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|
- #include "actors/torch.txt"
- #include "actors/sfx_water.txt"
- #include "actors/sfx_rain.txt"
- #include "actors/sfx_snow.txt"
- /////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////SIMPLE DECORATIONS/////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////
- // FAKE GOAL //
- ///////////////
- actor FakeGoalBase
- {
- DamageFactor "MarineAlly",0
- DamageFactor "CoreFriendly",0
- DamageFactor "BossFactor",0
- DamageFactor "BFGSplash",0
- DamageFactor "Stunner",0
- DamageFactor "Cyber2Factor",0.5
- DamageFactor "STBoss",0.02
- DamageFactor "STBossFactor",0.25
- DamageFactor "Animate",0.1
- radius 40
- height 40
- mass 0x7fffffff
- scale 0.3
- DeathSound "weapons/rocklx"
- RenderStyle Add
- +SHOOTABLE
- +SOLID
- +NOGRAVITY
- +NOBLOOD
- +DONTSPLASH
- +FRIENDLY
- States
- {
- Spawn:
- TRGT A 1 A_SpawnItemEx("FakeGoalSparks",0,0,20,random(-3,3),random(-3,3),random(-3,3),0,SXF_TRANSFERTRANSLATION)
- loop
- Death:
- TNT1 A 1 A_Scream
- stop
- }
- }
- actor FakeGoalSparks
- {
- +CLIENTSIDEONLY
- +Missile
- +NoBlockmap
- +NoGravity
- +NoInteraction
- Radius 1
- Height 1
- RenderStyle Add
- Alpha 0
- Scale 0.1
- States
- {
- Spawn:
- TNT1 A 8
- FGST ABCD 3 A_FadeIn(0.25)
- Death:
- FGST ABCD 3 A_FadeOut(0.1)
- loop
- }
- }
- actor Goal_Red : FakeGoalBase 13004
- {
- //$Category Stronghold
- Translation "80:111=170:191"
- States
- {
- Death:
- TNT1 A 0 ACS_ExecuteAlways(926,0,1)
- Goto Super::Death
- }
- }
- actor Goal_Orange : FakeGoalBase 13005
- {
- //$Category Stronghold
- Translation "80:111=209:223"
- States
- {
- Death:
- TNT1 A 0 ACS_ExecuteAlways(926,0,2)
- Goto Super::Death
- }
- }
- actor Goal_Blue : FakeGoalBase 13006
- {
- //$Category Stronghold
- Translation "80:111=192:207"
- States
- {
- Death:
- TNT1 A 0 ACS_ExecuteAlways(926,0,3)
- Goto Super::Death
- }
- }
- actor Goal_Green : FakeGoalBase 13007
- {
- //$Category Stronghold
- Translation "80:111=112:127"
- States
- {
- Death:
- TNT1 A 0 ACS_ExecuteAlways(926,0,4)
- Goto Super::Death
- }
- }
- actor Goal_White : FakeGoalBase 13008
- {
- //$Category Stronghold
- States
- {
- Death:
- TNT1 A 0 ACS_ExecuteAlways(926,0,5)
- Goto Super::Death
- }
- }
- /////////////////////////////
- // THUNDER by TORMENTOR667 //
- /////////////////////////////
- actor Thunder_Generator : SwitchableDecoration 3198
- {
- //$Category Stronghold_SFX
- +NoBlockMap
- +NoGravity
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- Renderstyle Add
- Height 1
- Radius 1
- Alpha 0.2
- Scale 4.0
- translation "80:111=48:79"
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Thunder_Spark",0,0,0,random(1,10),0,random(1,10),random(0,359),1)
- THND AAAA 1 Bright A_FadeIn(0.2)
- THND AAAA 2 Bright A_FadeOut(0.2)
- TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 A_SpawnItemEx("Thunder_Smoke",0,0,0,random(0,3),0,random(2,3),random(0,359))
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- Actor Thunder_Smoke
- {
- +CLIENTSIDEONLY
- Height 2
- Radius 1
- +Missile
- +NoGravity
- +NoInteraction
- +NoBlockmap
- RenderStyle Translucent
- Alpha .5
- Scale .65
- States
- {
- Spawn:
- SMK1 IHGFEEDDCCBBBBAAAAAA 2 A_FadeOut(0.05)
- Stop
- }
- }
- Actor Thunder_Spark
- {
- +CLIENTSIDEONLY
- Speed 3
- Height 2
- Radius 1
- Mass 0
- +Missile +LowGravity
- RenderStyle Add
- Scale 0.4
- States
- {
- Spawn:
- TNT1 A 0
- SPRK A 1 A_Jump(80,4)
- SPRK A 1 A_Jump(80,4)
- SPRK A 1 A_Jump(80,4)
- SPRK AAAA 32 Bright
- Death:
- SPRK ABCDEFGHHH 1 Bright A_FadeOut(0.1)
- Stop
- }
- }
- /////////////////////////////
- // SKYBEAM by Tormentor667 //
- /////////////////////////////
- actor Skybeam_Projectile
- {
- +CLIENTSIDEONLY
- Height 32
- Radius 32
- Mass 0
- +Missile
- +Nogravity
- RenderStyle Add
- YScale 2.0
- Alpha 0.8
- States
- {
- Spawn:
- SKBP A 60 Bright
- Death:
- SKBP A 1 Bright A_FadeOut(0.05)
- Wait
- }
- }
- actor Skybeam_ProjectileSmall : Skybeam_Projectile
- {
- XScale 0.2
- YScale 0.1
- Alpha 0.6
- }
- actor IonCannon_Beam : Thunder_Generator 11923
- {
- //$Category Stronghold_SFX
- XScale 1.5
- YScale 4.0
- Alpha 0.01
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Thunder_Spark",0,0,0,random(1,10),0,random(1,10),random(0,359),129)
- SKBM AAAAA 1 Bright A_FadeIn(0.2)
- SKBM A 1 Bright A_SpawnItemEx("Skybeam_Projectile",0,0,0,0,0,30)
- SKBM AAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("Skybeam_ProjectileSmall",random(-32,32),random(-32,32),0,0,0,random(15,25),0)
- SKBM A 1 Bright A_SpawnItemEx("Skybeam_Projectile",0,0,0,0,0,30)
- SKBM AAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("Skybeam_ProjectileSmall",random(-32,32),random(-32,32),0,0,0,random(15,25),0)
- SKBM A 1 Bright A_SpawnItemEx("Skybeam_Projectile",0,0,0,0,0,30)
- SKBM AAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("Skybeam_ProjectileSmall",random(-32,32),random(-32,32),0,0,0,random(15,25),0)
- SKBM A 1 Bright A_SpawnItemEx("Skybeam_Projectile",0,0,0,0,0,30)
- SKBM AAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("Skybeam_ProjectileSmall",random(-32,32),random(-32,32),0,0,0,random(15,25),0)
- SKBM A 1 Bright A_SpawnItemEx("Skybeam_Projectile",0,0,0,0,0,30)
- SKBM AAAAAAAAAAAAAA 1 Bright A_SpawnItemEx("Skybeam_ProjectileSmall",random(-32,32),random(-32,32),0,0,0,random(15,25),0)
- SKBM A 30 Bright
- SKBM AAAAAAAAA 5 Bright A_FadeOut(0.1)
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- actor IonCannon_Beam_XXL : IonCannon_Beam 11924
- {
- //$Category Stronghold_SFX
- XScale 2.75
- YScale 4.0
- }
- //////////////////////////////
- // RADIOACTIVE WASTE SHOWER //
- // by Tormentor667 ///////////
- //////////////////////////////
- Actor BaseWasteShower01
- {
- +Missile
- +NoBlockmap
- +NoGravity
- Radius 1
- Height 1
- RenderStyle Add
- Alpha 0.0
- Scale 0.2
- States
- {
- Spawn:
- BLT0 AAAAAAAAAAAAAAAAAAAA 3 A_FadeIn(0.05)
- BLT0 A 50
- BLT0 AAAAAAAAAAAAAAAAAAAA 3 A_FadeOut(0.05)
- Death:
- BLT0 A 1 A_FadeOut
- Wait
- }
- }
- actor Radioactive_Shower 3197
- {
- //$Category Stronghold_SFX
- +NoBlockMap
- +NoGravity
- +NoSector
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- +SPAWNCEILING
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 5 A_SpawnItemEx ("BaseWasteShower01",random(1024,-1024),random(1024,-1024),random(0,-512),random(5,20),0,random(-2,-10),random(0,359),129)
- Loop
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- ////////////////////////////////////////
- // PORTAL EFFECT ///////////////////////
- // by Tormentor667 /////////////////////
- ////////////////////////////////////////
- Actor BaseParticle
- {
- +Missile
- +NoBlockmap
- +NoGravity
- Radius 64
- Height 64
- RenderStyle Add
- Alpha 0.1
- Scale 0.1
- States
- {
- Spawn:
- STEM LLLLLLLLLL 5 Bright A_FadeIn(0.05)
- STEM L -1 Bright
- Stop
- Death:
- STEM L 1 Bright A_FadeOut(0.05)
- Wait
- }
- }
- actor Portal_ParticleLeecher 3194
- {
- //$Category Stronghold_SFX
- +NoBlockMap
- +NoGravity
- +NoSector
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- translation "80:111=48:79"
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 5 A_SpawnItemEx ("BaseParticle",random(256,-256),random(0,0),random(0,512),random(2,20),0,0,random(10,-10),129)
- Loop
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- ////////////////////////////////////////
- // DESERT CLOUDS & STORM ////// ////////
- // by Tormentor667 //////START//////////
- ////////////////////////////////////////
- Actor BaseCloud
- {
- +Missile
- +NoBlockmap
- +NoGravity
- Radius 64
- Height 64
- RenderStyle Add
- Alpha 0.1
- Scale 4.0
- States
- {
- Spawn:
- CLFX AAAAA 3 A_FadeIn(0.1)
- CLFX A 400 Bright
- Death:
- CLFX A 1 A_FadeOut(0.033)
- Wait
- }
- }
- actor Desert_Sandstorm_CloudGen 3199
- {
- //$Category Stronghold_SFX
- +NoBlockMap
- +NoGravity
- +NoSector
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- translation "80:111=48:79","3:3=74:74","5:8=[40,21,12]:[12,6,3]"
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 30 A_SpawnItemEx ("BaseCloud",random(512,-512),random(128,-128),random(0,128),random(5,15),0,0,random(3,-3),129,208)
- Loop
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- Actor BaseSandParticle
- {
- +Missile
- +NoBlockmap
- +NoGravity
- Radius 1
- Height 1
- RenderStyle Translucent
- Alpha 0.5
- States
- {
- Spawn:
- DSFX A 500 Bright
- Stop
- }
- }
- actor Desert_Sandstorm_ParticleGen 3201
- {
- //$Category Stronghold_SFX
- +NoBlockMap
- +NoGravity
- +NoSector
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- translation "80:111=48:79"
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 3 A_SpawnItemEx ("BaseSandParticle",random(512,-512),random(128,-128),random(0,128),random(10,20),0,0,random(3,-3),129,0)
- Loop
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- actor Desert_Whitesmoke_CloudGen 2999
- {
- //$Category Stronghold_SFX
- +NoBlockMap
- +NoGravity
- +NoSector
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 50 A_SpawnItemEx ("White_Cloud",random(512,-512),random(128,-128),random(0,128),random(5,15),0,0,random(3,-3),129,192)
- Loop
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- Actor White_Cloud 2998
- {
- +Missile
- +NoBlockmap
- +NoGravity
- +NoInteraction
- Radius 64
- Height 64
- RenderStyle Add
- Alpha 0.1
- Scale 4.0
- States
- {
- Spawn:
- CLFX AA 3 A_FadeIn(0.1)
- CLFX A 1
- wait
- Death:
- CLFX A 1 A_FadeOut(0.01)
- Wait
- }
- }
- ////////////////////////////////////////
- // POWERUP POD STRING FOUNTAINS ////////
- // by Tormentor667 //////START//////////
- ////////////////////////////////////////
- Actor BaseLine
- {
- +CLIENTSIDEONLY
- +Missile
- +NoGravity
- +NoBlockmap
- +NoInteraction
- Radius 0
- Height 0
- RenderStyle Add
- Alpha 0.01
- Scale 0.37
- States
- {
- Spawn:
- SPFX AAAAA 1 Bright A_FadeIn(0.2)
- SPFX A 1 Bright A_FadeOut(0.06)
- Wait
- }
- }
- actor WhiteParticleGenerator_64x64 3551
- {
- //$Category Stronghold_PowerUpPads
- +NoBlockMap
- +NoGravity
- +NoSector
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 1 A_SpawnItemEx ("BaseLine",random(-32,32),random(-32,32),random(0,8),0,0,random(1,3),0,1)
- Loop
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- actor BlueParticleGenerator_64x64 : WhiteParticleGenerator_64x64 193
- {
- //$Category Stronghold_PowerUpPads
- translation "80:111=196:207"
- }
- actor GreenParticleGenerator_64x64 : WhiteParticleGenerator_64x64 192
- {
- //$Category Stronghold_PowerUpPads
- translation "80:111=112:127"
- }
- actor RedParticleGenerator_64x64 : WhiteParticleGenerator_64x64 194
- {
- //$Category Stronghold_PowerUpPads
- translation "80:111=176:191"
- }
- actor OrangeParticleGenerator_64x64 : WhiteParticleGenerator_64x64 195
- {
- //$Category Stronghold_PowerUpPads
- translation "80:111=214:223"
- }
- /////////////////////////////////////////////////////////////////////////////////7
- Actor BasePointer
