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- // License: GPLv3 Copyright: 2023, Kovid Goyal, <kovid at kovidgoyal.net>
- package images
- import (
- "fmt"
- "image"
- "image/color"
- )
- var _ = fmt.Print
- type NRGBColor struct {
- R, G, B uint8
- }
- func (c NRGBColor) AsSharp() string {
- return fmt.Sprintf("#%02X%02X%02X", c.R, c.G, c.B)
- }
- func (c NRGBColor) RGBA() (r, g, b, a uint32) {
- r = uint32(c.R)
- r |= r << 8
- g = uint32(c.G)
- g |= g << 8
- b = uint32(c.B)
- b |= b << 8
- a = 65280 // ( 255 << 8 )
- return
- }
- // NRGB is an in-memory image whose At method returns NRGBColor values.
- type NRGB struct {
- // Pix holds the image's pixels, in R, G, B, A order. The pixel at
- // (x, y) starts at Pix[(y-Rect.Min.Y)*Stride + (x-Rect.Min.X)*4].
- Pix []uint8
- // Stride is the Pix stride (in bytes) between vertically adjacent pixels.
- Stride int
- // Rect is the image's bounds.
- Rect image.Rectangle
- }
- func nrgbModel(c color.Color) color.Color {
- if _, ok := c.(NRGBColor); ok {
- return c
- }
- r, g, b, a := c.RGBA()
- if a == 0xffff {
- return NRGBColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8)}
- }
- if a == 0 {
- return NRGBColor{0, 0, 0}
- }
- // Since Color.RGBA returns an alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
- r = (r * 0xffff) / a
- g = (g * 0xffff) / a
- b = (b * 0xffff) / a
- return NRGBColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8)}
- }
- var NRGBModel color.Model = color.ModelFunc(nrgbModel)
- func (p *NRGB) ColorModel() color.Model { return NRGBModel }
- func (p *NRGB) Bounds() image.Rectangle { return p.Rect }
- func (p *NRGB) At(x, y int) color.Color {
- return p.NRGBAt(x, y)
- }
- func (p *NRGB) NRGBAt(x, y int) NRGBColor {
- if !(image.Point{x, y}.In(p.Rect)) {
- return NRGBColor{}
- }
- i := p.PixOffset(x, y)
- s := p.Pix[i : i+4 : i+4] // Small cap improves performance, see https://golang.org/issue/27857
- return NRGBColor{s[0], s[1], s[2]}
- }
- // PixOffset returns the index of the first element of Pix that corresponds to
- // the pixel at (x, y).
- func (p *NRGB) PixOffset(x, y int) int {
- return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*4
- }
- func (p *NRGB) Set(x, y int, c color.Color) {
- if !(image.Point{x, y}.In(p.Rect)) {
- return
- }
- i := p.PixOffset(x, y)
- c1 := NRGBModel.Convert(c).(NRGBColor)
- s := p.Pix[i : i+3 : i+3] // Small cap improves performance, see https://golang.org/issue/27857
- s[0] = c1.R
- s[1] = c1.G
- s[2] = c1.B
- }
- func (p *NRGB) SetRGBA64(x, y int, c color.RGBA64) {
- if !(image.Point{x, y}.In(p.Rect)) {
- return
- }
- r, g, b, a := uint32(c.R), uint32(c.G), uint32(c.B), uint32(c.A)
- if (a != 0) && (a != 0xffff) {
- r = (r * 0xffff) / a
- g = (g * 0xffff) / a
- b = (b * 0xffff) / a
- }
- i := p.PixOffset(x, y)
- s := p.Pix[i : i+3 : i+3] // Small cap improves performance, see https://golang.org/issue/27857
- s[0] = uint8(r >> 8)
- s[1] = uint8(g >> 8)
- s[2] = uint8(b >> 8)
- }
- func (p *NRGB) SetNRGBA(x, y int, c color.NRGBA) {
- if !(image.Point{x, y}.In(p.Rect)) {
- return
- }
- i := p.PixOffset(x, y)
- s := p.Pix[i : i+3 : i+3] // Small cap improves performance, see https://golang.org/issue/27857
- s[0] = c.R
- s[1] = c.G
- s[2] = c.B
- }
- // SubImage returns an image representing the portion of the image p visible
- // through r. The returned value shares pixels with the original image.
- func (p *NRGB) SubImage(r image.Rectangle) image.Image {
- r = r.Intersect(p.Rect)
- // If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside
- // either r1 or r2 if the intersection is empty. Without explicitly checking for
- // this, the Pix[i:] expression below can panic.
- if r.Empty() {
- return &NRGB{}
- }
- i := p.PixOffset(r.Min.X, r.Min.Y)
- return &NRGB{
- Pix: p.Pix[i:],
- Stride: p.Stride,
- Rect: r,
- }
- }
- // Opaque scans the entire image and reports whether it is fully opaque.
