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- user int tcotd2_quickhealpref = 0;
- user bool tcotd2_tilteffects = true;
- user bool tcotd2_weatherfx = true;
- user bool tcotd2_fog = true;
- user bool tcotd2_weaponsway = true;
- user bool tcotd2_viewkick = true;
- user bool tcotd2_underwaterwarp = true;
- user bool tcotd2_heathaze = true;
- user float tcotd2_footstepvolume = 1.0;
- user bool tcotd2_playerlocator = true;
- server bool tcotd2_brightmode = false;
- server noarchive bool tcotd2_survival = false;
- server noarchive int tcotd2_survival_lives = 3;
- server noarchive int tcotd2_bspot_dist = 800;
- // debug stuff
- //server int txx = 0;
- //server int tyy = 0;
- server noarchive bool tcotd2_debug = false;
- server noarchive bool tcotd2_debugacs = false;
- user bool motionblur = true;
- user bool motionblur_autostop = true;
- user float motionblur_recovery = 64;
- user float motionblur_recovery2 = 90;
- user float motionblur_strength = 64;
- user float motionblur_threshold = 30;
- user int motionblur_blendmode = 1;
- user int motionblur_samples = 5;
- user bool tcotd2_hud_swaphealthandarmor = false;
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