- {
- +Missile
- +NoGravity
- +NoBlockmap
- +NoInteraction
- Radius 0
- Height 0
- RenderStyle Add
- Alpha 0.01
- Scale 0.2
- States
- {
- Spawn:
- PNTR AAAAA 1 A_FadeIn(0.2)
- PNTR A 1 A_FadeOut(0.06)
- Wait
- }
- }
- Actor Pointer_Middle : BasePointer
- {
- scale 0.34
- }
- Actor Pointer_Large : BasePointer
- {
- scale 0.60
- }
- actor JumpPadIndicator_64x64 : WhiteParticleGenerator_64x64 196
- {
- //$Category Stronghold_PowerUpPads
- +NoBlockMap
- +NoGravity
- +NoSector
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 AAA 5 A_SpawnItemEx ("BasePointer",random(-32,32),random(-32,32),random(0,8),0,0,random(1,3),0,129,0)
- TNT1 A 5 A_SpawnItemEx ("Pointer_Middle",random(-32,32),random(-32,32),random(0,8),0,0,random(1,3),0,129,0)
- TNT1 AAA 5 A_SpawnItemEx ("BasePointer",random(-32,32),random(-32,32),random(0,8),0,0,random(1,3),0,129,0)
- TNT1 A 5 A_SpawnItemEx ("Pointer_Large",random(-32,32),random(-32,32),random(0,8),0,0,random(1,3),0,129,0)
- TNT1 AAA 5 A_SpawnItemEx ("BasePointer",random(-32,32),random(-32,32),random(0,8),0,0,random(1,3),0,129,0)
- TNT1 A 5 A_SpawnItemEx ("Pointer_Middle",random(-32,32),random(-32,32),random(0,8),0,0,random(1,3),0,129,0)
- Loop
- Inactive:
- TNT1 A -1
- Loop
- }
- }
- ////////////////////////////////////////
- // POWERUP POD STRING FOUNTAINS ////////
- // by Tormentor667 //////END////////////
- ////////////////////////////////////////
- /////////////////////////////////////////
- /// SPECIAL EFFECTS by SOLARSNOWFALL ////
- /////////////////START///////////////////
- /////////////////////////////////////////
- Actor Drop_B1A
- {
- Speed 5
- Height 2
- Radius 1
- Mass 5
- +Missile +LowGravity +DontSplash
- Mass 0
- RenderStyle Add
- Scale 0.25
- States
- {
- Spawn:
- DROP A -1
- Loop
- Death:
- DROP A 1 A_FadeOut
- Loop
- }
- }
- Actor Drop_B1B : Drop_B1A
- {
- Scale 0.23
- }
- Actor Drop_B1C : Drop_B1A
- {
- Scale 0.2
- }
- Actor Drop_B2A : Drop_B1A
- {
- Speed 4
- }
- Actor Drop_B2B : Drop_B1A
- {
- Scale 0.23
- Speed 4
- }
- Actor Drop_B2C : Drop_B1A
- {
- Scale 0.2
- Speed 4
- }
- Actor Drop_B3A : Drop_B1A
- {
- Speed 3
- }
- Actor Drop_B3B : Drop_B1A
- {
- Scale 0.23
- Speed 3
- }
- Actor Drop_B3C : Drop_B1A
- {
- Scale 0.2
- Speed 3
- }
- Actor Liquid_Fountain_B1A : SwitchableDecoration 20024
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B1A",0,0,random(0,360),2,random(45,135))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B1B",0,0,random(0,360),2,random(45,135))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B1C",0,0,random(0,360),2,random(45,135))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B1B : SwitchableDecoration 20025
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B1A",0,0,random(0,360),2,random(68,112))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B1B",0,0,random(0,360),2,random(68,112))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B1C",0,0,random(0,360),2,random(68,112))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B1C : SwitchableDecoration 20026
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B1A",0,0,random(0,360),2,random(81,101))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B1B",0,0,random(0,360),2,random(81,101))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B1C",0,0,random(0,360),2,random(81,101))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B2A : SwitchableDecoration 20027
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B2A",0,0,random(0,360),2,random(45,135))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B2B",0,0,random(0,360),2,random(45,135))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B2C",0,0,random(0,360),2,random(45,135))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B2B : SwitchableDecoration 20028
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B2A",0,0,random(0,360),2,random(68,112))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B2B",0,0,random(0,360),2,random(68,112))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B2C",0,0,random(0,360),2,random(68,112))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B2C : SwitchableDecoration 20029
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B2A",0,0,random(0,360),2,random(81,101))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B2B",0,0,random(0,360),2,random(81,101))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B2C",0,0,random(0,360),2,random(81,101))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B3A : SwitchableDecoration 20030
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B3A",0,0,random(0,360),2,random(45,135))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B3B",0,0,random(0,360),2,random(45,135))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B3C",0,0,random(0,360),2,random(45,135))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B3B : SwitchableDecoration 20031
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B3A",0,0,random(0,360),2,random(68,112))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B3B",0,0,random(0,360),2,random(68,112))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B3C",0,0,random(0,360),2,random(68,112))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Liquid_Fountain_B3C : SwitchableDecoration 20032
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Drop_B3A",0,0,random(0,360),2,random(81,101))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Drop_B3B",0,0,random(0,360),2,random(81,101))
- Loop
- TNT1 A 1 A_CustomMissile("Drop_B3C",0,0,random(0,360),2,random(81,101))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Smoke : SwitchableDecoration 20033
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 1
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(240,2)
- TNT1 A 1 A_SpawnItem("SmokeA",0,0,0)
- Loop
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("SmokeB",0,0,0)
- Loop
- TNT1 A 0 A_Jump(208,2)
- TNT1 A 1 A_SpawnItem("SmokeC",0,0,0)
- Loop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("SmokeD",0,0,0)
- Loop
- TNT1 A 0 A_Jump(176,2)
- TNT1 A 1 A_SpawnItem("SmokeE",0,0,0)
- Loop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("SmokeF",0,0,0)
- Loop
- TNT1 A 0 A_Jump(144,2)
- TNT1 A 1 A_SpawnItem("SmokeG",0,0,0)
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 0 A_SpawnItem("SmokeH",0,0,0)
- Loop
- TNT1 A 1 A_SpawnItem("SmokeI",0,0,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- actor Flame1A
- {
- height 2
- radius 1
- +NOGRAVITY +NOCLIP +NOBLOCKMAP +MISSILE +NOINTERACTION
- renderstyle Add
- alpha 0.8
- scale 0.35
- states
- {
- Spawn:
- FLM1 A 0
- FLM1 A 0 ThrustThingZ (0,random (2,6),0,0)
- FLM1 A 0 ThrustThing (random (0,255),random (0,1),0,0)
- FLM1 ABCDE 2 bright
- FLM1 F 1 bright A_SetTranslucent (0.75,1)
- FLM1 F 1 bright A_SetTranslucent (0.7,1)
- FLM1 G 1 bright A_SetTranslucent (0.65,1)
- FLM1 G 1 bright A_SetTranslucent (0.6,1)
- FLM1 H 1 bright A_SetTranslucent (0.55,1)
- FLM1 H 1 bright A_SetTranslucent (0.5,1)
- FLM1 I 1 bright A_SetTranslucent (0.45,1)
- FLM1 I 1 bright A_SetTranslucent (0.4,1)
- FLM1 J 1 bright A_SetTranslucent (0.35,1)
- FLM1 J 1 bright A_SetTranslucent (0.3,1)
- FLM1 K 1 bright A_SetTranslucent (0.25,1)
- FLM1 K 1 bright A_SetTranslucent (0.2,1)
- FLM1 L 1 bright A_SetTranslucent (0.15,1)
- FLM1 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- Actor Fire_1x : SwitchableDecoration 20034
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 1
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(240,2)
- TNT1 A 1 A_SpawnItem("OMGFireA",0,0,0)
- Loop
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("OMGFireB",0,0,0)
- Loop
- TNT1 A 0 A_Jump(208,2)
- TNT1 A 1 A_SpawnItem("OMGFireC",0,0,0)
- Loop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("OMGFireD",0,0,0)
- Loop
- TNT1 A 0 A_Jump(176,2)
- TNT1 A 1 A_SpawnItem("OMGFireE",0,0,0)
- Loop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("OMGFireF",0,0,0)
- Loop
- TNT1 A 0 A_Jump(144,2)
- TNT1 A 1 A_SpawnItem("OMGFireG",0,0,0)
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 0 A_SpawnItem("OMGFireH",0,0,0)
- Loop
- TNT1 A 1 A_SpawnItem("OMGFireI",0,0,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- actor Fire_2x : SwitchableDecoration 32701
- {
- //$Category Stronghold_SFX
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump (216,3)
- TNT1 A 1 A_SpawnItem ("Flame4A",0,0,0)
- TNT1 A 0 A_SpawnItem ("Ember2",0,0,0)
- loop
- TNT1 A 0 A_Jump (176,2)
- TNT1 A 1 A_SpawnItem ("FLame4B",0,0,0)
- loop
- TNT1 A 0 A_Jump (136,2)
- TNT1 A 1 A_SpawnItem ("Flame5A",0,0,0)
- loop
- TNT1 A 0 A_Jump (96,2)
- TNT1 A 1 A_SpawnItem ("Flame5B",0,0,0)
- loop
- TNT1 A 0 A_Jump (56,2)
- TNT1 A 1 A_SpawnItem ("Flame6A",0,0,0)
- loop
- TNT1 A 1 A_SpawnItem ("Flame6B",0,0,0)
- loop
- Inactive:
- TNT1 A 1
- loop
- }
- }
- actor Flame4A
- {
- height 2
- radius 1
- +NOGRAVITY +NOCLIP +NOBLOCKMAP +MISSILE +NOINTERACTION
- renderstyle Add
- alpha 0.8
- scale 0.7
- states
- {
- Spawn:
- FLM1 A 0
- FLM1 A 0 ThrustThingZ (0,random (4,12),0,0)
- FLM1 A 0 ThrustThing (random (0,255),random (0,2),0,0)
- FLM1 ABCDE 2 bright
- FLM1 F 1 bright A_SetTranslucent (0.75,1)
- FLM1 F 1 bright A_SetTranslucent (0.7,1)
- FLM1 G 1 bright A_SetTranslucent (0.65,1)
- FLM1 G 1 bright A_SetTranslucent (0.6,1)
- FLM1 H 1 bright A_SetTranslucent (0.55,1)
- FLM1 H 1 bright A_SetTranslucent (0.5,1)
- FLM1 I 1 bright A_SetTranslucent (0.45,1)
- FLM1 I 1 bright A_SetTranslucent (0.4,1)
- FLM1 J 1 bright A_SetTranslucent (0.35,1)
- FLM1 J 1 bright A_SetTranslucent (0.3,1)
- FLM1 K 1 bright A_SetTranslucent (0.25,1)
- FLM1 K 1 bright A_SetTranslucent (0.2,1)
- FLM1 L 1 bright A_SetTranslucent (0.15,1)
- FLM1 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Ember2 : Flame1A
- {
- scale 0.1
- states
- {
- Spawn:
- EMBR A 0
- EMBR A 0 ThrustThingZ (0,random (4,16),0,0)
- EMBR A 0 ThrustThing (random (0,255),random (0,1),0,0)
- EMBR A 64 bright
- Death:
- EMBR A 2 bright A_FadeOut (0.1)
- loop
- }
- }
- actor Flame4B : Flame4A
- {
- states
- {
- Spawn:
- FLM2 A 0
- FLM2 A 0 ThrustThingZ (0,random (4,12),0,0)
- FLM2 A 0 ThrustThing (random (0,255),random (0,2),0,0)
- FLM2 ABCDE 2 bright
- FLM2 F 1 bright A_SetTranslucent (0.75,1)
- FLM2 F 1 bright A_SetTranslucent (0.7,1)
- FLM2 G 1 bright A_SetTranslucent (0.65,1)
- FLM2 G 1 bright A_SetTranslucent (0.6,1)
- FLM2 H 1 bright A_SetTranslucent (0.55,1)
- FLM2 H 1 bright A_SetTranslucent (0.5,1)
- FLM2 I 1 bright A_SetTranslucent (0.45,1)
- FLM2 I 1 bright A_SetTranslucent (0.4,1)
- FLM2 J 1 bright A_SetTranslucent (0.35,1)
- FLM2 J 1 bright A_SetTranslucent (0.3,1)
- FLM2 K 1 bright A_SetTranslucent (0.25,1)
- FLM2 K 1 bright A_SetTranslucent (0.2,1)
- FLM2 L 1 bright A_SetTranslucent (0.15,1)
- FLM2 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame5A : Flame4A
- {
- states
- {
- Spawn:
- FLM3 A 0
- FLM3 A 0 ThrustThingZ (0,random (4,12),0,0)
