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- // Copyright 2020 Nash Muhandes
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- //
- // 1. Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // 2. Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- // 3. The name of the author may not be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //===========================================================================
- //
- // Actors with minimal ticking. Useful for completely non-interactive stuff
- //
- //===========================================================================
- class TNTE3DietActor : Actor
- {
- bool ticked;
- //===========================================================================
- //
- //
- //
- //===========================================================================
- override void Tick()
- {
- if (!ticked)
- {
- Super.Tick();
- ticked = true;
- return;
- }
- if (!bNoTimeFreeze && isFrozen()) return;
- if (tics != -1)
- {
- if (--tics <= 0)
- {
- if (!SetState(curstate.NextState)) return;
- }
- }
- }
- }
- class TNTE3DietActorWithVel : TNTE3DietActor
- {
- override void Tick(void)
- {
- SetXYZ(Vec3Offset(Vel.X, Vel.Y, Vel.Z));
- Super.Tick();
- }
- }
- //===========================================================================
- //
- // Common code for fire effects
- //
- //===========================================================================
- mixin class TNTE3FireMixin
- {
- bool fadedIn;
- //===========================================================================
- //
- //
- //
- //===========================================================================
- Default
- {
- RenderStyle "Add";
- Alpha 0;
- +ROLLSPRITE
- +ROLLCENTER
- +BRIGHT
- +FORCEXYBILLBOARD
- +NOINTERACTION
- }
- //===========================================================================
- //
- //
- //
- //===========================================================================
- States
- {
- SpawnLoop:
- "####" "#" 0
- {
- bSpriteFlip = RandomPick(false, true);
- A_SetRoll(frandom(0.0, 360.0));
- }
- "####" "#" 1
- {
- int rollDir = bSpriteFlip ? -1 : 1;
- double rollSpeed = 2.33 * rollDir;
- A_SetRoll(Roll + rollSpeed, SPF_INTERPOLATE);
- if (!fadedIn)
- {
- if (Alpha < 0.5)
- {
- A_FadeIn(0.1);
- }
- else
- {
- fadedIn = true;
- }
- }
- if (fadedIn)
- {
- A_SetScale(Scale.X * 0.98);
- A_FadeOut(0.025);
- }
- }
- Goto SpawnLoop + 1;
- }
- }
- class TNTE3Torch : RedTorch replaces RedTorch
- {
- Default
- {
- Radius 10;
- Height 67;
- ProjectilePassHeight -16;
- +SOLID
- }
- States
- {
- Spawn:
- TBLX A 0 NoDelay
- {
- A_SpawnItemEx("TNTE3TallTorchLensFlare", 0, 0, 62.0);
- }
- TBLX A 1 A_SpawnItemEx("TNTE3TorchFlame", 0, 0, frandom(60.0, 62.0), 0, 0, frandom(1.0, 2.5));
- Goto Spawn + 1;
- }
- }
- class TNTE3TorchFlame : TNTE3DietActorWithVel
- {
