sndinfo.txt 5.0 KB

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  1. ///////////////////////////////
  2. ///// DOOR SOUNDS /////////////
  3. ///////////////////////////////
  4. DR_WD01 DR_WD01
  5. DR_WD02 DR_WD02
  6. BARN_CL BARN_CL
  7. BARN_OP BARN_OP
  8. ///////////////////////////////
  9. ///// SPECIAL EFFECTS /////////
  10. ///////////////////////////////
  11. //Heartbeat
  12. hbeat HBEAT
  13. ///////////////////////////////
  14. ///// MONSTER SOUNDS //////////
  15. ///////////////////////////////
  16. //Alt Deaths
  17. Arachnotron/Death2 ATRNDTH2
  18. // Monster Sounds
  19. RevGhoul/Sight D4REVSEE
  20. RevGhoul/Pain D4REVPAI
  21. RevGhoul/active D4REVACT
  22. RevGhoul/melee GHOULPUN
  23. RevGhoul/Death D4REVDIE
  24. RevGhoul/Swing GHOULSWN
  25. RevGhoul/attack GBALLFLY
  26. RevGhoul/tracex GBALLEXP
  27. RevGhoul/cloud GHOULCLD
  28. UNMNROAM UNMNROAM
  29. UNMNPAIN UNMNPAIN
  30. UNMNDYIN UNMNDYIN
  31. UNMNRAIL UNMNRAIL
  32. UNMBWOSH UNMBWOSH
  33. UNMBFIR2 UNMBFIR2
  34. UNMBMACX UNMBMACX
  35. UNMBMACI UNMBMACI
  36. UNMBOOOM UNMBOOOM
  37. harpoon/active HPACTIVE
  38. harpoon/chain HPCHAIN
  39. harpoon/swish HPTHROW
  40. ///////////////////////////////
  41. ///// AMBIENT SOUNDS //////////
  42. ///////////////////////////////
  43. AMB1 amb1
  44. AMB2 amb2
  45. AMB3 amb3
  46. AMB4 amb4
  47. AMB5 amb5
  48. AMB6 amb6
  49. AMB7 amb7
  50. AMB8 amb8
  51. $AMBIENT 1 amb1 POINT CONTINUOUS 1.0
  52. $AMBIENT 2 amb2 POINT CONTINUOUS 0.6
  53. $AMBIENT 3 amb3 POINT CONTINUOUS 1.0
  54. $AMBIENT 4 amb4 SURROUND RANDOM 60.0 100.0 1.0
  55. $AMBIENT 5 amb5 POINT CONTINUOUS 0.7
  56. $AMBIENT 6 amb6 POINT RANDOM 30.0 45.0 1.0
  57. $AMBIENT 7 amb7 POINT CONTINUOUS 1.0
  58. $AMBIENT 8 amb8 POINT CONTINUOUS 1.0
  59. ///////////////////////////////
  60. ///// WEAPON ENHANCEMENTS /////
  61. ///////////////////////////////
  62. //Blood
  63. $random gibbage/blood {gibbage/blood1 gibbage/blood2 gibbage/blood3 gibbage/blood4}
  64. gibbage/blood1 blood1
  65. gibbage/blood2 blood2
  66. gibbage/blood3 blood3
  67. gibbage/blood4 blood4
  68. // PUFF RICOCHET
  69. $random puff/ric { puff/ric1 puff/ric2 puff/ric3 puff/ric4 puff/ric5 puff/ric6 puff/ric7 }
  70. puff/ric1 dsrich1
  71. puff/ric2 dsrich2
  72. puff/ric3 dsrich3
  73. puff/ric4 dsrich4
  74. puff/ric5 dsrich5
  75. puff/ric6 dsrich6
  76. puff/ric7 dsrich7
  77. // WEAPON ENHANCEMENTS
  78. $random weapons/case1 {weapons/case11 weapons/case12}
  79. weapons/case11 dscase11
  80. weapons/case12 dscase12
  81. $random weapons/case2 {weapons/case21 weapons/case22}
  82. weapons/case21 dscase21
  83. weapons/case22 dscase22
  84. $random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3}
  85. weapons/shell1 dsshell1
  86. weapons/shell2 dsshell2
  87. weapons/shell3 dsshell3
  88. //===========================================================================
  89. //
  90. // Blood Splash
  91. //
  92. //===========================================================================
  93. nashgore/bloodsplash1 "sounds/blood splash 01.ogg"
  94. nashgore/bloodsplash2 "sounds/blood splash 02.ogg"
  95. nashgore/bloodsplash3 "sounds/blood splash 03.ogg"
  96. $random nashgore/bloodsplash
  97. {
  98. nashgore/bloodsplash1
  99. nashgore/bloodsplash2
  100. nashgore/bloodsplash3
  101. }
  102. $limit nashgore/bloodsplash 2
  103. $volume nashgore/bloodsplash 0.3
  104. //===========================================================================
  105. //
  106. // Blood Drop
  107. //
  108. //===========================================================================
  109. nashgore/blooddrop01 "sounds/blood drop 01.ogg"
  110. nashgore/blooddrop02 "sounds/blood drop 02.ogg"
  111. $random nashgore/blooddrop
  112. {
  113. nashgore/blooddrop01
  114. nashgore/blooddrop02
  115. }
  116. $volume nashgore/blooddrop 0.25
  117. $limit nashgore/blooddrop 2
  118. //===========================================================================
  119. //
  120. // Small Gib
  121. //
  122. //===========================================================================
  123. nashgore/gibsmall01 "sounds/gib small 01.ogg"
  124. nashgore/gibsmall02 "sounds/gib small 02.ogg"
  125. $random nashgore/gibsmall
  126. {
  127. nashgore/gibsmall01
  128. nashgore/gibsmall02
  129. }
  130. $volume nashgore/gibsmall 0.44;
  131. //===========================================================================
  132. //
  133. // Big Gib
  134. //
  135. //===========================================================================
  136. nashgore/giblarge01 "sounds/gib large 01.ogg"
  137. nashgore/giblarge02 "sounds/gib large 02.ogg"
  138. nashgore/giblarge03 "sounds/gib large 03.ogg"
  139. // replace the stock gibbed sound
  140. $random misc/gibbed
  141. {
  142. nashgore/giblarge01
  143. nashgore/giblarge02
  144. nashgore/giblarge03
  145. }
  146. $limit misc/gibbed 3
  147. //===========================================================================
  148. //
  149. // Bouncing Gib
  150. //
  151. //===========================================================================
  152. nashgore/gibbounce01 "sounds/gib bounce 01.ogg"
  153. nashgore/gibbounce02 "sounds/gib bounce 02.ogg"
  154. nashgore/gibbounce03 "sounds/gib bounce 03.ogg"
  155. $random nashgore/gibbounce
  156. {
  157. nashgore/gibbounce01
  158. nashgore/gibbounce02
  159. nashgore/gibbounce03
  160. }
  161. $volume nashgore/gibbounce 0.225
  162. $limit nashgore/gibbounce 4
  163. //===========================================================================
  164. //
  165. // Body Drop
  166. //
  167. //===========================================================================
  168. nashgore/bodydrop "sounds/body drop 01.ogg"
  169. //===========================================================================
  170. //
  171. // Bullet Hit Flesh
  172. //
  173. //===========================================================================
  174. nashgore/bullethitflesh "sounds/bullet hit flesh.ogg"
  175. $volume nashgore/bullethitflesh 0.23