tnte3.txt 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. ===========================================================================
  2. Title : Torment and Torture : Classic Episode 3 - Fortress of Damnation
  3. Filename : tnt3.pk3
  4. Date Finished : April 5th, 2003 (v1.0)
  5. January 20st, 2024 (v2.0)
  6. Author : Daniel "Tormentor667" Gimmer
  7. Web Page : https://www.realm667.com
  8. Email Address : info@realm667.com
  9. Description : The latest addition to the TNT series is here. Known for its
  10. immersive experience, you can expect to encounter a multitude
  11. of ZDoom effects, meticulously detailed areas, and, of course,
  12. engaging scripting. Additionally, numerous surprises are strategically
  13. placed throughout the map for an enhanced gaming experience.
  14. Additional Info : For those who aren't fond of my signature brown style: it might
  15. be best to skip this map, especially if you're familiar with the
  16. "ikpack" texture set. This time, however, I've added some variety
  17. to the brown hues, and you'll also find areas with white and black
  18. color schemes. It's important to note that I've made a conscious
  19. effort to shift away from the Quake-like style of TNT2, aiming for a
  20. more classic Doom aesthetic. This change is intended to prevent the
  21. feeling of being lost in a modern 3D game. I hope you find that I've
  22. succeeded in this endeavor.
  23. Story : Having battled valiantly through the formidable Ogro Steel Armory Grounds,
  24. you now stand at the icy peak of the mountain. Before you lies the
  25. treacherous path to the "Fortress of Damnation," the harbinger of doom,
  26. where the final hell portal, Earth's last bastion of terror, awaits.
  27. As tiny snowflakes drift from the heavens, your eyes pierce through the
  28. dense fog, revealing glimpses of a security structure. But hold your
  29. breath... there's movement... a groaning presence lurks within...
  30. New Monster Info : Soul Harvester - On the war-torn battlefields of Earth, the undead remnants
  31. of imps have endured, sustaining themselves by harvesting
  32. the souls of their vanquished victims. These tormented spirits
  33. now empower their hosts with formidable strength, all the
  34. while desperately seeking liberation from their agonizing
  35. existence. Aid them in their quest for freedom with your trusty
  36. Super Shotgun. But beware, these dark imps possess a might
  37. far greater than that of their ordinary brown counterparts.
  38. Hell Warrior - Do not underestimate these foes. While they might not possess
  39. the brute strength of a Baron of Hell, they are armed with robust
  40. titanium shields. These shields not only provide them with
  41. formidable protection but also have the unique ability to reflect
  42. your projectile weapons, including the BFG, Plasma, and Rocket.
  43. Additionally, these adversaries are capable of launching attacks
  44. with their shields, adding a complex layer to their combat strategy.
  45. Enh. Cacodemon - Fresh from the infernal depths, meet the new cacodemons on the icy
  46. combat fields. These formidable foes have evolved to unleash three
  47. fireballs simultaneously in your direction. This impressive display
  48. of power, however, comes at a cost to their vital hellish energy,
  49. rendering them more vulnerable to your attacks. Despite this susceptibility,
  50. be warned: they remain a potent adversary, especially when they
  51. swarm in numbers greater than ever before.
  52. New Weapon Info : Flame Bomb - This weapon is a game-changer when wielded against a sizable group of demons,
  53. whether they be of lesser or greater might. Its bombs detonate with an
  54. expansive damage radius and a high rate of destruction. While not as
  55. perilous to the user as the rocket launcher, nor quite as powerful, it
  56. still stands as a formidable tool in your arsenal. Undoubtedly, you will
  57. find this weapon to be an invaluable ally in your battles.
  58. Thx goes to : Nick Baker for a few textures out of "Nightmare 1"
  59. Perkristian for the hires Doom sound replacements
  60. Ikka Ker nen for the "IK Textures Pack"
  61. Gothic Team for some "Gothic Textures"
  62. Doomworld and ZDoom.Notgod forums for technical support as always :)
  63. Perkristian for the hires Doom sound replacements
  64. Sigvatr for the new palette
  65. Nash for nashgore
  66. Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
  67. NightFright for the black/white brightmaps and the statusbar code
  68. The "Hellstorm Team" because they gave me the idea of creating a re-colored HellKnight with shield (check the "N'Garai Daemonites" @ www.doomworld.com/hellstorm/monsters.html)
  69. Randy Heit for ZDoom 2.0
  70. Special Thx goes to : Enjay for the "Snow Script" and not to forget for his
  71. incredible good help with ZDoom 2.0 features, for his comment
  72. on TNT2 and else!
  73. Visit his site for amazing ZDoom scripts over
  74. at http://members.lycos.co.uk/Enjay001/ :)
  75. LilWhiteMouse for her amazing renderings and drawings
  76. in my mining facilites (which I unfortunately didn't
  77. need, for some scripting, for a lot of tipps, for the
  78. flamethrower in vile.wad and also for maybe being the only
  79. woman in our community :) Visit her site @
  80. http://imechanation.deepdreams.net/ and check her
  81. amazing ZDoom 2.0 projects!
  82. My Beta Tester Team: Melfice Darkmage, Little Faith, iori, doomer,
  83. especially Nanami & Cyrez for fixing up the level wads, helping me
  84. with the floating fire-bomb fuel and removing unused textures
  85. Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
  86. and help on the re-release version. Without your help,
  87. this wouldn't be possible!
  88. ===========================================================================
  89. * Play Information *
  90. Map # : MAP01 - MAP02
  91. Source Port : GZDoom 4.12+
  92. Single Player : Yes
  93. Cooperative 2-4 Player : Yes
  94. Deathmatch 2-4 Player : No
  95. Difficulty Settings : No
  96. New Sounds : Yes
  97. New Music : Yes
  98. New Graphics : Yes
  99. * Construction *
  100. Base : Just from scratch!
  101. Build Time : v1.0 - 4 months
  102. v2.0 - 2 months on and off
  103. Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex,
  104. Slade, Ultimate Doom Builder, DALL-E, ChatGPT
  105. Known Bugs : None
  106. * Other Information *
  107. Where to Get : www.realm667.com and ModDB
  108. Copy Information : You can copy and edit everything in this map as long
  109. as you keep my name and the contributors' names in
  110. the txt file