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- gameinfo
- {
- playerclasses = "RefineryPlayer"
- AddEventHandlers = "NashGoreHandler"
- dimcolor = "35 3C 23"
- dimamount = "0.7"
- defaultdropstyle = "1"
- pickupcolor = "FF FF FF"
- menufontcolor_title = "OLIVE"
- menufontcolor_label = "OLIVE"
- menufontcolor_value = "GRAY"
- menufontcolor_action = "GRAY"
- menufontcolor_header = "OLIVE"
- menufontcolor_highlight = "WHITE"
- menufontcolor_selection = "WHITE"
- drawreadthis = false
- fullscreenautoaspect = 3
- infopage = "CREDIT"
- addinfopage = "HELP"
- borderflat = "AUTOPAGE"
- statscreen_single = "RefStatusScreen"
- EventHandlers="EnhWaterHandler", "MBlurShaderHandler", "CustomShaderHandler"
- }
- clearepisodes
- clearskills
- defaultmap
- {
- smoothlighting
- evenlighting
- ResetInventory
- }
- episode Z2M3
- {
- name = "The Refinery"
- noskillmenu
- }
- map Z2M3 "The Refinery"
- {
- next = "Z2M3"
- secretnext = "EndGameC"
- clipmidtextures
- resetinventory
- sky1 = "BLACK"
- }
- map TITLEMAP "Introduction"
- {
- music = "D_INTER"
- }
- skill first
- {
- name = "Betatest this first!"
- SpawnFilter = "1"
- textcolor = "black"
- Key = "1"
- DefaultSkill
- }
- skill second
- {
- name = "Betatest this later!"
- textcolor = "black"
- SpawnFilter = "2"
- Key = "2"
- }
- skill third
- {
- name = "Betatest this last!"
- textcolor = "black"
- SpawnFilter = "3"
- Key = "3"
- }
- ////////////////////////////
- // DOOMEDNUMS / SPAWNNUMS //
- ////////////////////////////
- doomednums
- {
- 301 = EmberSpawner_Horizontal
- 305 = ExplosionSpawner
- 309 = StarParticle_Spawner
- 667 = Tentacle1
- 668 = Tentacle2
- 3126 = Shadow
- 3204 = XimRocketGuy
- 10000 = FireSpawner //needs to be replaced
- 10077 = D3Wraith
- 10445 = SMGGuy
- 12001 = SteamSpawner_White //needs to be replaced
- 12002 = SteamSpawner_DarkGreen //needs to be replaced
- 12380 = ScurryRat //needs to be replaced
- 12381 = RatSpawner //needs to be replaced
- 14000 = Fleshspawn
- 20121 = WatersplashSpawner //needs to be replaced
- 20501 = Blot
- 20502 = Trite
- 24559 = HectebusClone
- 24560 = ZombieFodder
- 24561 = QuakeFodder
- 24562 = ZombieFodderWandering
- 24563 = QuakeFodderWandering
- 25555 = TimeFreezeSphereST
- 25556 = TimeBonus
- 30131 = Nightshade
- 30354 = DeimosRock1
- 30355 = DeimosRock2
- 30356 = DeimosRockSmall
- 30357 = CaveStalagmiteFloor
- 30358 = CaveStalagmiteCeiling1
- 30359 = CaveStalagmiteCeiling2
- 31000 = BlackObelisk
- 31001 = BlackObeliskNoBase
- 31002 = BlackObeliskFloat
- 31011 = WhiteSparkSpawner
- 31012 = RedSparkSpawner
- 31013 = OrangeSparkSpawner
- 31014 = YellowSparkSpawner
- 31015 = GreenSparkSpawner
- 31016 = BlueSparkSpawner
- 31018 = PurpleSparkSpawner
- 31100 = FogCloud_Generator //needs to be replaced
- 31102 = LightRay_Regular
- 31103 = LightRay_Wallsprite
- 31105 = LightRay2_Regular
- 31106 = LightRay2_Wallsprite
- 31726 = Vore
- 32029 = HeatEffectGiver
- 32030 = DarkSmokeSpawner
- 32123 = Hangman
- 32124 = ASGGuy
- 32129 = QuadShotgunZombie
- 32183 = Aracnorb
- 32198 = RepeaterZombie
- 32617 = Swarm
- 32618 = UACBattleRifle
- }
- ////////////////////////////////
- //////// CAST CALL /////////////
- ////////////////////////////////
- Intermission Inter_Cast
- {
- Image
- {
- // This is only here to initialize the background and the music
- Background = "bossback"
- Time = -1
