_models.txt 3.0 KB

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  1. Model NashGoreBloodSpot
  2. {
  3. UseActorPitch
  4. UseActorRoll
  5. ZOffset 0.0001
  6. Scale 1.0 1.0 1.0
  7. // mesh
  8. Path "models/nashgore/BloodSpot"
  9. Model 0 "BloodSpot.md3"
  10. // textures
  11. //Path "graphics/decals"
  12. Skin 0 "bsplat1.png"
  13. FrameIndex NGMV A 0 0
  14. //Path "graphics/decals"
  15. Skin 0 "bsplat2.png"
  16. FrameIndex NGMV B 0 0
  17. //Path "graphics/decals"
  18. Skin 0 "bsplat3.png"
  19. FrameIndex NGMV C 0 0
  20. //Path "graphics/decals"
  21. Skin 0 "bsplat4.png"
  22. FrameIndex NGMV D 0 0
  23. }
  24. //===========================================================================
  25. //
  26. //
  27. //
  28. //===========================================================================
  29. Model NashGoreBloodSpotSmall
  30. {
  31. UseActorPitch
  32. UseActorRoll
  33. ZOffset 0.0001
  34. Scale 0.2 0.2 0.2
  35. // mesh
  36. Path "models/nashgore/BloodSpot"
  37. Model 0 "BloodSpot.md3"
  38. // textures
  39. //Path "graphics/decals"
  40. Skin 0 "bsplat_small1.png"
  41. FrameIndex NGMV A 0 0
  42. //Path "graphics/decals"
  43. Skin 0 "bsplat_small2.png"
  44. FrameIndex NGMV B 0 0
  45. //Path "graphics/decals"
  46. Skin 0 "bsplat_small3.png"
  47. FrameIndex NGMV C 0 0
  48. //Path "graphics/decals"
  49. Skin 0 "bsplat_small4.png"
  50. FrameIndex NGMV D 0 0
  51. }
  52. //===========================================================================
  53. //
  54. //
  55. //
  56. //===========================================================================
  57. Model NashGoreBloodSpotCeiling
  58. {
  59. UseActorPitch
  60. UseActorRoll
  61. ZOffset -2.2
  62. Scale 1.0 1.0 1.0
  63. // mesh
  64. Path "models/nashgore/BloodSpot"
  65. Model 0 "BloodSpot.md3"
  66. // textures
  67. //Path "graphics/decals"
  68. Skin 0 "bsplat1.png"
  69. FrameIndex NGMV A 0 0
  70. //Path "graphics/decals"
  71. Skin 0 "bsplat2.png"
  72. FrameIndex NGMV B 0 0
  73. //Path "graphics/decals"
  74. Skin 0 "bsplat3.png"
  75. FrameIndex NGMV C 0 0
  76. //Path "graphics/decals"
  77. Skin 0 "bsplat4.png"
  78. FrameIndex NGMV D 0 0
  79. }
  80. //===========================================================================
  81. //
  82. //
  83. //
  84. //===========================================================================
  85. Model NashGoreBloodSpotClassic
  86. {
  87. UseActorPitch
  88. UseActorRoll
  89. ZOffset 0.0001
  90. Scale 0.25 0.25 0.25
  91. // mesh
  92. Path "models/nashgore/BloodSpot"
  93. Model 0 "BloodSpot.md3"
  94. // textures
  95. //Path "graphics/decals"
  96. Skin 0 "bsplat_classic1.png"
  97. FrameIndex NGMV A 0 0
  98. //Path "graphics/decals"
  99. Skin 0 "bsplat_classic2.png"
  100. FrameIndex NGMV B 0 0
  101. //Path "graphics/decals"
  102. Skin 0 "bsplat_classic3.png"
  103. FrameIndex NGMV C 0 0
  104. //Path "graphics/decals"
  105. Skin 0 "bsplat_classic4.png"
  106. FrameIndex NGMV D 0 0
  107. }
  108. //===========================================================================
  109. //
  110. //
  111. //
  112. //===========================================================================
  113. Model NashGoreBloodSpotClassicCeiling
  114. {
  115. UseActorPitch
  116. UseActorRoll
  117. ZOffset -2.2
  118. Scale 0.25 0.25 0.25
  119. // mesh
  120. Path "models/nashgore/BloodSpot"
  121. Model 0 "BloodSpot.md3"
  122. // textures
  123. //Path "graphics/decals"
  124. Skin 0 "bsplat_classic1.png"
  125. FrameIndex NGMV A 0 0
  126. //Path "graphics/decals"
  127. Skin 0 "bsplat_classic2.png"
  128. FrameIndex NGMV B 0 0
  129. //Path "graphics/decals"
  130. Skin 0 "bsplat_classic3.png"
  131. FrameIndex NGMV C 0 0
  132. //Path "graphics/decals"
  133. Skin 0 "bsplat_classic4.png"
  134. FrameIndex NGMV D 0 0
  135. }