zpack.txt 15 KB

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  1. ===========================================================================
  2. Title : Zpack - Random Maps for ZDoom
  3. Filename : zpack.pk3
  4. Date Finished : July 7th, 2008
  5. Revision Date : July 11th, 2021
  6. Author : Daniel "Tormentor667" Gimmer
  7. Various authors (full list below)
  8. Web Page : http://www.realm667.vom
  9. Email Address : info@realm667.com
  10. Description : A megawad of 3 themed episodes, each of them
  11. with numerous maps taking advantage
  12. of ZDoom's features!
  13. Additional Credits to : Various authors (full list below)
  14. Special Thanks to : Ozymandias81 for cleaning things up and adding final
  15. touches wherever this was possible
  16. Salahmander2 for various map things and making me to
  17. start working on ZPack as another Re-Release
  18. ===========================================================================
  19. * Play Information *
  20. Map # : 30 (3 episodes each 10 maps)
  21. Source Port : GZDoom 4.4+
  22. Single Player : Yes
  23. Cooperative 2-8 Player : Yes
  24. Deathmatch 2-8 Player : No
  25. Difficulty Settings : Yes
  26. New Sounds : Yes
  27. New Music : Yes
  28. New Graphics : Yes
  29. * Construction *
  30. Base : Maps from scratch
  31. Build Time : v1.0 - 13months
  32. v2-0 - 2 months
  33. Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, Ultimate Doom Builder,
  34. Slade, WadExt, LameXP, GIMP
  35. Known Bugs : None
  36. * Copyright / Permissions *
  37. You may use material from this project for your own projects as long as you credit the respective creators.
  38. You may upload this file somewhere else as long as this file stays included as it is.
  39. You may base projects on this resources and setting.
  40. ===========================================================================
  41. * Authors *
  42. Albino_Rhino aka farlowj
  43. - Mapping (E2M5)
  44. - Music
  45. - "Absolutely Nothing"
  46. Captain Toenail
  47. - Mapping (E1M1, E1M5)
  48. - Multiplayer playtesting
  49. Hnsolo77
  50. - Mapping (E1M4, E3M5, E3M5 part2)
  51. - Underwater Ambient Sound
  52. - Textures
  53. - Being drunk while mapping
  54. IcyTux
  55. - Mapping (E1M6, E2M4, E2M8, E3M4, E3M9)
  56. - Multiplayer playtesting
  57. - Sprites
  58. - Weather (sounds, sprites)
  59. InsanityBringer
  60. - Mapping (E2M2)
  61. KeksDose
  62. - Mapping (E3M2)
  63. - Weather (scripts)
  64. - Multiplayer playtesting
  65. Kirby
  66. - Launching this project
  67. Perkristian
  68. - HiRes Doom sound replacements
  69. Phobus
  70. - Mapping (E1M2, E2M1, E2M0)
  71. - General and final testing & bugtracking
  72. Skillsaw
  73. - Mapping (E3M1, E3M8)
  74. - Dynamic light definitions (GLDEFS)
  75. Tormentor667
  76. - Mapping (TITLEMAP, E1M3, E1M7, E2M3, E2M7, E2M9)
  77. - General resource management
  78. - Graphics (TITLEPIC, INTERPIC, M_DOOM)
  79. - Textures
  80. Vader
  81. - Mapping (E1M3, E1M8, E1M9, E1M0, E3M7)
  82. - Textures
  83. - Sprites
  84. - Final testing & bugtracking/fixing
  85. Xaser
  86. - Mapping (E3M0)
  87. - Losing his mind multiple times
  88. Zippy
  89. - Mapping (E2M6, E3M6)
  90. - Final testing & bugtracking
  91. - Episode end texts
  92. *Contact*
  93. cpttoenail@hotmail.co.uk (Captain Toenail)
  94. henri.vuortenvirta@netikka.fi (IcyTux)
  95. hnsolo77@aol.com (Hnsolo77)
  96. I_Keks_I_Dose_I@Hotmail.de (Keksdose)
  97. jal8878@rit.edu (Zippy)
  98. james@mpcressy.com (Phobus)
  99. pgdebruyne@insightbb.com (Skillsaw)
  100. Rmalec@gmail.com (InsanityBringer)
  101. VaderTheEye@googlemail.com (Vader)
  102. webmaster@tormentor667.de (Tormentor667)
  103. xaser.88@gmail.com (Xaser)
  104. *Credits & Sources*
  105. id Software for Doom
  106. Randy Heit for ZDoom
  107. Graf Zahl for GZDoom
  108. CodeImp for Doombuilder
  109. Simon "SlayeR" Judd for SlaDE and SLumpED
  110. Music
  111. 3D Realms, Duke Nukem 3D
  112. - Attic Entertainment, Realms of Arkania
  113. - Banshee, Painkiller
  114. - Epic Megagames, UT2003
  115. - John Romero, Unreleased Doom Music
  116. - Mark Garnet
  117. - Monolith, Blood
  118. - Parralax Software, Descent
  119. - Purple Motion
  120. - Russel Pearson, World Carnage Champ.