- FLM3 A 0 ThrustThing (random (0,255),random (0,2),0,0)
- FLM3 ABCDE 2 bright
- FLM3 F 1 bright A_SetTranslucent (0.75,1)
- FLM3 F 1 bright A_SetTranslucent (0.7,1)
- FLM3 G 1 bright A_SetTranslucent (0.65,1)
- FLM3 G 1 bright A_SetTranslucent (0.6,1)
- FLM3 H 1 bright A_SetTranslucent (0.55,1)
- FLM3 H 1 bright A_SetTranslucent (0.5,1)
- FLM3 I 1 bright A_SetTranslucent (0.45,1)
- FLM3 I 1 bright A_SetTranslucent (0.4,1)
- FLM3 J 1 bright A_SetTranslucent (0.35,1)
- FLM3 J 1 bright A_SetTranslucent (0.3,1)
- FLM3 K 1 bright A_SetTranslucent (0.25,1)
- FLM3 K 1 bright A_SetTranslucent (0.2,1)
- FLM3 L 1 bright A_SetTranslucent (0.15,1)
- FLM3 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame5B : Flame4A
- {
- states
- {
- Spawn:
- FLM4 A 0
- FLM4 A 0 ThrustThingZ (0,random (4,12),0,0)
- FLM4 A 0 ThrustThing (random (0,255),random (0,2),0,0)
- FLM4 ABCDE 2 bright
- FLM4 F 1 bright A_SetTranslucent (0.75,1)
- FLM4 F 1 bright A_SetTranslucent (0.7,1)
- FLM4 G 1 bright A_SetTranslucent (0.65,1)
- FLM4 G 1 bright A_SetTranslucent (0.6,1)
- FLM4 H 1 bright A_SetTranslucent (0.55,1)
- FLM4 H 1 bright A_SetTranslucent (0.5,1)
- FLM4 I 1 bright A_SetTranslucent (0.45,1)
- FLM4 I 1 bright A_SetTranslucent (0.4,1)
- FLM4 J 1 bright A_SetTranslucent (0.35,1)
- FLM4 J 1 bright A_SetTranslucent (0.3,1)
- FLM4 K 1 bright A_SetTranslucent (0.25,1)
- FLM4 K 1 bright A_SetTranslucent (0.2,1)
- FLM4 L 1 bright A_SetTranslucent (0.15,1)
- FLM4 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame6A : Flame4A
- {
- states
- {
- Spawn:
- FLM5 A 0
- FLM5 A 0 ThrustThingZ (0,random (4,12),0,0)
- FLM5 A 0 ThrustThing (random (0,255),random (0,2),0,0)
- FLM5 ABCDE 2 bright
- FLM5 F 1 bright A_SetTranslucent (0.75,1)
- FLM5 F 1 bright A_SetTranslucent (0.7,1)
- FLM5 G 1 bright A_SetTranslucent (0.65,1)
- FLM5 G 1 bright A_SetTranslucent (0.6,1)
- FLM5 H 1 bright A_SetTranslucent (0.55,1)
- FLM5 H 1 bright A_SetTranslucent (0.5,1)
- FLM5 I 1 bright A_SetTranslucent (0.45,1)
- FLM5 I 1 bright A_SetTranslucent (0.4,1)
- FLM5 J 1 bright A_SetTranslucent (0.35,1)
- FLM5 J 1 bright A_SetTranslucent (0.3,1)
- FLM5 K 1 bright A_SetTranslucent (0.25,1)
- FLM5 K 1 bright A_SetTranslucent (0.2,1)
- FLM5 L 1 bright A_SetTranslucent (0.15,1)
- FLM5 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame6B : Flame4A
- {
- states
- {
- Spawn:
- FLM6 A 0
- FLM6 A 0 ThrustThingZ (0,random (4,12),0,0)
- FLM6 A 0 ThrustThing (random (0,255),random (0,2),0,0)
- FLM6 ABCDE 2 bright
- FLM6 F 1 bright A_SetTranslucent (0.75,1)
- FLM6 F 1 bright A_SetTranslucent (0.7,1)
- FLM6 G 1 bright A_SetTranslucent (0.65,1)
- FLM6 G 1 bright A_SetTranslucent (0.6,1)
- FLM6 H 1 bright A_SetTranslucent (0.55,1)
- FLM6 H 1 bright A_SetTranslucent (0.5,1)
- FLM6 I 1 bright A_SetTranslucent (0.45,1)
- FLM6 I 1 bright A_SetTranslucent (0.4,1)
- FLM6 J 1 bright A_SetTranslucent (0.35,1)
- FLM6 J 1 bright A_SetTranslucent (0.3,1)
- FLM6 K 1 bright A_SetTranslucent (0.25,1)
- FLM6 K 1 bright A_SetTranslucent (0.2,1)
- FLM6 L 1 bright A_SetTranslucent (0.15,1)
- FLM6 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Fire_4x : SwitchableDecoration 32702
- {
- //$Category Stronghold_SFX
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- states
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump (216,3)
- TNT1 A 1 A_SpawnItem ("Flame7A",0,0,0)
- TNT1 A 0 A_SpawnItem ("Ember2",0,0,0)
- loop
- TNT1 A 0 A_Jump (176,2)
- TNT1 A 1 A_SpawnItem ("FLame7B",0,0,0)
- loop
- TNT1 A 0 A_Jump (136,2)
- TNT1 A 1 A_SpawnItem ("Flame8A",0,0,0)
- loop
- TNT1 A 0 A_Jump (96,2)
- TNT1 A 1 A_SpawnItem ("Flame8B",0,0,0)
- loop
- TNT1 A 0 A_Jump (56,2)
- TNT1 A 1 A_SpawnItem ("Flame9A",0,0,0)
- loop
- TNT1 A 1 A_SpawnItem ("Flame9B",0,0,0)
- loop
- Inactive:
- TNT1 A 1
- loop
- }
- }
- actor Flame7A
- {
- height 2
- radius 1
- +NOGRAVITY +NOCLIP +NOBLOCKMAP +MISSILE +NOINTERACTION
- renderstyle Add
- alpha 0.8
- scale 1.4
- states
- {
- Spawn:
- FLM1 A 0
- FLM1 A 0 ThrustThingZ (0,random (8,24),0,0)
- FLM1 A 0 ThrustThing (random (0,255),random (0,4),0,0)
- FLM1 ABCDE 2 bright
- FLM1 F 1 bright A_SetTranslucent (0.75,1)
- FLM1 F 1 bright A_SetTranslucent (0.7,1)
- FLM1 G 1 bright A_SetTranslucent (0.65,1)
- FLM1 G 1 bright A_SetTranslucent (0.6,1)
- FLM1 H 1 bright A_SetTranslucent (0.55,1)
- FLM1 H 1 bright A_SetTranslucent (0.5,1)
- FLM1 I 1 bright A_SetTranslucent (0.45,1)
- FLM1 I 1 bright A_SetTranslucent (0.4,1)
- FLM1 J 1 bright A_SetTranslucent (0.35,1)
- FLM1 J 1 bright A_SetTranslucent (0.3,1)
- FLM1 K 1 bright A_SetTranslucent (0.25,1)
- FLM1 K 1 bright A_SetTranslucent (0.2,1)
- FLM1 L 1 bright A_SetTranslucent (0.15,1)
- FLM1 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame7B : Flame7A
- {
- states
- {
- Spawn:
- FLM2 A 0
- FLM2 A 0 ThrustThingZ (0,random (8,24),0,0)
- FLM2 A 0 ThrustThing (random (0,255),random (0,4),0,0)
- FLM2 ABCDE 2 bright
- FLM2 F 1 bright A_SetTranslucent (0.75,1)
- FLM2 F 1 bright A_SetTranslucent (0.7,1)
- FLM2 G 1 bright A_SetTranslucent (0.65,1)
- FLM2 G 1 bright A_SetTranslucent (0.6,1)
- FLM2 H 1 bright A_SetTranslucent (0.55,1)
- FLM2 H 1 bright A_SetTranslucent (0.5,1)
- FLM2 I 1 bright A_SetTranslucent (0.45,1)
- FLM2 I 1 bright A_SetTranslucent (0.4,1)
- FLM2 J 1 bright A_SetTranslucent (0.35,1)
- FLM2 J 1 bright A_SetTranslucent (0.3,1)
- FLM2 K 1 bright A_SetTranslucent (0.25,1)
- FLM2 K 1 bright A_SetTranslucent (0.2,1)
- FLM2 L 1 bright A_SetTranslucent (0.15,1)
- FLM2 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame8A : Flame7A
- {
- states
- {
- Spawn:
- FLM3 A 0
- FLM3 A 0 ThrustThingZ (0,random (8,24),0,0)
- FLM3 A 0 ThrustThing (random (0,255),random (0,4),0,0)
- FLM3 ABCDE 2 bright
- FLM3 F 1 bright A_SetTranslucent (0.75,1)
- FLM3 F 1 bright A_SetTranslucent (0.7,1)
- FLM3 G 1 bright A_SetTranslucent (0.65,1)
- FLM3 G 1 bright A_SetTranslucent (0.6,1)
- FLM3 H 1 bright A_SetTranslucent (0.55,1)
- FLM3 H 1 bright A_SetTranslucent (0.5,1)
- FLM3 I 1 bright A_SetTranslucent (0.45,1)
- FLM3 I 1 bright A_SetTranslucent (0.4,1)
- FLM3 J 1 bright A_SetTranslucent (0.35,1)
- FLM3 J 1 bright A_SetTranslucent (0.3,1)
- FLM3 K 1 bright A_SetTranslucent (0.25,1)
- FLM3 K 1 bright A_SetTranslucent (0.2,1)
- FLM3 L 1 bright A_SetTranslucent (0.15,1)
- FLM3 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame8B : Flame7A
- {
- states
- {
- Spawn:
- FLM4 A 0
- FLM4 A 0 ThrustThingZ (0,random (8,24),0,0)
- FLM4 A 0 ThrustThing (random (0,255),random (0,4),0,0)
- FLM4 ABCDE 2 bright
- FLM4 F 1 bright A_SetTranslucent (0.75,1)
- FLM4 F 1 bright A_SetTranslucent (0.7,1)
- FLM4 G 1 bright A_SetTranslucent (0.65,1)
- FLM4 G 1 bright A_SetTranslucent (0.6,1)
- FLM4 H 1 bright A_SetTranslucent (0.55,1)
- FLM4 H 1 bright A_SetTranslucent (0.5,1)
- FLM4 I 1 bright A_SetTranslucent (0.45,1)
- FLM4 I 1 bright A_SetTranslucent (0.4,1)
- FLM4 J 1 bright A_SetTranslucent (0.35,1)
- FLM4 J 1 bright A_SetTranslucent (0.3,1)
- FLM4 K 1 bright A_SetTranslucent (0.25,1)
- FLM4 K 1 bright A_SetTranslucent (0.2,1)
- FLM4 L 1 bright A_SetTranslucent (0.15,1)
- FLM4 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame9A : Flame7A
- {
- states
- {
- Spawn:
- FLM5 A 0
- FLM5 A 0 ThrustThingZ (0,random (8,24),0,0)
- FLM5 A 0 ThrustThing (random (0,255),random (0,4),0,0)
- FLM5 ABCDE 2 bright
- FLM5 F 1 bright A_SetTranslucent (0.75,1)
- FLM5 F 1 bright A_SetTranslucent (0.7,1)
- FLM5 G 1 bright A_SetTranslucent (0.65,1)
- FLM5 G 1 bright A_SetTranslucent (0.6,1)
- FLM5 H 1 bright A_SetTranslucent (0.55,1)
- FLM5 H 1 bright A_SetTranslucent (0.5,1)
- FLM5 I 1 bright A_SetTranslucent (0.45,1)
- FLM5 I 1 bright A_SetTranslucent (0.4,1)
- FLM5 J 1 bright A_SetTranslucent (0.35,1)
- FLM5 J 1 bright A_SetTranslucent (0.3,1)
- FLM5 K 1 bright A_SetTranslucent (0.25,1)
- FLM5 K 1 bright A_SetTranslucent (0.2,1)
- FLM5 L 1 bright A_SetTranslucent (0.15,1)
- FLM5 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- actor Flame9B : Flame7A
- {
- states
- {
- Spawn:
- FLM6 A 0
- FLM6 A 0 ThrustThingZ (0,random (8,24),0,0)
- FLM6 A 0 ThrustThing (random (0,255),random (0,4),0,0)
- FLM6 ABCDE 2 bright
- FLM6 F 1 bright A_SetTranslucent (0.75,1)
- FLM6 F 1 bright A_SetTranslucent (0.7,1)
- FLM6 G 1 bright A_SetTranslucent (0.65,1)
- FLM6 G 1 bright A_SetTranslucent (0.6,1)
- FLM6 H 1 bright A_SetTranslucent (0.55,1)
- FLM6 H 1 bright A_SetTranslucent (0.5,1)
- FLM6 I 1 bright A_SetTranslucent (0.45,1)
- FLM6 I 1 bright A_SetTranslucent (0.4,1)
- FLM6 J 1 bright A_SetTranslucent (0.35,1)
- FLM6 J 1 bright A_SetTranslucent (0.3,1)
- FLM6 K 1 bright A_SetTranslucent (0.25,1)
- FLM6 K 1 bright A_SetTranslucent (0.2,1)
- FLM6 L 1 bright A_SetTranslucent (0.15,1)
- FLM6 L 1 bright A_SetTranslucent (0.1,1)
- stop
- }
- }
- Actor SmokeA
- {
- Height 2
- Radius 1
- +Missile +NoGravity +NoInteraction +NoBlockmap
- RenderStyle Translucent
- Alpha .5
- Scale .35
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK1 I 4
- SMK1 H 4
- SMK1 G 4
- SMK1 F 4
- SMK1 E 2 A_SetTranslucent(.45,0)
- SMK1 E 2 A_SetTranslucent(.4,0)
- SMK1 D 2 A_SetTranslucent(.35,0)
- SMK1 D 2 A_SetTranslucent(.3,0)
- SMK1 C 2 A_SetTranslucent(.25,0)
- SMK1 C 2 A_SetTranslucent(.2,0)
- SMK1 B 1 A_SetTranslucent(.18,0)
- SMK1 B 1 A_SetTranslucent(.16,0)
- SMK1 B 1 A_SetTranslucent(.14,0)
- SMK1 B 1 A_SetTranslucent(.12,0)
- SMK1 A 1 A_SetTranslucent(.1,0)
- SMK1 A 1 A_SetTranslucent(.08,0)
- SMK1 A 1 A_SetTranslucent(.06,0)
- SMK1 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeB : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK2 I 4
- SMK2 H 4
- SMK2 G 4
- SMK2 F 4
- SMK2 E 2 A_SetTranslucent(.45,0)
- SMK2 E 2 A_SetTranslucent(.4,0)
- SMK2 D 2 A_SetTranslucent(.35,0)
- SMK2 D 2 A_SetTranslucent(.3,0)
- SMK2 C 2 A_SetTranslucent(.25,0)
- SMK2 C 2 A_SetTranslucent(.2,0)
- SMK2 B 1 A_SetTranslucent(.18,0)
- SMK2 B 1 A_SetTranslucent(.16,0)
- SMK2 B 1 A_SetTranslucent(.14,0)
- SMK2 B 1 A_SetTranslucent(.12,0)
- SMK2 A 1 A_SetTranslucent(.1,0)
- SMK2 A 1 A_SetTranslucent(.08,0)
- SMK2 A 1 A_SetTranslucent(.06,0)
- SMK2 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeC : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK3 I 4
- SMK3 H 4
- SMK3 G 4
- SMK3 F 4
- SMK3 E 2 A_SetTranslucent(.45,0)
- SMK3 E 2 A_SetTranslucent(.4,0)
- SMK3 D 2 A_SetTranslucent(.35,0)
- SMK3 D 2 A_SetTranslucent(.3,0)
- SMK3 C 2 A_SetTranslucent(.25,0)
- SMK3 C 2 A_SetTranslucent(.2,0)
- SMK3 B 1 A_SetTranslucent(.18,0)
- SMK3 B 1 A_SetTranslucent(.16,0)
- SMK3 B 1 A_SetTranslucent(.14,0)
- SMK3 B 1 A_SetTranslucent(.12,0)
- SMK3 A 1 A_SetTranslucent(.1,0)
- SMK3 A 1 A_SetTranslucent(.08,0)
- SMK3 A 1 A_SetTranslucent(.06,0)
- SMK3 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeD : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK4 I 4
- SMK4 H 4
- SMK4 G 4
- SMK4 F 4
