TEXTURES.txt 2.7 KB

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  1. // Texture definitions generated by SLADE3
  2. // on Sun May 17 14:29:56 2020
  3. sprite NGMVA0, 1, 1 { patch TNT1A0, 0, 0 {} }
  4. sprite NGMVB0, 1, 1 { patch TNT1A0, 0, 0 {} }
  5. sprite NGMVC0, 1, 1 { patch TNT1A0, 0, 0 {} }
  6. sprite NGMVD0, 1, 1 { patch TNT1A0, 0, 0 {} }
  7. sprite NGMVE0, 1, 1 { patch TNT1A0, 0, 0 {} }
  8. sprite NGMVF0, 1, 1 { patch TNT1A0, 0, 0 {} }
  9. sprite NGMVG0, 1, 1 { patch TNT1A0, 0, 0 {} }
  10. sprite NGMVH0, 1, 1 { patch TNT1A0, 0, 0 {} }
  11. sprite NGMVI0, 1, 1 { patch TNT1A0, 0, 0 {} }
  12. sprite NGMVJ0, 1, 1 { patch TNT1A0, 0, 0 {} }
  13. sprite NGMVK0, 1, 1 { patch TNT1A0, 0, 0 {} }
  14. sprite NGMVL0, 1, 1 { patch TNT1A0, 0, 0 {} }
  15. sprite NGMVM0, 1, 1 { patch TNT1A0, 0, 0 {} }
  16. sprite NGMVN0, 1, 1 { patch TNT1A0, 0, 0 {} }
  17. sprite NGMVO0, 1, 1 { patch TNT1A0, 0, 0 {} }
  18. sprite NGMVP0, 1, 1 { patch TNT1A0, 0, 0 {} }
  19. sprite NGMVQ0, 1, 1 { patch TNT1A0, 0, 0 {} }
  20. sprite NGMVR0, 1, 1 { patch TNT1A0, 0, 0 {} }
  21. sprite NGMVS0, 1, 1 { patch TNT1A0, 0, 0 {} }
  22. sprite NGMVT0, 1, 1 { patch TNT1A0, 0, 0 {} }
  23. sprite NGMVU0, 1, 1 { patch TNT1A0, 0, 0 {} }
  24. sprite NGMVV0, 1, 1 { patch TNT1A0, 0, 0 {} }
  25. sprite NGMVW0, 1, 1 { patch TNT1A0, 0, 0 {} }
  26. sprite NGMVX0, 1, 1 { patch TNT1A0, 0, 0 {} }
  27. sprite NGMVY0, 1, 1 { patch TNT1A0, 0, 0 {} }
  28. sprite NGMVZ0, 1, 1 { patch TNT1A0, 0, 0 {} }
  29. define "SKYB_N" 512 512
  30. define "SKYB_E" 512 512
  31. define "SKYB_S" 512 512
  32. define "SKYB_W" 512 512
  33. define "SKYB_T" 512 512
  34. define "SKYB_B" 512 512
  35. Graphic "HUD_SP", 320, 32
  36. {
  37. Patch "STBAR", 0, 0
  38. {
  39. UseOffsets
  40. }
  41. Patch "STARMS", 104, 0
  42. }
  43. Graphic "HUD_MP", 320, 32
  44. {
  45. Patch "STBAR", 0, 0
  46. {
  47. UseOffsets
  48. }
  49. Patch "STARMS", 104, 0
  50. Patch "STFBANY", 143, 1
  51. }
  52. Graphic "HUD_DM", 320, 32
  53. {
  54. Patch "STBAR", 0, 0
  55. {
  56. UseOffsets
  57. }
  58. Patch "STFBANY", 143, 1
  59. }
  60. Graphic "MUGFRAME", 35, 32
  61. {
  62. Patch "STBAR", -143, 0
  63. {
  64. UseOffsets
  65. }
  66. }
  67. Graphic "HACX_FIX", 143, 32
  68. {
  69. Patch "STBAR", -178, 0
  70. {
  71. UseOffsets
  72. }
  73. }
  74. Graphic "HUD_LEFT", 143, 32
  75. {
  76. Patch "STBAR", 0, 0
  77. {
  78. UseOffsets
  79. }
  80. Patch "MUGFRAME", 107, 0
  81. }
  82. Graphic "HUD_RGHT", 145, 32
  83. {
  84. Patch "HACX_FIX", 2, 0
  85. }
  86. Graphic "HUD_MP2", 143, 32
  87. {
  88. Patch "STBAR", 0, 0
  89. {
  90. UseOffsets
  91. }
  92. Patch "MUGFRAME", 107, 0
  93. Patch "STFBANY", 107, 1
  94. }
  95. Sprite "SFFLD0", 75, 64
  96. {
  97. XScale 0.700
  98. YScale 0.700
  99. Offset -95, -45
  100. Patch "SFFLA0", 0, 0
  101. }
  102. Sprite "SFFLE0", 71, 49
  103. {
  104. XScale 0.700
  105. YScale 0.700
  106. Offset -95, -40
  107. Patch "SFFLB0", 0, 0
  108. }
  109. Sprite "SFFLF0", 65, 43
  110. {
  111. XScale 0.700
  112. YScale 0.700
  113. Offset -105, -39
  114. Patch "SFFLC0", 0, 0
  115. }
  116. Sprite "TMFLD0", 68, 57
  117. {
  118. XScale 1.300
  119. YScale 1.300
  120. Offset -211, -115
  121. Patch "TMFLA0", 0, 0
  122. }
  123. Sprite "TMFLE0", 69, 58
  124. {
  125. XScale 1.300
  126. YScale 1.300
  127. Offset -215, -114
  128. Patch "TMFLB0", 0, 0
  129. }
  130. Sprite "TMFLF0", 76, 63
  131. {
  132. XScale 1.300
  133. YScale 1.300
  134. Offset -209, -113
  135. Patch "TMFLC0", 0, 0
  136. }
  137. // End of texture definitions