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- //===========================================================================
- //
- // POST PROCESS SHADERS
- //
- //===========================================================================
- // Underwater shader
- HardwareShader PostProcess scene
- {
- Name "underwaterwarpshader"
- Shader "shaders/underwater.fp" 330
- Uniform float timer
- }
- // Heat haze shader
- HardwareShader PostProcess scene
- {
- Name "heatshader"
- Shader "shaders/heat.fp" 330
- Uniform float amount
- Uniform float timer
- }
- // MotionBlur shader
- HardwareShader PostProcess beforebloom
- {
- Name "motionblur"
- Shader "shaders/mblur.fp" 330
- Uniform vec2 steps
- Uniform int samples
- Uniform float increment
- Uniform int blendmode
- }
- //===========================================================================
- //
- // MATERIAL SHADERS
- //
- //===========================================================================
- // Fog Cloud
- HardwareShader Sprite XSMKA0
- {
- Shader "shaders/FogCloud.fp"
- }
- // BOSS WALL FOG
- // Material Texture BOSSWALL
- // {
- // Shader "shaders/bosswall.fp"
- // Texture secondLayer BBLOOD09
- // Speed 0.6
- // }
- // Bush
- HardwareShader Sprite BUSZA0
- {
- Shader "shaders/grass_sway.fp"
- Speed 0.8
- }
- // Grasses
- HardwareShader Sprite GRS1A0
- {
- Shader "shaders/grass_sway.fp"
- Speed 1.0
- }
- HardwareShader Sprite GRS2A0
- {
- Shader "shaders/grass_sway.fp"
- Speed 1.05
- }
- HardwareShader Sprite GRS3A0
- {
- Shader "shaders/grass_sway.fp"
- Speed 1.04
- }
- HardwareShader Sprite TRE2A0
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.75
- }
- HardwareShader Sprite ELECA0
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.69
- }
- HardwareShader Sprite FSKUA0
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.67
- }
- HardwareShader Sprite POL2A0
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.67
- }
- HardwareShader Sprite POL3A0
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.67
- }
- HardwareShader Sprite TRE1A0
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.70
- }
- // Trees
- HardwareShader Texture X_WOOD01
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.60
- }
- HardwareShader Texture X_WOOD02
- {
- Shader "shaders/trees_sway.fp"
- Speed 0.50
- }
- // Swirl Flatsprite
- HardwareShader Sprite SWRXA0
- {
- Shader "shaders/rotate_cw.fp"
- Speed 0.2
- }
- HardwareShader Sprite SWRXB0
- {
- Shader "shaders/rotate_cw.fp"
- Speed 0.4
- }
- HardwareShader Sprite SWRXC0
- {
- Shader "shaders/rotate_cw.fp"
- Speed 0.8
- }
- HardwareShader Sprite SWRXD0
- {
- Shader "shaders/rotate_cw.fp"
- Speed 0.1
- }
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