- SMK4 E 2 A_SetTranslucent(.45,0)
- SMK4 E 2 A_SetTranslucent(.4,0)
- SMK4 D 2 A_SetTranslucent(.35,0)
- SMK4 D 2 A_SetTranslucent(.3,0)
- SMK4 C 2 A_SetTranslucent(.25,0)
- SMK4 C 2 A_SetTranslucent(.2,0)
- SMK4 B 1 A_SetTranslucent(.18,0)
- SMK4 B 1 A_SetTranslucent(.16,0)
- SMK4 B 1 A_SetTranslucent(.14,0)
- SMK4 B 1 A_SetTranslucent(.12,0)
- SMK4 A 1 A_SetTranslucent(.1,0)
- SMK4 A 1 A_SetTranslucent(.08,0)
- SMK4 A 1 A_SetTranslucent(.06,0)
- SMK4 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeE : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK5 I 4
- SMK5 H 4
- SMK5 G 4
- SMK5 F 4
- SMK5 E 2 A_SetTranslucent(.45,0)
- SMK5 E 2 A_SetTranslucent(.4,0)
- SMK5 D 2 A_SetTranslucent(.35,0)
- SMK5 D 2 A_SetTranslucent(.3,0)
- SMK5 C 2 A_SetTranslucent(.25,0)
- SMK5 C 2 A_SetTranslucent(.2,0)
- SMK5 B 1 A_SetTranslucent(.18,0)
- SMK5 B 1 A_SetTranslucent(.16,0)
- SMK5 B 1 A_SetTranslucent(.14,0)
- SMK5 B 1 A_SetTranslucent(.12,0)
- SMK5 A 1 A_SetTranslucent(.1,0)
- SMK5 A 1 A_SetTranslucent(.08,0)
- SMK5 A 1 A_SetTranslucent(.06,0)
- SMK5 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeF : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK6 I 4
- SMK6 H 4
- SMK6 G 4
- SMK6 F 4
- SMK6 E 2 A_SetTranslucent(.45,0)
- SMK6 E 2 A_SetTranslucent(.4,0)
- SMK6 D 2 A_SetTranslucent(.35,0)
- SMK6 D 2 A_SetTranslucent(.3,0)
- SMK6 C 2 A_SetTranslucent(.25,0)
- SMK6 C 2 A_SetTranslucent(.2,0)
- SMK6 B 1 A_SetTranslucent(.18,0)
- SMK6 B 1 A_SetTranslucent(.16,0)
- SMK6 B 1 A_SetTranslucent(.14,0)
- SMK6 B 1 A_SetTranslucent(.12,0)
- SMK6 A 1 A_SetTranslucent(.1,0)
- SMK6 A 1 A_SetTranslucent(.08,0)
- SMK6 A 1 A_SetTranslucent(.06,0)
- SMK6 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeG : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK7 I 4
- SMK7 H 4
- SMK7 G 4
- SMK7 F 4
- SMK7 E 2 A_SetTranslucent(.45,0)
- SMK7 E 2 A_SetTranslucent(.4,0)
- SMK7 D 2 A_SetTranslucent(.35,0)
- SMK7 D 2 A_SetTranslucent(.3,0)
- SMK7 C 2 A_SetTranslucent(.25,0)
- SMK7 C 2 A_SetTranslucent(.2,0)
- SMK7 B 1 A_SetTranslucent(.18,0)
- SMK7 B 1 A_SetTranslucent(.16,0)
- SMK7 B 1 A_SetTranslucent(.14,0)
- SMK7 B 1 A_SetTranslucent(.12,0)
- SMK7 A 1 A_SetTranslucent(.1,0)
- SMK7 A 1 A_SetTranslucent(.08,0)
- SMK7 A 1 A_SetTranslucent(.06,0)
- SMK7 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeH : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK8 I 4
- SMK8 H 4
- SMK8 G 4
- SMK8 F 4
- SMK8 E 2 A_SetTranslucent(.45,0)
- SMK8 E 2 A_SetTranslucent(.4,0)
- SMK8 D 2 A_SetTranslucent(.35,0)
- SMK8 D 2 A_SetTranslucent(.3,0)
- SMK8 C 2 A_SetTranslucent(.25,0)
- SMK8 C 2 A_SetTranslucent(.2,0)
- SMK8 B 1 A_SetTranslucent(.18,0)
- SMK8 B 1 A_SetTranslucent(.16,0)
- SMK8 B 1 A_SetTranslucent(.14,0)
- SMK8 B 1 A_SetTranslucent(.12,0)
- SMK8 A 1 A_SetTranslucent(.1,0)
- SMK8 A 1 A_SetTranslucent(.08,0)
- SMK8 A 1 A_SetTranslucent(.06,0)
- SMK8 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor SmokeI : SmokeA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(8,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- SMK9 I 4
- SMK9 H 4
- SMK9 G 4
- SMK9 F 4
- SMK9 E 2 A_SetTranslucent(.45,0)
- SMK9 E 2 A_SetTranslucent(.4,0)
- SMK9 D 2 A_SetTranslucent(.35,0)
- SMK9 D 2 A_SetTranslucent(.3,0)
- SMK9 C 2 A_SetTranslucent(.25,0)
- SMK9 C 2 A_SetTranslucent(.2,0)
- SMK9 B 1 A_SetTranslucent(.18,0)
- SMK9 B 1 A_SetTranslucent(.16,0)
- SMK9 B 1 A_SetTranslucent(.14,0)
- SMK9 B 1 A_SetTranslucent(.12,0)
- SMK9 A 1 A_SetTranslucent(.1,0)
- SMK9 A 1 A_SetTranslucent(.08,0)
- SMK9 A 1 A_SetTranslucent(.06,0)
- SMK9 A 1 A_SetTranslucent(.04,0)
- Stop
- }
- }
- Actor OMGFireA
- {
- Height 2
- Radius 1
- +NoBlockMap +NoGravity +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- RenderStyle Add
- Alpha .8
- Scale .25
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(4,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- FLM1 A 2 Bright
- FLM1 B 1 Bright A_SetTranslucent(.75,1)
- FLM1 B 1 Bright A_SetTranslucent(.7,1)
- FLM1 C 1 Bright A_SetTranslucent(.65,1)
- FLM1 C 1 Bright A_SetTranslucent(.6,1)
- FLM1 D 1 Bright A_SetTranslucent(.55,1)
- FLM1 D 1 Bright A_SetTranslucent(.5,1)
- FLM1 E 1 Bright A_SetTranslucent(.45,1)
- FLM1 E 1 Bright A_SetTranslucent(.4,1)
- FLM1 F 1 Bright A_SetTranslucent(.35,1)
- FLM1 F 1 Bright A_SetTranslucent(.3,1)
- FLM1 G 1 Bright A_SetTranslucent(.25,1)
- FLM1 G 1 Bright A_SetTranslucent(.2,1)
- FLM1 H 1 Bright A_SetTranslucent(.15,1)
- FLM1 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor OMGFireB : OMGFireA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(4,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- FLM2 A 2 Bright
- FLM2 B 1 Bright A_SetTranslucent(.75,1)
- FLM2 B 1 Bright A_SetTranslucent(.7,1)
- FLM2 C 1 Bright A_SetTranslucent(.65,1)
- FLM2 C 1 Bright A_SetTranslucent(.6,1)
- FLM2 D 1 Bright A_SetTranslucent(.55,1)
- FLM2 D 1 Bright A_SetTranslucent(.5,1)
- FLM2 E 1 Bright A_SetTranslucent(.45,1)
- FLM2 E 1 Bright A_SetTranslucent(.4,1)
- FLM2 F 1 Bright A_SetTranslucent(.35,1)
- FLM2 F 1 Bright A_SetTranslucent(.3,1)
- FLM2 G 1 Bright A_SetTranslucent(.25,1)
- FLM2 G 1 Bright A_SetTranslucent(.2,1)
- FLM2 H 1 Bright A_SetTranslucent(.15,1)
- FLM2 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor OMGFireC : OMGFireA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(4,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- FLM3 A 2 Bright
- FLM3 B 1 Bright A_SetTranslucent(.75,1)
- FLM3 B 1 Bright A_SetTranslucent(.7,1)
- FLM3 C 1 Bright A_SetTranslucent(.65,1)
- FLM3 C 1 Bright A_SetTranslucent(.6,1)
- FLM3 D 1 Bright A_SetTranslucent(.55,1)
- FLM3 D 1 Bright A_SetTranslucent(.5,1)
- FLM3 E 1 Bright A_SetTranslucent(.45,1)
- FLM3 E 1 Bright A_SetTranslucent(.4,1)
- FLM3 F 1 Bright A_SetTranslucent(.35,1)
- FLM3 F 1 Bright A_SetTranslucent(.3,1)
- FLM3 G 1 Bright A_SetTranslucent(.25,1)
- FLM3 G 1 Bright A_SetTranslucent(.2,1)
- FLM3 H 1 Bright A_SetTranslucent(.15,1)
- FLM3 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor OMGFireD : OMGFireA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(4,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- FLM4 A 2 Bright
- FLM4 B 1 Bright A_SetTranslucent(.75,1)
- FLM4 B 1 Bright A_SetTranslucent(.7,1)
- FLM4 C 1 Bright A_SetTranslucent(.65,1)
- FLM4 C 1 Bright A_SetTranslucent(.6,1)
- FLM4 D 1 Bright A_SetTranslucent(.55,1)
- FLM4 D 1 Bright A_SetTranslucent(.5,1)
- FLM4 E 1 Bright A_SetTranslucent(.45,1)
- FLM4 E 1 Bright A_SetTranslucent(.4,1)
- FLM4 F 1 Bright A_SetTranslucent(.35,1)
- FLM4 F 1 Bright A_SetTranslucent(.3,1)
- FLM4 G 1 Bright A_SetTranslucent(.25,1)
- FLM4 G 1 Bright A_SetTranslucent(.2,1)
- FLM4 H 1 Bright A_SetTranslucent(.15,1)
- FLM4 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor OMGFireE : OMGFireA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(4,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- FLM5 A 2 Bright
- FLM5 B 1 Bright A_SetTranslucent(.75,1)
- FLM5 B 1 Bright A_SetTranslucent(.7,1)
- FLM5 C 1 Bright A_SetTranslucent(.65,1)
- FLM5 C 1 Bright A_SetTranslucent(.6,1)
- FLM5 D 1 Bright A_SetTranslucent(.55,1)
- FLM5 D 1 Bright A_SetTranslucent(.5,1)
- FLM5 E 1 Bright A_SetTranslucent(.45,1)
- FLM5 E 1 Bright A_SetTranslucent(.4,1)
- FLM5 F 1 Bright A_SetTranslucent(.35,1)
- FLM5 F 1 Bright A_SetTranslucent(.3,1)
- FLM5 G 1 Bright A_SetTranslucent(.25,1)
- FLM5 G 1 Bright A_SetTranslucent(.2,1)
- FLM5 H 1 Bright A_SetTranslucent(.15,1)
- FLM5 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor OMGFireF : OMGFIreA
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,random(4,16),0,0)
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- FLM6 A 2 Bright
- FLM6 B 1 Bright A_SetTranslucent(.75,1)
- FLM6 B 1 Bright A_SetTranslucent(.7,1)
- FLM6 C 1 Bright A_SetTranslucent(.65,1)
- FLM6 C 1 Bright A_SetTranslucent(.6,1)
- FLM6 D 1 Bright A_SetTranslucent(.55,1)
- FLM6 D 1 Bright A_SetTranslucent(.5,1)
- FLM6 E 1 Bright A_SetTranslucent(.45,1)
- FLM6 E 1 Bright A_SetTranslucent(.4,1)
- FLM6 F 1 Bright A_SetTranslucent(.35,1)
- FLM6 F 1 Bright A_SetTranslucent(.3,1)
- FLM6 G 1 Bright A_SetTranslucent(.25,1)
- FLM6 G 1 Bright A_SetTranslucent(.2,1)
- FLM6 H 1 Bright A_SetTranslucent(.15,1)
- FLM6 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor OMGFireG : OMGFireA
- {
- }
- Actor OMGFireH : OMGFireB
- {
- }
- Actor OMGFireI : OMGFireC
- {
- }
- Actor DummyFireA
- {
- Height 2
- Radius 1
- +Missile +NoGravity +NoInteraction +NoBlockmap +NoClip
- RenderStyle Add
- Alpha .8
- Scale .25
- States
- {
- Spawn:
- FLM1 A 2 Bright
- FLM1 B 1 Bright A_SetTranslucent(.75,1)
- FLM1 B 1 Bright A_SetTranslucent(.7,1)
- FLM1 C 1 Bright A_SetTranslucent(.65,1)
- FLM1 C 1 Bright A_SetTranslucent(.6,1)
- FLM1 D 1 Bright A_SetTranslucent(.55,1)
- FLM1 D 1 Bright A_SetTranslucent(.5,1)
- FLM1 E 1 Bright A_SetTranslucent(.45,1)
- FLM1 E 1 Bright A_SetTranslucent(.4,1)
- FLM1 F 1 Bright A_SetTranslucent(.35,1)
- FLM1 F 1 Bright A_SetTranslucent(.3,1)
- FLM1 G 1 Bright A_SetTranslucent(.25,1)
- FLM1 G 1 Bright A_SetTranslucent(.2,1)
- FLM1 H 1 Bright A_SetTranslucent(.15,1)
- FLM1 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor DummyFireB : DummyFireA
- {
- States
- {
- Spawn:
- FLM2 A 2 Bright
- FLM2 B 1 Bright A_SetTranslucent(.75,1)
- FLM2 B 1 Bright A_SetTranslucent(.7,1)
- FLM2 C 1 Bright A_SetTranslucent(.65,1)
- FLM2 C 1 Bright A_SetTranslucent(.6,1)
- FLM2 D 1 Bright A_SetTranslucent(.55,1)
- FLM2 D 1 Bright A_SetTranslucent(.5,1)
- FLM2 E 1 Bright A_SetTranslucent(.45,1)
- FLM2 E 1 Bright A_SetTranslucent(.4,1)
- FLM2 F 1 Bright A_SetTranslucent(.35,1)
- FLM2 F 1 Bright A_SetTranslucent(.3,1)
- FLM2 G 1 Bright A_SetTranslucent(.25,1)
- FLM2 G 1 Bright A_SetTranslucent(.2,1)
- FLM2 H 1 Bright A_SetTranslucent(.15,1)
- FLM2 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor DummyFireC : DummyFireA
- {
- States
- {
- Spawn:
- FLM3 A 2 Bright
- FLM3 B 1 Bright A_SetTranslucent(.75,1)
- FLM3 B 1 Bright A_SetTranslucent(.7,1)
- FLM3 C 1 Bright A_SetTranslucent(.65,1)
- FLM3 C 1 Bright A_SetTranslucent(.6,1)
- FLM3 D 1 Bright A_SetTranslucent(.55,1)
- FLM3 D 1 Bright A_SetTranslucent(.5,1)
- FLM3 E 1 Bright A_SetTranslucent(.45,1)
- FLM3 E 1 Bright A_SetTranslucent(.4,1)
- FLM3 F 1 Bright A_SetTranslucent(.35,1)
- FLM3 F 1 Bright A_SetTranslucent(.3,1)
- FLM3 G 1 Bright A_SetTranslucent(.25,1)
- FLM3 G 1 Bright A_SetTranslucent(.2,1)
- FLM3 H 1 Bright A_SetTranslucent(.15,1)
- FLM3 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor DummyFireD : DummyFireA
- {
- States
- {
- Spawn:
- FLM4 A 2 Bright
- FLM4 B 1 Bright A_SetTranslucent(.75,1)
- FLM4 B 1 Bright A_SetTranslucent(.7,1)
- FLM4 C 1 Bright A_SetTranslucent(.65,1)
- FLM4 C 1 Bright A_SetTranslucent(.6,1)
- FLM4 D 1 Bright A_SetTranslucent(.55,1)
- FLM4 D 1 Bright A_SetTranslucent(.5,1)