- mixin TNTE3FireMixin;
- Default
- {
- DistanceCheck "TNTE3_lod";
- Scale 0.3;
- }
- States
- {
- Spawn:
- AFNO A 0;
- Goto SpawnLoop;
- }
- }
- class TNTE3TallTorchLensFlare : TNTE3DietActor
- {
- Default
- {
- DistanceCheck "TNTE3_lod";
- RenderStyle "Add";
- Alpha 0.8;
- Scale 0.5;
- +NOINTERACTION
- }
- States
- {
- Spawn:
- FLRE A -1 Bright Light("BIGREDTORCH");
- Stop;
- }
- }
- class TNTE3TorchG : GreenTorch replaces GreenTorch
- {
- Default
- {
- Radius 10;
- Height 67;
- ProjectilePassHeight -16;
- +SOLID
- }
- States
- {
- Spawn:
- TBLX A 0 NoDelay
- {
- A_SpawnItemEx("TNTE3TallTorchLensFlareG", 0, 0, 62.0);
- }
- TBLX A 1 A_SpawnItemEx("TNTE3TorchFlameG", 0, 0, frandom(60.0, 62.0), 0, 0, frandom(1.0, 2.5));
- Goto Spawn + 1;
- }
- }
- class TNTE3TorchFlameG : TNTE3DietActorWithVel
- {
- mixin TNTE3FireMixin;
- Default
- {
- DistanceCheck "TNTE3_lod";
- Scale 0.3;
- }
- States
- {
- Spawn:
- AFNG A 0;
- Goto SpawnLoop;
- }
- }
- class TNTE3TallTorchLensFlareG : TNTE3DietActor
- {
- Default
- {
- DistanceCheck "TNTE3_lod";
- RenderStyle "Add";
- Alpha 0.8;
- Scale 0.5;
- +NOINTERACTION
- }
- States
- {
- Spawn:
- FLRE B -1 Bright Light("BIGGREENTORCH");
- Stop;
- }
- }
- class TNTE3TorchB : BlueTorch replaces BlueTorch
- {
- Default
- {
- Radius 10;
- Height 67;
- ProjectilePassHeight -16;
- +SOLID
- }
- States
- {
- Spawn:
- TBLX A 0 NoDelay
- {
- A_SpawnItemEx("TNTE3TallTorchLensFlareB", 0, 0, 62.0);
- }
- TBLX A 1 A_SpawnItemEx("TNTE3TorchFlameB", 0, 0, frandom(60.0, 62.0), 0, 0, frandom(1.0, 2.5));
- Goto Spawn + 1;
- }
- }
- class TNTE3TorchFlameB : TNTE3DietActorWithVel
- {
- mixin TNTE3FireMixin;
- Default
- {
- DistanceCheck "TNTE3_lod";
- Scale 0.3;
- }
- States
- {
- Spawn:
- AFNB A 0;
- Goto SpawnLoop;
- }
- }
- class TNTE3TallTorchLensFlareB : TNTE3DietActor
- {
- Default
- {
- DistanceCheck "TNTE3_lod";
- RenderStyle "Add";
- Alpha 0.8;
- Scale 0.5;
- +NOINTERACTION
- }
- States
- {
- Spawn:
- FLRE C -1 Bright Light("BIGBLUETORCH");
- Stop;
- }
- }
- //Experimental yet
- mixin class TNTE3FireMixinShort
- {
- bool fadedIn;
- //===========================================================================
- //
- //
- //
- //===========================================================================
- Default
- {
- RenderStyle "Add";
- Alpha 0;
- +ROLLSPRITE
- +ROLLCENTER
- +BRIGHT
- +FORCEXYBILLBOARD
- +NOINTERACTION
- }
- //===========================================================================
- //
- //
- //
- //===========================================================================
- States
- {
- SpawnLoop:
- "####" "#" 0
- {
- bSpriteFlip = RandomPick(false, true);
- A_SetRoll(frandom(0.0, 360.0));
- }
- "####" "#" 1
- {
- int rollDir = bSpriteFlip ? -1 : 1;
- double rollSpeed = 2.33 * rollDir;
- A_SetRoll(Roll + rollSpeed, SPF_INTERPOLATE);
- if (!fadedIn)
- {
- if (Alpha < 0.5)