- func (p *NRGB) Opaque() bool { return true }
- type scanner_rgb struct {
- image image.Image
- w, h int
- palette []NRGBColor
- opaque_base []float64
- opaque_base_uint []uint8
- }
- func (s scanner_rgb) bytes_per_pixel() int { return 3 }
- func (s scanner_rgb) bounds() image.Rectangle { return s.image.Bounds() }
- func blend(dest []uint8, base []float64, r, g, b, a uint8) {
- alpha := float64(a) / 255.0
- dest[0] = uint8(alpha*float64(r) + (1.0-alpha)*base[0])
- dest[1] = uint8(alpha*float64(g) + (1.0-alpha)*base[1])
- dest[2] = uint8(alpha*float64(b) + (1.0-alpha)*base[2])
- }
- func newScannerRGB(img image.Image, opaque_base NRGBColor) *scanner_rgb {
- s := &scanner_rgb{
- image: img, w: img.Bounds().Dx(), h: img.Bounds().Dy(),
- opaque_base: []float64{float64(opaque_base.R), float64(opaque_base.G), float64(opaque_base.B)}[0:3:3],
- opaque_base_uint: []uint8{opaque_base.R, opaque_base.G, opaque_base.B}[0:3:3],
- }
- if img, ok := img.(*image.Paletted); ok {
- s.palette = make([]NRGBColor, max(256, len(img.Palette)))
- d := make([]uint8, 3)
- for i := 0; i < len(img.Palette); i++ {
- r, g, b, a := img.Palette[i].RGBA()
- switch a {
- case 0:
- s.palette[i] = opaque_base
- default:
- blend(d, s.opaque_base, uint8((r*0xffff/a)>>8), uint8((g*0xffff/a)>>8), uint8((b*0xffff/a)>>8), uint8(a>>8))
- s.palette[i] = NRGBColor{d[0], d[1], d[2]}
- }
- }
- }
- return s
- }
- // scan scans the given rectangular region of the image into dst.
- func (s *scanner_rgb) scan(x1, y1, x2, y2 int, dst []uint8) {
- switch img := s.image.(type) {
- case *image.NRGBA:
- j := 0
- for y := y1; y < y2; y++ {
- i := y*img.Stride + x1*4
- for x := x1; x < x2; x++ {
- blend(dst[j:j+3:j+3], s.opaque_base, img.Pix[i], img.Pix[i+1], img.Pix[i+2], img.Pix[i+3])
- j += 3
- i += 4
- }
- }
- case *image.NRGBA64:
- j := 0
- for y := y1; y < y2; y++ {
- i := y*img.Stride + x1*8
- for x := x1; x < x2; x++ {
- blend(dst[j:j+3:j+3], s.opaque_base, img.Pix[i], img.Pix[i+2], img.Pix[i+4], img.Pix[i+6])
- j += 3
- i += 8
- }
- }
- case *image.RGBA:
- j := 0
- for y := y1; y < y2; y++ {
- i := y*img.Stride + x1*4
- for x := x1; x < x2; x++ {
- d := dst[j : j+3 : j+3]
- a := img.Pix[i+3]
- switch a {
- case 0:
- d[0] = s.opaque_base_uint[0]
- d[1] = s.opaque_base_uint[1]
- d[2] = s.opaque_base_uint[2]
- case 0xff:
- s := img.Pix[i : i+3 : i+3]
- d[0] = s[0]
- d[1] = s[1]
- d[2] = s[2]
- default:
- r16 := uint16(img.Pix[i])
- g16 := uint16(img.Pix[i+1])
- b16 := uint16(img.Pix[i+2])
- a16 := uint16(a)
- blend(d, s.opaque_base, uint8(r16*0xff/a16), uint8(g16*0xff/a16), uint8(b16*0xff/a16), a)
- }
- j += 3
- i += 4
- }
- }
- case *image.RGBA64:
- j := 0
- for y := y1; y < y2; y++ {
- i := y*img.Stride + x1*8
- for x := x1; x < x2; x++ {
- src := img.Pix[i : i+8 : i+8]
- d := dst[j : j+3 : j+3]
- a := src[6]
- switch a {
- case 0:
- d[0] = s.opaque_base_uint[0]
- d[1] = s.opaque_base_uint[1]
- d[2] = s.opaque_base_uint[2]
- case 0xff:
- d[0] = src[0]
- d[1] = src[2]
- d[2] = src[4]
- default:
- r32 := uint32(src[0])<<8 | uint32(src[1])
- g32 := uint32(src[2])<<8 | uint32(src[3])
- b32 := uint32(src[4])<<8 | uint32(src[5])
- a32 := uint32(src[6])<<8 | uint32(src[7])