- FLM4 E 1 Bright A_SetTranslucent(.45,1)
- FLM4 E 1 Bright A_SetTranslucent(.4,1)
- FLM4 F 1 Bright A_SetTranslucent(.35,1)
- FLM4 F 1 Bright A_SetTranslucent(.3,1)
- FLM4 G 1 Bright A_SetTranslucent(.25,1)
- FLM4 G 1 Bright A_SetTranslucent(.2,1)
- FLM4 H 1 Bright A_SetTranslucent(.15,1)
- FLM4 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor DummyFireE : DummyFireA
- {
- States
- {
- Spawn:
- TNT1 A 0 ThrustThing(random(0,255),random(-1,1),0,0)
- FLM5 A 2 Bright
- FLM5 B 1 Bright A_SetTranslucent(.75,1)
- FLM5 B 1 Bright A_SetTranslucent(.7,1)
- FLM5 C 1 Bright A_SetTranslucent(.65,1)
- FLM5 C 1 Bright A_SetTranslucent(.6,1)
- FLM5 D 1 Bright A_SetTranslucent(.55,1)
- FLM5 D 1 Bright A_SetTranslucent(.5,1)
- FLM5 E 1 Bright A_SetTranslucent(.45,1)
- FLM5 E 1 Bright A_SetTranslucent(.4,1)
- FLM5 F 1 Bright A_SetTranslucent(.35,1)
- FLM5 F 1 Bright A_SetTranslucent(.3,1)
- FLM5 G 1 Bright A_SetTranslucent(.25,1)
- FLM5 G 1 Bright A_SetTranslucent(.2,1)
- FLM5 H 1 Bright A_SetTranslucent(.15,1)
- FLM5 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor DummyFireF : DummyFIreA
- {
- States
- {
- Spawn:
- FLM6 A 2 Bright
- FLM6 B 1 Bright A_SetTranslucent(.75,1)
- FLM6 B 1 Bright A_SetTranslucent(.7,1)
- FLM6 C 1 Bright A_SetTranslucent(.65,1)
- FLM6 C 1 Bright A_SetTranslucent(.6,1)
- FLM6 D 1 Bright A_SetTranslucent(.55,1)
- FLM6 D 1 Bright A_SetTranslucent(.5,1)
- FLM6 E 1 Bright A_SetTranslucent(.45,1)
- FLM6 E 1 Bright A_SetTranslucent(.4,1)
- FLM6 F 1 Bright A_SetTranslucent(.35,1)
- FLM6 F 1 Bright A_SetTranslucent(.3,1)
- FLM6 G 1 Bright A_SetTranslucent(.25,1)
- FLM6 G 1 Bright A_SetTranslucent(.2,1)
- FLM6 H 1 Bright A_SetTranslucent(.15,1)
- FLM6 H 1 Bright A_SetTranslucent(.1,1)
- Stop
- }
- }
- Actor DummyFireG : DummyFireA
- {}
- Actor DummyFireH : DummyFireB
- {}
- Actor DummyFireI : DummyFireC
- {}
- Actor WhiteParticleA1
- {
- Height 0
- Radius 0
- Mass 0
- PROJECTILE
- Speed 0
- +NoClip
- +NoBLockMap
- +NoInteraction
- RenderStyle Add
- Scale 0.25
- States
- {
- Spawn:
- PTCL A 0
- PTCL A 0 ThrustThingZ(0,random(5,7),0,0)
- PTCL ABCABCABCABC 2
- PTCL A 2 A_SetTranslucent(0.9,1)
- PTCL B 2 A_SetTranslucent(0.8,1)
- PTCL C 2 A_SetTranslucent(0.7,1)
- PTCL A 2 A_SetTranslucent(0.6,1)
- PTCL B 2 A_SetTranslucent(0.5,1)
- PTCL C 2 A_SetTranslucent(0.4,1)
- PTCL A 2 A_SetTranslucent(0.3,1)
- PTCL B 2 A_SetTranslucent(0.2,1)
- PTCL C 2 A_SetTranslucent(0.1,1)
- Stop
- }
- }
- Actor WhiteParticleB1 : WhiteParticleA1
- {
- States
- {
- Spawn:
- PTCL C 0
- PTCL C 0 ThrustThingZ(0,random(5,7),0,0)
- PTCL CBACBACBACBA 2
- PTCL C 2 A_SetTranslucent(0.9,1)
- PTCL B 2 A_SetTranslucent(0.8,1)
- PTCL A 2 A_SetTranslucent(0.7,1)
- PTCL C 2 A_SetTranslucent(0.6,1)
- PTCL B 2 A_SetTranslucent(0.5,1)
- PTCL A 2 A_SetTranslucent(0.4,1)
- PTCL C 2 A_SetTranslucent(0.3,1)
- PTCL B 2 A_SetTranslucent(0.2,1)
- PTCL A 2 A_SetTranslucent(0.1,1)
- Stop
- }
- }
- Actor WhiteParticleA2 : WhiteParticleA1
- {
- Scale 0.2
- }
- Actor WhiteParticleB2 : WhiteParticleB1
- {
- Scale 0.2
- }
- Actor WhiteParticleA3 : WhiteParticleA1
- {
- Scale 0.15
- }
- Actor WhiteParticleB3 : WhiteParticleB1
- {
- Scale 0.15
- }
- Actor RedParticleA1 : WhiteParticleA1
- {
- Translation "80:80=174:174","82:82=176:176","84:84=178:178","86:86=178:178",
- "88:88=180:180","90:90=182:182","92:92=184:184","94:94=186:186",
- "96:96=188:188"
- }
- Actor RedParticleB1 : WhiteParticleB1
- {
- Translation "80:80=174:174","82:82=176:176","84:84=178:178","86:86=178:178",
- "88:88=180:180","90:90=182:182","92:92=184:184","94:94=186:186",
- "96:96=188:188"
- }
- Actor RedParticleA2 : RedParticleA1
- {
- Scale 0.2
- }
- Actor RedParticleB2 : RedParticleB1
- {
- Scale 0.2
- }
- Actor RedParticleA3 : RedParticleA1
- {
- Scale 0.15
- }
- Actor RedParticleB3 : RedParticleB1
- {
- Scale 0.15
- }
- Actor BlueParticleA1 : WhiteParticleA1
- {
- Translation "80:80=192:192","82:82=193:193","84:84=194:178","86:86=195:196",
- "88:88=197:197","90:90=198:198","92:92=201:201","94:94=202:202",
- "96:96=203:203"
- }
- Actor BlueParticleB1 : WhiteParticleB1
- {
- Translation "80:80=192:192","82:82=193:193","84:84=194:178","86:86=195:196",
- "88:88=197:197","90:90=198:198","92:92=201:201","94:94=202:202",
- "96:96=203:203"
- }
- Actor BlueParticleA2 : BlueParticleA1
- {
- Scale 0.2
- }
- Actor BlueParticleB2 : BlueParticleB1
- {
- Scale 0.2
- }
- Actor BlueParticleA3 : BlueParticleA1
- {
- Scale 0.15
- }
- Actor BlueParticleB3 : BlueParticleB1
- {
- Scale 0.15
- }
- Actor OrangeParticleA1 : WhiteParticleA1
- {
- Translation "80:80=209:209","82:82=210:210","84:84=211:211","86:86=212:212",
- "88:88=213:213","90:90=214:214","92:92=215:215","94:94=217:217",
- "96:96=219:219"
- }
- Actor OrangeParticleB1 : WhiteParticleB1
- {
- Translation "80:80=209:209","82:82=210:210","84:84=211:211","86:86=212:212",
- "88:88=213:213","90:90=214:214","92:92=215:215","94:94=217:217",
- "96:96=219:219"
- }
- Actor OrangeParticleA2 : OrangeParticleA1
- {
- Scale 0.2
- }
- Actor OrangeParticleB2 : OrangeParticleB1
- {
- Scale 0.2
- }
- Actor OrangeParticleA3 : OrangeParticleA1
- {
- Scale 0.15
- }
- Actor OrangeParticleB3 : OrangeParticleB1
- {
- Scale 0.15
- }
- Actor YellowParticleA1 : WhiteParticleA1
- {
- Translation "80:80=225:225","82:82=226:226","84:84=227:227","86:86=228:228",
- "88:88=160:160","90:90=161:161","92:92=162:162","94:94=163:163",
- "96:96=164:164"
- }
- Actor YellowParticleB1 : WhiteParticleB1
- {
- Translation "80:80=225:225","82:82=226:226","84:84=227:227","86:86=228:228",
- "88:88=160:160","90:90=161:161","92:92=162:162","94:94=163:163",
- "96:96=164:164"
- }
- Actor YellowParticleA2 : YellowParticleA1
- {
- Scale 0.2
- }
- Actor YellowParticleB2 : YellowParticleB1
- {
- Scale 0.2
- }
- Actor YellowParticleA3 : YellowParticleA1
- {
- Scale 0.15
- }
- Actor YellowParticleB3 : YellowParticleB1
- {
- Scale 0.15
- }
- Actor GreenParticleA1 : WhiteParticleA1
- {
- Translation "80:80=112:112","82:82=116:116","84:84=114:114","86:86=115:115",
- "88:88=116:116","90:90=117:117","92:92=118:118","94:94=119:119",
- "96:96=120:120"
- }
- Actor GreenParticleB1 : WhiteParticleB1
- {
- Translation "80:80=112:112","82:82=116:116","84:84=114:114","86:86=115:115",
- "88:88=116:116","90:90=117:117","92:92=118:118","94:94=119:119",
- "96:96=120:120"
- }
- Actor GreenParticleA2 : GreenParticleA1
- {
- Scale 0.2
- }
- Actor GreenParticleB2 : GreenParticleB1
- {
- Scale 0.2
- }
- Actor GreenParticleA3 : GreenParticleA1
- {
- Scale 0.15
- }
- Actor GreenParticleB3 : GreenParticleB1
- {
- Scale 0.15
- }
- Actor ParticleSpawnerWhite
- {
- Height 0
- Radius 0
- Speed 1
- PROJECTILE
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("WhiteParticleA1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("WhiteParticleB1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("WhiteParticleA2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_SpawnItem("WhiteParticleB2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_SpawnItem("WhiteParticleA3",0,0,0)
- Stop
- TNT1 A 1 A_SpawnItem("WhiteParticleB3",0,0,0)
- Stop
- }
- }
- Actor ParticleSpawnerRed : ParticleSpawnerWhite
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("RedParticleA1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("RedParticleB1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("RedParticleA1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_SpawnItem("RedParticleB1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_SpawnItem("RedParticleA1",0,0,0)
- Stop
- TNT1 A 1 A_SpawnItem("RedParticleB1",0,0,0)
- Stop
- }
- }
- Actor ParticleSpawnerBlue : ParticleSpawnerWhite
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("BlueParticleA1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("BlueParticleB1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("BlueParticleA2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_SpawnItem("BlueParticleB2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_SpawnItem("BlueParticleA3",0,0,0)
- Stop
- TNT1 A 1 A_SpawnItem("BlueParticleB3",0,0,0)
- Stop
- }
- }
- Actor ParticleSpawnerOrange : ParticleSpawnerWhite
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("OrangeParticleA1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("OrangeParticleB1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("OrangeParticleA2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_SpawnItem("OrangeParticleB2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_SpawnItem("OrangeParticleA3",0,0,0)
- Stop
- TNT1 A 1 A_SpawnItem("OrangeParticleB3",0,0,0)
- Stop
- }
- }
- Actor ParticleSpawnerYellow : ParticleSpawnerWhite
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("YellowParticleA1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("YellowParticleB1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("YellowParticleA2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_SpawnItem("YellowParticleB2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_SpawnItem("YellowParticleA3",0,0,0)
- Stop
- TNT1 A 1 A_SpawnItem("YellowParticleB3",0,0,0)
- Stop
- }
- }
- Actor ParticleSpawnerGreen : ParticleSpawnerWhite
- {
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1
- TNT1 A 0 A_Jump(224,2)
- TNT1 A 1 A_SpawnItem("GreenParticleA1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_SpawnItem("GreenParticleB1",0,0,0)
- Stop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_SpawnItem("GreenParticleA2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_SpawnItem("GreenParticleB2",0,0,0)
- Stop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_SpawnItem("GreenParticleA3",0,0,0)
- Stop
- TNT1 A 1 A_SpawnItem("GreenParticleB3",0,0,0)
- Stop
- }
- }
- Actor SparkleFountain_W : SwitchableDecoration 20018
- {
- //$Category Stronghold_SFX
- Height 0
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 1 A_CustomMissile("ParticleSpawnerWhite",0,0,random(0,360),2,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor SparkleFountain_R : SwitchableDecoration 20019
- {
- //$Category Stronghold_SFX
- Height 0
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 1 A_CustomMissile("ParticleSpawnerRed",0,0,random(0,360),2,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor SparkleFountain_B : SwitchableDecoration 20020
- {
- //$Category Stronghold_SFX
- Height 0
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 1 A_CustomMissile("ParticleSpawnerBlue",0,0,random(0,360),2,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor SparkelFountain_O : SwitchableDecoration 20021
- {
- //$Category Stronghold_SFX
- Height 0
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 1 A_CustomMissile("ParticleSpawnerOrange",0,0,random(0,360),2,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor SparkelFountain_Y : SwitchableDecoration 20022
- {