- {
- A_FadeIn(0.1);
- }
- else
- {
- fadedIn = true;
- }
- }
- if (fadedIn)
- {
- A_SetScale(Scale.X * 0.58);
- A_FadeOut(0.025);
- }
- }
- Goto SpawnLoop + 1;
- }
- }
- class TNTE3ShortRedTorch : ShortRedTorch replaces ShortRedTorch
- {
- Default
- {
- Radius 8;
- Height 32;
- ProjectilePassHeight -16;
- +SOLID
- }
- States
- {
- Spawn:
- SMRX A 0 NoDelay
- {
- A_SpawnItemEx("TNTE3ShortTorchLensFlare", 0, 0, 32.0);
- }
- SMRX A 1 A_SpawnItemEx("TNTE3TorchFlameShort", 0, 0, frandom(30.0, 32.0), 0, 0, frandom(1.0, 2.5));
- Goto Spawn + 1;
- }
- }
- class TNTE3TorchFlameShort : TNTE3DietActorWithVel //necessary for diff mixin
- {
- mixin TNTE3FireMixinShort;
- Default
- {
- DistanceCheck "TNTE3_lod";
- Scale 0.3;
- }
- States
- {
- Spawn:
- AFNO A 0;
- Goto SpawnLoop;
- }
- }
- class TNTE3ShortTorchLensFlare : TNTE3DietActor
- {
- Default
- {
- DistanceCheck "TNTE3_lod";
- RenderStyle "Add";
- Alpha 0.8;
- Scale 0.25;
- +NOINTERACTION
- }
- States
- {
- Spawn:
- FLRE A -1 Bright Light("SMALLREDTORCH");
- Stop;
- }
- }
- class TNTE3ShortGreenTorch : ShortGreenTorch replaces ShortGreenTorch
- {
- Default
- {
- Radius 8;
- Height 32;
- ProjectilePassHeight -16;
- +SOLID
- }
- States
- {
- Spawn:
- SMRX A 0 NoDelay
- {
- A_SpawnItemEx("TNTE3ShortTorchLensFlareG", 0, 0, 32.0);
- }
- SMRX A 1 A_SpawnItemEx("TNTE3TorchFlameShortG", 0, 0, frandom(30.0, 32.0), 0, 0, frandom(1.0, 2.5));
- Goto Spawn + 1;
- }
- }
- class TNTE3TorchFlameShortG : TNTE3DietActorWithVel //necessary for diff mixin
- {
- mixin TNTE3FireMixinShort;
- Default
- {
- DistanceCheck "TNTE3_lod";
- Scale 0.3;
- }
- States
- {
- Spawn:
- AFNG A 0;
- Goto SpawnLoop;
- }
- }
- class TNTE3ShortTorchLensFlareG : TNTE3DietActor
- {
- Default
- {
- DistanceCheck "TNTE3_lod";
- RenderStyle "Add";
- Alpha 0.8;
- Scale 0.25;
- +NOINTERACTION
- }
- States
- {
- Spawn:
- FLRE B -1 Bright Light("SMALLGREENTORCH");
- Stop;
- }
- }
- class TNTE3ShortBlueTorch : ShortBlueTorch replaces ShortBlueTorch
- {
- Default
- {
- Radius 8;
- Height 32;
- ProjectilePassHeight -16;
- +SOLID
- }
- States
- {
- Spawn:
- SMRX A 0 NoDelay
- {
- A_SpawnItemEx("TNTE3ShortTorchLensFlareB", 0, 0, 32.0);
- }
- SMRX A 1 A_SpawnItemEx("TNTE3TorchFlameShortB", 0, 0, frandom(30.0, 32.0), 0, 0, frandom(1.0, 2.5));
- Goto Spawn + 1;
- }
- }
- class TNTE3TorchFlameShortB : TNTE3DietActorWithVel //necessary for diff mixin
- {
- mixin TNTE3FireMixinShort;
- Default
- {
- DistanceCheck "TNTE3_lod";
- Scale 0.3;
- }
- States
- {
- Spawn:
- AFNB A 0;
- Goto SpawnLoop;
- }
- }
- class TNTE3ShortTorchLensFlareB : TNTE3DietActor
- {
- Default
- {
- DistanceCheck "TNTE3_lod";
- RenderStyle "Add";
- Alpha 0.8;
- Scale 0.25;
- +NOINTERACTION
- }
- States
- {
- Spawn:
- FLRE C -1 Bright Light("SMALLBLUETORCH");
- Stop;
- }
- }
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