- blend(d, s.opaque_base, uint8((r32*0xffff/a32)>>8), uint8((g32*0xffff/a32)>>8), uint8((b32*0xffff/a32)>>8), a)
- }
- j += 3
- i += 8
- }
- }
- case *image.Gray:
- j := 0
- for y := y1; y < y2; y++ {
- i := y*img.Stride + x1
- for x := x1; x < x2; x++ {
- c := img.Pix[i]
- d := dst[j : j+3 : j+3]
- d[0] = c
- d[1] = c
- d[2] = c
- j += 3
- i++
- }
- }
- case *image.Gray16:
- j := 0
- for y := y1; y < y2; y++ {
- i := y*img.Stride + x1*2
- for x := x1; x < x2; x++ {
- c := img.Pix[i]
- d := dst[j : j+3 : j+3]
- d[0] = c
- d[1] = c
- d[2] = c
- j += 3
- i += 2
- }
- }
- case *image.YCbCr:
- j := 0
- x1 += img.Rect.Min.X
- x2 += img.Rect.Min.X
- y1 += img.Rect.Min.Y
- y2 += img.Rect.Min.Y
- hy := img.Rect.Min.Y / 2
- hx := img.Rect.Min.X / 2
- for y := y1; y < y2; y++ {
- iy := (y-img.Rect.Min.Y)*img.YStride + (x1 - img.Rect.Min.X)
- var yBase int
- switch img.SubsampleRatio {
- case image.YCbCrSubsampleRatio444, image.YCbCrSubsampleRatio422:
- yBase = (y - img.Rect.Min.Y) * img.CStride
- case image.YCbCrSubsampleRatio420, image.YCbCrSubsampleRatio440:
- yBase = (y/2 - hy) * img.CStride
- }
- for x := x1; x < x2; x++ {
- var ic int
- switch img.SubsampleRatio {
- case image.YCbCrSubsampleRatio444, image.YCbCrSubsampleRatio440:
- ic = yBase + (x - img.Rect.Min.X)
- case image.YCbCrSubsampleRatio422, image.YCbCrSubsampleRatio420:
- ic = yBase + (x/2 - hx)
- default:
- ic = img.COffset(x, y)
- }
- yy1 := int32(img.Y[iy]) * 0x10101
- cb1 := int32(img.Cb[ic]) - 128
- cr1 := int32(img.Cr[ic]) - 128
- r := yy1 + 91881*cr1
- if uint32(r)&0xff000000 == 0 {
- r >>= 16
- } else {
- r = ^(r >> 31)
- }
- g := yy1 - 22554*cb1 - 46802*cr1
- if uint32(g)&0xff000000 == 0 {
- g >>= 16
- } else {
- g = ^(g >> 31)
- }
- b := yy1 + 116130*cb1
- if uint32(b)&0xff000000 == 0 {
- b >>= 16
- } else {
- b = ^(b >> 31)
- }
- d := dst[j : j+3 : j+3]
- d[0] = uint8(r)
- d[1] = uint8(g)
- d[2] = uint8(b)
- iy++
- j += 3
- }
- }
- case *image.Paletted:
- j := 0
- for y := y1; y < y2; y++ {
- i := y*img.Stride + x1
- for x := x1; x < x2; x++ {
- c := s.palette[img.Pix[i]]
- d := dst[j : j+3 : j+3]
- d[0] = c.R
- d[1] = c.G
- d[2] = c.B
- j += 3
- i++
- }
- }
- default:
- j := 0
- b := s.image.Bounds()
- x1 += b.Min.X
- x2 += b.Min.X
- y1 += b.Min.Y
- y2 += b.Min.Y
- for y := y1; y < y2; y++ {
- for x := x1; x < x2; x++ {
- r16, g16, b16, a16 := s.image.At(x, y).RGBA()
- d := dst[j : j+3 : j+3]
- switch a16 {
- case 0xffff:
- d[0] = uint8(r16 >> 8)
- d[1] = uint8(g16 >> 8)
- d[2] = uint8(b16 >> 8)
- case 0:
- d[0] = s.opaque_base_uint[0]
- d[1] = s.opaque_base_uint[1]
- d[2] = s.opaque_base_uint[2]
- default:
- blend(d, s.opaque_base, uint8(((r16*0xffff)/a16)>>8), uint8(((g16*0xffff)/a16)>>8), uint8(((b16*0xffff)/a16)>>8), uint8(a16>>8))
- }
- j += 3
- }
- }
- }
- }
- func (self *Context) paste_nrgb_onto_opaque(background *NRGB, img image.Image, pos image.Point, bgcol *NRGBColor) {
- bg := NRGBColor{}
- if bgcol != nil {
- bg = *bgcol
- }
- src := newScannerRGB(img, bg)
- self.run_paste(src, background, pos, func(dst []byte) {})
- }
- func NewNRGB(r image.Rectangle) *NRGB {
- return &NRGB{
- Pix: make([]uint8, 3*r.Dx()*r.Dy()),
- Stride: 3 * r.Dx(),
- Rect: r,
- }
- }
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