- //$Category Stronghold_SFX
- Height 0
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 1 A_CustomMissile("ParticleSpawnerYellow",0,0,random(0,360),2,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor SparkleFountain_G : SwitchableDecoration 20023
- {
- //$Category Stronghold_SFX
- Height 0
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 1 A_CustomMissile("ParticleSpawnerGreen",0,0,random(0,360),2,0)
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor SparkFlare_B1
- {
- Height 0
- Radius 0
- +Missile +NoGravity +NoClip +NoBlockMap +NoInteraction
- RenderStyle Add
- Translation "80:104=192:204","105:111=240:246","3:3=206:206"
- States
- {
- Spawn:
- SPRK A 1 Bright
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- }
- }
- Actor SparkFlare_G1 : SparkFlare_B1
- {
- Translation "80:111=112:127","3:3=125:125"
- }
- Actor SparkFlare_O1 : SparkFlare_B1
- {
- Translation "80:106=209:223","107:111=232:236","3:3=233:233"
- }
- Actor SparkFlare_R1 : SparkFlare_B1
- {
- Translation "80:111=169:191","3:3=187:187"
- }
- Actor SparkFlare_C1 : SparkFlare_B1
- {
- Translation "80:82=225:227","83:83=160:160","84:87=228:231","88:111=161:167","3:3=164:164"
- }
- Actor SparkFlare_Y1 : SparkFlare_B1
- {
- Translation "80:97=225:227","98:98=160:160","99:103=228:231","104:111=161:167","3:3=161:161"
- }
- Actor Sparker_B_Down : SwitchableDecoration 20000
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_B1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_B1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B9",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 1 A_CustomMissile("Spark_B1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_B9",0,0,random(0,360),2,random(-158,-22))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_B_Normal : SwitchableDecoration 20001
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_B1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_B1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B9",0,0,random(0,360),2,random(45,135))
- TNT1 A 1 A_CustomMissile("Spark_B1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_B9",0,0,random(0,360),2,random(45,135))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_B_Up : SwitchableDecoration 20002
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_B1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_B1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B9",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 1 A_CustomMissile("Spark_B1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_B9",0,0,random(-45,45),2,random(-45,45))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_G_Down : SwitchableDecoration 20003
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_G1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_G1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G9",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 1 A_CustomMissile("Spark_G1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_G9",0,0,random(0,360),2,random(-158,-22))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_G_Normal : SwitchableDecoration 20004
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_G1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_G1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G9",0,0,random(0,360),2,random(45,135))
- TNT1 A 1 A_CustomMissile("Spark_G1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_G9",0,0,random(0,360),2,random(45,135))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_G_Up : SwitchableDecoration 20005
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_G1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_G1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G9",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 1 A_CustomMissile("Spark_G1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_G9",0,0,random(-45,45),2,random(-45,45))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_O_Down : SwitchableDecoration 20006
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_O1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_O1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O9",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 1 A_CustomMissile("Spark_O1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_O9",0,0,random(0,360),2,random(-158,-22))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_O_Normal : SwitchableDecoration 20007
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_O1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_O1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O9",0,0,random(0,360),2,random(45,135))
- TNT1 A 1 A_CustomMissile("Spark_O1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_O9",0,0,random(0,360),2,random(45,135))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_O_Up : SwitchableDecoration 20008
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_O1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_O1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O9",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 1 A_CustomMissile("Spark_O1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_O9",0,0,random(-45,45),2,random(-45,45))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_R_Down : SwitchableDecoration 20009
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_R1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_R1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R9",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 1 A_CustomMissile("Spark_R1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_R9",0,0,random(0,360),2,random(-158,-22))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_R_Normal : SwitchableDecoration 20010
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_R1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_R1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R9",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R1",0,0,random(0,360),2,random(45,135))
- TNT1 A 1 A_CustomMissile("Spark_R2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_R9",0,0,random(0,360),2,random(45,135))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_R_Up : SwitchableDecoration 20011
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_R1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_R1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R9",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 1 A_CustomMissile("Spark_R1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_R9",0,0,random(-45,45),2,random(-45,45))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_C_Down : SwitchableDecoration 20012
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_C1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_C1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C9",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 1 A_CustomMissile("Spark_C1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_C9",0,0,random(0,360),2,random(-158,-22))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_C_Normal : SwitchableDecoration 20013
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_C1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_C1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C9",0,0,random(0,360),2,random(45,135))
- TNT1 A 1 A_CustomMissile("Spark_C1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_C9",0,0,random(0,360),2,random(45,135))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_C_Up : SwitchableDecoration 20014
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_C1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_C1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C9",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 1 A_CustomMissile("Spark_C1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_C9",0,0,random(-45,45),2,random(-45,45))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_Y_Down : SwitchableDecoration 20015
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_Y1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_Y1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y9",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 1 A_CustomMissile("Spark_Y1",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y2",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y3",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y4",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y5",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y6",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y7",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y8",0,0,random(0,360),2,random(-158,-22))
- TNT1 A 0 A_CustomMissile("Spark_Y9",0,0,random(0,360),2,random(-158,-22))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_Y_Normal : SwitchableDecoration 20016
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_Y1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_Y1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y9",0,0,random(0,360),2,random(45,135))
- TNT1 A 1 A_CustomMissile("Spark_Y1",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y2",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y3",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y4",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y5",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y6",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y7",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y8",0,0,random(0,360),2,random(45,135))
- TNT1 A 0 A_CustomMissile("Spark_Y9",0,0,random(0,360),2,random(45,135))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Sparker_Y_Up : SwitchableDecoration 20017
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_PlaySound("world/spark")
- TNT1 A 1 A_SpawnItem("SparkFlare_Y1",0,0,0)
- TNT1 A 0 A_CustomMissile("Spark_Y1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y9",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 1 A_CustomMissile("Spark_Y1",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y2",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y3",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y4",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y5",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y6",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y7",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y8",0,0,random(-45,45),2,random(-45,45))
- TNT1 A 0 A_CustomMissile("Spark_Y9",0,0,random(-45,45),2,random(-45,45))
- Goto Inactive
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Spark_B1
- {
- Speed 3
- Height 2
- Radius 1
- Mass 0
- +Missile +LowGravity
- RenderStyle Add
- Scale 0.12
- Translation "80:104=192:204","205:211=240:246","3:3=206:206"
- States
- {
- Spawn:
- SPRK A 0
- SPRK A 64 Bright
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- Death:
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- }
