FogCloud.fp 229 B

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  1. // Distance Fade
  2. // (C) 2020 Nash Muhandes
  3. vec4 Process(vec4 color)
  4. {
  5. vec2 uv = gl_TexCoord[0].st;
  6. vec4 c = getTexel(uv) * color;
  7. float maxDist = 150.0;
  8. float dist = pixelpos.w;
  9. c.a *= (1.0 - (maxDist / dist));
  10. return c;
  11. }