CVARINFO.txt 1.3 KB

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  1. server int Reflod = 2048;
  2. server bool ref_stars = true; //Stardust
  3. server bool enh_shaderoverlayswitch = true; //Heat & Smoke effect
  4. user float enh_uweffectsize = 0.015; //Underwater effect parameter
  5. user bool fullhud_boom = false ;
  6. user bool fullhud_fullstats = true ;
  7. user bool fullhud_split = false ;
  8. user int fullhud_trans = 0 ;
  9. user int fullhud_stats = 1 ;
  10. user int fullhud_statspos = 1 ;
  11. user bool fullhud_berserk = true;
  12. user bool fullhud_interpolate = true ;
  13. user bool fullhud_mugswitch = true ;
  14. user bool fullhud_splitarms = false ;
  15. user bool motionblur = true;
  16. user bool motionblur_autostop = true;
  17. user float motionblur_recovery = 64;
  18. user float motionblur_recovery2 = 90;
  19. user float motionblur_strength = 64;
  20. user float motionblur_threshold = 30;
  21. user int motionblur_blendmode = 1;
  22. user int motionblur_samples = 5;
  23. server int nashgore_maxgore = 1024;
  24. server int nashgore_bloodtype = 0;
  25. server int nashgore_bloodamount = 255;
  26. server bool nashgore_spriteblood = false;
  27. server bool nashgore_bloodspurt = true;
  28. server int nashgore_gibtype = 0;
  29. server int nashgore_gibamount = 255;
  30. server bool nashgore_corpseblood = true;
  31. server bool nashgore_footprints = true;
  32. server bool nashgore_deathflip = true;
  33. server bool nashgore_squish = true;
  34. server bool nashgore_icedeath = true;
  35. server bool nashgore_splat = true;