- }
- Actor Spark_B2 : Spark_B1
- {
- Scale 0.1
- }
- Actor Spark_B3 : Spark_B1
- {
- Scale 0.08
- }
- Actor Spark_B4 : Spark_B1
- {
- Speed 2
- }
- Actor Spark_B5 : Spark_B1
- {
- Speed 2
- Scale 0.1
- }
- Actor Spark_B6 : Spark_B1
- {
- Speed 2
- Scale 0.08
- }
- Actor Spark_B7 : Spark_B1
- {
- Speed 1
- }
- Actor Spark_B8 : Spark_B1
- {
- Speed 1
- Scale 0.1
- }
- Actor Spark_B9 : Spark_B1
- {
- Speed 1
- Scale 0.08
- }
- Actor Spark_G1
- {
- Speed 3
- Height 2
- Radius 1
- Mass 0
- +Missile +LowGravity
- RenderStyle Add
- Scale 0.12
- Translation "80:111=112:127","3:3=125:125"
- States
- {
- Spawn:
- SPRK A 0
- SPRK A 64 Bright
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- Death:
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- }
- }
- Actor Spark_G2 : Spark_G1
- {
- Scale 0.1
- }
- Actor Spark_G3 : Spark_G1
- {
- Scale 0.08
- }
- Actor Spark_G4 : Spark_G1
- {
- Speed 2
- }
- Actor Spark_G5 : Spark_G1
- {
- Speed 2
- Scale 0.1
- }
- Actor Spark_G6 : Spark_G1
- {
- Speed 2
- Scale 0.08
- }
- Actor Spark_G7 : Spark_G1
- {
- Speed 1
- }
- Actor Spark_G8 : Spark_G1
- {
- Speed 1
- Scale 0.1
- }
- Actor Spark_G9 : Spark_G1
- {
- Speed 1
- Scale 0.08
- }
- Actor Spark_O1
- {
- Speed 3
- Height 2
- Radius 1
- Mass 0
- +Missile +LowGravity
- RenderStyle Add
- Scale 0.12
- Translation "80:106=209:223","107:111=232:236","3:3=233:233"
- States
- {
- Spawn:
- SPRK A 0
- SPRK A 64 Bright
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- Death:
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- }
- }
- Actor Spark_O2 : Spark_O1
- {
- Scale 0.1
- }
- Actor Spark_O3 : Spark_O1
- {
- Scale 0.08
- }
- Actor Spark_O4 : Spark_O1
- {
- Speed 2
- }
- Actor Spark_O5 : Spark_O1
- {
- Speed 2
- Scale 0.1
- }
- Actor Spark_O6 : Spark_O1
- {
- Speed 2
- Scale 0.08
- }
- Actor Spark_O7 : Spark_O1
- {
- Speed 1
- }
- Actor Spark_O8 : Spark_O1
- {
- Speed 1
- Scale 0.1
- }
- Actor Spark_O9 : Spark_O1
- {
- Speed 1
- Scale 0.08
- }
- Actor Spark_R1
- {
- Speed 3
- Height 2
- Radius 1
- Mass 0
- +Missile +LowGravity
- RenderStyle Add
- Scale 0.12
- Translation "80:111=169:191","3:3=187:187"
- States
- {
- Spawn:
- SPRK A 0
- SPRK A 64 Bright
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- Death:
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- }
- }
- Actor Spark_R2 : Spark_R1
- {
- Scale 0.1
- }
- Actor Spark_R3 : Spark_R1
- {
- Scale 0.08
- }
- Actor Spark_R4 : Spark_R1
- {
- Speed 2
- }
- Actor Spark_R5 : Spark_R1
- {
- Speed 2
- Scale 0.1
- }
- Actor Spark_R6 : Spark_R1
- {
- Speed 2
- Scale 0.08
- }
- Actor Spark_R7 : Spark_R1
- {
- Speed 1
- }
- Actor Spark_R8 : Spark_R1
- {
- Speed 1
- Scale 0.1
- }
- Actor Spark_R9 : Spark_R1
- {
- Speed 1
- Scale 0.08
- }
- Actor Spark_C1
- {
- Speed 3
- Height 2
- Radius 1
- Mass 0
- +Missile +LowGravity
- RenderStyle Add
- Scale 0.12
- Translation "80:82=225:227","83:83=160:160","84:87=228:231","88:111=161:167","3:3=164:164"
- States
- {
- Spawn:
- SPRK A 0
- SPRK A 64 Bright
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- Death:
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- }
- }
- Actor Spark_C2 : Spark_C1
- {
- Scale 0.1
- }
- Actor Spark_C3 : Spark_C1
- {
- Scale 0.08
- }
- Actor Spark_C4 : Spark_C1
- {
- Speed 2
- }
- Actor Spark_C5 : Spark_C1
- {
- Speed 2
- Scale 0.1
- }
- Actor Spark_C6 : Spark_C1
- {
- Speed 2
- Scale 0.08
- }
- Actor Spark_C7 : Spark_C1
- {
- Speed 1
- }
- Actor Spark_C8 : Spark_C1
- {
- Speed 1
- Scale 0.1
- }
- Actor Spark_C9 : Spark_C1
- {
- Speed 1
- Scale 0.08
- }
- Actor Spark_Y1
- {
- Speed 3
- Height 2
- Radius 1
- Mass 0
- +Missile +LowGravity
- RenderStyle Add
- Scale 0.12
- Translation "80:97=225:227","98:98=160:160","99:103=228:231","104:111=161:167","3:3=161:161"
- States
- {
- Spawn:
- SPRK A 0
- SPRK A 64 Bright
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- Death:
- SPRK B 1 Bright A_SetTranslucent(.8,1)
- SPRK C 1 Bright A_SetTranslucent(.7,1)
- SPRK D 1 Bright A_SetTranslucent(.6,1)
- SPRK E 1 Bright A_SetTranslucent(.5,1)
- SPRK F 1 Bright A_SetTranslucent(.4,1)
- SPRK G 1 Bright A_SetTranslucent(.3,1)
- SPRK H 1 Bright A_SetTranslucent(.2,1)
- Stop
- }
- }
- Actor Spark_Y2 : Spark_Y1
- {
- Scale 0.1
- }
- Actor Spark_Y3 : Spark_Y1
- {
- Scale 0.08
- }
- Actor Spark_Y4 : Spark_Y1
- {
- Speed 2
- }
- Actor Spark_Y5 : Spark_Y1
- {
- Speed 2
- Scale 0.1
- }
- Actor Spark_Y6 : Spark_Y1
- {
- Speed 2
- Scale 0.08
- }
- Actor Spark_Y7 : Spark_Y1
- {
- Speed 1
- }
- Actor Spark_Y8 : Spark_Y1
- {
- Speed 1
- Scale 0.1
- }
- Actor Spark_Y9 : Spark_Y1
- {
- Speed 1
- Scale 0.08
- }
- Actor Steamer_Upward : SwitchableDecoration 19996
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- Mass 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Steam1",0,0,random(0,360),2,random(85,95))
- Loop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_CustomMissile("Steam2",0,0,random(0,360),2,random(85,95))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Steam3",0,0,random(0,360),2,random(85,95))
- Loop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_CustomMissile("Steam4",0,0,random(0,360),2,random(85,95))
- Loop
- TNT1 A 1 A_CustomMissile("Steam5",0,0,random(0,360),2,random(85,95))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Steamer_Forward : SwitchableDecoration 19997
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- Mass 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Steam1",0,0,random(-5,5),2,random(175,185))
- Loop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_CustomMissile("Steam2",0,0,random(-5,5),2,random(175,185))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Steam3",0,0,random(-5,5),2,random(175,185))
- Loop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_CustomMissile("Steam4",0,0,random(-5,5),2,random(175,185))
- Loop
- TNT1 A 1 A_CustomMissile("Steam5",0,0,random(-5,5),2,random(175,185))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Steamer_Downward : SwitchableDecoration 19998
- {
- //$Category Stronghold_SFX
- Height 2
- Radius 0
- Mass 0
- +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
- States
- {
- Spawn:
- Active:
- TNT1 A 0
- TNT1 A 0 A_Jump(192,2)
- TNT1 A 1 A_CustomMissile("Steam1",-8,0,random(0,360),2,random(-95,-85))
- Loop
- TNT1 A 0 A_Jump(160,2)
- TNT1 A 1 A_CustomMissile("Steam2",-8,0,random(0,360),2,random(-95,-85))
- Loop
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 1 A_CustomMissile("Steam3",-8,0,random(0,360),2,random(-95,-85))
- Loop
- TNT1 A 0 A_Jump(96,2)
- TNT1 A 1 A_CustomMissile("Steam4",-8,0,random(0,360),2,random(-95,-85))
- Loop
- TNT1 A 1 A_CustomMissile("Steam5",-8,0,random(0,360),2,random(-95,-85))
- Loop
- Inactive:
- TNT1 A 1
- Loop
- }
- }
- Actor Steam1
- {
- Height 2
- Radius 1
- Speed 4
- +Missile +NoGravity +NoClip +NoInteraction -Solid
- RenderStyle Add
- Scale 0.5
- Alpha 0.65
- States
- {
- Spawn:
- STEM A 2 A_SetTranslucent(0.6,1)
- STEM B 2 A_SetTranslucent(0.55,1)
- STEM C 2 A_SetTranslucent(0.5,1)
- STEM D 2 A_SetTranslucent(0.45,1)
- STEM E 2 A_SetTranslucent(0.4,1)
- STEM F 2 A_SetTranslucent(0.35,1)
- STEM G 2 A_SetTranslucent(0.3,1)
- STEM H 2 A_SetTranslucent(0.25,1)
- STEM I 2 A_SetTranslucent(0.2,1)
- STEM J 2 A_SetTranslucent(0.15,1)
- STEM K 2 A_SetTranslucent(0.1,1)
- STEM L 2 A_SetTranslucent(0.05,1)
- Stop
- }
- }
- Actor Steam2 : Steam1
- {
- Scale 0.45
- }
- Actor Steam3 : Steam1
- {
- Scale 0.4
- }
- Actor Steam4 : Steam1
- {
- Scale 0.35
- }
- Actor Steam5 : Steam1
- {
- Scale 0.3
- }
- ///////////////////////////////////////////////////////
- ////////////////// VEGETATION & TREES /////////////////
- ///////////////////////////////////////////////////////
- actor Large_Palm1 21900
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 160
- +SOLID
- states
- {
- Spawn:
- BTRA A -1
- stop
- }
- }
- actor Large_Tree2 21901
- {
- //$Category Stronghold_Vegetation
- radius 32
- height 128
- +SOLID
- states
- {
- Spawn:
- BTRB A -1
- stop
- }
- }
- actor Medium_Tree5 21903
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 128
- +SOLID
- states
- {
- Spawn:
- BTRC A -1
- stop
- }
- }
- actor Medium_Tree2 21904
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 128
- +SOLID
- states
- {
- Spawn:
- BTRD A -1
- stop
- }
- }
- actor Medium_Tree1 21905
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 128
- +SOLID
- states
- {
- Spawn:
- BTRE A -1
- stop
- }
- }
- actor Large_Tree3 21906
- {
- //$Category Stronghold_Vegetation
- radius 32
- height 128
- +SOLID
- states
- {
- Spawn:
- BTRF A -1
- stop
- }
- }
- actor Small_Bush1 21907
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 16
- states
- {
- Spawn:
- BTRG A -1
- stop
- }
- }
- actor Small_Bush2 21908
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 16
- states
- {
- Spawn:
- BTRH A -1
- stop
- }
- }
- actor Small_Grass1 21909
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 16
- states
- {
- Spawn:
- BTRI A -1
- stop
- }
- }
- actor Small_Grass2 21910
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 16
- states
- {
- Spawn:
- BTRJ A -1
- stop
- }
- }
- actor Large_Bush1 21911
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 16
- states
- {
- Spawn:
- BTRK A -1
- stop
- }
- }
- actor Large_Palm2 21912
- {
- //$Category Stronghold_Vegetation
- radius 16
- height 160
- +SOLID
- states
- {
- Spawn:
- BTRL Y -1
- stop
- }
- }
- actor Medium_Tree4 21913
- {
- //$Category Stronghold_Vegetation
- radius 32
- height 160
- +SOLID
- states
- {
- Spawn:
- BTRM A -1
- stop
- }
- }
- actor Medium_Tree3 21914
- {
- //$Category Stronghold_Vegetation
- radius 32
- height 160
- +SOLID
- states
- {
- Spawn:
- BTRN A -1
- stop
- }
- }
- ACTOR YellowTorch : FXYellowTorch 5300
- {
- //$Category Stronghold_LightSources
- }
- ACTOR PurpleTorch : FXPurpleTorch 5250
- {
- //$Category Stronghold_LightSources
- }
- ACTOR BloodTorch : FXBloodTorch 5251
- {
- //$Category Stronghold_LightSources
- }
- ACTOR CyanTorch : FXCyanTorch 5252
- {
- //$Category Stronghold_LightSources
- }
- ACTOR WhiteTorch : FXWhiteTorch 5301
- {
- //$Category Stronghold_LightSources
- }
- ACTOR BlackTorch : RedTorch 5302
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- TDRK ABCD 4 Bright
- Loop
- }
- }
- ACTOR TorchStick : RedTorch 5303
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- TBLX A -1
- Loop
- }
- }
- ACTOR YellowFirestick : FXShortYellowTorch 5304{}
- ACTOR WhiteFirestick : FXShortWhiteTorch 5305{}
- ACTOR BloodFirestick : FXShortBloodTorch 5254{}
- ACTOR CyanFirestick : FXShortCyanTorch 5255{}
- ACTOR PurpleFirestick : FXShortPurpleTorch 5256{}
- ACTOR Stick : ShortRedTorch 5307
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- SMRX A -1
- Loop
- }
- }
- ACTOR RedWallTorch : FXRedWallTorch 5308{}
- ACTOR BlueWallTorch : FXBlueWallTorch 5309{}
- ACTOR GreenWallTorch : FXGreenWallTorch 5310{}
