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- ///////////////////////////////
- ///// DOOR SOUNDS /////////////
- ///////////////////////////////
- DR_WD01 DR_WD01
- DR_WD02 DR_WD02
- BARN_CL BARN_CL
- BARN_OP BARN_OP
- ///////////////////////////////
- ///// SPECIAL EFFECTS /////////
- ///////////////////////////////
- //Heartbeat
- hbeat HBEAT
- ///////////////////////////////
- ///// MONSTER SOUNDS //////////
- ///////////////////////////////
- //Alt Deaths
- Arachnotron/Death2 ATRNDTH2
- // Monster Sounds
- RevGhoul/Sight D4REVSEE
- RevGhoul/Pain D4REVPAI
- RevGhoul/active D4REVACT
- RevGhoul/melee GHOULPUN
- RevGhoul/Death D4REVDIE
- RevGhoul/Swing GHOULSWN
- RevGhoul/attack GBALLFLY
- RevGhoul/tracex GBALLEXP
- RevGhoul/cloud GHOULCLD
- UNMNROAM UNMNROAM
- UNMNPAIN UNMNPAIN
- UNMNDYIN UNMNDYIN
- UNMNRAIL UNMNRAIL
- UNMBWOSH UNMBWOSH
- UNMBFIR2 UNMBFIR2
- UNMBMACX UNMBMACX
- UNMBMACI UNMBMACI
- UNMBOOOM UNMBOOOM
- harpoon/active HPACTIVE
- harpoon/chain HPCHAIN
- harpoon/swish HPTHROW
- ///////////////////////////////
- ///// AMBIENT SOUNDS //////////
- ///////////////////////////////
- AMB1 amb1
- AMB2 amb2
- AMB3 amb3
- AMB4 amb4
- AMB5 amb5
- AMB6 amb6
- AMB7 amb7
- AMB8 amb8
- $AMBIENT 1 amb1 POINT CONTINUOUS 1.0
- $AMBIENT 2 amb2 POINT CONTINUOUS 0.6
- $AMBIENT 3 amb3 POINT CONTINUOUS 1.0
- $AMBIENT 4 amb4 SURROUND RANDOM 60.0 100.0 1.0
- $AMBIENT 5 amb5 POINT CONTINUOUS 0.7
- $AMBIENT 6 amb6 POINT RANDOM 30.0 45.0 1.0
- $AMBIENT 7 amb7 POINT CONTINUOUS 1.0
- $AMBIENT 8 amb8 POINT CONTINUOUS 1.0
- ///////////////////////////////
- ///// WEAPON ENHANCEMENTS /////
- ///////////////////////////////
- //Blood
- $random gibbage/blood {gibbage/blood1 gibbage/blood2 gibbage/blood3 gibbage/blood4}
- gibbage/blood1 blood1
- gibbage/blood2 blood2
- gibbage/blood3 blood3
- gibbage/blood4 blood4
- // PUFF RICOCHET
- $random puff/ric { puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
- puff/ric1 dsrich1
- puff/ric2 dsrich2
- puff/ric3 dsrich3
- puff/ric4 dsrich4
- puff/ric5 dsrich5
- puff/ric6 dsrich6
- puff/ric7 dsrich7
- // WEAPON ENHANCEMENTS
- $random weapons/case1 {weapons/case11 weapons/case12}
- weapons/case11 dscase11
- weapons/case12 dscase12
- $random weapons/case2 {weapons/case21 weapons/case22}
- weapons/case21 dscase21
- weapons/case22 dscase22
- $random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3}
- weapons/shell1 dsshell1
- weapons/shell2 dsshell2
- weapons/shell3 dsshell3
- //===========================================================================
- //
- // Blood Splash
- //
- //===========================================================================
- nashgore/bloodsplash1 "sounds/blood splash 01.ogg"
- nashgore/bloodsplash2 "sounds/blood splash 02.ogg"
- nashgore/bloodsplash3 "sounds/blood splash 03.ogg"
- $random nashgore/bloodsplash
- {
- nashgore/bloodsplash1
- nashgore/bloodsplash2
- nashgore/bloodsplash3
- }
- $limit nashgore/bloodsplash 2
- $volume nashgore/bloodsplash 0.3
- //===========================================================================
- //
- // Blood Drop
- //
- //===========================================================================
- nashgore/blooddrop01 "sounds/blood drop 01.ogg"
- nashgore/blooddrop02 "sounds/blood drop 02.ogg"
- $random nashgore/blooddrop
- {
- nashgore/blooddrop01
- nashgore/blooddrop02
- }
- $volume nashgore/blooddrop 0.25
- $limit nashgore/blooddrop 2
- //===========================================================================
- //
- // Small Gib
- //
- //===========================================================================
- nashgore/gibsmall01 "sounds/gib small 01.ogg"
- nashgore/gibsmall02 "sounds/gib small 02.ogg"
- $random nashgore/gibsmall
- {
- nashgore/gibsmall01
- nashgore/gibsmall02
- }
- $volume nashgore/gibsmall 0.44;
- //===========================================================================
- //
- // Big Gib
- //
- //===========================================================================
- nashgore/giblarge01 "sounds/gib large 01.ogg"
- nashgore/giblarge02 "sounds/gib large 02.ogg"
- nashgore/giblarge03 "sounds/gib large 03.ogg"
- // replace the stock gibbed sound
- $random misc/gibbed
- {
- nashgore/giblarge01
- nashgore/giblarge02
- nashgore/giblarge03
- }
- $limit misc/gibbed 3
- //===========================================================================
- //
- // Bouncing Gib
- //
- //===========================================================================
- nashgore/gibbounce01 "sounds/gib bounce 01.ogg"
- nashgore/gibbounce02 "sounds/gib bounce 02.ogg"
- nashgore/gibbounce03 "sounds/gib bounce 03.ogg"
- $random nashgore/gibbounce
- {
- nashgore/gibbounce01
- nashgore/gibbounce02
- nashgore/gibbounce03
- }
- $volume nashgore/gibbounce 0.225
- $limit nashgore/gibbounce 4
- //===========================================================================
- //
- // Body Drop
- //
- //===========================================================================
- nashgore/bodydrop "sounds/body drop 01.ogg"
- //===========================================================================
- //
- // Bullet Hit Flesh
- //
- //===========================================================================
- nashgore/bullethitflesh "sounds/bullet hit flesh.ogg"
- $volume nashgore/bullethitflesh 0.23
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