language.enu 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. [enu default]
  2. //Menues
  3. OPTMNU_TNT = "Torment & Torture Options";
  4. MN_OPBLUR = "Motion Blur";
  5. MN_OPDIST = "Rendering Distance";
  6. MN_OPFAR1 = "Far";
  7. MN_OPFAR2 = "Very Far";
  8. MN_OPHEAT = "Heat Effect";
  9. MN_OPNEAR = "Near";
  10. MN_OPNONE = "None";
  11. MN_OPNORM = "Normal";
  12. MN_OPUTNT = "Configure these options to control bindings, weather and new effects.";
  13. SECRETMESSAGE = "\cUYou have found a \cCsecret\cU!";
  14. //Maps
  15. TUTNTMAP03A = "The Cursed Peak";
  16. TUTNTMAP03B = "The Evil Heart";
  17. //Keys
  18. PD_BLUECO = "\cCYou need a \cHblue keycard\cC to activate this object.";
  19. PD_REDCO = "\cCYou need a \cRred keycard\cC to activate this object.";
  20. PD_YELLOWCO = "\cCYou need a \cFyellow keycard\cC to activate this object.";
  21. PD_BLUESO = "\cCYou need a \cHblue skull\cC to activate this object.";
  22. PD_REDSO = "\cCYou need a \cRred skull\cC to activate this object.";
  23. PD_YELLOWSO = "\cCYou need a \cFyellow skull\cC to activate this object.";
  24. PD_BLUEC = "\cCYou need a \cHblue keycard\cC to open this door.";
  25. PD_REDC = "\cCYou need a \cRred keycard\cC to open this door.";
  26. PD_YELLOWC = "\cCYou need a \cFyellow keycard\cC to open this door.";
  27. PD_BLUES = "\cCYou need a \cHblue skull\cC to open this door.";
  28. PD_REDS = "\cCYou need a \cRred skull\cC to open this door.";
  29. PD_YELLOWS = "\cCYou need a \cFyellow skull\cC to open this door.";
  30. GOTREDCARD = "Picked up a red keycard.";
  31. GOTYELWCARD = "Picked up a yellow keycard.";
  32. GOTBLUECARD = "Picked up a blue keycard.";
  33. GOTBLUESKUL = "Picked up a blue skull key.";
  34. GOTYELWSKUL = "Picked up a yellow skull key.";
  35. GOTREDSKUL = "Picked up a red skull key.";
  36. //Dehacked messages
  37. TG_FBOMB = "Firebomb Fuel.";
  38. PK_FFUEL = "Picked up some Firebomb Fuel.";
  39. TXT_WEAPON_C3 = "You got the Firebomb Launcher.";
  40. //NashGore
  41. OPTMNU_NASHGORE = "Customize Nash's Gore Mod";
  42. NASHGOREMNU_TITLE = "Nash's Gore Mod Options";
  43. NASHGOREMNU_BLOOD_TITLE = "Blood Options";
  44. NASHGOREMNU_GIB_TITLE = "Gib Options";
  45. NASHGOREMNU_MISC_TITLE = "Misc Options";
  46. NASHGOREMNU_CONTROLS_TITLE = "Controls";
  47. NASHGOREMNU_BLOOD_TYPE = "Blood Type";
  48. NASHGOREMNU_BLOOD_AMOUNT = "Blood Amount";
  49. NASHGOREMNU_BLOOD_SPRITES = "Blood Spot Type";
  50. NASHGOREMNU_BLOOD_SPURTS = "Blood Spurts";
  51. NASHGOREMNU_GIB_TYPE = "Gib Type";
  52. NASHGOREMNU_GIB_AMOUNT = "Gib Amount";
  53. NASHGOREMNU_MISC_CLEARGORENOW = "Clear Gore Now";
  54. NASHGOREMNU_MISC_MAXGORE = "Max Gore Objects";
  55. NASHGOREMNU_MISC_CORPSEBLOOD = "Corpse blood";
  56. NASHGOREMNU_MISC_FOOTPRINTS = "Footprints";
  57. NASHGOREMNU_MISC_DEATHFLIP = "Flip Death Sprite";
  58. NASHGOREMNU_MISC_SQUISH = "Squish Effect";
  59. NASHGOREMNU_MISC_ICEDEATH = "Ice Effects";
  60. NASHGOREMNU_MISC_SPLAT = "Fall Splat";
  61. NASHGOREMNU_CONTROLS_CLEARGORE = "Clear Gore Effects";
  62. // Generic reusable labels
  63. NASHGOREMNU_ENABLED = "Enabled";
  64. NASHGOREMNU_DEFAULT = "Default";
  65. NASHGOREMNU_VANILLA = "Vanilla";
  66. NASHGOREMNU_REALISTIC = "Realistic";
  67. // Specific labels
  68. NASHGOREMNU_BLOOD_TYPE_CLASSIC = "Classic";
  69. NASHGOREMNU_GIB_TYPE_NOSTICKYGIBS = "No wall & ceiling gibs";
  70. NASHGOREMNU_BLOOD_SPRITE_DECALS = "Decals";
  71. NASHGOREMNU_BLOOD_SPRITE_SPRITES = "Sprites";
  72. // Help text
  73. NASHGOREMNU_HELPTEXT_BLOOD_TYPE = "Hitscan blood effect type.";
  74. NASHGOREMNU_HELPTEXT_BLOOD_AMOUNT = "Adjusts amount of blood.";
  75. NASHGOREMNU_HELPTEXT_BLOOD_SPRITES = "Use decals or sprites for blood spots.";
  76. NASHGOREMNU_HELPTEXT_BLOOD_SPURTS = "Enable blood spurts on corpses.";
  77. NASHGOREMNU_HELPTEXT_GIB_TYPE = "Gib effect type.";
  78. NASHGOREMNU_HELPTEXT_GIB_AMOUNT = "Adjusts amount of gibs.";
  79. NASHGOREMNU_HELPTEXT_MISC_MAXGORE = "Maximum number of blood & gore objects to spawn.";
  80. NASHGOREMNU_HELPTEXT_MISC_CORPSEBLOOD = "Enable pool of blood under corpses.";
  81. NASHGOREMNU_HELPTEXT_MISC_FOOTPRINTS = "Enable bloody footprints.";
  82. NASHGOREMNU_HELPTEXT_MISC_DEATHFLIP = "Randomly flip sprite upon death.";
  83. NASHGOREMNU_HELPTEXT_MISC_SQUISH = "Enable squishy flesh when corpse is crushed.";
  84. NASHGOREMNU_HELPTEXT_MISC_ICEDEATH = "Enhanced effects upon breaking a frozen enemy.";
  85. NASHGOREMNU_HELPTEXT_MISC_SPLAT = "Enable splat effect when corpse falls from tall height.";
  86. NASHGOREMNU_HELPTEXT_MISC_CLEARGORENOW = "Removes all gore effects immediately.";
  87. NASHGOREMNU_HELPTEXT_CONTROLS_CLEARGORE = "Key bind to remove all gore objects.";