- ACTOR YellowWallTorch : FXYellowWallTorch 5311{}
- ACTOR WhiteWallTorch : FXWhiteWallTorch 5312{}
- ACTOR PurpleWallTorch : FXPurpleWallTorch 5313{}
- ACTOR BloodRedWallTorch : FXBloodRedWallTorch 5613{}
- Actor RedCandle : Candlestick 5314
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- CANR A -1 Bright
- Loop
- }
- }
- actor Cactus2 5349
- {
- //$Category Stronghold_Vegetation
- Radius 48
- Height 136
- states
- {
- Spawn:
- CTS1 A -1
- Stop
- }
- }
- // For STR12
- actor Cactus3 5350
- {
- //$Category Stronghold_Vegetation
- radius 36
- height 72
- states
- {
- Spawn:
- CTS2 A -1
- stop
- }
- }
- actor Cactus4 5351
- {
- //$Category Stronghold_Vegetation
- radius 36
- height 64
- states
- {
- Spawn:
- CTS3 A -1
- stop
- }
- }
- Actor BlueCandle : Candlestick 5315
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- CANB A -1 Bright
- Loop
- }
- }
- Actor GreenCandle : Candlestick 5316
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- CANG A -1 Bright
- Loop
- }
- }
- Actor BlackCandle : Candlestick 5317
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- CANE A -1 Bright
- Loop
- }
- }
- Actor WhiteCandle : Candlestick 5318
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- CANW A -1 Bright
- Loop
- }
- }
- Actor Candlera : BloodyTwitch 5319
- {
- //$Category Stronghold_LightSources
- Height 64
- Radius 16
- States
- {
- Spawn:
- CDLR ABC 4 Bright
- Loop
- }
- }
- Actor CandleraNoFire : Candlera 5320
- {
- //$Category Stronghold_LightSources
- States
- {
- Spawn:
- CDLR D -1
- Loop
- }
- }
- //Obstacles
- ACTOR Cave_Pillar : TallGreenColumn 5324
- {
- //$Category Stronghold_Decoration
- Height 128
- Radius 20
- States
- {
- Spawn:
- CSMT A -1
- Loop
- }
- }
- ACTOR Cave_Stump1 : TallGreenColumn 5325
- {
- //$Category Stronghold_Decoration
- Height 70
- Radius 20
- States
- {
- Spawn:
- CSMT B -1
- Loop
- }
- }
- ACTOR Cave_Stump2 : TallGreenColumn 5326
- {
- //$Category Stronghold_Decoration
- Height 56
- Radius 20
- States
- {
- Spawn:
- CSMT C -1
- Loop
- }
- }
- ACTOR Cave_Stump3 : TallGreenColumn 5327
- {
- //$Category Stronghold_Decoration
- Height 44
- Radius 20
- States
- {
- Spawn:
- CSMT D -1
- Loop
- }
- }
- ACTOR Cave_HungStump1 : BloodyTwitch 5328
- {
- //$Category Stronghold_Decoration
- Height 56
- Radius 20
- +CEILINGHUGGER
- +SPAWNCEILING
- States
- {
- Spawn:
- CSMT E -1
- Loop
- }
- }
- ACTOR Cave_HungStump2 : Cave_HungStump1 5329
- {
- //$Category Stronghold_Decoration
- States
- {
- Spawn:
- CSMT F -1
- Loop
- }
- }
- ACTOR Cave_HungStump3 : Cave_HungStump1 5330
- {
- //$Category Stronghold_Decoration
- Height 44
- Radius 20
- States
- {
- Spawn:
- CSMT G -1
- Loop
- }
- }
- actor City_StreetLight 5340
- {
- //$Category Stronghold_Decoration
- radius 16
- height 128
- states
- {
- Spawn:
- ELEC Z -1
- stop
- }
- }
- actor DeadTree 5341
- {
- //$Category Stronghold_Vegetation
- radius 32
- height 128
- states
- {
- Spawn:
- TREE K -1
- stop
- }
- }
- actor Cactus 5342
- {
- //$Category Stronghold_Vegetation
- scale 0.8
- radius 16
- height 128
- states
- {
- Spawn:
- TREE M -1
- stop
- }
- }
- actor City_Hydrant 5343
- {
- //$Category Stronghold_Decoration
- radius 16
- height 32
- states
- {
- Spawn:
- UHDR A -1
- stop
- }
- }
- actor Misc_Cocktail 5344
- {
- //$Category Stronghold_Decoration
- scale 0.5
- radius 1
- height 1
- states
- {
- Spawn:
- UKTC C -1
- stop
- }
- }
- actor Misc_Bottle1 5345
- {
- //$Category Stronghold_Decoration
- scale 0.5
- radius 1
- height 1
- states
- {
- Spawn:
- UKTC D -1
- stop
- }
- }
- actor Misc_Bottle2 5346
- {
- //$Category Stronghold_Decoration
- scale 0.5
- radius 1
- height 1
- states
- {
- Spawn:
- UKTC E -1
- stop
- }
- }
- actor City_Trash 5347
- {
- //$Category Stronghold_Decoration
- scale 0.75
- radius 16
- height 32
- states
- {
- Spawn:
- UTRS A -1
- stop
- }
- }
- actor Misc_LampDesk 5348
- {
- //$Category Stronghold_Decoration
- scale 0.75
- radius 16
- height 32
- states
- {
- Spawn:
- NJEX A -1
- stop
- }
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////// POWER CORE ////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////
- actor PowerCore 21234
- {
- DamageFactor "MarineAlly",0
- DamageFactor "BossFactor",0
- DamageFactor "BFGSplash",0
- DamageFactor "Stunner",0
- DamageFactor "STBoss",0.015
- DamageFactor "STBossFactor",0.1
- DamageFactor "Animate",0
- DamageFactor "Cyber2Factor",0.25
- DamageFactor "Normal",0.4
- DamageFactor "Lightning",0.5
- DamageFactor "Fire",0.5
- DamageFactor "RedBlast",0.5
- DamageFactor "OvermindFactor",0.25
- //$Category Stronghold
- damagefactor "corefriendly",0
- damagefactor "massacre",0
- radius 24
- height 128
- mass 0x7FFFFFFF
- painchance 255
- deathsound "world/barrelx"
- +SOLID
- +SHOOTABLE
- +ISMONSTER
- +FRIENDLY
- +NOBLOOD
- +DONTGIB
- states
- {
- Spawn:
- SECG ABCD 6
- SECG A 0 A_JumpIfHealthLower(666,"Spawn_66")
- loop
- Pain:
- SECG A 0 A_JumpIfHealthLower(333,"Spawn_33")
- SECG A 0 A_JumpIfHealthLower(666,"Spawn_66")
- SECO A 0 ACS_Execute(929,0,1)
- goto Spawn
- Spawn_66:
- SECY A 0 ACS_Execute(929,0,2)
- SECY ABCD 6
- SECY A 0 A_JumpIfHealthLower(333,"Spawn_33")
- goto "Spawn_66"+1
- Spawn_33:
- SECR A 0 ACS_Execute(929,0,3)
- SECR ABCD 6
- goto "Spawn_33"+1
- Death:
- SECR E 0 ACS_ExecuteAlways(929,0,4)
- SECR E 6 A_Scream
- SECR FGHJKLMNO 6
- SECR P -1
- stop
- }
- }
- //////////////////////////////////////
- // Overmind Core /////////////////////
- // Used in STR21 /////////////////////
- //////////////////////////////////////
- Actor OvermindCore 29952
- {
- //$Category Stronghold
- +Solid
- +Shootable
- +Friendly
- +IsMonster
- +NoBlood
- Radius 24
- height 80
- mass 0x7FFFFFFF
- translation 2
- damagefactor "corefriendly",0
- damagefactor "massacre",0
- damagefactor "overmindfactor",10
- DeathSound "weapons/rocklx"
- DamageFactor "MarineAlly",0
- DamageFactor "CoreFriendly",0
- DamageFactor "BossFactor",0
- DamageFactor "BFGSplash",0
- DamageFactor "Stunner",0
- Health 50000
- States
- {
- Spawn:
- ZECR ABCD 4
- loop
- Death:
- TNT1 A 0 A_Scream
- MISL BCD 3 Bright
- stop
- }
- }
- //////////////////////////////////////
- // Odd Grass /////////////////////
- // Used in STR33 /////////////////////
- //////////////////////////////////////
- ACTOR Oddgrass1 8585
- {
- //$Category Stronghold_Vegetation
- States
- {
- Spawn:
- OGR1 A -1
- Stop
- }
- }
- ACTOR Oddgrass2 8586
- {
- //$Category Stronghold_Vegetation
- States
- {
- Spawn:
- OGR2 A -1
- Stop
- }
- }
- ACTOR Oddgrass3 8587
- {
- //$Category Stronghold_Vegetation
- States
- {
- Spawn:
- OGR3 A -1
- Stop
- }
- }
- ACTOR Oddgrass4 8588
- {
- //$Category Stronghold_Vegetation
- States
- {
- Spawn:
- OGR4 A -1
- Stop
- }
- }
- ///////////////////////////////////////
- // ALARM ACTOR ////////////////////////
- ///////////////////////////////////////
- actor AlarmSounder 21235
- {
- //$Category Stronghold
- +NOBLOCKMAP
- +FRIENDLY
- states
- {
- Spawn:
- TNT1 A 1 A_LookEx(LOF_NOSOUNDCHECK,0,192,0,360,"See")
- Loop
- See:
- TNT1 A 56 A_PlaySound("AMB16",CHAN_AUTO,1,0,ATTN_NONE)
- goto spawn
- }
- }
- ////////////////
- // UTNT COMET //
- ////////////////
- Actor CometLarge_Enhanced
- {
- Radius 6
- Height 8
- Speed 10
- Damage 5
- PROJECTILE
- SeeSound "comet/launch"
- DeathSound "comet/explosion"
- States
- {
- Spawn:
- COMT AAAABBBBCCCC 1 Bright LIGHT("Comet") A_SpawnItemEx("CometFire_Orange",Random(-2,2),Random(-2,2),Random(-2,2))
- Loop
- Death:
- COMT D 3 Bright LIGHT("CometX_1")
- COMT E 3 Bright LIGHT("CometX_2") A_Explode(40,80)
- COMT FGHI 3 Bright
- Stop
- }
- }
- Actor CometLarge_Enhanced_NoDmg : CometLarge_Enhanced
- {
- +CLIENTSIDEONLY
- Damage 0
- States
- {
- Death:
- COMT D 3 Bright LIGHT("CometX_1")
- COMT E 3 Bright LIGHT("CometX_2")
- COMT FGHI 3 Bright
- Stop
- }
- }
- Actor CometSpawner_512 23373
- {
- //$Category Stronghold_Weather
- +NoBlockMap
- +NoGravity
- +NoInteraction
- +NoClip
- +CLIENTSIDEONLY
- +SPAWNCEILING
- Radius 3
- Height 3
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 16 A_SpawnItemEx("CometLarge_Enhanced_NoDmg",random(512,-512),random(512,-512),-8,random(6,18),0,random(-6,-18),0,0,160)
- loop
- }
- }
- Actor CometFire_Orange
- {
- +CLIENTSIDEONLY
- +Missile
- +NoGravity
- +NoBlockmap
- Radius 0
- Height 0
- RenderStyle Add
- Scale 1.6
- States
- {
- Spawn:
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,Random(2,4),0,0)
- FORA AAABBCDEEEEEEEEEEEEEEEE 1 A_FadeOut(0.04)
- Stop
- }
- }
- ///////////////////////////////////////////
- /////////////Final maps stuff//////////////
- ///////////////////////////////////////////
- Actor IWantToKickAss : CustomInventory
- {
- States
- {
- Pickup:
- TNT1 A 0 ACS_Execute(900,0)
- Stop
- }
- }
- Actor IWantToGoRestock : Inventory { }
- Actor AllTiersCompleted : Inventory { }
- // Includes
- #include "actors/dec_player.txt"
- #include "actors/dec_weapons.txt"
- #include "actors/dec_item.txt"
- #include "actors/monsters/doom.txt"
- #include "actors/monsters/bruiserdemon.txt"
- #include "actors/monsters/archonofhell.txt"
- #include "actors/monsters/azazel.txt"
- #include "actors/monsters/blooddemon.txt"
- #include "actors/monsters/catharsi.txt"
- #include "actors/monsters/cybruiser.txt"
- #include "actors/monsters/demolisher.txt"
- #include "actors/monsters/diabolist.txt"
- #include "actors/monsters/dunewarrior.txt"
- #include "actors/monsters/enhcaco.txt"
- #include "actors/monsters/fusionspider.txt"
- #include "actors/monsters/gcube.txt"
- #include "actors/monsters/hectebus.txt"
- #include "actors/monsters/helemental.txt"
- #include "actors/monsters/hellion.txt"
- #include "actors/monsters/hellwarrior.txt"
- #include "actors/monsters/shadow.txt"
- #include "actors/monsters/rockettrooper.txt"
- #include "actors/monsters/suicide.txt"
- #include "actors/monsters/nightmarecaco.txt"
- #include "actors/monsters/nightmaredemon.txt"
- #include "actors/monsters/pyrodemon.txt"
- #include "actors/monsters/overmind.txt"
- #include "actors/monsters/terminator.txt"
- #include "actors/monsters/ztank.txt"
- #include "actors/monsters/wicked.txt"
- #include "actors/monsters/phaseimp.txt"
- #include "actors/monsters/bigboss.txt"
- #include "actors/monsters/moloch.txt"
- #include "actors/monsters/infernodemon.txt"
- #include "actors/monsters/satyr.txt"
- #include "actors/monsters/plasmazombie.txt"
- #include "actors/dec_morp.txt"
- #include "actors/nashgore.txt"
- #include "actors/critters.txt"
- #include "actors/holo.txt"
- #include "actors/npcs.txt"
- #include "actors/models.txt"
- #include "actors/duke3d.txt"
- #include "actors/cityofsilence.txt"
- #include "actors/disco.txt"
- #include "actors/exclamation.txt"
- #include "actors/scoreboard.txt"
- #include "actors/skybeams.txt"
- #include "actors/splashes.txt"
- #include "actors/hudstuff.txt"
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