  121. - Sam Wolff & Dave Phaneuf
  122. - Simon "SlayeR" Judd
  123. - Sivak Drac
  124. - Square, Final Fantasy
  125. - Xaser
  126. Textures
  127. - Eriance, Demon Eclipse
  128. - Gothic Team, Gothic Deathmatch
  129. - Nick Baker, 5th Episode & Recoloured Doom
  130. - Raven Software, Heretic & Hexen
  131. - FuzzballFox
  132. - Enjay
  133. - EarthQuake
  134. - CaptainToenail
  135. - MartinHowe
  136. - CC4-Tex
  137. Graphics
  138. - AgentSpork
  139. BIGFONT
  140. SMALLFONT
  141. Menu graphics
  142. Monsters
  143. - Eriance
  144. Diabolist
  145. Bloodfiend/Lurker
  146. Death Incarnate
  147. Hades Sphere
  148. Demolisher
  149. Cybruiser
  150. - IcyTux
  151. Infernalspider/Minispider
  152. - Innocent Crew
  153. Rocketguy
  154. - Nanami
  155. Afrit
  156. - Tormentor667
  157. Suicide Bomber
  158. Catharsi
  159. - Vader
  160. Shadow
  161. Bruiser Demon
  162. Satyr
  163. Soul Harvester
  164. Terminator
  165. Lord of Heresy
  166. - Scalliano
  167. Hazmat Zombie
  168. ===========================================================================
  169. *Map information*
  170. Note: this list does not include descriptions for every map in the .pk3!
  171. It is supposed to be bonus-material, giving the authors a chance to make
  172. some personal comments on their work if they felt like doing it.
  173. --------------
  174. Map : Blast
  175. Author : Phobus
  176. Lump : E1M2
  177. Build Time : A few evenings
  178. Idea Base : ZDCMP2
  179. Description : Small map I put together just to prove I could still detail, and also so I could make a minor representation of all the hard work that went into the ill-fated ZDCMP2. Probably one of the maps I'm most proud of making, despite its small size.
  180. ---------------
  181. Map : For The Hell Of It
  182. Author : Phobus
  183. Lump : E2M0
  184. Build Time : A good month or so.
  185. Idea Base : Section 1 was inspired by StarWing (or StarFox) for the SNES, the other sections are just me attempting surreal.
  186. Description : The whole point to the map was to be something different. In hindsight I don't think it was a good idea for something in a megawad, but as its a secret map now thats probably alright. It is split into 4 sections, each with its own gimmick. Plays much like 4 seperate maps would.
  187. ---------------
  188. Map : Switchback (A 3-in-1 Remake)
  189. Author : Phobus
  190. Lump : E2M1
  191. Build Time : A week or so, plus a few hours for touching up
  192. Idea Base : The first three maps of my wad Scourge, backwards.
  193. Description : Fight your way through a reverse of Mr D. Guy's journey... and make it a lot further than he did. You'll also discover why his house got invaded in the first place!
