zscript.zc 1.2 KB

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  1. version "4.1.3"
  2. #include "zscript/UTNT_Base.zc"
  3. //#include "zscript/UTNT_Weaps.zc"
  4. //global constants
  5. const STAT_NashGore_Gore = Thinker.STAT_USER + 1;
  6. #include "zscript/NashGoreCommon.zc"
  7. #include "zscript/NashGoreStatics.zc"
  8. #include "zscript/NashGoreHandler.zc"
  9. #include "zscript/NashGoreBlood.zc"
  10. #include "zscript/NashGoreBloodPlane.zc"
  11. #include "zscript/NashGoreGibs.zc"
  12. #include "zscript/NashGoreCrushedGibs.zc"
  13. #include "zscript/NashGoreSquishyGibs.zc"
  14. #include "zscript/NashGoreIceChunk.zc"
  15. #include "zscript/NashGoreLiquidBlood.zc"
  16. #include "zscript/NashGoreWallBlood.zc"
  17. #include "zscript/NashGoreActor.zc"
  18. #include "zscript/NashGoreMenu.zc"
  19. //core
  20. #include "zscript/UTNT_Classes.zc"
  21. #include "zscript/UTNT_Footstep.zc" //modifed straight from TCOTD2 Remaster, just included only the necessary code here
  22. #include "zscript/UTNT_Heat.zc"
  23. #include "zscript/UTNT_MBlur.zc"
  24. #include "zscript/UTNT_Water.zc"
  25. #include "zscript/UTNT_Props.zc"
  26. #include "zscript/UTNT_Smoke.zc"
  27. #include "zscript/UTNT_Splash.zc"
  28. #include "zscript/UTNT_Torch.zc"
  29. #include "zscript/UTNT_Debug.zc" //prompt all undefined terraindefs for splashes/footsteps - type "netevent t667terrain" on console