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- server int Reflod = 2048;
- server bool ref_stars = true; //Stardust
- server bool enh_shaderoverlayswitch = true; //Heat & Smoke effect
- user float enh_uweffectsize = 0.015; //Underwater effect parameter
- user bool fullhud_boom = false ;
- user bool fullhud_fullstats = true ;
- user bool fullhud_split = false ;
- user int fullhud_trans = 0 ;
- user int fullhud_stats = 1 ;
- user int fullhud_statspos = 1 ;
- user bool fullhud_berserk = true;
- user bool fullhud_interpolate = true ;
- user bool fullhud_mugswitch = true ;
- user bool fullhud_splitarms = false ;
- user bool motionblur = true;
- user bool motionblur_autostop = true;
- user float motionblur_recovery = 64;
- user float motionblur_recovery2 = 90;
- user float motionblur_strength = 64;
- user float motionblur_threshold = 30;
- user int motionblur_blendmode = 1;
- user int motionblur_samples = 5;
- server int nashgore_maxgore = 1024;
- server int nashgore_bloodtype = 0;
- server int nashgore_bloodamount = 255;
- server bool nashgore_spriteblood = false;
- server bool nashgore_bloodspurt = true;
- server int nashgore_gibtype = 0;
- server int nashgore_gibamount = 255;
- server bool nashgore_corpseblood = true;
- server bool nashgore_footprints = true;
- server bool nashgore_deathflip = true;
- server bool nashgore_squish = true;
- server bool nashgore_icedeath = true;
- server bool nashgore_splat = true;
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