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- door1_start doorstr
- door1_mid doormid
- door1_end doorend
- //Heartbeat
- hbeat HBEAT
- //===========================================================================
- //
- // Blood Splash
- //
- //===========================================================================
- nashgore/bloodsplash1 "sounds/blood splash 01.ogg"
- nashgore/bloodsplash2 "sounds/blood splash 02.ogg"
- nashgore/bloodsplash3 "sounds/blood splash 03.ogg"
- $random nashgore/bloodsplash
- {
- nashgore/bloodsplash1
- nashgore/bloodsplash2
- nashgore/bloodsplash3
- }
- $limit nashgore/bloodsplash 2
- $volume nashgore/bloodsplash 0.3
- //===========================================================================
- //
- // Blood Drop
- //
- //===========================================================================
- nashgore/blooddrop01 "sounds/blood drop 01.ogg"
- nashgore/blooddrop02 "sounds/blood drop 02.ogg"
- $random nashgore/blooddrop
- {
- nashgore/blooddrop01
- nashgore/blooddrop02
- }
- $volume nashgore/blooddrop 0.25
- $limit nashgore/blooddrop 2
- //===========================================================================
- //
- // Small Gib
- //
- //===========================================================================
- nashgore/gibsmall01 "sounds/gib small 01.ogg"
- nashgore/gibsmall02 "sounds/gib small 02.ogg"
- $random nashgore/gibsmall
- {
- nashgore/gibsmall01
- nashgore/gibsmall02
- }
- $volume nashgore/gibsmall 0.44
- //===========================================================================
- //
- // Big Gib
- //
- //===========================================================================
- nashgore/giblarge01 "sounds/gib large 01.ogg"
- nashgore/giblarge02 "sounds/gib large 02.ogg"
- nashgore/giblarge03 "sounds/gib large 03.ogg"
- // replace the stock gibbed sound
- $random misc/gibbed
- {
- nashgore/giblarge01
- nashgore/giblarge02
- nashgore/giblarge03
- }
- $limit misc/gibbed 3
- //===========================================================================
- //
- // Bouncing Gib
- //
- //===========================================================================
- nashgore/gibbounce01 "sounds/gib bounce 01.ogg"
- nashgore/gibbounce02 "sounds/gib bounce 02.ogg"
- nashgore/gibbounce03 "sounds/gib bounce 03.ogg"
- $random nashgore/gibbounce
- {
- nashgore/gibbounce01
- nashgore/gibbounce02
- nashgore/gibbounce03
- }
- $volume nashgore/gibbounce 0.225
- $limit nashgore/gibbounce 4
- //===========================================================================
- //
- // Body Drop
- //
- //===========================================================================
- nashgore/bodydrop "sounds/body drop 01.ogg"
- //===========================================================================
- //
- // Bullet Hit Flesh
- //
- //===========================================================================
- nashgore/bullethitflesh "sounds/bullet hit flesh.ogg"
- $volume nashgore/bullethitflesh 0.23
- // PUFF RICOCHET
- $random puff/ric { puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
- puff/ric1 dsrich1
- puff/ric2 dsrich2
- puff/ric3 dsrich3
- puff/ric4 dsrich4
- puff/ric5 dsrich5
- puff/ric6 dsrich6
- puff/ric7 dsrich7
- // WEAPON ENHANCEMENTS
- $random weapons/case1 {weapons/case11 weapons/case12}
- weapons/case11 dscase11
- weapons/case12 dscase12
- $random weapons/case2 {weapons/case21 weapons/case22}
- weapons/case21 dscase21
- weapons/case22 dscase22
- $random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3}
- weapons/shell1 dsshell1
- weapons/shell2 dsshell2
- weapons/shell3 dsshell3
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