  194. ---------------
  195. Map : Sector
  196. Author : Xaser
  197. Lump : E3M0
  198. Build Time : Two days. That is, if by 'days' you mean 'long-drawn-out-months'.
  199. Idea Base : Mind of mine.
  200. Description : Appearances *will* be deceiving. Watch and be amazed as the map transforms before your very eyes. Insanity? Yes please.
  201. Credit goes to Zero Prophet for adding one hell of a secret to the map. I dare you all to find it. It's worth it.
  202. ---------------
  203. Map : The Spirit Underworld
  204. Author : hnsolo77
  205. Lump : E3M5
  206. Build Time : 2.5 months and 1.5 bottles of whisky.
  207. Idea Base : Doom II's MAP28.
  208. Description : the result of me drinking heavily while coming up with a map idea, essentially think The Spirit world, now think about it on steroids, then think about it on even more steroids, wash rinse and repeat as necessary.
  209. ---------------
  210. Map : Uac Waste and Storage Facility
  211. Author : hnsolo77
  212. Lump : E1M4
  213. Build Time : honestly i don't remember, i built this quite a while ago.
  214. Idea Base : MAP04 of Doom II since it was for a failed remake project.
  215. Description : an enhanced version of The Focus, not much more to say really...
  216. ----------------
  217. Map : Ultimate Insanity
  218. Author : InsanityBringer
  219. Lump : E2M2
  220. Size : Medium
  221. Difficulty : Easy-Medium
  222. Build Time : A bunch of months
  223. Idea Base : Nothing. OK, so ZDCMP1 inspired me some
  224. Description : My first map release ever. Easyish map with a medium length. Some details
  225. Author Quote: "I'm tired of this map. Lets just get every bug fixed so I can be done with it."
  226. ----------------
  227. Map : Fanboy
  228. Author : farlowj
  229. Lump : E2M5
  230. Build Time : A lot longer than it should have been, maybe 3 months?
  231. Idea Base : An idea I had for a while but finally got around to making
  232. Description : An experiment in messing around with gravity and trying to make scripted fans that look realistic. Seems to have turned out alright, though it takes a little getting used to on the timing of your jumps.
  233. ----------------
  234. Map : Blackrock
  235. Author : Vader
  236. Lump : E3M7
  237. Build Time : 3 or 4 month
  238. Idea Base : A map that was supposed to be done for CC3, but I never got around finishing it!
  239. Description : A huge, very non-linear map with quite some monsters to face. I think this is my best work up to date!
  240. Thanks goes to Esselfortium, Belial and Huy Pham for playtesting and help improving this map!
  241. ----------------
  242. Map : Thunderpeak Powerplant
  243. Author : Vader
  244. Lump : E1M8
  245. Build Time : about 5 month
  246. Idea Base : Nothing I guess
  247. Description : Basically I just wanted to create a map that features a thunderstorm, so I made one... I also tried some "new" ways of using additive translucent textures, resulting in those fancy electricity thingys and glows around some of the wall lights :P
  248. ----------------
  249. Map : Termination
  250. Author : Vader
  251. Lump : E1M9
  252. Build Time : 2 or 3 month
  253. Idea Base : Thunderpeak Powerplant :P
  254. Description : The whole map was first designed to be the end of Thunderpeak, but it ended up being much too large, so I had to make it its own map.
  255. Be prepared for a surprise in this map!
  256. Thanks goes to Hnsolo77 and Judge, for providing music for this map.
  257. ----------------
  258. Map : Colossus Reloaded
  259. Author : Vader
  260. Lump : E1M0
  261. Build Time : 1 week
  262. Idea Base : map06 (Colossus) from Rebirth
  263. Description : We were in the need of an additional secret map, so I thought what could be done in a short amount of time. I ended up with this map and although it's nothing spectacular, I think it worked out quite ok...
  264. A general note on the par times in my maps:
  265. I did a speedrun of each map, trying to complete it as fast as possible on UV! Extreme map-knowledge, including some secrets may be necessary to beat those times!
