123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- // Texture definitions generated by SLADE3
- // on Sun May 17 14:29:56 2020
- sprite NGMVA0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVB0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVC0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVD0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVE0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVF0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVG0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVH0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVI0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVJ0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVK0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVL0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVM0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVN0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVO0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVP0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVQ0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVR0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVS0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVT0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVU0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVV0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVW0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVX0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVY0, 1, 1 { patch TNT1A0, 0, 0 {} }
- sprite NGMVZ0, 1, 1 { patch TNT1A0, 0, 0 {} }
- define "SKYB_N" 512 512
- define "SKYB_E" 512 512
- define "SKYB_S" 512 512
- define "SKYB_W" 512 512
- define "SKYB_T" 512 512
- define "SKYB_B" 512 512
- Graphic "HUD_SP", 320, 32
- {
- Patch "STBAR", 0, 0
- {
- UseOffsets
- }
- Patch "STARMS", 104, 0
- }
- Graphic "HUD_MP", 320, 32
- {
- Patch "STBAR", 0, 0
- {
- UseOffsets
- }
- Patch "STARMS", 104, 0
- Patch "STFBANY", 143, 1
- }
- Graphic "HUD_DM", 320, 32
- {
- Patch "STBAR", 0, 0
- {
- UseOffsets
- }
- Patch "STFBANY", 143, 1
- }
- Graphic "MUGFRAME", 35, 32
- {
- Patch "STBAR", -143, 0
- {
- UseOffsets
- }
- }
- Graphic "HACX_FIX", 143, 32
- {
- Patch "STBAR", -178, 0
- {
- UseOffsets
- }
- }
- Graphic "HUD_LEFT", 143, 32
- {
- Patch "STBAR", 0, 0
- {
- UseOffsets
- }
- Patch "MUGFRAME", 107, 0
- }
- Graphic "HUD_RGHT", 145, 32
- {
- Patch "HACX_FIX", 2, 0
- }
- Graphic "HUD_MP2", 143, 32
- {
- Patch "STBAR", 0, 0
- {
- UseOffsets
- }
- Patch "MUGFRAME", 107, 0
- Patch "STFBANY", 107, 1
- }
- Sprite "SFFLD0", 75, 64
- {
- XScale 0.700
- YScale 0.700
- Offset -95, -45
- Patch "SFFLA0", 0, 0
- }
- Sprite "SFFLE0", 71, 49
- {
- XScale 0.700
- YScale 0.700
- Offset -95, -40
- Patch "SFFLB0", 0, 0
- }
- Sprite "SFFLF0", 65, 43
- {
- XScale 0.700
- YScale 0.700
- Offset -105, -39
- Patch "SFFLC0", 0, 0
- }
- Sprite "TMFLD0", 68, 57
- {
- XScale 1.300
- YScale 1.300
- Offset -211, -115
- Patch "TMFLA0", 0, 0
- }
- Sprite "TMFLE0", 69, 58
- {
- XScale 1.300
- YScale 1.300
- Offset -215, -114
- Patch "TMFLB0", 0, 0
- }
- Sprite "TMFLF0", 76, 63
- {
- XScale 1.300
- YScale 1.300
- Offset -209, -113
- Patch "TMFLC0", 0, 0
- }
- // End of texture definitions
|