- Music = "zcredit"
- }
- Link = RefineryCast
- }
- Intermission RefineryCast
- {
- Cast
- {
- CastClass = "Zombieman"
- CastName = "$CC_ZOMBIE"
- AttackSound = "Missile", 1, "grunt/attack"
- }
- Cast
- {
- CastClass = "ShotgunGuy"
- CastName = "$CC_SHOTGUN"
- AttackSound = "Missile", 1, "shotguy/attack"
- }
- Cast
- {
- CastClass = "ASGGuy_CastCall"
- CastName = "Auto Shotgun Guy"
- AttackSound = "Missile", 1, "asgguy/asgfir"
- }
- Cast
- {
- CastClass = "SMGGuy"
- CastName = "Submachine Gun Guy"
- AttackSound = "Missile", 1, "weapons/smg"
- }
- Cast
- {
- CastClass = "QuadShotgunZombie_CastCall"
- CastName = "Quad Shotgun Guy"
- AttackSound = "Missile", 2, "QuadShotgunZombie/QuadFire"
- }
- Cast
- {
- CastClass = "XimRocketGuy"
- CastName = "Rocket Guy"
- AttackSound = "Missile", 1, "weapons/rocklf"
- }
- Cast
- {
- CastClass = "SonicRailgunZombie"
- CastName = "Sonic Railgun Guy"
- AttackSound = "Missile", 4, "SRailgunZombie/Fire"
- }
- Cast
- {
- CastClass = "Trite"
- CastName = "Trite"
- AttackSound = "Melee", 1, "impspid/atack"
- }
- Cast
- {
- CastClass = "ZombieFodder"
- CastName = "Zombie Fodder"
- AttackSound = "Melee", 2, "ZombieFodder/Melee"
- }
- Cast
- {
- CastClass = "DoomImp"
- CastName = "$CC_IMP"
- AttackSound = "Missile", 2, "imp/attack"
- }
- Cast
- {
- CastClass = "Shadow"
- CastName = "Shadow"
- AttackSound = "Missile", 2, "Shadow/attack"
- }
- Cast
- {
- CastClass = "Nightshade"
- CastName = "Nightshade"
- AttackSound = "Missile", 2, "Monster/nshatk"
- }
- Cast
- {
- CastClass = "D3Wraith"
- CastName = "Wraith"
- AttackSound = "Melee", 2, "Imp/Melee"
- }
- Cast
- {
- CastClass = "Hangman"
- CastName = "Hangman"
- AttackSound = "Missile", 1, "hanger/attack"
- }
- Cast
- {
- CastClass = "Swarm_CastCall"
- CastName = "Swarm"
- AttackSound = "Melee", 1, "SwarmFlyAttack"
- }
- Cast
- {
- CastClass = "Demon"
- CastName = "$CC_DEMON"
- AttackSound = "Melee", 1, "demon/melee"
- }
- Cast
- {
- CastClass = "Tentacle1"
- CastName = "Tentacle"
- AttackSound = "Missile1", 1, "imp/attack"
- }
- Cast
- {
- CastClass = "Fleshspawn_CastCall"
- CastName = "Flesh Spawn"
- AttackSound = "Missile", 1, "caco/attack"
- AttackSound = "Charge", 1, "flesh/melee"
- }
- Cast
- {
- CastClass = "LostSoul"
- CastName = "$CC_LOST"
- AttackSound = "Missile", 1, "skull/melee"
- }
- Cast
- {
- CastClass = "Cacodemon"
- CastName = "$CC_CACO"
- AttackSound = "Missile", 1, "caco/attack"
- }
- Cast
- {
- CastClass = "Vore"
- CastName = "Vore"
- AttackSound = "Missile", 1, "Vore/Throw"
- }
- Cast
- {
- CastClass = "HectebusClone_CastCall"
- CastName = "Hectebus"
- AttackSound = "Missile", 1, "Imp/Attack"
- }
- Cast
- {
- CastClass = "BaronOfHell"
- CastName = "$CC_BARON"
- AttackSound = "Missile", 1, "baron/attack"
- }
- Cast
- {
- CastClass = "Aracnorb_CastCall"
- CastName = "Aracnorb"
- AttackSound = "Missile", 1, "baby/attack"
- AttackSound = "Melee", 1, "aracnorb/melee"
- }
- Cast
- {
- CastClass = "AracnorbQueen_CastCall"
- CastName = "Aracnorb Queen"
- AttackSound = "RapidFire", 1, "electricplasma/shoot"
- AttackSound = "Melee", 1, "queen/melee"
- AttackSound = "BFG", 1, "queen/fire"
- }
- Cast
- {
- CastClass = "DoomPlayer"
- CastName = "$CC_HERO"
- AttackSound = "Missile", 0, "weapons/sshotf"
- }
- Link = RefineryCast // restart cast call
- }
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