  266. ----------------
  267. Map : More Tricks & Traps
  268. Author : Tormentor667
  269. Lump : E2M3
  270. Build Time : About one month
  271. Description : My inspiration came from the original Tricks & Traps of Doom2, so the main goal for this one was to create a map with lots of traps and places where the player has to react as fast as possible but not always in an intuitive manor.
  272. ----------------
  273. Map : Abyss to the BBQ
  274. Author : Tormentor667
  275. Lump : E2M9
  276. Build Time : 2-3 weeks
  277. Description : Episode 2 was in the desperate need of a fitting boss battle map so I started this. I played around with different ACS actions to get a experience that keeps you on your toes during the battle, kinda reminds me of Unreal.
  278. ----------------
  279. Map : Black Inferno
  280. Author : Tormentor667
  281. Lump : E2M7
  282. Build Time : 2 Months
  283. Description : This was my first ZPack contribution and I actually had no idea what and how to start so I simply began with mapping. The longer I worked on it, the more this started to look like a hybrid of Torment & Torture and some urban city Doom 2 map.
  284. ----------------
  285. Map : Nuclear Sky
  286. Author : Tormentor667
  287. Lump : E1M7
  288. Build Time : 3 lazy months
  289. Description : Based on an unfinished map from Nick Baker (Nightmare), I started to complete this map and gave it my own style and look. It's mostly a UAC facility placed in a canyon. It's very linear and even has a "The Waste Tunnels" tribute area, can you find it? :p
  290. ----------------
  291. Map : KDiZD Launch Site
  292. Author : Tormentor667 & Vader
  293. Lump : E1M3
  294. Build Time : Hard to tell
  295. Description : A collaborate effort from Björn "Vader" Ostmann and me, some KDiZD inspired uac installation where you only have a certain amount of time to stop a missile from being fired (depending on the skill setting). It's a different approach on gameplay so I'd suggest playing that!
  296. Vader adds: Actually, the main work on this map was done by Torm, since I'm a lazy ass sometimes :P
  297. Basically my contribution to this map have just been some rooms I made for another map of mine (UAC City on WadsInProgress) I never had the motivation to finish... good to see these areas put to use finally.
  298. ----------------
  299. Map : Vestibule
  300. Author : Captain Toenail
  301. Lump : E1M1
  302. Build Time : a lot of hours, on and off
  303. Description : ZPack needed a definate map01, and this is it, it's short and sweet as they should be and was originally going to be a remake of Final Doom map01.
  304. ----------------
  305. Map : SiteX
  306. Author : Captain Toenail
  307. Lump : E1M5
  308. Build Time : a few hours,
  309. Description : A nice short blast-fest taking place in some sort of archeological dig, but watch out, something powerful was released from it's stone prison here, and there are corrupt marines too! Good luck!
  310. ----------------
  311. Map : Terror Cube
  312. Author : Zippy
  313. Lump : E2M6
  314. Build Time : 8 months or so real time, plenty of on and off mapping.
  315. Description : The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the style and feeling of classic Doom maps, so this was to be a "find red key to open red w/ simple puzzles" map making basic use of ZDoom's features (for example, the early raising stairs puzzle is very Doomy simple, but not possible in vanilla Doom). The titular Terror Cube "device" was put in to allow me to plausibly vary the theme throughout the map (not that plausibility is needed with Doom nowadays). I originally planned 4 sections, but time and design constraints forced me to drop the "Marble Palace" section. In my goals for a "Doom style" map, I felt I largely succeeded.
  316. ------------------
  317. Map : The 13th Hour
  318. Author : Zippy
  319. Lump : E3M6
  320. Build Time : 3 weeks
  321. Description : Designed from the start to be a small combat map (and thus be quick to develop. I'm a horribly slow mapper when it comes to architecture). The initial setup with the Mancubi and Arachnotrons was purposely meant to mirror Doom 2's Dead Simple for two reasons: to pay tribute to that map, and because any veteran player should recognize the setup and immediately understand what the objective of the map is. I decided I wanted to expand the map with more "rounds" early, so I developed the clock motif to fit that purpose and add a little bit of flair to the map. The name sprang almost naturally from that. Some credit to a friend of mine who helped put the clock graphic together.