// Distance Fade // (C) 2020 Nash Muhandes vec4 Process(vec4 color) { vec2 uv = gl_TexCoord[0].st; vec4 c = getTexel(uv) * color; float maxDist = 150.0; float dist = pixelpos.w; c.a *= (1.0 - (maxDist / dist)); return c; }