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- // The input consists of six character sets in the Base64 alphabet, which we
- // need to map back to the 6-bit values they represent. There are three ranges,
- // two singles, and then there's the rest.
- //
- // # From To Add Characters
- // 1 [43] [62] +19 +
- // 2 [47] [63] +16 /
- // 3 [48..57] [52..61] +4 0..9
- // 4 [65..90] [0..25] -65 A..Z
- // 5 [97..122] [26..51] -71 a..z
- // (6) Everything else => invalid input
- //
- // We will use lookup tables for character validation and offset computation.
- // Remember that 0x2X and 0x0X are the same index for _mm_shuffle_epi8, this
- // allows to mask with 0x2F instead of 0x0F and thus save one constant
- // declaration (register and/or memory access).
- //
- // For offsets:
- // Perfect hash for lut = ((src >> 4) & 0x2F) + ((src == 0x2F) ? 0xFF : 0x00)
- // 0000 = garbage
- // 0001 = /
- // 0010 = +
- // 0011 = 0-9
- // 0100 = A-Z
- // 0101 = A-Z
- // 0110 = a-z
- // 0111 = a-z
- // 1000 >= garbage
- //
- // For validation, here's the table.
- // A character is valid if and only if the AND of the 2 lookups equals 0:
- //
- // hi \ lo 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
- // LUT 0x15 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x13 0x1A 0x1B 0x1B 0x1B 0x1A
- //
- // 0000 0x10 char NUL SOH STX ETX EOT ENQ ACK BEL BS HT LF VT FF CR SO SI
- // andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- //
- // 0001 0x10 char DLE DC1 DC2 DC3 DC4 NAK SYN ETB CAN EM SUB ESC FS GS RS US
- // andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- //
- // 0010 0x01 char ! " # $ % & ' ( ) * + , - . /
- // andlut 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x00 0x01 0x01 0x01 0x00
- //
- // 0011 0x02 char 0 1 2 3 4 5 6 7 8 9 : ; < = > ?
- // andlut 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x02 0x02 0x02 0x02 0x02 0x02
- //
- // 0100 0x04 char @ A B C D E F G H I J K L M N O
- // andlut 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
- //
- // 0101 0x08 char P Q R S T U V W X Y Z [ \ ] ^ _
- // andlut 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x08 0x08 0x08 0x08 0x08
- //
- // 0110 0x04 char ` a b c d e f g h i j k l m n o
- // andlut 0x04 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
- // 0111 0x08 char p q r s t u v w x y z { | } ~
- // andlut 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x08 0x08 0x08 0x08 0x08
- //
- // 1000 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- // 1001 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- // 1010 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- // 1011 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- // 1100 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- // 1101 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- // 1110 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- // 1111 0x10 andlut 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10
- static inline int
- dec_loop_ssse3_inner (const uint8_t **s, uint8_t **o, size_t *rounds)
- {
- const __m128i lut_lo = _mm_setr_epi8(
- 0x15, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
- 0x11, 0x11, 0x13, 0x1A, 0x1B, 0x1B, 0x1B, 0x1A);
- const __m128i lut_hi = _mm_setr_epi8(
- 0x10, 0x10, 0x01, 0x02, 0x04, 0x08, 0x04, 0x08,
- 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10);
- const __m128i lut_roll = _mm_setr_epi8(
- 0, 16, 19, 4, -65, -65, -71, -71,
- 0, 0, 0, 0, 0, 0, 0, 0);
- const __m128i mask_2F = _mm_set1_epi8(0x2F);
- // Load input:
- __m128i str = _mm_loadu_si128((__m128i *) *s);
- // Table lookups:
- const __m128i hi_nibbles = _mm_and_si128(_mm_srli_epi32(str, 4), mask_2F);
- const __m128i lo_nibbles = _mm_and_si128(str, mask_2F);
- const __m128i hi = _mm_shuffle_epi8(lut_hi, hi_nibbles);
- const __m128i lo = _mm_shuffle_epi8(lut_lo, lo_nibbles);
- // Check for invalid input: if any "and" values from lo and hi are not
- // zero, fall back on bytewise code to do error checking and reporting:
- if (_mm_movemask_epi8(_mm_cmpgt_epi8(_mm_and_si128(lo, hi), _mm_setzero_si128())) != 0) {
- return 0;
- }
- const __m128i eq_2F = _mm_cmpeq_epi8(str, mask_2F);
- const __m128i roll = _mm_shuffle_epi8(lut_roll, _mm_add_epi8(eq_2F, hi_nibbles));
- // Now simply add the delta values to the input:
- str = _mm_add_epi8(str, roll);
- // Reshuffle the input to packed 12-byte output format:
- str = dec_reshuffle(str);
- // Store the output:
- _mm_storeu_si128((__m128i *) *o, str);
- *s += 16;
- *o += 12;
- *rounds -= 1;
- return 1;
- }
- static inline void
- dec_loop_ssse3 (const uint8_t **s, size_t *slen, uint8_t **o, size_t *olen)
- {
- if (*slen < 24) {
- return;
- }
- // Process blocks of 16 bytes per round. Because 4 extra zero bytes are
- // written after the output, ensure that there will be at least 8 bytes
- // of input data left to cover the gap. (6 data bytes and up to two
- // end-of-string markers.)
- size_t rounds = (*slen - 8) / 16;
- *slen -= rounds * 16; // 16 bytes consumed per round
- *olen += rounds * 12; // 12 bytes produced per round
- do {
- if (rounds >= 8) {
- if (dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds)) {
- continue;
- }
- break;
- }
- if (rounds >= 4) {
- if (dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds)) {
- continue;
- }
- break;
- }
- if (rounds >= 2) {
- if (dec_loop_ssse3_inner(s, o, &rounds) &&
- dec_loop_ssse3_inner(s, o, &rounds)) {
- continue;
- }
- break;
- }
- dec_loop_ssse3_inner(s, o, &rounds);
- break;
- } while (rounds > 0);
- // Adjust for any rounds that were skipped:
- *slen += rounds * 16;
- *olen -= rounds * 12;
- }
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