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- [enu default]
- //Menues
- OPTMNU_TNT = "Torment & Torture Options";
- MN_OPBLUR = "Motion Blur";
- MN_OPDIST = "Rendering Distance";
- MN_OPFAR1 = "Far";
- MN_OPFAR2 = "Very Far";
- MN_OPNEAR = "Near";
- MN_OPNONE = "None";
- MN_OPNORM = "Normal";
- MN_OPUTNT = "Configure these options to control bindings, weather and new effects.";
- SECRETMESSAGE = "\cUYou have found a \cCsecret\cU!";
- //Maps
- TUTNTMAP01 = "The Opening Abyss";
- //Keys
- PD_BLUECO = "\cCYou need a \cHblue keycard\cC to activate this object.";
- PD_REDCO = "\cCYou need a \cRred keycard\cC to activate this object.";
- PD_YELLOWCO = "\cCYou need a \cFyellow keycard\cC to activate this object.";
- PD_BLUESO = "\cCYou need a \cHblue skull\cC to activate this object.";
- PD_REDSO = "\cCYou need a \cRred skull\cC to activate this object.";
- PD_YELLOWSO = "\cCYou need a \cFyellow skull\cC to activate this object.";
- PD_BLUEC = "\cCYou need a \cHblue keycard\cC to open this door.";
- PD_REDC = "\cCYou need a \cRred keycard\cC to open this door.";
- PD_YELLOWC = "\cCYou need a \cFyellow keycard\cC to open this door.";
- PD_BLUES = "\cCYou need a \cHblue skull\cC to open this door.";
- PD_REDS = "\cCYou need a \cRred skull\cC to open this door.";
- PD_YELLOWS = "\cCYou need a \cFyellow skull\cC to open this door.";
- GOTREDCARD = "Picked up a red keycard.";
- GOTYELWCARD = "Picked up a yellow keycard.";
- GOTBLUECARD = "Picked up a blue keycard.";
- GOTBLUESKUL = "Picked up a blue skull key.";
- GOTYELWSKUL = "Picked up a yellow skull key.";
- GOTREDSKUL = "Picked up a red skull key.";
- //NashGore
- OPTMNU_NASHGORE = "Customize Nash's Gore Mod";
- NASHGOREMNU_TITLE = "Nash's Gore Mod Options";
- NASHGOREMNU_BLOOD_TITLE = "Blood Options";
- NASHGOREMNU_GIB_TITLE = "Gib Options";
- NASHGOREMNU_MISC_TITLE = "Misc Options";
- NASHGOREMNU_CONTROLS_TITLE = "Controls";
- NASHGOREMNU_BLOOD_TYPE = "Blood Type";
- NASHGOREMNU_BLOOD_AMOUNT = "Blood Amount";
- NASHGOREMNU_BLOOD_SPRITES = "Blood Spot Type";
- NASHGOREMNU_BLOOD_SPURTS = "Blood Spurts";
- NASHGOREMNU_GIB_TYPE = "Gib Type";
- NASHGOREMNU_GIB_AMOUNT = "Gib Amount";
- NASHGOREMNU_MISC_CLEARGORENOW = "Clear Gore Now";
- NASHGOREMNU_MISC_MAXGORE = "Max Gore Objects";
- NASHGOREMNU_MISC_CORPSEBLOOD = "Corpse blood";
- NASHGOREMNU_MISC_FOOTPRINTS = "Footprints";
- NASHGOREMNU_MISC_DEATHFLIP = "Flip Death Sprite";
- NASHGOREMNU_MISC_SQUISH = "Squish Effect";
- NASHGOREMNU_MISC_ICEDEATH = "Ice Effects";
- NASHGOREMNU_MISC_SPLAT = "Fall Splat";
- NASHGOREMNU_CONTROLS_CLEARGORE = "Clear Gore Effects";
- // Generic reusable labels
- NASHGOREMNU_ENABLED = "Enabled";
- NASHGOREMNU_DEFAULT = "Default";
- NASHGOREMNU_VANILLA = "Vanilla";
- NASHGOREMNU_REALISTIC = "Realistic";
- // Specific labels
- NASHGOREMNU_BLOOD_TYPE_CLASSIC = "Classic";
- NASHGOREMNU_GIB_TYPE_NOSTICKYGIBS = "No wall & ceiling gibs";
- NASHGOREMNU_BLOOD_SPRITE_DECALS = "Decals";
- NASHGOREMNU_BLOOD_SPRITE_SPRITES = "Sprites";
- // Help text
- NASHGOREMNU_HELPTEXT_BLOOD_TYPE = "Hitscan blood effect type.";
- NASHGOREMNU_HELPTEXT_BLOOD_AMOUNT = "Adjusts amount of blood.";
- NASHGOREMNU_HELPTEXT_BLOOD_SPRITES = "Use decals or sprites for blood spots.";
- NASHGOREMNU_HELPTEXT_BLOOD_SPURTS = "Enable blood spurts on corpses.";
- NASHGOREMNU_HELPTEXT_GIB_TYPE = "Gib effect type.";
- NASHGOREMNU_HELPTEXT_GIB_AMOUNT = "Adjusts amount of gibs.";
- NASHGOREMNU_HELPTEXT_MISC_MAXGORE = "Maximum number of blood & gore objects to spawn.";
- NASHGOREMNU_HELPTEXT_MISC_CORPSEBLOOD = "Enable pool of blood under corpses.";
- NASHGOREMNU_HELPTEXT_MISC_FOOTPRINTS = "Enable bloody footprints.";
- NASHGOREMNU_HELPTEXT_MISC_DEATHFLIP = "Randomly flip sprite upon death.";
- NASHGOREMNU_HELPTEXT_MISC_SQUISH = "Enable squishy flesh when corpse is crushed.";
- NASHGOREMNU_HELPTEXT_MISC_ICEDEATH = "Enhanced effects upon breaking a frozen enemy.";
- NASHGOREMNU_HELPTEXT_MISC_SPLAT = "Enable splat effect when corpse falls from tall height.";
- NASHGOREMNU_HELPTEXT_MISC_CLEARGORENOW = "Removes all gore effects immediately.";
- NASHGOREMNU_HELPTEXT_CONTROLS_CLEARGORE = "Key bind to remove all gore objects.";
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