif
- #ifdef GLFW_CALLBACK_DEFINED
- #undef CALLBACK
- #undef GLFW_CALLBACK_DEFINED
- #endif
- /* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
- * defined by some gl.h variants (OpenBSD) so define it after if needed.
- */
- #ifndef GLAPIENTRY
- #define GLAPIENTRY APIENTRY
- #endif
- /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
- #ifdef __cplusplus
- }
- #endif
- #endif /* _glfw3_h_ */
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