sndinfo.txt 3.4 KB

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  1. door1_start doorstr
  2. door1_mid doormid
  3. door1_end doorend
  4. //Heartbeat
  5. hbeat HBEAT
  6. //===========================================================================
  7. //
  8. // Blood Splash
  9. //
  10. //===========================================================================
  11. nashgore/bloodsplash1 "sounds/blood splash 01.ogg"
  12. nashgore/bloodsplash2 "sounds/blood splash 02.ogg"
  13. nashgore/bloodsplash3 "sounds/blood splash 03.ogg"
  14. $random nashgore/bloodsplash
  15. {
  16. nashgore/bloodsplash1
  17. nashgore/bloodsplash2
  18. nashgore/bloodsplash3
  19. }
  20. $limit nashgore/bloodsplash 2
  21. $volume nashgore/bloodsplash 0.3
  22. //===========================================================================
  23. //
  24. // Blood Drop
  25. //
  26. //===========================================================================
  27. nashgore/blooddrop01 "sounds/blood drop 01.ogg"
  28. nashgore/blooddrop02 "sounds/blood drop 02.ogg"
  29. $random nashgore/blooddrop
  30. {
  31. nashgore/blooddrop01
  32. nashgore/blooddrop02
  33. }
  34. $volume nashgore/blooddrop 0.25
  35. $limit nashgore/blooddrop 2
  36. //===========================================================================
  37. //
  38. // Small Gib
  39. //
  40. //===========================================================================
  41. nashgore/gibsmall01 "sounds/gib small 01.ogg"
  42. nashgore/gibsmall02 "sounds/gib small 02.ogg"
  43. $random nashgore/gibsmall
  44. {
  45. nashgore/gibsmall01
  46. nashgore/gibsmall02
  47. }
  48. $volume nashgore/gibsmall 0.44
  49. //===========================================================================
  50. //
  51. // Big Gib
  52. //
  53. //===========================================================================
  54. nashgore/giblarge01 "sounds/gib large 01.ogg"
  55. nashgore/giblarge02 "sounds/gib large 02.ogg"
  56. nashgore/giblarge03 "sounds/gib large 03.ogg"
  57. // replace the stock gibbed sound
  58. $random misc/gibbed
  59. {
  60. nashgore/giblarge01
  61. nashgore/giblarge02
  62. nashgore/giblarge03
  63. }
  64. $limit misc/gibbed 3
  65. //===========================================================================
  66. //
  67. // Bouncing Gib
  68. //
  69. //===========================================================================
  70. nashgore/gibbounce01 "sounds/gib bounce 01.ogg"
  71. nashgore/gibbounce02 "sounds/gib bounce 02.ogg"
  72. nashgore/gibbounce03 "sounds/gib bounce 03.ogg"
  73. $random nashgore/gibbounce
  74. {
  75. nashgore/gibbounce01
  76. nashgore/gibbounce02
  77. nashgore/gibbounce03
  78. }
  79. $volume nashgore/gibbounce 0.225
  80. $limit nashgore/gibbounce 4
  81. //===========================================================================
  82. //
  83. // Body Drop
  84. //
  85. //===========================================================================
  86. nashgore/bodydrop "sounds/body drop 01.ogg"
  87. //===========================================================================
  88. //
  89. // Bullet Hit Flesh
  90. //
  91. //===========================================================================
  92. nashgore/bullethitflesh "sounds/bullet hit flesh.ogg"
  93. $volume nashgore/bullethitflesh 0.23
  94. // PUFF RICOCHET
  95. $random puff/ric { puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
  96. puff/ric1 dsrich1
  97. puff/ric2 dsrich2
  98. puff/ric3 dsrich3
  99. puff/ric4 dsrich4
  100. puff/ric5 dsrich5
  101. puff/ric6 dsrich6
  102. puff/ric7 dsrich7
  103. // WEAPON ENHANCEMENTS
  104. $random weapons/case1 {weapons/case11 weapons/case12}
  105. weapons/case11 dscase11
  106. weapons/case12 dscase12
  107. $random weapons/case2 {weapons/case21 weapons/case22}
  108. weapons/case21 dscase21
  109. weapons/case22 dscase22
  110. $random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3}
  111. weapons/shell1 dsshell1
  112. weapons/shell2 dsshell2
  113. weapons/shell3 dsshell3